The death of [39 Air Magus] Bisil Anarchy (Kobold)

in The Myrabolan Dock Road

from the perspective of [39 Air Magus] Bisil Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds [poor] (invis)
<worn in ear>        a tiny diorite ear stud
<worn in ear>        a scale of pulsating darkness
<worn on face>       the wailing face of a pygmie banshee[150h 29m 13s]
<worn around neck>   some kharma mind beads
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn on body>       a moss-covered cloak [superior] (glowing)
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn on tail>       a dented rubber tail protector
<worn about waist>   an exquisite silk sash [superior]
<worn on belt buckle>a mystical tome with glowing elemental glyphs
<attached to belt>   an obsidian hookah [79%]
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a chimaera scale [superior]
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing)
<worn around wrist>  a bracelet of influence [poor]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a band of flowing water [poor]
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               the starseed nebula [superior] (invis)
<worn on feet>       some boots of forest running [poor]

Nul who is close by to your west.
A playful squirrel who is close by to your west.
A wild horse who is not far off to your west.
A playful squirrel who is not far off to your west.
A wandering half-elf who is a brief walk away to your west.
A first class hunter guard who is a brief walk away to your west.

< 592h/592H 212v/212V Pos: standing >
Nul enters from the west.

< 592h/592H 212v/212V Pos: standing >
Nul leaves north.
You follow Nul.

The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
A common resident of the city travels down the road.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 592h/592H 210v/212V Pos: standing >
Nul leaves north.
You follow Nul.

The gates seems to be closed.

< 592h/592H 210v/212V Pos: standing >
Nul enters from the north.

< 592h/592H 211v/212V Pos: standing >
Nul leaves south.
You follow Nul.

Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 592h/592H 211v/212V Pos: standing >
The wind begins to blow.
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A wandering half-elf who is close by to your east.
A playful squirrel who is close by to your east.
A playful squirrel who is close by to your west.
A wild horse who is not far off to your west.
A playful squirrel who is not far off to your west.
A wandering half-elf who is a brief walk away to your west.
A first class hunter guard who is a brief walk away to your west.

< 592h/592H 211v/212V Pos: standing >

< 592h/592H 211v/212V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A wandering half-elf who is close by to your east.
A playful squirrel who is close by to your east.
A playful squirrel who is close by to your west.
A wild horse who is not far off to your west.
A playful squirrel who is not far off to your west.
A wandering half-elf who is a brief walk away to your west.
A first class hunter guard who is a brief walk away to your west.

< 592h/592H 211v/212V Pos: standing >
You nod.

< 592h/592H 211v/212V Pos: standing >
Before the Myrabolan Docks
Obvious exits: -North -East  -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 592h/592H 211v/212V Pos: standing >
Nul leaves west.
You follow Nul.

The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
You quickly scan the area.
A wandering half-elf who is not far off to your east.
A playful squirrel who is not far off to your east.
A playful squirrel who is close by to your west.
A wild horse who is close by to your west.
A playful squirrel who is close by to your west.
A wandering half-elf who is not far off to your west.
A first class hunter guard who is not far off to your west.

< 592h/592H 209v/212V Pos: standing >
Nul leaves west.
You follow Nul.

The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
A playful squirrel hops down the road here.
A wild horse stands here ready to go for a run.
A playful squirrel hops down the road here.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 592h/592H 207v/212V Pos: standing >
Nul leaves west.
You follow Nul.

The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
A young Half-Elf wanders the road here.
An elite hunter guard looks to the south intently.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 592h/592H 206v/212V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your east.
A wild horse who is close by to your east.
A wandering half-elf who is rather far off to your east.
A playful squirrel who is rather far off to your east.

< 592h/592H 207v/212V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your east.
A wild horse who is close by to your east.
A playful squirrel who is close by to your east.
A wandering half-elf who is rather far off to your east.
A playful squirrel who is rather far off to your east.

< 592h/592H 207v/212V Pos: standing >
Nul leaves north.
You follow Nul.

The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
You quickly scan the area.
A wandering half-elf who is close by to your south.
A first class hunter guard who is close by to your south.
A small doe who is close by to your west.

< 592h/592H 206v/212V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your south.
A first class hunter guard who is close by to your south.
A small doe who is close by to your west.

< 592h/592H 207v/212V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your south.
A first class hunter guard who is close by to your south.
A small doe who is close by to your west.

< 592h/592H 207v/212V Pos: standing >
Nul leaves west.
You follow Nul.

The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
A small doe stands on the road here, wary of travellers.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 592h/592H 206v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 592h/592H 206v/212V Pos: standing >
Nul leaves west.
You follow Nul.

The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 592h/592H 205v/212V Pos: standing >
You quickly scan the area.
A small doe who is close by to your east.

< 592h/592H 206v/212V Pos: standing >
Nul leaves west.
You follow Nul.

The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 592h/592H 204v/212V Pos: standing >
You quickly scan the area.
A small doe who is not far off to your east.
A small doe who is close by to your south.
A Grey Elf who is not far off to your south.
A Barbarian who is not far off to your south.
A Grey Elf who is not far off to your south.
A Halfling who is not far off to your south.
A black panther who is not far off to your south.
A myrabolan hunter guard who is not far off to your south.

< 592h/592H 204v/212V Pos: standing >

< 592h/592H 205v/212V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -East  -South
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 592h/592H 207v/212V Pos: standing >
Nul leaves east.
You follow Nul.

The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 592h/592H 206v/212V Pos: standing >
Nul leaves east.
You follow Nul.

The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
A small doe stands on the road here, wary of travellers.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 592h/592H 205v/212V Pos: standing >
Nul leaves east.
You follow Nul.

The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 592h/592H 203v/212V Pos: standing >
Nul leaves south.
You follow Nul.

The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
A young Half-Elf wanders the road here.
An elite hunter guard looks to the south intently.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 592h/592H 203v/212V Pos: standing >
Nul leaves east.
You follow Nul.

The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
A playful squirrel hops down the road here.
A wild horse stands here ready to go for a run.
A playful squirrel hops down the road here.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 592h/592H 201v/212V Pos: standing >
Nul leaves east.
You follow Nul.

The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 592h/592H 200v/212V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -East  -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 592h/592H 201v/212V Pos: standing >
Nul leaves east.
You follow Nul.

Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 592h/592H 200v/212V Pos: standing >
A playful squirrel enters from the east.
Nul leaves east.
You follow Nul.

The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
A young Half-Elf wanders the road here.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 592h/592H 198v/212V Pos: standing >
The night has begun.
Nul leaves east.
You follow Nul.

The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -North -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 592h/592H 198v/212V Pos: standing >
Nul leaves north.
You follow Nul.

The Myrabolan Dock Road
   The forest completely overwhelms on all sides of the road here,
as those travelling away from the city and docks prepare to enter the
countryside not that far away.   Though the road itself is still
quite well-traveled, it is not nearly as much as that further off
to the west, where travellers are seen much more frequently.
Obvious exits: -East  -South
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 592h/592H 197v/212V Pos: standing >
Nul leaves east.
You follow Nul.

The Myrabolan Dock Road
   The roadway begins or ends here, depending on what side travellers
are heading. Across this long wagon trail heading east lies the Myrabolan
docks, as well as the great city itself a distance aways.  Heading south
from here the forest once again opens up, stretching like a great green
carpet out before ones eyes.
Obvious exits: -West 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 592h/592H 196v/212V Pos: standing >
Nul puts some stuff into a bottomless bag of the shield dwarves.
The Myrabolan Dock Road
Obvious exits: -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 592h/592H 201v/212V Pos: standing >
A Halfling enters from the west.
A Grey Elf sneaks in from the west.
A Barbarian enters from the west.
A Grey Elf sneaks in from the west.
You quickly scan the area.
A pretty woman who is close by to your west.

< 592h/592H 202v/212V Pos: standing >
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
You snap into visibility.
Wow that smarts... but you manage to recover quickly!

< 586h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
 -=[A Barbarian's impressive slash strikes you.]=-
[Damage:  7 ] -=[A Barbarian suffers from contact with the aura about you.]=-
-=[A Barbarian's slash strikes you.]=-
[Damage:  6 ] -=[A Barbarian suffers from contact with the aura about you.]=-
-=[A Barbarian's impressive slash strikes you.]=-
[Damage:  7 ] -=[A Barbarian suffers from contact with the aura about you.]=-

< 525h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: small wounds E: A Barbarian sta EP: few scratches >
 Bisil suddenly attacks a Barbarian!
Bisil snaps into visibility.
Bisil misses a Barbarian.

< 525h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: small wounds E: A Barbarian sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 525h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: small wounds E: A Barbarian sta EP: few scratches >
 Bisil suddenly attacks a Barbarian!
Bisil snaps into visibility.
Bisil misses a Barbarian.

< 525h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: small wounds E: A Barbarian sta EP: few scratches >
 Bisil suddenly attacks a Barbarian!
Bisil snaps into visibility.
Bisil misses a Barbarian.

< 525h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: small wounds E: A Barbarian sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Grey Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 425h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 A Barbarian parries your futile lunge at him.
A Barbarian parries your futile lunge at him.

< 425h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 Nul starts casting a spell.

< 425h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 The world stops spinning.
Bisil suddenly attacks a Barbarian!
Bisil snaps into visibility.
Bisil misses a Barbarian.
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.
A Halfling starts casting an offensive spell.

< 425h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 A Barbarian dodges Bisil's attack.
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 425h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 A Grey Elf sings a song so well you feel your pain and suffering ebbing away.
Nul completes his spell...
Nul utters the word 'xuiexart'
Nul rides the wind and starts to move away.

< 425h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
-=[A Halfling causes the earth to rise up in the shape of a fist!]=-
OUCH!  That really did HURT!

< 358h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Grey Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
A Barbarian parries Bisil's lunge at him.

< 262h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: nasty wounds E: A Barbarian sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Grey Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
Bisil misses a Barbarian.

< 167h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC:pretty hurt E: A Barbarian sta EP: few scratches >
 An air elemental suddenly attacks a Barbarian!
An air elemental snaps into visibility.
An air elemental misses a Barbarian.
-=[A Barbarian's impressive slash strikes you very hard.]=-
[Damage:  7 ] -=[A Barbarian suffers from contact with the aura about you.]=-
-=[A Barbarian's slash strikes you very hard.]=-
[Damage:  6 ] -=[A Barbarian suffers from contact with the aura about you.]=-
-=[A Barbarian's impressive slash strikes you very hard.]=-
[Damage:  7 ] -=[A Barbarian suffers from contact with the aura about you.]=-

< 108h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC:pretty hurt E: A Barbarian sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 108h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC:pretty hurt E: A Barbarian sta EP: few scratches >
 A Barbarian dodges Bisil's attack.
With unbelievable speed, a Barbarian's masters rapier [superior] intercepts your attack, and then a Barbarian steps wide to deliver a graceful counter-attack!
-=[A Barbarian's impressive slash seriously wounds you.]=-
[Damage:  7 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A massive longsword dubbed 'Dusk and Dawn' slices through the air with incredible ease!
-=[A Barbarian's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  7 ] -=[A Barbarian suffers from contact with the aura about you.]=-
A Barbarian dodges your futile attack.
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 66h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: awful E: A Barbarian sta EP: few scratches >
 A Grey Elf places a sewing needle [superior] in the back of Bisil, resulting in some strange noises and some blood.
Upon being struck, Bisil disappears into thin air.
Bisil stops following you.

< 66h/592H 203v/212V Pos: on your ass >
< T: Bisil TP: ass TC: awful E: A Barbarian sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
-=[A Halfling causes the earth to rise up in the shape of a fist!]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -4h/592H 203v/212V Pos: on your ass >
-=[