The death of [35 Pyrokinetic] Cebz The Empire (Githzerai)

in An Inclined Pathway

from the perspective of [38 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    a bloody cured leather badge
<worn on head>       a fine hide skullcap
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a scale of pulsating darkness
<worn on face>       a mask of beastkind [superior] (magic)
<worn around neck>   a pleasant necklace of flowers
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a spiked leather quiver
<worn about waist>   a strip of su-monster skin of regeneration
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a shield made of lizard skin (magic)
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn around wrist>  a troll-skin wrist protector
<worn on hands>      a living matrix (magic)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a tiny amethyst ring
<primary weapon>     the globe of stars (glowing) (humming)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some boots of forest running [superior]


< 459h/459H 200v/207V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  4 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  3 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

You can memorize no more spells.

< 459h/459H 207v/207V Pos: standing >
You start chanting...

< 459h/459H 207v/207V Pos: standing >
Casting: mask *

< 459h/459H 207v/207V Pos: standing >
Casting: mask 

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
Your image shifts and blurs into Ques!

< 459h/459H 207v/207V Pos: standing >
You sit down and relax.

< 459h/459H 207v/207V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
               1 - vanish
( 7th circle)  4 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  3 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) mask

You can memorize no more spells.
You continue your study.

< 459h/459H 207v/207V Pos: sitting >
You start meditating...

< 459h/459H 207v/207V Pos: sitting >

< 459h/459H 207v/207V Pos: sitting >
You have finished memorizing mask.
Your studies are complete.

< 459h/459H 207v/207V Pos: sitting >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (evil)          
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 459h/459H 207v/207V Pos: sitting >
You clamber to your feet.

< 459h/459H 207v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
Obvious exits: -E -S -W

< 459h/459H 205v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
Obvious exits: -N -E -S

< 459h/459H 203v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: A Vast Scenic Overlook
</map>
A Vast Scenic Overlook
Obvious exits: -N

< 459h/459H 201v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 202v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 203v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: On a Small Plateau
</map>
On a Small Plateau
Obvious exits: -N -E -S

< 459h/459H 205v/207V Pos: standing >

< 459h/459H 205v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Before the Gates of Kimordril
</map>
Before the Gates of Kimordril
Obvious exits: -N -E# -W

< 459h/459H 203v/207V Pos: standing >
You quickly scan the area.
You see nothing.

< 459h/459H 203v/207V Pos: standing >
The gates seems to be closed.

< 459h/459H 206v/207V Pos: standing >
Ok.

< 459h/459H 207v/207V Pos: standing >
The gates is open.
To the east lies the stronghold of Kimordril.
You extend your sights eastward.
Inside the Gates of Kimordril
Obvious exits: -N -E# -S -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 459h/459H 207v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>
Inside the Gates of Kimordril
Obvious exits: -N -E# -S -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 459h/459H 205v/207V Pos: standing >
Ok.

< 459h/459H 205v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Above an Enclosed Valley
</map>
Above an Enclosed Valley
Obvious exits: -W -D

< 459h/459H 204v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 204v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -U

< 459h/459H 204v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N# -E -W
A huge rat scurries along here, whiskers wiggling.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.

< 459h/459H 203v/207V Pos: standing >

< 459h/459H 204v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 205v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 206v/207V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.

< 459h/459H 207v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -W -D
A large dog wanders around here, looking for food.

< 459h/459H 205v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 205v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 205v/207V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your west.
A young male dwarf who is close by to your west.
A young female dwarf who is close by to your west.
A shopping commoner who is close by to your west.
An elite guard who is close by below you.
A huge boar who is close by below you.
A dwarven merchant who is not far off below you.

< 459h/459H 205v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -U -D
An elite guard sits atop a huge boar.

< 459h/459H 203v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -U
A dwarven merchant travels through here.

< 459h/459H 201v/207V Pos: standing >

< 459h/459H 202v/207V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your east.
A gully dwarf who is a brief walk away to your east.
A huge rat who is in the distance to your east.
An elite guard who is close by above you.
A huge boar who is close by above you.
A large dog who is not far off above you.

< 459h/459H 203v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N# -E -S# -W
A dwarven merchant travels through here.

< 459h/459H 202v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W

< 459h/459H 201v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N -E -W
A gully dwarf wanders around, collecting garbage.

< 459h/459H 200v/207V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A large dog who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A huge rat who is not far off to your east.
A gully dwarf who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A wild horse who is in the distance to your east.
A Githzerai who is in the distance to your east.
A dwarven merchant who is not far off to your west.
A dwarven merchant who is a brief walk away to your west.

< 459h/459H 201v/207V Pos: standing >

< 459h/459H 202v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W

< 459h/459H 201v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.

< 459h/459H 200v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A gully dwarf wanders around, collecting garbage.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 459h/459H 200v/207V Pos: standing >

< 459h/459H 201v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: North Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: North Side of the Guild Square
</map>
North Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.

< 459h/459H 201v/207V Pos: standing >

< 459h/459H 202v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 459h/459H 206v/207V Pos: standing >

< 459h/459H 206v/207V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A brutish bartender who is close by to your north.
A gully dwarf who is close by to your east.
Kalrin who is close by to your east.
A patrolling guard who is close by to your west.
A large dog who is not far off to your west.
Zarlir who is a brief walk away to your west.

< 459h/459H 206v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>

<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>
Kalrin's Kegs
Obvious exits: -W -U
A gully dwarf wanders around, collecting garbage.
Kalrin is here, waiting to sell a container to you.

< 459h/459H 205v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 205v/207V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
A large dog who is a brief walk away to your west.
Zarlir who is rather far off to your west.
The master brewer who is close by above you.

< 459h/459H 207v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 459h/459H 206v/207V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A brutish bartender who is close by to your north.
A gully dwarf who is close by to your east.
Kalrin who is close by to your east.
A patrolling guard who is close by to your west.
A large dog who is not far off to your west.
Zarlir who is a brief walk away to your west.

< 459h/459H 206v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 459h/459H 205v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 459h/459H 204v/207V Pos: standing >

< 459h/459H 205v/207V Pos: standing >
You quickly scan the area.
A huge rat who is a brief walk away to your north.
A brutish bartender who is a brief walk away to your north.
A dwarven commoner who is close by to your east.
A dirty dwarf who is close by to your east.
An honor guard who is not far off to your west.
An honor guard who is not far off to your west.
General Kimordril who is not far off to your west.
A large pony who is not far off to your west.
A patrolling guard who is not far off to your west.
A hungry owlbear who is a brief walk away to your west.
Kilmoruk who is a brief walk away to your west.

< 459h/459H 206v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 459h/459H 206v/207V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your north.
A brutish bartender who is not far off to your north.
A wild horse who is close by to your east.
A Githzerai who is close by to your east.
A gully dwarf who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge rat who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 459h/459H 206v/207V Pos: standing >

< 459h/459H 206v/207V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A Githzerai (medium) FREE KURKIS -  The Empire in mid-air sits atop a wild horse.

< 459h/459H 205v/207V Pos: standing >

< 459h/459H 205v/207V Pos: standing >
You start chanting...
You snap into visibility.

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks a Githzerai!
[Damage:  4 ] A Githzerai quickly slides off a wild horse's back.
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks a Githzerai!
[Damage:  3 ] 
< 459h/459H 207v/207V Pos: standing >
You start chanting...

< 459h/459H 207v/207V Pos: standing >
Casting: hammer 

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
[Damage: 90 ] Your massive hammer causes a Githzerai to double over in pain!

< 459h/459H 207v/207V Pos: standing >
A swarm of insects attacks a Githzerai. [0 Hits]
[Damage:  4 ] [Damage:  3 ] [Damage:  4 ] A swarm of insects attacks a Githzerai. [3 Hits]

< 459h/459H 207v/207V Pos: standing >
You start chanting...

< 459h/459H 207v/207V Pos: standing >
A wild horse leaves west.

< 459h/459H 207v/207V Pos: standing >
A Githzerai attacks a swarm of insects. [0 Hits]

< 459h/459H 207v/207V Pos: standing >
Casting: hammer 

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!

< 459h/459H 207v/207V Pos: standing >
[Damage:  4 ] A swarm of insects attacks a Githzerai. [1 Hits]
[Damage:  4 ] A swarm of insects attacks a Githzerai. [1 Hits]
You start chanting...

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
[Damage: 90 ] Your massive hammer causes a Githzerai to double over in pain!

< 459h/459H 207v/207V Pos: standing >
A Githzerai attacks a swarm of insects. [0 Hits]

< 459h/459H 207v/207V Pos: standing >
You start chanting...

< 459h/459H 207v/207V Pos: standing >
[Damage:  3 ] [Damage:  3 ] A swarm of insects attacks a Githzerai. [2 Hits]
[Damage:  3 ] A swarm of insects attacks a Githzerai. [1 Hits]

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
[Damage: 86 ] Your massive hammer causes a Githzerai to double over in pain!
A Githzerai is mortally wounded, and will die soon, if not aided.

< 459h/459H 207v/207V Pos: standing >
You don't have that spell memorized.

< 459h/459H 207v/207V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 459h/459H 207v/207V Pos: standing >
You start chanting...

< 459h/459H 207v/207V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 459h/459H 207v/207V Pos: standing >
Casting: boulder 

< 459h/459H 207v/207V Pos: standing >
You complete your spell...
[Damage:  2 ] Your huge illusional boulder hits a Githzerai causing him to scream out in agony!
A Githzerai's glowing reed signet was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!