The death of [ 1 Shaman] Toyan (Centaur)

in The Center of Charing

from the perspective of [ 1 Shaman] Toyan (Centaur)

<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn on horse body> a leather saddle
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer

The Room of Diam
   In this room of Diam, the master thief of Charing, many new
thieves come to seek their first training in their new life.
The room is exceptionally dim with very little light.  The room
is lightly decorated with a few pieces of furniture.  Along
the north wall, Diam has constructed a few objects which new
thieves practice their new found skills upon.  There are a
few test locks which can be picked for practice.  There is
only one exit out of this room.
Obvious exits: -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Diam, the master thief, is here hiding in the shadows.
You shrug into a suit of smelly animal furs.
You clasp a belt of woven hides around your waist.
You pull a pair of brown leather gloves onto your hands.
You don a smelly fur hat on your head.
You strap a small round wooden shield to your arm.
You wear some soft deer-skin saddle bags about your body.
You wield a large stone warhammer.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You throw a leather saddle about your hindquarters.
Your hands are full.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 29h/29H 222v/222V Pos: standing >
You may not use this command until level two.

< 29h/29H 222v/222V Pos: standing >
You are carrying: (8/10)
a cloak of cured leather
a small ivory totem
a small limestone totem
a small pinewood raven totem
a steel warhammer
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 29h/29H 222v/222V Pos: standing >
You are using:
<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn on horse body> a leather saddle
<worn about body>    some soft deer-skin saddle bags
<worn about waist>   a belt of woven hides
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer

< 29h/29H 222v/222V Pos: standing >
You are carrying: (8/10)
a cloak of cured leather
a small ivory totem
a small limestone totem
a small pinewood raven totem
a steel warhammer
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 29h/29H 222v/222V Pos: standing >
You can't resist the urge anymore - a load drops from between your rear legs.

< 29h/29H 222v/222V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.

< 29h/29H 222v/222V Pos: standing >
You stop using some soft deer-skin saddle bags.

< 29h/29H 222v/222V Pos: standing >
Diam, the master thief gets a steaming pile of horse droppings.
Diam, the master thief grabs a steaming pile of horse droppings.

< 29h/29H 222v/222V Pos: standing >
You wear some soft deer-skin saddle bags about your body.

< 29h/29H 222v/222V Pos: standing >
You are using:
<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn on horse body> a leather saddle
<worn about body>    some soft deer-skin saddle bags
<worn about waist>   a belt of woven hides
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer

< 29h/29H 222v/222V Pos: standing >
You are carrying: (8/10)
a cloak of cured leather
a small ivory totem
a small limestone totem
a small pinewood raven totem
a steel warhammer
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 29h/29H 222v/222V Pos: standing >
You are using:
<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn on horse body> a leather saddle
<worn about body>    some soft deer-skin saddle bags
<worn about waist>   a belt of woven hides
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer

< 29h/29H 222v/222V Pos: standing >
You stop using some soft deer-skin saddle bags.

< 29h/29H 222v/222V Pos: standing >
You put 3 totem(s) into some soft deer-skin saddle bags.

< 29h/29H 222v/222V Pos: standing >
You do not seem to have the 'bagds'.

< 29h/29H 222v/222V Pos: standing >
A visiting human enters from the west.

< 29h/29H 222v/222V Pos: standing >
You wear some soft deer-skin saddle bags about your body.

< 29h/29H 222v/222V Pos: standing >
You are carrying: (5/10)
a cloak of cured leather
a steel warhammer
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 29h/29H 222v/222V Pos: standing >
You drop a cloak of cured leather.
You drop a steel warhammer.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.

< 29h/29H 222v/222V Pos: standing >
A cloak of cured leather crumbles to dust and blows away.

< 29h/29H 222v/222V Pos: standing >
You stop using some soft deer-skin saddle bags.

< 29h/29H 222v/222V Pos: standing >
The Room of Diam
Obvious exits: -West 
A warhammer with a sturdy-looking steel head lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A human visiting from Tharnadia is here on business, he seems to be lost.
Diam, the master thief, is here hiding in the shadows.

< 29h/29H 222v/222V Pos: standing >

You can memorize 1 1st circle spell(s).

< 29h/29H 222v/222V Pos: standing >
You sit down and relax.

< 29h/29H 222v/222V Pos: sitting >
You are memorizing ice missile, which will take about 9 seconds.

< 29h/29H 222v/222V Pos: sitting >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 29h/29H 222v/222V Pos: sitting >
You start meditating...

< 29h/29H 222v/222V Pos: sitting >
A visiting human leaves west.

< 29h/29H 222v/222V Pos: sitting >
You have finished memorizing ice missile.
You snap out of your meditative trance, memorization complete.

< 29h/29H 222v/222V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 29h/29H 222v/222V Pos: sitting >
You clamber to your feet.

< 29h/29H 222v/222V Pos: standing >
The Room of Diam
Obvious exits: -West 
A warhammer with a sturdy-looking steel head lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Diam, the master thief, is here hiding in the shadows.

< 29h/29H 222v/222V Pos: standing >
Hints are now turned OFF.

< 29h/29H 222v/222V Pos: standing >
You have now turned Paging mode off.

< 29h/29H 222v/222V Pos: standing >
Terse battle mode enabled.

< 29h/29H 222v/222V Pos: standing >
You turn your battle alert status on.

< 29h/29H 222v/222V Pos: standing >

< 29h/29H 222v/222V Pos: standing >
Damage Display is now ON

< 29h/29H 222v/222V Pos: standing >
The Room of Diam
Obvious exits: -West 
A warhammer with a sturdy-looking steel head lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Diam, the master thief, is here hiding in the shadows.

< 29h/29H 222v/222V Pos: standing >
The Room of Diam
Obvious exits: -West 
A warhammer with a sturdy-looking steel head lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Diam, the master thief, is here hiding in the shadows.

< 29h/29H 222v/222V Pos: standing >
Brief mode on.

< 29h/29H 222v/222V Pos: standing >
The Room of Diam
Obvious exits: -W
A warhammer with a sturdy-looking steel head lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Diam, the master thief, is here hiding in the shadows.

< 29h/29H 222v/222V Pos: standing >
The Rogues' Supply Depot
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A human visiting from Tharnadia is here on business, he seems to be lost.
A sneaky weasel peers around cautiously, trying to avoid people.
A tricky looking rogue is here, minding the guild store.

< 29h/29H 221v/222V Pos: standing >
The Practice Room
Obvious exits: -N -E
A small wooden horn has been left here.
A snake slithers through here, tongue flicking.

< 29h/29H 220v/222V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 220v/222V Pos: standing >
Zone Name: Charing                       
Average mob level in zone: 18
 Warning, some mobs in this zone may be very hazardous for you! Travel with care!

< 29h/29H 222v/222V Pos: standing >
The Practice Room
Obvious exits: -N -E
A small wooden horn has been left here.
A snake slithers through here, tongue flicking.

< 29h/29H 222v/222V Pos: standing >
The Bar of Rogues
Obvious exits: -E -S
A human visiting from Tharnadia is here on business, he seems to be lost.
A rogue bartender watches as you approach the bar.

< 29h/29H 221v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 29h/29H 221v/222V Pos: standing >
The Rogues' Den
Obvious exits: -E# -W
A sneaky weasel peers around cautiously, trying to avoid people.

< 29h/29H 220v/222V Pos: standing >
The door seems to be closed.

< 29h/29H 220v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 29h/29H 220v/222V Pos: standing >
Ok.

< 29h/29H 221v/222V Pos: standing >
Before a Dark and Mysterious Building
Obvious exits: -N -W
A dark and mysterious looking elf rogue stands here, guarding the guild.

< 29h/29H 221v/222V Pos: standing >
Ok.

< 29h/29H 221v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E# -S -W
A snake slithers through here, tongue flicking.

< 29h/29H 220v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 29h/29H 220v/222V Pos: standing >
You may not use this command until level two.

< 29h/29H 221v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -S -W
A sneaky weasel peers around cautiously, trying to avoid people.

< 29h/29H 221v/222V Pos: standing >
A Split in the Pathways
Obvious exits: -E -S -W

< 29h/29H 220v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W

< 29h/29H 219v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W

< 29h/29H 219v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A human visiting from Tharnadia is here on business, he seems to be lost.

< 29h/29H 218v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A kooshie dog is here barking loudly.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 29h/29H 217v/222V Pos: standing >
Shrine of Peace
Obvious exits: -N# -E -S -W
A kooshie dog is here barking loudly.
The great oak tree stands here providing safty to all.

< 29h/29H 217v/222V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A sneaky weasel peers around cautiously, trying to avoid people.
An elven cat is here mewing for attention, and rubbing your leg.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 29h/29H 216v/222V Pos: standing >
Shrine of Peace
Obvious exits: -N# -E -S -W
A kooshie dog is here barking loudly.
The great oak tree stands here providing safty to all.

< 29h/29H 217v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W

< 29h/29H 216v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W

< 29h/29H 215v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -S

< 29h/29H 215v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W
This elf female commoner is here wandering about the city.

< 29h/29H 214v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W#
An abandoned baby elf is here crying loudly.
A human visiting from Tharnadia is here on business, he seems to be lost.

< 29h/29H 213v/222V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A Drow Elf (medium) Puppet Master Dakhira stands in mid-air here.
An elven trail keeper is here picking of debris from this part of the city.
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster crouches here, fighting a duergar warpriest.
The great oak tree stands here providing safty to all.

< 29h/29H 212v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W
This elf female commoner is here wandering about the city.
An elf commoner is standing here, going about his business.
A human visiting from Tharnadia is here on business, he seems to be lost.

< 29h/29H 212v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W
A kooshie dog is here barking loudly.
This elf female commoner is here wandering about the city.
A sneaky weasel peers around cautiously, trying to avoid people.

< 29h/29H 211v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -S# -SW -SE

< 29h/29H 210v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W
A kooshie dog is here barking loudly.
This elf female commoner is here wandering about the city.
A sneaky weasel peers around cautiously, trying to avoid people.

< 29h/29H 210v/222V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W
This elf female commoner is here wandering about the city.
An elf commoner is standing here, going about his business.
A human visiting from Tharnadia is here on business, he seems to be lost.

< 29h/29H 210v/222V Pos: standing >
A visiting human leaves west.

< 29h/29H 210v/222V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elf commoner is standing here, going about his business.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
An elven trail keeper is here picking of debris from this part of the city.
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster crouches here, fighting a duergar warpriest.
The great oak tree stands here providing safty to all.

< 29h/29H 210v/222V Pos: standing >
An elven trail keeper leaves north.
The great oak tree starts casting a spell.
The great oak tree completes its spell...
The great oak tree utters the words 'judicandus qfuhuq'

< 29h/29H 210v/222V Pos: standing >
The Charing Quartermaster rises to his feet.
A duergar warpriest avoids being bashed by the Charing Quartermaster, who loses his balance and falls.
The Charing Quartermaster attacks a duergar warpriest. [2 Hits]

< 29h/29H 213v/222V Pos: standing >
A Drow Elf enters from the east.

< 29h/29H 213v/222V Pos: standing >
You aren't holding the correct totem to cast that spell.

< 29h/29H 213v/222V Pos: standing >
You aren't holding the correct totem to cast that spell.

< 29h/29H 214v/222V Pos: standing >
A duergar warpriest attacks the Charing Quartermaster. [1 Hits]

< 29h/29H 215v/222V Pos: standing >
A duergar warpriest attacks the Charing Quartermaster. [1 Hits]

< 29h/29H 215v/222V Pos: standing >
A white rabbit enters from the east.

< 29h/29H 215v/222V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 29h/29H 216v/222V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
A white rabbit hops around here, wiggling its nose.
A Drow Elf (medium) Puppet Master Dakhira stands in mid-air here. (Casting) 
An elf commoner is standing here, going about his business.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster crouches here, fighting a duergar warpriest.
The great oak tree stands here providing safty to all.

< 29h/29H 217v/222V Pos: standing >
The Charing Quartermaster attacks a duergar warpriest. [2 Hits]

< 29h/29H 217v/222V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.
Your belt of woven hides exploded spreading charges of electrical energy!