The death of [31 Diabolis] Mulk (Gnome)

in The Great Fountain of Tharnadia

from the perspective of [38 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    a bloody cured leather badge
<worn on head>       a fine hide skullcap
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a scale of pulsating darkness
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of beastkind [superior]
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   a pleasant necklace of flowers [82%]
<worn on body>       a pitch black bodycloak (glowing)
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a spiked leather quiver
<worn about waist>   a strip of su-monster skin of regeneration
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   an obsidian hookah
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a shield made of lizard skin
<worn around wrist>  a gilded Songbird charm (glowing)[237h 27m 51s]
<worn on hands>      a living matrix
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<primary weapon>     the globe of stars (glowing) (humming)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some boots of forest running [superior]

   ^M^^.......    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 459h/459H 150v/207V Pos: standing >
   *....M.+..^    
  *^**.^.^+..^.   
 ++++++++++.....  
 *^*.****.+.....  
 ****...@^M....^  
 **^..^MM.+.^^..  
 ^*..^M^.M+.....  
  *..^M...+++M+   
   .^M^^......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 459h/459H 149v/207V Pos: standing >
   **....M.+..    
  **^**.^.^+..^   
 M++++++++++....  
 M*^*.****.+....  
 *****..@.^M....  
 ***^..^MM.+.^^.  
 *^*..^M^.M+....  
  **..^M...+++M   
   *.^M^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 459h/459H 148v/207V Pos: standing >
   ***....M.+.    
  +**^**.^.^+..   
 ^M++++++++++...  
 MM*^*.****.+...  
 ******.@..^M...  
 ^***^..^MM.+.^^  
 M*^*..^M^.M+...  
  ^**..^M...+++   
   **.^M^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 459h/459H 147v/207V Pos: standing >
   ***....M.+.    
  +**^**.^.^+..   
 ^M++++++++++...  
 MM*^*.****.+...  
 ******.@..^M...  
 ^***^..^MM.+.^^  
 M*^*..^M^.M+..M  
  ^**..^M...+++   
   **.^M^^....    
   ****....M.+    
  M+**^**.^.^+.   
  ^M++++++++++..  
 *MM*^*.****.+..  
 ^******@...^M..  
 M^***^..^MM.+.^  
 MM*^*..^M^.M+..  
  ^^**..^M...++   
   ^**.^M^^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 459h/459H 146v/207V Pos: standing >
 ^*.**  
 **@..  
 *^..^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 459h/459H 145v/207V Pos: standing >
 *^*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A small halfling woman wanders around the area.

< 459h/459H 144v/207V Pos: standing >
 M*^*.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 459h/459H 143v/207V Pos: standing >
 MM*^*  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 459h/459H 142v/207V Pos: standing >
 MMM*^  
 ^*@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 459h/459H 141v/207V Pos: standing >
  MMM*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 459h/459H 140v/207V Pos: standing >
  MMM*  
 M^@**  
 MM^**  
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^M++++++  
       *@M*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 459h/459H 141v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 459h/459H 141v/207V Pos: standing >
The iron seems to be closed.

< 459h/459H 142v/207V Pos: standing >
The iron seems to be closed.

< 459h/459H 143v/207V Pos: standing >
The iron seems to be closed.

< 459h/459H 144v/207V Pos: standing >
Ok.

< 459h/459H 151v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 459h/459H 151v/207V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A stray dog who is close by to your east.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.

< 459h/459H 152v/207V Pos: standing >
Ok.

< 459h/459H 154v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 459h/459H 157v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A tharnadian thief-hunter stands, apparently asleep.

< 459h/459H 157v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 158v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E -S

< 459h/459H 159v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
The Southern Wall Road
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.

< 459h/459H 159v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A stray tomcat is darting after rodents, here.

< 459h/459H 159v/207V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A peasant farmer who is not far off to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A three-tailed zebra who is a brief walk away to your north.
A militia guard who is close by to your west.
A young cleric who is close by to your west.

< 459h/459H 160v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.

< 459h/459H 162v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the walls.
A peasant farmer is here from his farmstead, probably on business.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 459h/459H 162v/207V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is rather far off to your east.
A street sweeper who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is rather far off to your west.

< 459h/459H 163v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A deformed zebra with three tails stands here.

< 459h/459H 168v/207V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A peasant farmer who is close by to your south.
A stray dog who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 459h/459H 170v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W

< 459h/459H 172v/207V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your south.
A militia guard who is not far off to your south.
A peasant farmer who is not far off to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A street sweeper who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 459h/459H 174v/207V Pos: standing >
I see no iron here.

< 459h/459H 178v/207V Pos: standing >
You do not see that here.

< 459h/459H 184v/207V Pos: standing >
I see no iron here.

< 459h/459H 186v/207V Pos: standing >
Pardon?

< 459h/459H 195v/207V Pos: standing >
Ok.

< 459h/459H 199v/207V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
[3] A steel dagger about a foot in length lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 459h/459H 202v/207V Pos: standing >
Ok.

< 459h/459H 205v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A large wandering dog is here, growling at you.
A deformed zebra with three tails stands here.

< 459h/459H 205v/207V Pos: standing >
Ok.

< 459h/459H 207v/207V Pos: standing >
The door is open.
A commoner's dwelling lies to the west.
You extend your sights westward.
A Commoner's Dwelling
Obvious exits: -E
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 459h/459H 207v/207V Pos: standing >
Ok.

< 459h/459H 207v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the walls.
A peasant farmer is here from his farmstead, probably on business.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 459h/459H 206v/207V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A three-tailed zebra who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is rather far off to your east.
A militia guard who is rather far off to your east.
A street sweeper who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is rather far off to your west.

< 459h/459H 206v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 459h/459H 205v/207V Pos: standing >
The sun rises over the northern horizon.

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.

< 459h/459H 204v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 459h/459H 203v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 459h/459H 203v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 459h/459H 203v/207V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is in the distance to your east.
A peasant farmer who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 459h/459H 204v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W

< 459h/459H 205v/207V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A Gnome who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is in the distance to your west.

< 459h/459H 207v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Gnome (small) stands, floating here.(Red Aura)
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 459h/459H 206v/207V Pos: standing >

< 459h/459H 206v/207V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The doctor who is rather far off to your west.

< 459h/459H 206v/207V Pos: standing >
The town crier says 'The gods have brought good weather to the farmers again this year!'
The town crier shouts 'Blessed be the glorious gods of Duris!'

< 459h/459H 206v/207V Pos: standing >
You start chanting...
You snap into visibility.

< 459h/459H 206v/207V Pos: standing >
You complete your spell...
[Damage: 53 ] Your massive hammer causes a Gnome to double over in pain!

< 459h/459H 207v/207V Pos: standing >
You start chanting...

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
[Damage: 79 ] Your massive hammer causes a Gnome to double over in pain!

< 459h/459H 207v/207V Pos: standing >
You start chanting...

< 459h/459H 207v/207V Pos: standing >
A militia guard leaves west.

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
[Damage: 82 ] Your massive hammer causes a Gnome to double over in pain!

< 459h/459H 207v/207V Pos: standing >
A female commoner says 'Excuse me, is that a gleaming two handed magical enchanted glowing mythical broadsword?'
The town crier says 'Why, yes it is. Hey, self-defense is no laughing matter!'
The town crier says 'Thats why when I want number one I pack a gleaming two handed magical enchanted glowing mythical broadsword...Accept no substitutes.'
You start chanting...

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
[Damage: 15 ] Your massive hammer causes a Gnome to double over in pain!
A Gnome's small round wooden shield was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.