The death of [19 Shaman] Gragu (Ogre)

in Along an Orc Trade Path

from the perspective of [19 Shaman] Gragu (Ogre)

<worn on eyes>       a bugbear-skin eyepatch
<worn around neck>   a tattered dwarfskin collar
<worn around neck>   a tattered dwarfskin collar
<worn about body>    a hard leather cloak
<worn about waist>   a belt made from assorted skins
<worn on belt buckle>a rugged adventurers satchel
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<held>               a small limestone totem

Obvious exits: -N -E -S -W

< 430h/442H 115v/127V Pos: standing >
 
 ^...*  
 ..@**  
 ..***  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 430h/442H 114v/127V Pos: standing >
 
 ^..**  
 ^.@.*  
 ...**  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 430h/442H 113v/127V Pos: standing >
 
 M.***  
 ^.@**  
 ^...*  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 430h/442H 112v/127V Pos: standing >
 
 ...*.  
 M.@**  
 ^..**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 430h/442H 110v/127V Pos: standing >
 
 .....  
 ..@*.  
 M.***  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 430h/442H 110v/127V Pos: standing >
 
 ^^^..  
 ..@..  
 ...*.  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 430h/442H 108v/127V Pos: standing >
 
 MMMM^  
 ^^@..  
 .....  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 430h/442H 107v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 430h/442H 108v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/442H 110v/127V Pos: standing >
 
 MMM^^  
 ^^@..  
 .....  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 430h/442H 108v/127V Pos: standing >
 
 MM^^^  
 ^.@..  
 .....  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 430h/442H 107v/127V Pos: standing >
 
 M^^^^  
 ..@.^  
 ....^  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 430h/442H 105v/127V Pos: standing >
 
 MMMMM  
 M^@^^  
 ....^  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 430h/442H 105v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 430h/442H 105v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 430h/442H 106v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 430h/442H 106v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 430h/442H 106v/127V Pos: standing >
 
 MMMMM  
 ^^@^M  
 ...^M  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 430h/442H 104v/127V Pos: standing >
 
 MMMMM  
 ^^@MM  
 ..^M   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 430h/442H 102v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 430h/442H 102v/127V Pos: standing >
The heat from the sun saps your life away!

< 423h/442H 102v/127V Pos: standing >
 
 ^^^MM  
 ..@M   
 ..^^   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 423h/442H 102v/127V Pos: standing >
 
 ..^M   
 ..@^   
 . ^^   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 423h/442H 100v/127V Pos: standing >
 
 ...^M  
 ..@^^  
 .. ^^  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 423h/442H 98v/127V Pos: standing >
 
 ....^  
 ..@.^  
 *.. ^  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 423h/442H 96v/127V Pos: standing >
 
 ^....  
 ..@..  
 .*..   
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 423h/442H 95v/127V Pos: standing >
 
 ^^...  
 ..@..  
 ..*..  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 423h/442H 93v/127V Pos: standing >
 
 ^^^..  
 ..@..  
 ...*.  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 423h/442H 91v/127V Pos: standing >
 
 ^^^^.  
 ^.@..  
 ....*  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 423h/442H 90v/127V Pos: standing >
 
 M^^^^  
 M^@..  
 .....  
Burnt Grasslands of a Large Crater
Obvious exits: -N -E -S -W

< 423h/442H 88v/127V Pos: standing >
 
 MM^^^  
 ^M@..  
 +....  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 423h/442H 86v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 423h/442H 86v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 423h/442H 87v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 423h/442H 87v/127V Pos: standing >
Pardon?

< 423h/442H 88v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 423h/442H 88v/127V Pos: standing >
 
 ^M^..  
 +.@..  
 ..^..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 423h/442H 89v/127V Pos: standing >
 
 M^M^.  
 .+@..  
 ...^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 423h/442H 88v/127V Pos: standing >
 
 **^MMM^^^  
 ...M^M^..  
 ++..@....  
 *.....^..  
 ..M...M^.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 423h/442H 88v/127V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S

< 423h/442H 88v/127V Pos: standing >
The snow is coming down faster now.

< 423h/442H 89v/127V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S

< 423h/442H 87v/127V Pos: standing >
Along an Orc Trade Path
Obvious exits: -E -S
You see the red shape of a medium living being here.

< 423h/442H 86v/127V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -W

< 423h/442H 85v/127V Pos: standing >
Someone suddenly attacks YOU!
A red shape misses you.

< 423h/442H 85v/127V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: orc sta EP: excellent >
 Someone suddenly attacks YOU!
A red shape's fine punch wounds you.

< 415h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: orc sta EP: excellent >
 The heat from the sun saps your life away!
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 404h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: orc sta EP: excellent >
 You aren't holding the correct totem to cast that spell.

< 404h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: orc sta EP: excellent >
 You dodge a red shape's vicious attack.
A red shape misses you.
You dodge a red shape's feeble leg sweep.

< 404h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: orc sta EP: excellent >
 A red shape misses you.
A red shape's fine punch wounds you.

< 396h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 You stop using a small ivory totem.

< 396h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 You hold a small limestone totem.

< 396h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 A red shape dodges your futile attack.

< 396h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 You stop using a small limestone totem.

< 396h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 You hold a small ivory totem.

< 396h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 A red shape misses you.

< 396h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 A red shape's fine punch wounds you.
You start chanting...

< 389h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 You lost your concentration!
You abort your spell before it's done!

< 389h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 [Damage:  5 ] Your fine crush strikes a red shape.

< 389h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: few scratches >
 You dodge a red shape's vicious attack.
A red shape misses you.
A red shape misses you with his clumsy kick at your chest.
You start chanting...

< 389h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: few scratches >
 A red shape's punch wounds you.
A red shape misses you.
You dodge a red shape's feeble leg sweep.

< 380h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: few scratches >
 Casting: soul disturbance *

< 380h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: few scratches >
 You complete your spell...
You point at a red shape.
[Damage: 27 ] A red shape's body spasms uncontrollably as his soul is wracked with pain.

< 380h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  few wounds >
 A red shape misses you.

< 380h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  few wounds >
 A red shape misses you.

< 380h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  few wounds >
 A red shape dodges your futile attack.

< 380h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  few wounds >
 You start chanting...

< 380h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  few wounds >
 The heat from the sun saps your life away!

< 362h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  few wounds >
 A red shape misses you.
A red shape misses you.

< 362h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  few wounds >
 A red shape's fine punch wounds you.

< 355h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  few wounds >
 You complete your spell...
You point at a red shape.
[Damage: 22 ] A red shape's body spasms uncontrollably as his soul is wracked with pain.

< 355h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 A red shape dodges your futile attack.

< 355h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 You aren't holding the correct totem to cast that spell.

< 355h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 You dodge a red shape's vicious attack.
A red shape misses you.
You duck under a red shape's lame kick.

< 355h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 A red shape's fine punch wounds you.
A red shape misses you.
You dodge a red shape's feeble leg sweep.

< 347h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 You stop using a small ivory totem.

< 347h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 You hold a small limestone totem.

< 347h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 You start chanting...

< 347h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 You dodge a red shape's vicious attack.

< 347h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 A red shape misses you.

< 347h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 Casting: scalding blast *

< 347h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP:  nasty wounds >
 You complete your spell...
You point at a red shape.
[Damage: 38 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a red shape.
A red shape is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a red shape.
It appears you were able to salvage a piece of equipment from your enemy.

< 347h/442H 86v/127V Pos: standing >
A red shape's fine punch wounds you.
You dodge a red shape's feeble leg sweep.

< 339h/442H 86v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 A red shape dodges your futile attack.

< 339h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 You start chanting...

< 339h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 You feel your skill in shaman spell knowledge improving.

< 339h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 A red shape's fine punch wounds you.

< 333h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: orc sta EP: excellent >
 The heat from the sun saps your life away!

< 327h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP: excellent >
 Casting: scalding blast *

< 327h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP: excellent >
 You complete your spell...
You point at a red shape.
[Damage: 56 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a red shape.

< 327h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  nasty wounds >
 You miss a red shape.

< 327h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  nasty wounds >
 A red shape misses you.
A red shape's fine punch wounds you.
A red shape misses you with his clumsy kick at your chest.

< 320h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  nasty wounds >
 You start chanting...

< 320h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  nasty wounds >
 A red shape misses you.
A red shape misses you.

< 320h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  nasty wounds >
 The sun hangs low on the southern sky.

< 320h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  nasty wounds >
 You complete your spell...
You point at a red shape.
[Damage: 36 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a red shape.
A red shape is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a red shape dies in agony.

< 320h/442H 87v/127V Pos: standing >
Someone suddenly attacks YOU!
A red shape's fine punch wounds you.

< 311h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP: excellent >
 You start chanting...

< 311h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP: excellent >
 A red shape misses you.
You dodge a red shape's vicious attack.
You duck under a red shape's lame kick.

< 311h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP: excellent >
 Casting: scalding blast ***

< 311h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP: excellent >
 The heat from the sun saps your life away!

< 304h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP: excellent >
 A red shape misses you.

< 304h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP: excellent >
 You complete your spell...
You point at a red shape.
[Damage: 40 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a red shape.

< 304h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  few wounds >
 You start chanting...

< 304h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  few wounds >
 You dodge a red shape's vicious attack.
You dodge a red shape's feeble leg sweep.

< 304h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  few wounds >
 Casting: scalding blast ****

< 304h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  few wounds >
 Casting: scalding blast *

< 304h/442H 87v/127V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: orc sta EP:  few wounds >
 You complete your spell...
You point at a red shape.
[Damage: 52 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a red shape.
A red shape is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a red shape.
It appears you were able to salvage a piece of equipment from your enemy.

< 324h/462H 87v/127V Pos: standing >
You sit down and relax.

< 324h/462H 91v/127V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - soul disturbance
( 3rd circle)  1 - scalding blast
( 2nd circle)  6 - flameburst
               1 - lesser mending
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   15 seconds:  ( 4th) soul disturbance
   31 seconds:  ( 4th) soul disturbance
   45 seconds:  ( 3rd) scalding blast
   58 seconds:  ( 3rd) scalding blast
   72 seconds:  ( 3rd) scalding blast
   85 seconds:  ( 3rd) scalding blast
   99 seconds:  ( 3rd) scalding blast

You can memorize 1 4th circle spell(s).
You continue your study.

< 324h/462H 91v/127V Pos: sitting >
You start meditating...

< 324h/462H 92v/127V Pos: sitting >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 324h/462H 97v/127V Pos: sitting >

		Score information for Gragu

Level: 19   Race: Ogre   Class: Shaman Sex: Male
Hit points: 324(462)  Moves: 105(127)
Coins carried:    0 platinum     2 gold     5 silver     5 copper
Compression ratio: none
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   24 Spell Pulse:  1.32 
Leaderboard Points:  190 

Active Spells:
--------------
well-rested bonus (99 minutes)


< 324h/462H 105v/127V Pos: sitting >
The heat from the sun saps your life away!

< 311h/462H 112v/127V Pos: sitting >
You stop meditating.
Damn!  Lost your train of thought!
You abandon your meditative trance.
You purge 'soul disturbance' from your thoughts.

< 311h/462H 124v/127V Pos: sitting >
You purge 'soul disturbance' from your thoughts.

< 311h/462H 127v/127V Pos: sitting >
You purge 'soul disturbance' from your thoughts.

< 311h/462H 127v/127V Pos: sitting >
You don't have that spell in your memory!

< 311h/462H 127v/127V Pos: sitting >
You are memorizing mending, which will take about 15 seconds.

< 311h/462H 127v/127V Pos: sitting >
You are memorizing mending, which will take about 15 seconds.

< 311h/462H 127v/127V Pos: sitting >
You are memorizing mending, which will take about 15 seconds.

< 311h/462H 127v/127V Pos: sitting >
You are memorizing mending, which will take about 15 seconds.

< 311h/462H 127v/127V Pos: sitting >
The heat from the sun saps your life away!

< 291h/462H 127v/127V Pos: sitting >
You start meditating...

< 291h/462H 127v/127V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - scalding blast
( 2nd circle)  6 - flameburst
               1 - lesser mending
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) scalding blast
   18 seconds:  ( 3rd) scalding blast
   31 seconds:  ( 3rd) scalding blast
   45 seconds:  ( 3rd) scalding blast
   58 seconds:  ( 3rd) scalding blast
   74 seconds:  ( 4th) mending
   90 seconds:  ( 4th) mending
  105 seconds:  ( 4th) mending
  121 seconds:  ( 4th) mending

You can memorize no more spells.

< 291h/462H 127v/127V Pos: sitting >
You have finished memorizing scalding blast.

< 291h/462H 127v/127V Pos: sitting >
The heat from the sun saps your life away!

< 272h/462H 127v/127V Pos: sitting >
You have finished memorizing scalding blast.

< 272h/462H 127v/127V Pos: sitting >
You have finished memorizing scalding blast.

< 272h/462H 127v/127V Pos: sitting >
You have finished memorizing scalding blast.

< 272h/462H 127v/127V Pos: sitting >
The heat from the sun saps your life away!

< 264h/462H 127v/127V Pos: sitting >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 264h/462H 127v/127V Pos: sitting >
You have finished memorizing scalding blast.

< 264h/462H 127v/127V Pos: sitting >
The heat from the sun saps your life away!

< 248h/462H 127v/127V Pos: sitting >
You have finished memorizing mending.

< 248h/462H 127v/127V Pos: sitting >
The heat from the sun saps your life away!

< 228h/462H 127v/127V Pos: sitting >
You have finished memorizing mending.

< 228h/462H 127v/127V Pos: sitting >
You have finished memorizing mending.

< 228h/462H 127v/127V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.

< 228h/462H 127v/127V Pos: sitting >
The sun starts to set in the south.
The heat from the sun saps your life away!

< 220h/462H 127v/127V Pos: sitting >
Autosaving...

< 220h/462H 127v/127V Pos: sitting >
The heat from the sun saps your life away!

< 208h/462H 127v/127V Pos: sitting >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 208h/462H 127v/127V Pos: sitting >
The heat from the sun saps your life away!

< 189h/462H 127v/127V Pos: sitting >
The heat from the sun saps your life away!

< 178h/462H 127v/127V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 178h/462H 127v/127V Pos: sitting >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 183h/462H 127v/127V Pos: sitting >
The sun vanishes behind the southern horizon.

< 196h/462H 127v/127V Pos: sitting >
The snow is coming down faster now.

< 202h/462H 127v/127V Pos: sitting >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 203h/462H 127v/127V Pos: sitting >
The night has begun.

< 216h/462H 127v/127V Pos: sitting >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 223h/462H 127v/127V Pos: sitting >
Autosaving...

< 240h/462H 127v/127V Pos: sitting >
Hint: Type 'score' to get some information about your character.

< 243h/462H 127v/127V Pos: sitting >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 263h/462H 127v/127V Pos: sitting >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 283h/462H 127v/127V Pos: sitting >
The snow is coming down faster now.

< 297h/462H 127v/127V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 303h/462H 127v/127V Pos: sitting >
Autosaving...

< 320h/462H 127v/127V Pos: sitting >
The taste of blood slowly fades from your body.

< 323h/462H 127v/127V Pos: sitting >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 323h/462H 127v/127V Pos: sitting >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 343h/462H 127v/127V Pos: sitting >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 363h/462H 127v/127V Pos: sitting >
A Grey Elf snaps into visibility.

< 378h/462H 127v/127V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 150h/462H 127v/127V Pos: sitting >
A Grey Elf starts casting an offensive spell.

< 150h/462H 127v/127V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf's mighty magic fist slams into you!
Your suit of smelly animal furs was completely destroyed by the massive blow!
Your smelly fur hat was completely destroyed by the massive blow!
Your pair of fur boots was completely destroyed by the massive blow!
Your mask of sewn flesh [superior] was completely destroyed by the massive blow!