The death of [40 Swordsman] Zslingerex Anarchy (Thri-Kreen)

in The Construction Pier

from the perspective of [39 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [89%]
<worn in ear>        a black pearl earring [superior] [84%]
<worn in ear>        an earring of deftness
<worn on face>       a misty blue mask of gauze
<worn around neck>   a magical sapphire gorget from Rift Valley Jungle [73%]
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a tangle of magical vine [superior] (magic) (humming) [78%]
<worn as quiver>     a silken backsheath of flight (magic) [87%]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [poor] [76%]
<worn on belt buckle>a dagger of carved obsidian [superior] (magic)
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a burnished couatl-hide bracer (magic) [86%]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     an obsidian circle [poor] (magic)
<primary weapon>     a masters rapier [superior] with a strange black stone (magic)
<secondary weapon>   a dagger called 'Autumn Decay' [superior] (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)


< 432h/432H 177v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
A wooden sign reading 'Cairme BloodFang's' is posted on a building.

< 432h/432H 176v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 432h/432H 176v/178V Pos: standing >
You quickly scan the area.
An orc grunt who is close by to your east.
An orc grunt who is close by to your east.
An orc grunt who is close by to your east.
An orc grunt who is close by to your east.
A muscular sailor who is not far off to your east.
A seagull who is not far off to your east.
A seagull who is not far off to your east.
A fisherman who is close by to your west.
A seagull who is close by to your west.
A seagull who is close by to your west.
A hulking troll watchman who is not far off to your west.
A Thri-Kreen who is rather far off to your west.
A fisherman who is rather far off to your west.
Tazi who is rather far off to your west.

< 432h/432H 176v/178V Pos: standing >

< 432h/432H 177v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W
[2] A large shipping crate sits on the docks here.
A fisherman walks through Thur'Gurax, looking to the docks.(Red Aura)
A seagull squawks as it hops across the ground, searching for food.
A seagull squawks as it hops across the ground, searching for food.

< 432h/432H 177v/178V Pos: standing >
A seagull leaves east.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 432h/432H 177v/178V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A black wolf who is a brief walk away to your north.
Grimashk the Dock Lord who is a brief walk away to your north.
A seagull who is close by to your east.
An orc grunt who is not far off to your east.
An orc grunt who is not far off to your east.
An orc grunt who is not far off to your east.
An orc grunt who is not far off to your east.
A muscular sailor who is a brief walk away to your east.
A seagull who is a brief walk away to your east.
A seagull who is a brief walk away to your east.
A muscular sailor who is close by to your south.
A young fisherman who is not far off to your south.
A fisherman who is a brief walk away to your south.
Kruth'Urgur the Crier who is a brief walk away to your south.
A muscular sailor who is in the distance to your south.
A muscular sailor who is in the distance to your south.
A hulking troll watchman who is close by to your west.
A Thri-Kreen who is a brief walk away to your west.
A fisherman who is a brief walk away to your west.
Tazi who is a brief walk away to your west.

< 432h/432H 177v/178V Pos: standing >

< 432h/432H 177v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -W
[3] A large shipping crate sits on the docks here.
A hulking troll watchman stands here, breaking up any fights.(Red Aura)

< 432h/432H 176v/178V Pos: standing >
A Thri-Kreen enters from the west.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 432h/432H 176v/178V Pos: standing >
A Thri-Kreen leaves east.
You quickly scan the area.
A Thri-Kreen who is close by to your east.
A fisherman who is close by to your east.
A seagull who is close by to your east.
A seagull who is not far off to your east.
An orc grunt who is a brief walk away to your east.
An orc grunt who is a brief walk away to your east.
An orc grunt who is a brief walk away to your east.
An orc grunt who is a brief walk away to your east.
A muscular sailor who is rather far off to your east.
A seagull who is rather far off to your east.
A seagull who is rather far off to your east.
A fisherman who is not far off to your west.
Tazi who is not far off to your west.

< 432h/432H 176v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E -W
A few coins lie scattered here.

< 432h/432H 176v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 432h/432H 177v/178V Pos: standing >

< 432h/432H 178v/178V Pos: standing >
You quickly scan the area.
A hulking troll watchman who is close by to your north.
An orc grunt who is not far off to your north.
A seagull who is a brief walk away to your north.
A seagull who is a brief walk away to your north.
A hulking troll watchman who is close by to your east.
A fisherman who is not far off to your east.
A seagull who is not far off to your east.
A seagull who is a brief walk away to your east.
An orc grunt who is rather far off to your east.
An orc grunt who is rather far off to your east.
An orc grunt who is rather far off to your east.
An orc grunt who is rather far off to your east.
A Thri-Kreen who is in the distance to your east.
A muscular sailor who is in the distance to your east.
A seagull who is in the distance to your east.
A seagull who is in the distance to your east.
A fisherman who is close by to your west.
Tazi who is close by to your west.

< 432h/432H 178v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -W
[3] A large shipping crate sits on the docks here.
A hulking troll watchman stands here, breaking up any fights.(Red Aura)

< 432h/432H 177v/178V Pos: standing >

< 432h/432H 177v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 432h/432H 177v/178V Pos: standing >
You quickly scan the area.
A fisherman who is close by to your east.
A seagull who is close by to your east.
A seagull who is not far off to your east.
An orc grunt who is a brief walk away to your east.
An orc grunt who is a brief walk away to your east.
An orc grunt who is a brief walk away to your east.
An orc grunt who is a brief walk away to your east.
A Thri-Kreen who is rather far off to your east.
A muscular sailor who is rather far off to your east.
A seagull who is rather far off to your east.
A seagull who is rather far off to your east.
A fisherman who is not far off to your west.
Tazi who is not far off to your west.

< 432h/432H 177v/178V Pos: standing >

< 432h/432H 177v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W
[2] A large shipping crate sits on the docks here.
A fisherman walks through Thur'Gurax, looking to the docks.(Red Aura)
A seagull squawks as it hops across the ground, searching for food.

< 432h/432H 176v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
A wooden sign reading 'Cairme BloodFang's' is posted on a building.
A seagull squawks as it hops across the ground, searching for food.

< 432h/432H 175v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
An orc grunt walks through Thur'Gurax, peering around the docks.(Red Aura)
An orc grunt walks through Thur'Gurax, peering around the docks.(Red Aura)
An orc grunt walks through Thur'Gurax, peering around the docks.(Red Aura)
An orc grunt walks through Thur'Gurax, peering around the docks.(Red Aura)

< 432h/432H 174v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 432h/432H 175v/178V Pos: standing >
You quickly scan the area.
A muscular sailor who is close by to your east.
A seagull who is close by to your east.
A seagull who is close by to your east.
A seagull who is close by to your west.
A fisherman who is not far off to your west.
A seagull who is not far off to your west.
A hulking troll watchman who is a brief walk away to your west.
A fisherman who is in the distance to your west.
Tazi who is in the distance to your west.

< 432h/432H 176v/178V Pos: standing >

< 432h/432H 178v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E# -W
[2] A large shipping crate sits on the docks here.
A muscular sailor walks through the port, awaiting his ship.(Red Aura)
A seagull squawks as it hops across the ground, searching for food.
A seagull squawks as it hops across the ground, searching for food.

< 432h/432H 177v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 432h/432H 177v/178V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is not far off to your north.
Yric who is not far off to your north.
A young fisherman who is a brief walk away to your north.
A hulking troll watchman who is a brief walk away to your north.
An orc grunt who is close by to your west.
An orc grunt who is close by to your west.
An orc grunt who is close by to your west.
An orc grunt who is close by to your west.
A seagull who is not far off to your west.
A fisherman who is a brief walk away to your west.
A seagull who is a brief walk away to your west.
A hulking troll watchman who is rather far off to your west.

< 432h/432H 177v/178V Pos: standing >

< 432h/432H 177v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
Obvious exits: -N -S -W

< 432h/432H 176v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 432h/432H 176v/178V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
Yric who is close by to your north.
A young fisherman who is not far off to your north.
A hulking troll watchman who is not far off to your north.
A muscular sailor who is close by to your south.
A seagull who is close by to your south.
A seagull who is close by to your south.
A hulking troll watchman who is in the distance to your west.

< 432h/432H 176v/178V Pos: standing >

< 432h/432H 178v/178V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
Obvious exits: -N -S -W
The Ketch Koda floats here.
The Caravel S.S. Squallbreaker floats here.
The Galleon Doubutsu no mori floats here.
The Sloop IceFlow floats here.
The Clipper ' floats here.
The Ketch Flatula floats here.
The Carrack Plague of Yurtrus floats here.
A large shipping crate sits on the docks here.
A hulking troll watchman stands here, breaking up any fights.(Red Aura)
A Thri-Kreen (medium) Syndicalist Anarchy stands, floating here.(Red Aura)
Yric, the master builder, stands here shouting another order.(Red Aura)

< 432h/432H 177v/178V Pos: standing >
You snap into visibility.
[Damage: 38 ] -=[A Thri-Kreen makes a strange sound as you place a masters rapier [superior] with a strange black stone in his back.]=-
Your masters rapier [superior] with a strange black stone murmurs some strange incantations...
[Damage: 56 ] -=[Your concussion blast rips into a Thri-Kreen, shattering his soul!]=-

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 You do a fancy maneuver, tripping a Thri-Kreen.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
[Damage: 15 ] -=[Your pierce strikes a Thri-Kreen.]=-
[Damage: 13 ] -=[Your slash strikes a Thri-Kreen.]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your powerful pierce strikes a Thri-Kreen.]=-
[Damage: 15 ] -=[Your slash strikes a Thri-Kreen.]=-

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
With superb grace and ease, you intercept a Thri-Kreen's attack with masters rapier [superior] with a strange black stone and counter-attack!
[Damage: 18 ] -=[Your powerful slash strikes a Thri-Kreen.]=-
A masters rapier [superior] with a strange black stone slices through the air with incredible ease!
[Damage: 15 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
You parry a Thri-Kreen's lunge at you.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A Thri-Kreen blocks your futile lunge at him.
[Damage: 14 ] -=[Your impressive pierce strikes a Thri-Kreen.]=-
A Thri-Kreen easily blocks your futile lunge at him.
[Damage: 16 ] -=[Your impressive slash strikes a Thri-Kreen.]=-

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A hulking troll watchman stands to the side, evaluating the fray.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A Thri-Kreen clambers to his feet.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen settles to his knees.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen kne EP:  few wounds >
 [Damage: 15 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
[Damage: 13 ] -=[Your impressive pierce strikes a Thri-Kreen.]=-
A Thri-Kreen blocks your futile lunge at him.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen kne EP:  nasty wounds >
 You dodge a Thri-Kreen's vicious attack.
With superb grace and ease, you intercept a Thri-Kreen's attack with masters rapier [superior] with a strange black stone and counter-attack!
You miss a Thri-Kreen.
[Damage: 14 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen kne EP:  nasty wounds >
 A Thri-Kreen rises to his feet.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen settles to his knees.
Sorry, you aren't allowed to do that in combat.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen kne EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 432h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Thri-Kreen kne EP:  nasty wounds >
 A Thri-Kreen is already on the ground!
But hey you try anyways and you fall on yer ass!

< 432h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC:excellent E: A Thri-Kreen kne EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.
You miss a Thri-Kreen.
A Thri-Kreen easily blocks your futile lunge at him.
[Damage: 15 ] -=[Your slash strikes a Thri-Kreen.]=-

< 432h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC:excellent E: A Thri-Kreen kne EP:  nasty wounds >
 A Thri-Kreen rises to his feet.

< 432h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen tries to sting his foe with venom but misses.

< 432h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A hulking troll watchman leaves north.
-=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's fine pierce wounds you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's slash strikes you.]=-
Your disguise falls apart!

< 362h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Thri-Kreen sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Thri-Kreen blocks your futile lunge at him.
[Damage: 12 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
A Thri-Kreen leaps into the air, avoiding your attack.
A Thri-Kreen parries your futile lunge at him.
[Damage: 12 ] -=[Your impressive slash strikes a Thri-Kreen.]=-

< 362h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Thri-Kreen sta EP:  nasty wounds >
 Autosaving...

< 362h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Thri-Kreen sta EP:  nasty wounds >
 
< 362h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen settles to his knees.

< 362h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Thri-Kreen kne EP:  nasty wounds >
 
< 362h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Thri-Kreen kne EP:  nasty wounds >
 [Damage: 14 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
A Thri-Kreen blocks your futile lunge at him.

< 362h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Thri-Kreen kne EP:  nasty wounds >
 -=[A Thri-Kreen's slash strikes you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's slash strikes you.]=-
-=[A Thri-Kreen's impressive pierce strikes you.]=-
You clamber to your feet.

< 306h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC: few wounds E: A Thri-Kreen kne EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 306h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC: few wounds E: A Thri-Kreen kne EP:  nasty wounds >
 A Thri-Kreen is already on the ground!
But hey you try anyways and you fall on yer ass!

< 306h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Thri-Kreen kne EP:  nasty wounds >
 A Thri-Kreen rises to his feet.

< 306h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen dodges your futile attack.
[Damage: 13 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen leaps into the air, avoiding your attack.

< 306h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen waves happily.

< 306h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 -=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's slash strikes you.]=-
-=[A Thri-Kreen's impressive pierce strikes you.]=-
-=[A Thri-Kreen's slash strikes you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-

< 233h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your impressive pierce strikes a Thri-Kreen.]=-
A Thri-Kreen deflects your blow and strikes back at YOU!
-=[A Thri-Kreen's impressive slash strikes you.]=-
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen deflects your blow and strikes back at YOU!
-=[A Thri-Kreen's impressive slash strikes you.]=-

< 204h/432H 177v/178V Pos: sitting >
< T: Alfy TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: pretty hurt >
 You clamber to your feet.

< 204h/432H 177v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: pretty hurt >
 You attempt to flee...

<map>
Zone: The Ship Yards.
Room: End of the Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: End of the Construction Pier
</map>
End of the Construction Pier
Obvious exits: -N -S -W
[2] A large shipping crate sits on the docks here.
A hulking troll watchman stands here, breaking up any fights.(Red Aura)
A fisherman walks through the streets, pondering his next catch.(Red Aura)
You flee northward!

< 204h/432H 163v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 204h/432H 163v/178V Pos: standing >
Backstab who?
A hulking troll watchman suddenly attacks YOU!
-=[A hulking troll watchman's slash strikes you very hard.]=-

< 178h/432H 165v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: hulking sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 178h/432H 166v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: hulking sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 178h/432H 166v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: hulking sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 178h/432H 166v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: hulking sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 178h/432H 166v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: hulking sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 178h/432H 166v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: hulking sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
Obvious exits: -N -S -W
The Ketch Koda floats here.
The Caravel S.S. Squallbreaker floats here.
The Galleon Doubutsu no mori floats here.
The Sloop IceFlow floats here.
The Clipper ' floats here.
The Ketch Flatula floats here.
The Carrack Plague of Yurtrus floats here.
A large shipping crate sits on the docks here.
A Thri-Kreen (medium) Syndicalist Anarchy stands, floating here.(Red Aura)
Yric, the master builder, stands here shouting another order.(Red Aura)
You flee southward!

< 178h/432H 150v/178V Pos: standing >
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 178h/432H 150v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 178h/432H 150v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 178h/432H 150v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: pretty hurt >
 -=[A Thri-Kreen's slash strikes you.]=-
-=[A Thri-Kreen's fine slash strikes you.]=-
You dodge a Thri-Kreen's vicious attack.

< 156h/432H 150v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your powerful slash seriously wounds a Thri-Kreen.]=-
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful slash seriously wounds a Thri-Kreen.]=-

< 156h/432H 150v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: pretty hurt >
 You reach for the ground, quickly tossing a clump of dirt at a Thri-Kreen's face!
A Thri-Kreen seems to be blinded!

< 156h/432H 150v/178V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 30 ] -=[Your powerful pierce enshrouds a Thri-Kreen in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive slash seriously wounds a Thri-Kreen.]=-
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your pierce causes a Thri-Kreen to grimace in pain.]=-
[Damage: 14 ] -=[Your impressive slash grievously wounds a Thri-Kreen.]=-
A Thri-Kreen is stunned!
[Damage: 11 ] -=[Your impressive slash hits a Thri-Kreen.]=-
A Thri-Kreen's sun halo was completely destroyed by the massive blow!
A Thri-Kreen's orc-skin wrist protector of constitution was completely destroyed by the massive blow!
A Thri-Kreen's hallowed Cimmerian mask of Winduin of health was completely destroyed by the massive blow!
A Thri-Kreen's pantherhide quiver [superior] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!