The death of [37 Cleric] Surge The Empire (Dwarf)

in The Mother Lode

from the perspective of [39 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    a bloody cured leather badge
<worn on head>       a fine hide skullcap
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a scale of pulsating darkness
<worn on face>       a mask of beastkind [superior] (magic)
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   a pleasant necklace of flowers [82%]
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a spiked leather quiver
<worn about waist>   a strip of su-monster skin of regeneration
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   an obsidian hookah
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a shield made of lizard skin (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[234h 40m 58s]
<worn on hands>      a living matrix (magic)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<primary weapon>     a stylish platinum lance from New Cave city (magic)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some boots of forest running [superior]

A huge rat who is a brief walk away to your west.
A gully dwarf who is rather far off to your west.

< 581h/581H 207v/207V Pos: standing >
An elite guard enters from the east.

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >
A dwarven commoner enters from the south.

< 581h/581H 207v/207V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven commoner is here, shopping around the square.
An elite dwarven guard of Kimordril is here.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 581h/581H 207v/207V Pos: standing >
You quickly scan the area.
A dwarven merchant who is in the distance to your north.
A large dog who is in the distance to your north.
An elite guard who is a brief walk away to your east.
A huge rat who is not far off to your west.
A large dog who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (evil)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 581h/581H 207v/207V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven commoner is here, shopping around the square.
An elite dwarven guard of Kimordril is here.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 581h/581H 207v/207V Pos: standing >
You quickly scan the area.
A dwarven merchant who is in the distance to your north.
A large dog who is in the distance to your north.
An elite guard who is a brief walk away to your east.
A huge rat who is not far off to your west.
A large dog who is not far off to your west.
A gully dwarf who is a brief walk away to your west.

< 581h/581H 207v/207V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven commoner is here, shopping around the square.
An elite dwarven guard of Kimordril is here.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 581h/581H 206v/207V Pos: standing >

< 581h/581H 206v/207V Pos: standing >
An elite guard enters from the west.

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 581h/581H 205v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 581h/581H 204v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 581h/581H 204v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 581h/581H 204v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D

< 581h/581H 204v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U

< 581h/581H 204v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 581h/581H 203v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 581h/581H 203v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E# -W

< 581h/581H 203v/207V Pos: standing >

< 581h/581H 204v/207V Pos: standing >
Pardon?

< 581h/581H 206v/207V Pos: standing >
Ok.

< 581h/581H 207v/207V Pos: standing >
The gate is open.
You extend your sights eastward.
The East Gates of Kimordril
Obvious exits: -E -W
Some icy silver leg plates lie here on the ground.
Some rune-covered silk has been left here. (magic)
[5] A vial filled with sludge lies here.
A flawless diamond sparkles magnificently here.
[4] A rare piece of magical silver has been left here. (magic) (glowing)
A small piece of iron has been left here.
A sparkling piece of metallic glass has been left here. (magic) (glowing)
A small amount of linen has been left here.
A small green dragonscale has been left here.
A rare piece of cold-iron has been left here! (magic)
A rare piece of blessed bronze lies here, glowing softly. (magic) (glowing)
An intensely-magical clump of cosmic plasma floats here with a life of its own. (magic) (glowing)
A small piece of bronze lies here on the ground.
An ancient chunk of dwarven mithril has been left here.
A long, thick feather has fallen here.
Some tempered steel lays here on the ground.
A small ruby has been left here, sparkling.
[2] A small piece of brass has been left here.
[2] A large brass fragment has been left here.
A large fragment of gold has been left here.
A large fragment of lustrous electrum has been left here.
Some nicely-tempered copper has been left here.
[2] Some thick hides lined with fur have been rolled up here.
A rare piece of enchanted copper lies here, glowing softly. (magic) (glowing)
A large steel scrap has lies here on the ground.
A chunk of fine, workable stone sits here.
A bent silver scrap lies here in the dirt.
A small piece of mithril has been left here.
[2] A tiny ruby has been left here.
A small chitinous scale has been left here.
[6] A cornish meat pie lies here uneaten.
[3] A plate of eel sushi lies here.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 581h/581H 207v/207V Pos: standing >
You quickly scan the area.
An elite guard specialist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your west.

< 581h/581H 207v/207V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >
The night has begun.

< 581h/581H 207v/207V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
You sense a lifeform nearby.

< 581h/581H 207v/207V Pos: standing >
The gate is open.
You extend your sights eastward.
The East Gates of Kimordril
Obvious exits: -E -W
Some icy silver leg plates lie here on the ground.
Some rune-covered silk has been left here. (magic)
[5] A vial filled with sludge lies here.
A flawless diamond sparkles magnificently here.
[4] A rare piece of magical silver has been left here. (magic) (glowing)
A small piece of iron has been left here.
A sparkling piece of metallic glass has been left here. (magic) (glowing)
A small amount of linen has been left here.
A small green dragonscale has been left here.
A rare piece of cold-iron has been left here! (magic)
A rare piece of blessed bronze lies here, glowing softly. (magic) (glowing)
An intensely-magical clump of cosmic plasma floats here with a life of its own. (magic) (glowing)
A small piece of bronze lies here on the ground.
An ancient chunk of dwarven mithril has been left here.
A long, thick feather has fallen here.
Some tempered steel lays here on the ground.
A small ruby has been left here, sparkling.
[2] A small piece of brass has been left here.
[2] A large brass fragment has been left here.
A large fragment of gold has been left here.
A large fragment of lustrous electrum has been left here.
Some nicely-tempered copper has been left here.
[2] Some thick hides lined with fur have been rolled up here.
A rare piece of enchanted copper lies here, glowing softly. (magic) (glowing)
A large steel scrap has lies here on the ground.
A chunk of fine, workable stone sits here.
A bent silver scrap lies here in the dirt.
A small piece of mithril has been left here.
[2] A tiny ruby has been left here.
A small chitinous scale has been left here.
[6] A cornish meat pie lies here uneaten.
[3] A plate of eel sushi lies here.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 581h/581H 207v/207V Pos: standing >
You nod.

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
You sense a lifeform nearby.

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 581h/581H 206v/207V Pos: standing >

< 581h/581H 206v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A rakshasa warrior is standing here, busy with his own matters.(Red Aura)

< 581h/581H 205v/207V Pos: standing >

< 581h/581H 205v/207V Pos: standing >
A rakshasa warrior starts following you.

< 581h/581H 207v/207V Pos: standing >
An elite guard enters from the west.

< 581h/581H 207v/207V Pos: standing >

< 581h/581H 207v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 581h/581H 206v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 581h/581H 205v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
A rakshasa warrior sneaks in from the east.

< 581h/581H 204v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 581h/581H 204v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D

< 581h/581H 204v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A rakshasa warrior sneaks in from the east.

< 581h/581H 204v/207V Pos: standing >

< 581h/581H 205v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 581h/581H 205v/207V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A huge rat who is in the distance to your west.
A large dog who is in the distance to your west.

< 581h/581H 206v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A rakshasa warrior sneaks in from the east.

< 581h/581H 206v/207V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A huge rat who is rather far off to your west.
A large dog who is rather far off to your west.
A dwarven merchant who is in the distance to your west.

< 581h/581H 206v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
An elite dwarven guard of Kimordril is here.
A rakshasa warrior sneaks in from the east.

< 581h/581H 205v/207V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A large dog who is close by to your south.
A dwarven commoner who is close by to your south.
An honor guard who is not far off to your south.
An honor guard who is not far off to your south.
A large pony who is not far off to your south.
General Kimordril who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge rat who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A dwarven merchant who is rather far off to your west.
A gully dwarf who is in the distance to your west.

< 581h/581H 205v/207V Pos: standing >

< 581h/581H 205v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A rakshasa warrior sneaks in from the south.

< 581h/581H 206v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
[2] A stout cudgel carved from oak wood lies here.
[2] A sturdy looking wooden club has been left here.
A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[3] A great flail has been carelessly left here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A large black leather whip lies coiled here.
[3] A durable looking footman's flail lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel short sword lies discarded here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium)  The Empire sits resting.
A Dwarf (medium) Decimator - Night Raven's Watch sits resting.
(Q)A brutish bartender serves drinks to his patrons here.

< 581h/581H 205v/207V Pos: standing >
You start chanting...
You snap into visibility.

< 581h/581H 205v/207V Pos: standing >
A Dwarf is disrupted from meditation.
A Dwarf, looking very frustrated, packs up his holy symbol.
A rakshasa warrior moves in the shadows, suddenly reappearing behind a Dwarf!

< 581h/581H 207v/207V Pos: standing >
You complete your spell...
[Damage: 39 ] Your massive hammer causes a Dwarf to double over in pain!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!