The death of [25 Ethermancer] Drano The Empire (Grey Elf)

in Along the Ragged Sylvan Bluffs

from the perspective of [25 Ethermancer] Drano The Empire (Grey Elf)

<worn around neck>   a bronze torc
<worn on body>       a green suit of jodani wood platemail of power
<worn about body>    a reptile skin cloak
<worn on back>       a large leather backpack
<worn on belt buckle>a well-crafted belt pouch (glowing) (illuminating)
<attached to belt>   a burnt out brazier long past forgotten (glowing)
<primary weapon>     a slender sword of vapor (glowing)
<worn on legs>       a pair of cotton-weave greaves [poor]
<worn on feet>       a pair of old miner boots [poor]


< 25h/172H 130v/130V Pos: standing >
A tired high elf enters from the east.

< 25h/172H 130v/130V Pos: standing >
You dodge a bash from a tired high elf, who loses his balance and falls.

< 25h/172H 130v/130V Pos: standing >
< T: Drano TP: sta TC: awful E: high kne EP: pretty hurt >
 You wish that your wounds would stop BLEEDING so much!
A tired high elf attacks you. [1 Hits]

< 15h/172H 130v/130V Pos: standing >
< T: Drano TP: sta TC: awful E: high kne EP: pretty hurt >
 You complete your spell...
You point at a tired high elf.
[Damage:  4 ] Your ice missile slams into a tired high elf with a soft thud.
[Damage:  4 ] Your ice missile slams into a tired high elf with a soft thud.
[Damage:  4 ] Your ice missile slams into a tired high elf with a soft thud.
[Damage:  4 ] Your ice missile slams into a tired high elf with a soft thud.

< 15h/172H 130v/130V Pos: standing >
< T: Drano TP: sta TC: awful E: high kne EP: pretty hurt >
 You attempt to flee...
PANIC!  You couldn't escape!

< 15h/172H 130v/130V Pos: standing >
< T: Drano TP: sta TC: awful E: high kne EP: pretty hurt >
 You attempt to flee...

<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
A Second Floor Hallway of the Barracks
Obvious exits: -N -E# -S -W#
Fresh blood covers everything in the area.
A wandering human walks calmly here, interested in the high elves.
You flee southward!

< 15h/172H 107v/130V Pos: standing >
The door seems to be closed.

< 15h/172H 109v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A high elf guard stands here, proudly patrolling the outpost.

< 15h/172H 109v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Top of a Barracks Staircase
</map>

<map>
Zone: The Great Realm of Duris.
Room: Top of a Barracks Staircase
</map>
Top of a Barracks Staircase
Obvious exits: -W -D
Fresh blood covers everything in the area.
A wandering human walks calmly here, interested in the high elves.
A half-elven adventurer walks proudly through the mountain outpost.

< 15h/172H 109v/130V Pos: standing >
A wandering human leaves down.

< 15h/172H 110v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Bottom of a Barracks Staircase
</map>

<map>
Zone: The Great Realm of Duris.
Room: Bottom of a Barracks Staircase
</map>
Bottom of a Barracks Staircase
Obvious exits: -S -U
Fresh blood splatters cover the area.
A wandering human walks calmly here, interested in the high elves.

< 15h/172H 109v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Hallway Within the Barracks
</map>
A Hallway Within the Barracks
Obvious exits: -N -S -W

< 15h/172H 109v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Eastern Entrance of the Shaledrieth Barracks
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Eastern Entrance of the Shaledrieth Barracks
</map>
The Eastern Entrance of the Shaledrieth Barracks
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
A high elf sentinel stands here, protecting the barracks.

< 15h/172H 110v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W

< 16h/172H 110v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -E# -S

< 16h/172H 111v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A half-elven adventurer walks proudly through the mountain outpost.

< 16h/172H 110v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W

< 16h/172H 111v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W

< 16h/172H 110v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W#

< 17h/172H 110v/130V Pos: standing >
The gates seems to be closed.

< 17h/172H 110v/130V Pos: standing >
The gates seems to be closed.

< 17h/172H 111v/130V Pos: standing >
I see no gate here.

< 17h/172H 113v/130V Pos: standing >
The gates seems to be closed.

< 17h/172H 113v/130V Pos: standing >
Ok.

< 18h/172H 117v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.

< 18h/172H 116v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W

< 18h/172H 115v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -N -E

< 18h/172H 114v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/172H 114v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.

< 18h/172H 113v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Passage, West of a Clearing
</map>
A Narrow Mountain Passage, West of a Clearing
Obvious exits: -E -W

< 18h/172H 112v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W

< 18h/172H 109v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Top of a Brief Gorge in the Mountain Passage
</map>
The Top of a Brief Gorge in the Mountain Passage
Obvious exits: -E -D

< 19h/172H 106v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Bottom of a Brief Gorge in the Mountain Passage
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Bottom of a Brief Gorge in the Mountain Passage
</map>
The Bottom of a Brief Gorge in the Mountain Passage
Obvious exits: -S -U
Fresh blood splatters cover the area.
A goat trots through the mountain pass.

< 19h/172H 105v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/172H 106v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/172H 106v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/172H 106v/130V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Bend in the Narrow Mountain Passage
</map>
A Bend in the Narrow Mountain Passage
Obvious exits: -N -W

< 19h/172H 104v/130V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W

< 19h/172H 101v/130V Pos: standing >
    ....^^^MM     
     ....^MMM     
      ..^^MMM     
      .^.MMM      
     ..^@^MM      
      ..^MMM      
       .MMM       
     MMMMM        
   MMMMM          
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W

< 19h/172H 99v/130V Pos: standing >
     ....^^^MM    
      ....^MMM    
       ..^^MMM    
       .^.MMM     
      ..@^^MM     
       ..^MMM     
        .MMM      
      MMMMM       
    MMMMM         
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W

< 19h/172H 97v/130V Pos: standing >
      ....^MMM    
       ..^^MMM    
       .^.MMM     
      ..^^^MM     
       .@^MMM     
        .MMM      
      MMMMM       
    MMMMM         
                  
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W

< 20h/172H 97v/130V Pos: standing >
     ....^MMM     
      ..^^MMM     
      .^.MMM      
     ..^^^MM      
      ..@MMM      
       .MMM       
     MMMMM        
   MMMMM          
                  
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W

< 20h/172H 96v/130V Pos: standing >
You sit down and relax.

< 21h/172H 100v/130V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  6 of  8   (  10 seconds)
  2nd circle:  7 of  7
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 21h/172H 100v/130V Pos: sitting >
You start meditating...

< 21h/172H 101v/130V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!

< 22h/172H 118v/130V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 23h/172H 130v/130V Pos: sitting >
You clamber to your feet.

< 23h/172H 130v/130V Pos: standing >
     ....^MMM     
      ..^^MMM     
      .^.MMM      
     ..^^^MM      
      ..@MMM      
       .MMM       
     MMMMM        
   MMMMM          
                  

< 26h/172H 130v/130V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very evil)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 26h/172H 130v/130V Pos: standing >
     ....^MMM     
      ..^^MMM     
      .^.MMM      
     ..^^^MM      
      ..@MMM      
       .MMM       
     MMMMM        
   MMMMM          
                  

< 28h/172H 130v/130V Pos: standing >

< 29h/172H 130v/130V Pos: standing >
Autosaving...

< 30h/172H 130v/130V Pos: standing >
The sun vanishes behind the southern horizon.

< 35h/172H 130v/130V Pos: standing >

< 36h/172H 130v/130V Pos: standing >

< 36h/172H 130v/130V Pos: standing >

< 40h/172H 130v/130V Pos: standing >

< 43h/172H 130v/130V Pos: standing >
You sit down and relax.

< 48h/172H 130v/130V Pos: sitting >
You stop sitting around and lay down.

< 48h/172H 130v/130V Pos: on your ass >
You drift off to sleep.

< 49h/172H 130v/130V Pos: on your ass >

< 51h/172H 130v/130V Pos: on your ass >

< 52h/172H 130v/130V Pos: on your ass >

< 54h/172H 130v/130V Pos: on your ass >

< 73h/172H 130v/130V Pos: on your ass >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very evil)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 116h/172H 130v/130V Pos: on your ass >
Autosaving...

< 123h/172H 130v/130V Pos: on your ass >
YIKES!  Another hit like that, and you've had it!!

< 57h/172H 130v/130V Pos: on your ass >
< T: Drano TP: ass TC: nasty wounds E: A Troll sta EP: excellent >
 You attack a Troll. [0 Hits]

< 57h/172H 130v/130V Pos: on your ass >
< T: Drano TP: ass TC: nasty wounds E: A Troll sta EP: excellent >
 A Troll attempted to headbutt you.

< 57h/172H 130v/130V Pos: on your ass >
< T: Drano TP: ass TC: nasty wounds E: A Troll sta EP: excellent >
 You attack a Troll. [0 Hits]

< 57h/172H 130v/130V Pos: on your ass >
< T: Drano TP: ass TC: nasty wounds E: A Troll sta EP: excellent >
 OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your belt of sewn ratskins was completely destroyed by the massive blow!