The death of [37 Thief] Alfy The Empire (Halfling)

in At the Entrance to a Dark Cave

from the perspective of [37 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a rusty limestone badge from Mazzolin
<worn on head>       the diamond crown of Winduin of dexterity (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [82%]
<worn in ear>        a black pearl earring [superior]
<worn in ear>        a dangling chain crucifix (glowing)
<worn around neck>   a necklace of Drow testicles (magic)
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       a fine suit of spiked ringmail [superior] (magic)
<worn about body>    the masters cloak (glowing)
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     a silken backsheath of flight of precision (magic)
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>the masters quiver [superior] (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a humming flesh bracer from The City of Winterhaven
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     an obsidian circle of endurance (magic)
<secondary weapon>   the dagger of Wind (invis) (magic)[183h 5m 34s]
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)


< 370h/370H 119v/181V Pos: standing >
   ..*****        
  ^^****M*M       
 ^^.****+*    **  
 M^**M**+**  *M*  
 ^+++++P@**M***M  
 M^^.*.********.  
 M^^.*..*****..^  
  M^^^M***.*.^^   
   MM^^^*.**^^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 370h/370H 119v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 370h/370H 120v/181V Pos: standing >
You quickly scan the area.
A female crocodile who is a brief walk away to your north.
A female crocodile who is a brief walk away to your east.
A large crocodile who is almost out of sight to your east.
A female crocodile who is almost out of sight to your east.
A Kobold who is close by to your west.
A Troll who is almost out of sight to your west.
A vampire bat who is almost out of sight to your west.
A vampire bat who is almost out of sight to your west.
An overgrown Goblin who is almost out of sight to your west.

< 370h/370H 121v/181V Pos: standing >
   M..*****       
  M^^****M*M      
 M^^.****+*    *  
 MM^**M**+**  *M  
 M^+++++@+**M***  
 MM^^.*.********  
 MM^^.*..*****..  
  MM^^^M***.*.^   
   MMM^^^*.**^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
*A Kobold (small)  Anarchy stands in mid-air here.(Red Aura)
A Kobold leaves west.

< 370h/370H 121v/181V Pos: standing >
   M..*****       
  M^^****M*M      
 M^^.****+*    *  
 MM^**M**+**  *M  
 M^++++P@+**M***  
 MM^^.*.********  
 MM^^.*..*****..  
  MM^^^M***.*.^   
   MMM^^^*.**^    
You don't see that here.

< 370h/370H 122v/181V Pos: standing >
   M..*****       
  M^^****M*M      
 M^^.****+*    M  
 MM^**M**+**  **  
 M^+++P+@+**M***  
 MM^^.*.********  
 MM^^.*..*****..  
  MM^^^M***.*.^   
   MMM^^^*.**^    

< 370h/370H 123v/181V Pos: standing >
   M..*****       
  M^^****M*M      
 M^^.****+*    M  
 MM^**M**+**  **  
 M^++P++@+**M***  
 MM^^.*.********  
 MM^^.*..*****..  
  MM^^^M***.*.^   
   MMM^^^*.**^    
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 370h/370H 123v/181V Pos: standing >
   M..*****       
  M^^****M*M      
 M^^.****+*    M  
 MM^**M**+**  **  
 M^+P+++@+**M***  
 MM^^.*.********  
 MM^^.*..*****..  
  MM^^^M***.*.^   
   MMM^^^*.**^    
You quickly scan the area.
A female crocodile who is rather far off to your east.
A large swamp rat who is almost out of sight to your south.
A Kobold who is rather far off to your west.
A Troll who is almost out of sight to your west.
A vampire bat who is almost out of sight to your west.
A vampire bat who is almost out of sight to your west.
An overgrown Goblin who is almost out of sight to your west.

< 370h/370H 124v/181V Pos: standing >
   M..*****       
  M^^****M*M      
 M^^.****+*    M  
 MM^**M**+**  **  
 M^P++++@+**M***  
 MM^^.*.********  
 MM^^.*..*****..  
  MM^^^M***.*.^   
   MMM^^^*.**^    

< 370h/370H 125v/181V Pos: standing >
   M..*****       
  M^^****M*M      
 M^^.****+*    M  
 MM^***M*+**  **  
 M^+++++@+**M***  
 MM^^.*.********  
 MM^^.*..*****..  
  MM^^^M***.*.^   
   MMM^^^*.**^    

< 370h/370H 130v/181V Pos: standing >
   MM..*****      
  MM^^****M*M     
 ^M^^.****+*      
 MMM^***M*+**  *  
 MM^++++@++**M**  
 MMM^^.*.*******  
 MMM^^.*..*****.  
  MMM^^^M***.*.   
   MMMM^^^*.**    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 370h/370H 134v/181V Pos: standing >
   MMM..*****     
  ^MM^^****M*M    
 .^M^^.****+*     
 ^MMM^***M*+**    
 ^MM^+++@+++**M*  
 ^MMM^^.*.******  
 ^MMM^^.*..*****  
  ^MMM^^^M***.*   
   ^MMMM^^^*.*    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 370h/370H 134v/181V Pos: standing >
   MMM..*****     
  ^MM^^****M*M    
 .^M^^.****+*     
 ^MMM^***M*+**    
 ^MM^+++@+++**M*  
 ^MMM^^.*.******  
 ^MMM^^.*..*****  
  ^MMM^^^M***.*   
   ^MMMM^^^*.*    
   .MMM..*****    
  .^MM^^****M*M   
 ..^M^^.****+*    
 M^MMM^***M*+**   
 .^MM^++@++++**M  
 M^MMM^^.*.*****  
 ^^MMM^^.*..****  
  ^^MMM^^^M***.   
   ^^MMMM^^^*.    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 370h/370H 133v/181V Pos: standing >
   *.MMM..****    
  ..^MM^^****M*   
 *..^M^^.****+*   
 *M^MMM^***M*+**  
 ..^MM^+@+++++**  
 .M^MMM^^.*.****  
 .^^MMM^^.*..***  
  .^^MMM^^^M***   
   .^^MMMM^^^*    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 370h/370H 133v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 370h/370H 134v/181V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your west.
A Troll who is not far off to your west.
A vampire bat who is not far off to your west.
A vampire bat who is not far off to your west.

< 370h/370H 136v/181V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your west.
A Troll who is not far off to your west.
A vampire bat who is not far off to your west.
A vampire bat who is not far off to your west.

< 370h/370H 137v/181V Pos: standing >
   **.MMM..***    
  *..^MM^^****M   
 **..^M^^.****+*  
 **M^MMM^***M*+*  
 *..^MM^@++++++*  
 *.M^MMM^^.*.***  
 *.^^MMM^^.*..**  
  M.^^MMM^^^M**   
   ..^^MMMM^^^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 370h/370H 137v/181V Pos: standing >

<map>
Zone: The Town of Moregeeth.
Room: At the Entrance to a Dark Cave
</map>

<map>
Zone: The Town of Moregeeth.
Room: At the Entrance to a Dark Cave
</map>
At the Entrance to a Dark Cave
Obvious exits: -E -S
Fresh blood covers everything in the area.
The corpse of an overgrown Goblin is lying here.
[2] The corpse of a vampire bat is lying here.
*A Kobold (small)  Anarchy stands in mid-air here.(Red Aura)
A Troll (large)  Dakhira stands in mid-air here.(Red Aura)
A vampire bat stands in mid-air here, fighting a Troll.(Red Aura)
A vampire bat stands in mid-air here, fighting a Troll.(Red Aura)

< 370h/370H 137v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 370h/370H 138v/181V Pos: standing >
A Troll blocks a vampire bat's lunge at him.
You quickly scan the area.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.

< 370h/370H 139v/181V Pos: standing >
A Troll parries a vampire bat's lunge at him.

< 370h/370H 140v/181V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (evil)          
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 370h/370H 145v/181V Pos: standing >
A Troll leaves south.
You snap into visibility.
A Kobold snaps into visibility.
You stealthily position yourself behind a Kobold, circling him.

< 370h/370H 146v/181V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold settles to his knees.

< 370h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold kne EP: excellent >
 A Kobold misses you.
You dodge a Kobold's vicious attack.
You snap into visibility.

< 370h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold kne EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 18 ] -=[A Kobold screams in pain as your slash tears into his flesh]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
[Damage: 19 ] -=[A Kobold screams in pain as your slash tears into his flesh]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
[Damage: 21 ] -=[A Kobold screams in pain as your pierce tears into his flesh]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
A Kobold blocks your futile lunge at him.
A Kobold blocks your futile lunge at him.
A Kobold is already on the ground!
But hey you try anyways and you fall on yer ass!

< 318h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Kobold kne EP:  small wounds >
 A Kobold rises to his feet.

< 318h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 318h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold snaps into visibility.

< 318h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
You snap into visibility.
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
Your disguise falls apart!
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-

< 279h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Kobold.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your powerful slash strikes a Kobold.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
A Kobold dodges your futile attack.

< 248h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 248h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold snaps into visibility.

< 248h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold snaps into visibility.

< 248h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Kobold sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A Kobold dodges your futile attack.
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Kobold.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.

< 238h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Kobold sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
A vampire bat suddenly attacks a Kobold!
A vampire bat misses a Kobold.

< 193h/370H 147v/181V Pos: sitting >
< T: Alfy TP: sit TC: few wounds E: A Kobold sta EP:  few wounds >
 You clamber to your feet.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 193h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 You snap into visibility.
You do an amazing maneuver, tripping a Kobold.

< 193h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC: few wounds E: A Kobold ass EP:  few wounds >
 A Kobold stops chanting abruptly!

< 193h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC: few wounds E: A Kobold ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 21 ] -=[Your powerful pierce strikes a Kobold.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
A Kobold blocks your futile lunge at him.
[Damage: 19 ] -=[Your powerful slash strikes a Kobold.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
[Damage: 18 ] -=[Your powerful slash strikes a Kobold.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-

< 142h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: A Kobold ass EP:  few wounds >
 A vampire bat misses a Kobold.
A Kobold snaps into visibility.

< 142h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC: nasty wounds E: A Kobold ass EP:  few wounds >
 You play with a Kobold before lunging into an offensive routine!
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 18 ] -=[Your powerful slash strikes a Kobold.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
A masters rapier [superior] slices through the air with incredible ease!
[Damage: 19 ] -=[Your powerful slash strikes a Kobold hard.]=-
A Kobold's cloak of multi-colored beads was damaged from the massive blow!
-=[You ignite into black flames as you hit a Kobold!]=-
Your fine suit of spiked ringmail [superior] is blasted by the negative energy!
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
With superb grace and ease, you intercept a Kobold's attack with masters rapier [superior] and counter-attack!
[Damage: 18 ] -=[Your powerful slash strikes a Kobold hard.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
[Damage: 20 ] -=[Your powerful slash strikes a Kobold hard.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
You parry a Kobold's lunge at you.

< 78h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC:pretty hurt E: A Kobold ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 19 ] -=[Your powerful pierce strikes a Kobold hard.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
[Damage: 17 ] -=[Your impressive slash strikes a Kobold hard.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
[Damage: 19 ] -=[Your slash strikes a Kobold very hard.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
You wish that your wounds would stop BLEEDING so much!
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 18 ] -=[Your powerful slash strikes a Kobold very hard.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
You wish that your wounds would stop BLEEDING so much!
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
You wish that your wounds would stop BLEEDING so much!

< 13h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC: awful E: A Kobold ass EP: pretty hurt >
 A Kobold levers up onto his knees.

< 13h/370H 147v/181V Pos: standing >
< T: Alfy TP: sta TC: awful E: A Kobold kne EP: pretty hurt >
 You parry a Kobold's lunge at you.
With superb grace and ease, you intercept a Kobold's attack with masters rapier [superior] and counter-attack!
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 15 ] -=[Your impressive slash strikes a Kobold very hard.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
You wish that your wounds would stop BLEEDING so much!
-=[You shiver from the unnatural cold as you hit a Kobold.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your slash enshrouds a Kobold in a mist of blood.]=-
-=[You ignite into black flames as you hit a Kobold!]=-
Your masters rapier [superior] was disintegrated by the negative energy!
Your salamander scale mask was disintegrated by the negative energy!