The death of [32 Diabolis] Mulk (Gnome)

in A Corner in the Guards Walk

from the perspective of [32 Shadowmage] Matikai Anarchy (Kobold)

<worn on head>       a dwarven-made hemp skull
<worn on eyes>       a bloody flesh visor
<worn in ear>        a platinum stud [superior] (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a salamander scale mask
<worn around neck>   a necklace of Drow testicles
<worn around neck>   a tight golden chain [superior]
<worn about body>    a robe of many colors
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a soft leather belt
<held as shield>     a small round wooden shield
<worn around wrist>  a silver band with blue stones
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some disease covered spiked talons
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<worn on finger>     a sun ring [superior] (glowing)
<worn on legs>       some leather leggings
<worn on feet>       some boots of forest running [superior]

*Nom  Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
Bisil starts casting a spell.

< 279h/279H 157v/157V Pos: sitting >
Your group consists of ( 7/20):
( Head)   640/640   hit,  239/239  move Nul
(Front)                                Riudel
(Front)                                Liels
(Front)                                Fuzz
(Front)                                Ur
(Front)   547/547   hit,  181/181  move a void elemental
(Front)   279/279   hit,  157/157  move Matikai

< 279h/279H 157v/157V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
Bisil completes his spell...
A gust of wind solidifies into an air elemental.
An air elemental now follows Bisil.
An air elemental says in goblin 'Your wish is my command, Bisil!'

< 279h/279H 157v/157V Pos: sitting >
You clamber to your feet.

< 279h/279H 157v/157V Pos: standing >
Nom stops following Bisil.
Nom now follows Nul.

< 279h/279H 157v/157V Pos: standing >
Nom is now a member of Nul's group.

< 279h/279H 157v/157V Pos: standing >
Bisil starts casting a spell.

< 279h/279H 157v/157V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'qaiyjcandus zrzwunsohar'
A gust of wind solidifies into an air elemental.
An air elemental now follows Bisil.
An air elemental says in goblin 'Your wish is my command, Bisil!'

< 279h/279H 157v/157V Pos: standing >
Bisil shakes his head negatively.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Bisil now follows Nul.

< 279h/279H 157v/157V Pos: standing >
Nom sits down in a comfortable spot.
Bisil is now a member of Nul's group.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Nom clambers to his feet.

< 279h/279H 157v/157V Pos: standing >
Bisil starts casting a spell.

< 279h/279H 157v/157V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'wuiaf qfzahuai'
A small round wooden shield suddenly appears on the ground.

< 279h/279H 157v/157V Pos: standing >
Bisil starts casting a spell.

< 279h/279H 157v/157V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'wuiaf qfzahuai'
A small round wooden shield suddenly appears on the ground.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Bisil gives an order to his followers.
An air elemental gets a small round wooden shield.
An air elemental gets a small round wooden shield.

< 279h/279H 157v/157V Pos: standing >
Nom starts casting a spell.
You quickly scan the area.
You see nothing.

< 279h/279H 157v/157V Pos: standing >
Bisil gives an order to his followers.
An air elemental straps a small round wooden shield to its arm.
An air elemental straps a small round wooden shield to its arm.

< 279h/279H 157v/157V Pos: standing >
Your group consists of ( 9/20):
( Head)   640/640   hit,  239/239  move Nul
(Front)                                Riudel
(Front)                                Liels
(Front)                                Fuzz
(Front)                                Ur
(Front)   547/547   hit,  181/181  move a void elemental
(Front)   279/279   hit,  157/157  move Matikai
(Front)   387/387   hit,  261/261  move Nom
(Front)   476/476   hit,  212/212  move Bisil
Bisil sits down in a comfortable spot.

< 279h/279H 157v/157V Pos: standing >
Bisil opens a mystical tome with glowing elemental glyphs and begins studying it intently.

< 279h/279H 157v/157V Pos: standing >
Nom completes his spell...
Nom utters the words 'zhpzfzar yafw'

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Nom sits down in a comfortable spot.

< 279h/279H 157v/157V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -East  -South# -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nom  Anarchy (Drow Elf)(medium) sits resting.
A globe of darkness floats near Nom's head.
*Bisil  Anarchy (Kobold)(small) sits resting.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
You nod.

< 279h/279H 157v/157V Pos: standing >
Nom clambers to his feet.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Nul appoints Bisil as the new group leader.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 279h/279H 157v/157V Pos: standing >
Bisil closes his book and grins malevolently.

< 279h/279H 157v/157V Pos: standing >
Bisil clambers to his feet.

< 279h/279H 157v/157V Pos: standing >
An air elemental is now a member of Bisil's group.
An air elemental is now a member of Bisil's group.

< 279h/279H 157v/157V Pos: standing >
Bisil appoints Nul as the new group leader.

< 279h/279H 157v/157V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -East  -South# -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nom  Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 279h/279H 157v/157V Pos: standing >
Your group consists of (11/20):
( Head)   640/640   hit,  239/239  move Nul
(Front)   476/476   hit,  212/212  move Bisil
(Front)                                Riudel
(Front)                                Liels
(Front)                                Fuzz
(Front)                                Ur
(Front)   547/547   hit,  181/181  move a void elemental
(Front)   279/279   hit,  157/157  move Matikai
(Front)   387/387   hit,  261/261  move Nom
(Front)   356/356   hit,  182/182  move an air elemental
(Front)   294/294   hit,  180/180  move an air elemental

< 279h/279H 157v/157V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -East  -South# -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nom  Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (evil)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Bisil gets a dark misty potion from his bottomless bag of the illithids.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Bisil quaffs a dark misty potion.
Bisil looks vitalized.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Nom starts casting a spell.

< 279h/279H 157v/157V Pos: standing >
Nul leaves west.
Bisil leaves west.
An air elemental leaves west.
An air elemental leaves west.
You follow Nul.

Western Guard's Walk, North Wall
   There is no view to the outside here, the slots present in the other 
sections of the guard's walk are absent here.  Perhaps the castle designer 
felt it unlikely that an attack would come from the north.  More of the same 
sconces found throughout the whole castle line the inside wall, pouring black 
smoke into the corridor.  Much like the eastern section of the northern 
guard's walk, this area of the hall is especially worn down in the center.    
Buckets full of dried wall paste line the base of the inner wall, with drop 
cloths covering the floor below them.  Freshly grouted sections in between 
older areas further indicate a restoration process is in progress.  It 
continues east and west.
Obvious exits: -East  -West 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 279h/279H 156v/157V Pos: standing >
Nul leaves west.
Bisil leaves west.
An air elemental leaves west.
An air elemental leaves west.
You follow Nul.

Western Guard's Walk, North Wall
   There is no view to the outside here, the slots present in the other 
sections of the guard's walk are absent here.  Perhaps the castle designer 
felt it unlikely that an attack would come from the north.  More of the same 
sconces found throughout the whole castle line the inside wall, pouring black 
smoke into the corridor.  Much like the eastern section of the northern 
guard's walk, this area of the hall is especially worn down in the center.    
Buckets full of dried wall paste line the base of the inner wall, with drop 
cloths covering the floor below them.  Freshly grouted sections in between 
older areas further indicate a restoration process is in progress.  It 
continues east and west.
Obvious exits: -East  -West 
A half-eaten sandwich lies here growing moldy.
A warm fur jacket is draped over a chair.
An oversized pair of black pants has been forgotten.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 279h/279H 155v/157V Pos: standing >
You quickly scan the area.
Nom who is not far off to your east.

< 279h/279H 155v/157V Pos: standing >
You quickly scan the area.
Nom who is not far off to your east.
Nul leaves west.
Bisil leaves west.
An air elemental leaves west.
An air elemental leaves west.
You follow Nul.

Western Guard's Walk, North Wall
   There is no view to the outside here, the slots present in the other 
sections of the guard's walk are absent here.  Perhaps the castle designer 
felt it unlikely that an attack would come from the north.  More of the same 
sconces found throughout the whole castle line the inside wall, pouring black 
smoke into the corridor.  Much like the eastern section of the northern 
guard's walk, this area of the hall is especially worn down in the center.    
Buckets full of dried wall paste line the base of the inner wall, with drop 
cloths covering the floor below them.  Freshly grouted sections in between 
older areas further indicate a restoration process is in progress.  It 
continues to the east and an iron door lies to the west.
Obvious exits: -East  -West #
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 279h/279H 154v/157V Pos: standing >
You quickly scan the area.
An ice elemental who is a brief walk away to your east.
Nom who is a brief walk away to your east.

< 279h/279H 155v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
An ice elemental who is not far off to your east.
Nom who is not far off to your east.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
Nom who is close by to your east.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
Nom who is close by to your east.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
Nom who is close by to your east.

< 279h/279H 157v/157V Pos: standing >
Nom enters from the east.
An ice elemental enters from the east.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -East  -West #
An ice elemental is here chilling the room. (minion) 
*Nom  Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 279h/279H 157v/157V Pos: standing >
You nod.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 279h/279H 157v/157V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -East  -West #
An ice elemental is here chilling the room. (minion) 
*Nom  Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
You see nothing.
Nul opens the iron.

< 279h/279H 157v/157V Pos: standing >
You quickly scan the area.
The wraith of a sentinel private who is close by to your west.
The wraith of a sentinel private who is close by to your west.
A Centaur who is close by to your west.
A Dwarf who is close by to your west.
A Gnome who is close by to your west.
A lieutenant who is close by to your west.
Nul leaves west.
Bisil leaves west.
An air elemental leaves west.
An air elemental leaves west.
Nom leaves west.
An ice elemental leaves west.
You follow Nul.

A Corner in the Guards Walk
   This room is strategically very important.  There are stairs leading up and 
down here to the other floors of the castle.  Controlling the corners of the 
castle was obviously very important to the castle designer considering the 
thickness of the iron doors that lead to the perimeter halls.  There are arrow 
slits cut into the stone in both exterior walls, which are currently covered 
by sliding iron doors.  A bench sits against the wall next to a water barrel.  
Doors lead to the south and to the east.
Obvious exits: -East  -South -Up   
Puddles of fresh blood cover the ground.
The corpse of a lieutenant is lying here.
An ice elemental is here chilling the room. (minion) 
*Nom  Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.
*Nul  Anarchy (Kobold)(small) stands in mid-air here.
The wraith of a sentinel private stands here. (minion) 
The wraith of a sentinel private stands here. (minion) 
A Centaur (large)  The Empire stands, floating here. (Casting) 
A Dwarf (medium)  The Empire stands, floating here, fighting a lieutenant.
A Gnome (small) stands here.
A lieutenant stands here, fighting a Dwarf.

< 279h/279H 156v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 279h/279H 156v/157V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Dwarf's body, and his wounds begin to heal!

< 279h/279H 156v/157V Pos: standing >
Bisil gives an order to his followers.
Bisil snaps into visibility.
An air elemental snaps into visibility.
An air elemental's mass slams into a Gnome, knocking him to the ground!
The wraith of a sentinel private sneers in contempt.
The wraith of a sentinel private suddenly attacks Bisil!
The wraith of a sentinel private misses Bisil.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.

< 279h/279H 156v/157V Pos: standing >
An air elemental snaps into visibility.
An air elemental's feeble crush grazes a Gnome.
An air elemental's feeble crush grazes a Gnome.
An air elemental's feeble crush grazes a Gnome.
Nul starts casting a spell.

< 279h/279H 156v/157V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
A Centaur gets a few coins from the corpse of a lieutenant.

< 279h/279H 156v/157V Pos: standing >
A Centaur puts a pile of coins into a large leather backpack.

< 279h/279H 156v/157V Pos: standing >
An air elemental blocks a Gnome's lunge at it.
An air elemental blocks a Gnome's lunge at it.
A lieutenant dodges a Dwarf's attack.
A Dwarf's crush strikes a lieutenant.
A Dwarf misses a lieutenant.
Nom starts casting an offensive spell.
Nom snaps into visibility.

< 279h/279H 156v/157V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves south.

< 279h/279H 156v/157V Pos: standing >
The wraith of a sentinel private fades from your mortal viewing...
You start chanting...
You snap into visibility.

< 279h/279H 156v/157V Pos: standing >
The wraith of a sentinel private suddenly attacks an air elemental!
The wraith of a sentinel private snaps into visibility.
The wraith of a sentinel private misses an air elemental.
The wraith of a sentinel private misses Bisil.

< 279h/279H 156v/157V Pos: standing >
Nom completes his spell...
Nom utters the words 'uqz gsutzg'
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
The wraith of a sentinel private dodges Bisil's attack.
The wraith of a sentinel private dodges Bisil's attack.

< 279h/279H 156v/157V Pos: standing >
Nul completes his spell...
Nul utters the words 'xarr ay ufai'
A Centaur trots south.

< 279h/279H 156v/157V Pos: standing >
Bisil starts casting a spell.

< 279h/279H 156v/157V Pos: standing >
An air elemental's feeble crush grazes a Gnome.
An air elemental's crush grazes a Gnome.
An air elemental's feeble crush grazes a Gnome.

< 279h/279H 157v/157V Pos: standing >
You complete your spell...
[Damage: 78 ] -=[Your giant fist of force causes a Gnome to stagger in agony!]=-
A Dwarf enters from the south.

< 279h/279H 157v/157V Pos: standing >
A Dwarf avoids being bashed by a lieutenant, who loses his balance and falls.

< 279h/279H 157v/157V Pos: standing >
Nom starts casting an offensive spell.
Nom snaps into visibility.

< 279h/279H 157v/157V Pos: standing >
A Dwarf parries a lieutenant's lunge at him.

< 279h/279H 157v/157V Pos: standing >
An air elemental blocks a Gnome's lunge at it.
An air elemental blocks a Gnome's lunge at it.

< 279h/279H 157v/157V Pos: standing >
Nom snaps into visibility.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 279h/279H 157v/157V Pos: standing >
An air elemental blocks the wraith of a sentinel private's lunge at it.
An air elemental snaps into visibility.

< 279h/279H 157v/157V Pos: standing >
Nom completes his spell...
Nom utters the words 'uqz gsutzg'
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
A Gnome's pair of mailed yeti hide boots [superior] is weakened from the intense cold!
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Bisil completes his spell...
Bisil utters the words 'wuffaf uwaoz'
A spitting image of Bisil suddenly rises from the ground!
A spitting image of Bisil suddenly rises from the ground!
A spitting image of Bisil suddenly rises from the ground!
A spitting image of Bisil suddenly rises from the ground!
Bisil dodges the wraith of a sentinel private's attack.
You start chanting...

< 279h/279H 157v/157V Pos: standing >
Bisil misses the wraith of a sentinel private.
The wraith of a sentinel private dodges Bisil's attack.
Nul closes the iron.

< 279h/279H 157v/157V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a massive wall of iron...
A Dwarf tries to flee, but can't make it out of here!
Sparkling magic surrounds Nul as he begins his chant.
Nul starts casting a spell.

< 279h/279H 157v/157V Pos: standing >
Casting: fireball 

< 279h/279H 157v/157V Pos: standing >
You complete your spell...
[Damage: 88 ] -=[You throw a fireball at a Gnome and have the satisfaction of seeing him enveloped in flames.]=-
A Gnome's tarnished granite belt melted from the intense heat!
The wraith of a sentinel private stops following a Gnome.
The wraith of a sentinel private stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!