The death of [38 Shadowmage] Sha The Empire (Grey Elf)

in The Ogre's Foot Lounge

from the perspective of [39 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    a bloody cured leather badge
<worn on head>       a fine hide skullcap
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a scale of pulsating darkness
<worn on face>       a mask of beastkind [superior] (magic)
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   a pleasant necklace of flowers [82%]
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a spiked leather quiver
<worn about waist>   a strip of su-monster skin of regeneration
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   an obsidian hookah
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a shield made of lizard skin (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 51m 47s]
<worn on hands>      a living matrix (magic)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<primary weapon>     a stylish platinum lance from New Cave city (magic)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some boots of forest running [superior]


< 509h/554H 158v/207V Pos: standing >
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands at ease.
A tharnadian thief-hunter stands at ease.
You flee southward!

< 510h/554H 133v/207V Pos: standing >

< 510h/554H 133v/207V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's decent punch wounds you.
The illusion surrounding you fades away!
You start chanting...

< 497h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's fine punch strikes you.

< 480h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 Casting: sleep *

< 480h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 Casting: sleep 

< 480h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 You complete your spell...
You miss a tharnadian thief-hunter.
A tharnadian thief-hunter dodges your futile attack.

< 480h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 480h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 A tharnadian thief-hunter's punch strikes you.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's fine punch strikes you.
A tharnadian thief-hunter starts casting a spell.

< 448h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter's impressive punch strikes you hard.

< 387h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
 
< 387h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
 The town crier shouts 'Blessed be the glorious gods of Duris!'

< 387h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
 A tharnadian thief-hunter dodges your futile attack.
You miss a tharnadian thief-hunter.

< 387h/554H 135v/207V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Roof of a Commoner's Dwelling
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Roof of a Commoner's Dwelling
</map>
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W
A rakshasa warrior crouches in mid-air here.(Red Aura)
A devious looking cat burglar is standing here, ready to cut your throat out.(Red Aura)
A devious looking cat burglar is standing here, ready to cut your throat out.(Red Aura)
A tharnadian thief-hunter stands, apparently asleep.
You flee westward!

< 387h/554H 105v/207V Pos: standing >

< 387h/554H 105v/207V Pos: standing >
You start chanting...

< 388h/554H 107v/207V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 390h/554H 109v/207V Pos: standing >
You start chanting...

< 395h/554H 114v/207V Pos: standing >
Casting: mask 

< 397h/554H 116v/207V Pos: standing >
You complete your spell...
Your image shifts and blurs into Olik!

< 399h/554H 118v/207V Pos: standing >
You sit down and relax.

< 402h/554H 121v/207V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  1 - sleep
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  3 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 4th) sleep
    5 seconds:  ( 4th) sleep
    7 seconds:  ( 4th) sleep
   11 seconds:  ( 8th) shadow shield
   14 seconds:  ( 8th) mask

You can memorize no more spells.
You continue your study.

< 403h/554H 122v/207V Pos: sitting >
You start meditating...

< 403h/554H 123v/207V Pos: sitting >
You have finished memorizing sleep.

< 406h/554H 129v/207V Pos: sitting >
A cat burglar sneaks south.

< 408h/554H 133v/207V Pos: sitting >
You have finished memorizing sleep.

< 408h/554H 134v/207V Pos: sitting >
You have finished memorizing sleep.

< 411h/554H 140v/207V Pos: sitting >

< 412h/554H 142v/207V Pos: sitting >
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts 'Trolls, giants, and many dangers may threaten your lives.'

< 413h/554H 144v/207V Pos: sitting >
You have finished memorizing shadow shield.

< 414h/554H 148v/207V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  4 - sleep
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  3 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) mask

You can memorize no more spells.

< 416h/554H 152v/207V Pos: sitting >
You have finished memorizing mask.
Your studies are complete.

< 418h/554H 155v/207V Pos: sitting >
You clamber to your feet.

< 418h/554H 156v/207V Pos: standing >
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W
A rakshasa warrior crouches in mid-air here.(Red Aura)
A devious looking cat burglar is standing here, ready to cut your throat out.(Red Aura)
A tharnadian thief-hunter stands, apparently asleep.

< 420h/554H 158v/207V Pos: standing >
The community scathouse's rooftop lies to the east.
You extend your sights eastward.
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
Fresh blood covers everything in the area.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands at ease.
A tharnadian thief-hunter watches over the town streets intently.

< 421h/554H 159v/207V Pos: standing >

< 422h/554H 161v/207V Pos: standing >
The community scathouse's rooftop lies to the east.
You extend your sights eastward.
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
Fresh blood covers everything in the area.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands at ease.
A tharnadian thief-hunter watches over the town streets intently.

< 427h/554H 166v/207V Pos: standing >
A tharnadian thief-hunter enters from the east.

< 427h/554H 166v/207V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's punch grazes you.

< 425h/554H 167v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 
< 425h/554H 167v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 You start chanting...

< 425h/554H 167v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 Casting: sleep 

< 425h/554H 167v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 You complete your spell...
A tharnadian thief-hunter goes to sleep.

< 425h/554H 167v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
Fresh blood covers everything in the area.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands at ease.

< 431h/554H 172v/207V Pos: standing >
Alas, you cannot go that way. . . .
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's feeble punch grazes you.

< 429h/554H 172v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 
< 430h/554H 173v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 You start chanting...

< 430h/554H 173v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 Casting: sleep 

< 430h/554H 173v/207V Pos: standing >
< T: Riudel TP: sta TC: small wounds E: thief sta EP: excellent >
 You complete your spell...
A tharnadian thief-hunter goes to sleep.

< 430h/554H 173v/207V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
Fresh blood covers everything in the area.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.

< 432h/554H 175v/207V Pos: standing >
You appear to be Gnome and has some small wounds and bruises.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He does not wholly occupy this plane of existence.


< 433h/554H 176v/207V Pos: standing >
That's absurd.

< 436h/554H 179v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Roof of a Commoner's Dwelling
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Roof of a Commoner's Dwelling
</map>
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W
A devious looking cat burglar is standing here, ready to cut your throat out.(Red Aura)
A tharnadian thief-hunter stands, apparently asleep.
You sense a lifeform nearby.
A devious looking cat burglar is standing here, ready to cut your throat out.(Red Aura)
A tharnadian thief-hunter stands, apparently asleep.

< 436h/554H 178v/207V Pos: standing >

< 437h/554H 179v/207V Pos: standing >
You sit down and relax.

< 437h/554H 179v/207V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  3 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 4th) sleep
    5 seconds:  ( 4th) sleep

You can memorize no more spells.
You continue your study.

< 438h/554H 180v/207V Pos: sitting >
You start meditating...

< 438h/554H 181v/207V Pos: sitting >
You have finished memorizing sleep.

< 441h/554H 186v/207V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.

< 443h/554H 192v/207V Pos: sitting >

< 447h/554H 200v/207V Pos: sitting >

		Score information for Riudel

Level: 39   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 447(554)  Moves: 201(207)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Sitting around, resting.
Frags:   +16.69   Deaths:   32
In the illusion of: Olik (fair)
Detecting:      Invisible Evil Magic Life Heat
Protected from: Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Haste
Herbs:          Medicus
Combat Pulse:   11 Spell Pulse:  0.70 
Leaderboard Points: 2156 

Active Spells:
--------------
shadow shield (3 minutes)
infravision (36 minutes)
vitality (less than a minute remaining)
detect magic (21 minutes)
detect invisibility (45 minutes)
fly (30 minutes)


< 447h/554H 201v/207V Pos: sitting >
You clamber to your feet.

< 448h/554H 202v/207V Pos: standing >
You start chanting...

< 450h/554H 205v/207V Pos: standing >
A rakshasa warrior rises to his feet.

< 450h/554H 206v/207V Pos: standing >
You complete your spell...
You completely vanish.

< 451h/554H 206v/207V Pos: standing >

< 452h/554H 207v/207V Pos: standing >
You do not see or have the nag.

< 453h/554H 207v/207V Pos: standing >
You do not see or have the nag.

< 454h/554H 207v/207V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 456h/554H 207v/207V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 458h/554H 207v/207V Pos: standing >

< 466h/554H 207v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 468h/554H 207v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Above the Grand Tharnadian Road
</map>
Above the Grand Tharnadian Road
Obvious exits: -S -D

< 470h/554H 206v/207V Pos: standing >

< 470h/554H 206v/207V Pos: standing >
Above the Grand Tharnadian Road
Obvious exits: -S -D
A rakshasa warrior is standing here, busy with his own matters.(Red Aura)

< 472h/554H 206v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A commoner is standing here, minding his own business.
A large rat is scurrying about here.

< 473h/554H 205v/207V Pos: standing >

< 474h/554H 205v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A homeless peasant is here, looking lost and hungry.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
A rakshasa warrior sneaks in from the west.

< 475h/554H 205v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
A rakshasa warrior sneaks in from the west.

< 476h/554H 205v/207V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A homeless peasant who is close by to your west.
A street sweeper who is close by to your west.
A stray dog who is close by to your west.
A large rat who is not far off to your west.
A commoner who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 476h/554H 205v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small leather-bound book lies here.
An intricately carved wooden tablet lies here
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[15] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 478h/554H 206v/207V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A Grey Elf who is close by above you.
An undead horse who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 478h/554H 206v/207V Pos: standing >

< 479h/554H 206v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here (Newbie). (Non-Fraggable)
A Grey Elf (medium)  The Empire stands in mid-air here.
An undead horse stands here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
A rakshasa warrior floats in from below.

< 480h/554H 205v/207V Pos: standing >

< 481h/554H 205v/207V Pos: standing >
A rakshasa warrior dances an amazing maneuver in battle, and trips up a Grey Elf!

< 485h/554H 207v/207V Pos: standing >
A Grey Elf misses a rakshasa warrior.
A rakshasa warrior parries a Grey Elf's lunge at him.
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.
A rakshasa warrior is standing here, busy with his own matters.(Red Aura)
A Human (medium) stands here (Newbie). (Non-Fraggable)
A Grey Elf (medium)  The Empire is lying in mid-air here, fighting a rakshasa warrior.
An undead horse stands here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 486h/554H 207v/207V Pos: standing >
A rakshasa warrior's slash strikes a Grey Elf.
A rakshasa warrior's powerful slash strikes a Grey Elf.
A rakshasa warrior's pierce strikes a Grey Elf.
A rakshasa warrior's slash strikes a Grey Elf hard.
You start chanting...
You snap into visibility.

< 487h/554H 207v/207V Pos: standing >
A Halfling enters from below.

< 489h/554H 207v/207V Pos: standing >
You complete your spell...
[Damage: 62 ] Your massive hammer causes a Grey Elf to double over in pain!

< 489h/554H 207v/207V Pos: standing >
You start chanting...

< 491h/554H 207v/207V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A rakshasa warrior's powerful slash strikes a Grey Elf very hard.
A rakshasa warrior's powerful pierce strikes a Grey Elf very hard.
A rakshasa warrior's slash strikes a Grey Elf very hard.
A rakshasa warrior's powerful slash seriously wounds a Grey Elf.

< 494h/554H 207v/207V Pos: standing >
A Grey Elf misses a rakshasa warrior.
A rakshasa warrior parries a Grey Elf's lunge at him.

< 494h/554H 207v/207V Pos: standing >
A Halfling looks at you.

< 495h/554H 207v/207V Pos: standing >
You start chanting...

< 496h/554H 207v/207V Pos: standing >
An elite guard watches the battle in amusement.
A Grey Elf clambers to his feet.

< 497h/554H 207v/207V Pos: standing >
A Human leaves down.
A Grey Elf attempts to flee.
A Grey Elf leaves down.

< 498h/554H 207v/207V Pos: standing >
You abort your spell before it's done!

< 498h/554H 207v/207V Pos: standing >
You failed.

< 500h/554H 207v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small leather-bound book lies here.
An intricately carved wooden tablet lies here
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[15] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Grey Elf (medium)  The Empire stands in mid-air here.
A Human (medium) stands here (Newbie). (Non-Fraggable)

< 500h/554H 206v/207V Pos: standing >
You start chanting...

< 501h/554H 206v/207V Pos: standing >
A Grey Elf leaves north.

< 501h/554H 206v/207V Pos: standing >
A rakshasa warrior floats in from above.
A Grey Elf enters from the north.

< 503h/554H 206v/207V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A rakshasa warrior dances an amazing maneuver in battle, and trips up a Grey Elf!
But a Grey Elf manages to take a rakshasa warrior down with him!

< 503h/554H 206v/207V Pos: standing >
You start chanting...

< 505h/554H 207v/207V Pos: standing >

< 506h/554H 207v/207V Pos: standing >
A rakshasa warrior's powerful slash seriously wounds a Grey Elf.
A rakshasa warrior's powerful slash enshrouds a Grey Elf in a mist of blood.
A rakshasa warrior's powerful slash causes a Grey Elf to grimace in pain.
A rakshasa warrior's powerful slash critically injures a Grey Elf.
A Grey Elf is stunned!

< 506h/554H 207v/207V Pos: standing >
A Halfling enters from above.

< 507h/554H 207v/207V Pos: standing >
A Halfling starts casting a spell.

< 507h/554H 207v/207V Pos: standing >
You complete your spell...
[Damage:  9 ] Your massive hammer causes a Grey Elf to double over in pain!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!