The death of [30 Psionicist] Statton (Githzerai)

in The Savannah of Broken Trusts

from the perspective of [30 Psionicist] Statton (Githzerai)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a jeweled marble circlet
<worn on body>       a frozen flesh chainmail
<worn about body>    a well-used copper cloak
<worn about waist>   an angelic leather belt
<worn on belt buckle>a rusty leather belt buckle
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<held as shield>     a rusty stone heater shield
<worn around wrist>  a crude emerald bracer
<worn on finger>     a tarnished and abused ring [superior]
<held>               the head of a giant termite queen [superior]
<worn on feet>       some boreal steel moccasins

You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an attendant to the queen's gurgling and choking signals its demise.

< 71h/226H 118v/145V Pos: standing >
Egg Chamber in the Termite Tunnels
Obvious exits: -North
Puddles of fresh blood cover the ground.
The corpse of an attendant to the queen is lying here.
[2] The corpse of a termite royal guard is lying here.
The corpse of a newly hatched termite is lying here.
A giant termite ferries eggs from the queen to the hatchery.
A newly hatched termite does termite things here.
A newly hatched termite waits to be put to work.
A newly hatched termite does termite things here.
A newly hatched termite waits to be put to work.
A newly hatched termite does termite things here.

< 71h/226H 118v/145V Pos: standing >
You stop using a rugged adventurers satchel.

< 71h/226H 118v/145V Pos: standing >
The corpse of an attendant to the queen appears to be empty.

< 71h/226H 118v/145V Pos: standing >
You don't have anything to put in it.

< 71h/226H 119v/145V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 71h/226H 119v/145V Pos: standing >
You miss an attendant to the queen.

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP: excellent >
 A newly hatched termite watches the battle in amusement.

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP: excellent >
 A newly hatched termite is waving a platinum coin around wanting to make a bet on the outcome.

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP: excellent >
 You dodge an attendant to the queen's vicious attack.
You dodge an attendant to the queen's vicious attack.

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP: excellent >
 A newly hatched termite is waving a platinum coin around wanting to make a bet on the outcome.
You begin to focus your will...

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP: excellent >
 Casting: inflict pain *

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 78 ] An attendant to the queen screams out in pain!

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  few wounds >
 An attendant to the queen misses you.
An attendant to the queen misses you.

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  few wounds >
 You begin to focus your will...

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  few wounds >
 Casting: inflict pain *

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 69 ] An attendant to the queen screams out in pain!

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  awful >
 You dodge an attendant to the queen's vicious attack.
An attendant to the queen misses you.
You begin to focus your will...

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  awful >
 A newly hatched termite watches the battle in amusement.
Casting: inflict pain *

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 14 ] An attendant to the queen screams out in pain!

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  awful >
 You begin to focus your will...

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  awful >
 An attendant to the queen misses you.
An attendant to the queen misses you.

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  awful >
 Casting: ego blast *

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  awful >
 A newly hatched termite stands to the side, evaluating the fray.

< 72h/226H 125v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: attendant sta EP:  awful >
 Your mental manipulations become a reality...
You mentally blast an attendant to the queen's ego.
[Damage: 12 ] An attendant to the queen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an attendant to the queen's gurgling and choking signals its demise.

< 72h/226H 125v/145V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 72h/226H 125v/145V Pos: standing >
You stop using a rugged adventurers satchel.

< 72h/226H 126v/145V Pos: standing >
The corpse of an attendant to the queen appears to be empty.

< 72h/226H 126v/145V Pos: standing >
You don't have anything to put in it.

< 72h/226H 126v/145V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 72h/226H 127v/145V Pos: standing >
You sit down and relax.

< 73h/226H 130v/145V Pos: sitting >
You use mana.. 

< 73h/226H 130v/145V Pos: sitting >
You use mana.. 

< 73h/226H 131v/145V Pos: sitting >
You have no idea how to even begin.

< 73h/226H 132v/145V Pos: sitting >
The powers of the dark ignore you...

< 73h/226H 132v/145V Pos: sitting >
You start meditating...

< 73h/226H 133v/145V Pos: sitting >
You stop meditating.
A rugged adventurers satchel contains:

a sparkling rainbow trout
a sparkling large bass
[2] a sparkling large flat oyster
a large hairy crab
[2] a sparkling impressive lobster
an impressive lobster
a sparkling small clam
a small clam
[2] a sparkling speckled perch
[4] a sparkling piranha
a sparkling large shrimp
a large shrimp
[2] a medium sized cod
a sparkling large mussel
[2] a large mussel
[2] a sparkling large pike fish
[2] a large pike fish
a HUGE ruby
a magical essence of Strength (magic)
some static silver shoes
a glittering bronze crown
[2] a magical essence of Dexterity (magic)
3 coins
some sinister crystal drusus
[31] a small bandage
[2] a slender fishing pole
the two hands of justice (glowing) (illuminating)

< 75h/226H 145v/145V Pos: sitting >
You start meditating...

< 75h/226H 145v/145V Pos: sitting >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 79h/226H 145v/145V Pos: sitting >
Your mana reserves are now full.

< 80h/226H 145v/145V Pos: sitting >
You clamber to your feet.

< 80h/226H 145v/145V Pos: standing >
You stop using a rugged adventurers satchel.

< 81h/226H 145v/145V Pos: standing >
You get a large hairy crab from a rugged adventurers satchel.

< 81h/226H 145v/145V Pos: standing >
You eat the large hairy crab.

< 81h/226H 145v/145V Pos: standing >
You get a small bandage from a rugged adventurers satchel.

< 81h/226H 145v/145V Pos: standing >
You attempt to bandage yourself.

< 81h/226H 145v/145V Pos: standing >
You continue bandaging yourself.

< 91h/226H 142v/145V Pos: standing >
You continue bandaging yourself.

< 101h/226H 140v/145V Pos: standing >
You continue bandaging yourself.

< 110h/226H 137v/145V Pos: standing >
You are almost ready to attain your next level!

< 111h/226H 137v/145V Pos: standing >
You continue bandaging yourself.

< 120h/226H 135v/145V Pos: standing >
You continue bandaging yourself.

< 130h/226H 132v/145V Pos: standing >
You continue bandaging yourself.

< 138h/226H 129v/145V Pos: standing >
You can't bandage any more with this bandage.

< 141h/226H 129v/145V Pos: standing >
Queen's Chamber in the Termite Tunnels
   Suddenly the narrow tunnel balloons outward into a chamber at least a
hundred feet on a side. Amazingly, the chitinous excretion of the termites
has been used to form four bulbous columns, holding the ceiling steady almost
twenty feet overhead. It is in this room that the constant chittering of the
termites is at its loudest.
Obvious exits: -East  -South
The termite queen stands here, pumping out eggs.(Gold Aura)

< 142h/226H 128v/145V Pos: standing >
You begin to focus your will...

< 142h/226H 128v/145V Pos: standing >
The termite queen suddenly attacks YOU!
The termite queen misses you.
The termite queen misses you.

< 143h/226H 129v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP: excellent >
 Casting: inflict pain *

< 143h/226H 129v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 80 ] The termite queen screams out in pain!

< 143h/226H 129v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP:  few wounds >
 You begin to focus your will...

< 143h/226H 129v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP:  few wounds >
 The termite queen's fine sting strikes you hard.
You dodge the termite queen's vicious attack.

< 129h/226H 129v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP:  few wounds >
 Casting: inflict pain *

< 129h/226H 129v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 77 ] The termite queen screams out in pain!
You stumble in your attack, and hit yourself!

< 129h/226H 129v/145V Pos: standing >
You begin to focus your will...

< 129h/226H 130v/145V Pos: standing >
Casting: inflict pain *

< 130h/226H 132v/145V Pos: standing >
The termite queen misses you.

< 130h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 53 ] The termite queen screams out in pain!

< 130h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP:  awful >
 You begin to focus your will...

< 130h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP:  awful >
 Casting: inflict pain *

< 130h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: queen sta EP:  awful >
 The termite queen misses you.
The termite queen's sting seriously wounds you.
OUCH!  That really did HURT!

< 101h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: queen sta EP:  awful >
 Your mental manipulations become a reality...
[Damage:  0 ] The termite queen screams out in pain!
The termite queen is stunned!

< 101h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: queen sta EP:  awful >
 You miss the termite queen.

< 101h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: queen sta EP:  awful >
 You begin to focus your will...

< 101h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: queen sta EP:  awful >
 Casting: ego blast *

< 101h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: queen sta EP:  awful >
 You dodge the termite queen's vicious attack.

< 101h/226H 133v/145V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: queen sta EP:  awful >
 Your mental manipulations become a reality...
You mentally blast the termite queen's ego.
[Damage: 11 ] The termite queen is mortally wounded, and will die soon, if not aided.

< 101h/226H 133v/145V Pos: standing >
<You begin to focus your will...

< 101h/226H 133v/145V Pos: standing >
<Casting: ego blast *

< 101h/226H 133v/145V Pos: standing >
<Your mental manipulations become a reality...
You mentally blast the termite queen's ego.
[Damage:  1 ] The termite queen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as the termite queen's gurgling and choking signals her demise.

< 101h/226H 133v/145V Pos: standing >
You are using:
<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a jeweled marble circlet
<worn on body>       a frozen flesh chainmail
<worn about body>    a well-used copper cloak
<worn about waist>   an angelic leather belt
<worn on belt buckle>a rusty leather belt buckle
<worn on arms>       some ashen emerald sleeves
<held as shield>     a rusty stone heater shield
<worn around wrist>  a crude emerald bracer
<worn on hands>      some legendary crystal gloves
<worn on finger>     a tarnished and abused ring [superior]
<held>               the head of a giant termite queen [superior]
<worn on feet>       some boreal steel moccasins

< 101h/226H 134v/145V Pos: standing >
You are not using it.

< 101h/226H 135v/145V Pos: standing >
You get a HUGE emerald from the corpse of the termite queen.
You get the head of a giant termite queen [superior] from the corpse of the termite queen.

< 102h/226H 135v/145V Pos: standing >
You don't have anything to put in it.

< 102h/226H 136v/145V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 102h/226H 136v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -East  -West 

< 104h/226H 140v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -East  -West 

< 104h/226H 139v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 106h/226H 144v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -South
The corpse of a giant termite is lying here.

< 107h/226H 144v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 107h/226H 144v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. Another tunnel branches off to the east and
west. The chittering of insects can be heard in all directions.
Obvious exits: -North -East  -South -West 

< 107h/226H 143v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 108h/226H 143v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -South
[2] The corpse of a giant worker termite is lying here.

< 109h/226H 144v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 109h/226H 144v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -South -West 
The corpse of a giant termite is lying here.

< 110h/226H 143v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 110h/226H 143v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -East  -South

< 110h/226H 142v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 110h/226H 142v/145V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 110h/226H 143v/145V Pos: standing >
A Dead End in the Termite Tunnels
   The tunnel flares outwards to form a round chamber about ten feet in
diameter. A large pile of trash fills the first two feet of the room,
including bones, the savannah grasses, small pieces of wood, feathers, and
various unidentifiable objects.
Obvious exits: -South
[2] The corpse of a giant termite is lying here.

< 112h/226H 144v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 112h/226H 144v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -East  -South

< 114h/226H 143v/145V Pos: standing >
A Dead End in the Termite Tunnels
   The tunnel flares outwards to form a round chamber about ten feet in
diameter. A large pile of trash fills the first two feet of the room,
including bones, the savannah grasses, small pieces of wood, feathers, and
various unidentifiable objects.
Obvious exits: -West 

< 114h/226H 142v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 115h/226H 142v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -East  -South

< 116h/226H 144v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 117h/226H 144v/145V Pos: standing >
A Dead End in the Termite Tunnels
   The tunnel flares outwards to form a round chamber about ten feet in
diameter. A large pile of trash fills the first two feet of the room,
including bones, the savannah grasses, small pieces of wood, feathers, and
various unidentifiable objects.
Obvious exits: -South
[2] The corpse of a giant termite is lying here.

< 117h/226H 143v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 118h/226H 143v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -East  -South

< 119h/226H 144v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -South -West 
The corpse of a giant termite is lying here.

< 120h/226H 143v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -East  -West 

< 121h/226H 144v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 122h/226H 144v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -East  -South

< 123h/226H 143v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 124h/226H 144v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. The chittering of insects can be heard in all
directions.
Obvious exits: -North -South

< 125h/226H 144v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 125h/226H 144v/145V Pos: standing >
A Termite Tunnel
   This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. A slightly smaller tunnel branches off to the
east. The chittering of insects can be heard in all directions.
Obvious exits: -North -East  -South -Up   
The corpse of a giant termite is lying here.

< 125h/226H 143v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 126h/226H 143v/145V Pos: standing >
A Gigantic Termite Mound
   The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East  -South -West  -Down 

< 127h/226H 144v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 129h/226H 142v/145V Pos: standing >
A giraffe enters from the north.

< 129h/226H 142v/145V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A giraffe who is close by to your north.
A thorn-root tree who is close by to your north.
A proud lion who is not far off to your north.
A giraffe who is not far off to your north.
A giraffe who is not far off to your north.
A cheetah who is rather far off to your north.
A crazed zebra who is in the distance to your north.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A large gazelle who is not far off to your south.

< 130h/226H 144v/145V Pos: standing >
You miss a giraffe.

< 135h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: excellent >
 A giraffe misses you.
A giraffe's kick hits you directly in the face.
You begin to focus your will...

< 128h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: excellent >
 Casting: inflict pain *

< 128h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 67 ] A giraffe screams out in pain!

< 128h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  small wounds >
 You begin to focus your will...

< 128h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  small wounds >
 Casting: inflict pain *

< 128h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  small wounds >
 A giraffe's fine punch strikes you hard.

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 75 ] A giraffe screams out in pain!

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 You begin to focus your will...

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 Casting: inflict pain *

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 67 ] A giraffe screams out in pain!

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
 A giraffe misses you.
You duck under a giraffe's lame kick.

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
 You begin to focus your will...

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
 Casting: ego blast *

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
 Your mental manipulations become a reality...
You mentally blast a giraffe's ego.
[Damage: 15 ] 
< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
 You begin to focus your will...

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
 Casting: inflict pain *
You dodge a giraffe's vicious attack.

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 59 ] A giraffe screams out in pain!
You miss a giraffe.

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  awful >
 You begin to focus your will...

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  awful >
 Casting: ego blast *

< 115h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP:  awful >
 Your mental manipulations become a reality...
You mentally blast a giraffe's ego.
[Damage: 12 ] A giraffe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a giraffe's gurgling and choking signals his demise.

< 115h/226H 145v/145V Pos: standing >
You stop using a rugged adventurers satchel.

< 115h/226H 145v/145V Pos: standing >
The corpse of A giraffe appears to be empty.

< 116h/226H 145v/145V Pos: standing >
You don't have anything to put in it.

< 116h/226H 145v/145V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 116h/226H 145v/145V Pos: standing >
You are almost ready to attain your next level!

< 117h/226H 145v/145V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A thorn-root tree who is close by to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A large gazelle who is a brief walk away to your north.
A proud lion who is a brief walk away to your north.
A proud lion who is in the distance to your north.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A large gazelle who is close by to your south.
A giraffe who is close by to your west.
A proud lion who is not far off to your west.
A proud lion who is rather far off to your west.

< 118h/226H 145v/145V Pos: standing >
A large gazelle trots in from the south.
A gazelle trots in from the south.
A gazelle trots in from the south.
A gazelle trots in from the south.

< 119h/226H 145v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East  -South -West 
A thorn-root tree stands amidst the grasses here, looking out of place.

< 122h/226H 143v/145V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.

< 124h/226H 141v/145V Pos: standing >
A giraffe leaves east.

< 124h/226H 142v/145V Pos: standing >
A giraffe leaves south.

< 126h/226H 145v/145V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 126h/226H 145v/145V Pos: standing >
A Troll enters from the north.

< 126h/226H 145v/145V Pos: standing >
You miss a giraffe.

< 128h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC: few wounds E: giraffe sta EP: excellent >
 A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 121h/226H 145v/145V Pos: on your ass >
A Troll misses you.
A Troll misses you.
A Troll's impressive bludgeon strikes you hard.

< 112h/226H 145v/145V Pos: on your ass >
< T: Statton TP: ass TC: nasty wounds E: A Troll sta EP: excellent >
 A giraffe's fine punch strikes you very hard.
A giraffe's fine punch seriously wounds you.
A giraffe's kick crashes into your chest.

< 61h/226H 145v/145V Pos: on your ass >
< T: Statton TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
 The world stops spinning.

< 61h/226H 145v/145V Pos: on your ass >
< T: Statton TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll blocks your futile lunge at him.

< 61h/226H 145v/145V Pos: on your ass >
< T: Statton TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
 A giraffe misses you.

< 61h/226H 145v/145V Pos: on your ass >
< T: Statton TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll's impressive bludgeon strikes you very hard.
A Troll misses you.
A Troll's bludgeon seriously wounds you.

< 39h/226H 145v/145V Pos: on your ass >
< T: Statton TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
 You scramble madly to your feet!

< 39h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll blocks your futile lunge at him.
A Troll starts casting a spell.

< 39h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 39h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A giraffe misses you.
You block a giraffe's feeble kick with your arm.

< 39h/226H 145v/145V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A proud lion enters from the south.
A Troll completes his spell...
A Troll utters the words 'hanuq yao'
Toxic tendrils of mist float out to suffocate you, causing you to choke!
Your some legendary crystal gloves crumbled as it was consumed by the toxic gas.
Your some ashen emerald sleeves crumbled as it was consumed by the toxic gas.