The death of [30 Storm Druid] Tordon (Githzerai)

in Passing Between Two Wagons

from the perspective of [30 Storm Druid] Tordon (Githzerai)

<worn on head>       a mithril tiara (illuminating)
<worn in ear>        a tiger's tooth earring [poor]
<worn around neck>   a static hide torque
<worn on body>       some turtle shell plate armor
<worn about body>    a hard leather cloak
<worn on arms>       some jodani wood sleeves [superior]
<held as shield>     a drow-made emerald tower shield
<worn around wrist>  a centaurian bracelet of honor (illuminating)
<worn on hands>      some angelic iron talons
<primary weapon>     a flaming sabre (glowing) (illuminating)
<worn on legs>       a pair of bark leggings
<worn on feet>       some boots of forest running [superior]

A Cimmerian toddler who is close by to your west.

< 278h/278H 149v/150V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 278h/278H 149v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South# -West 
A mature Cimmerian man is walking about- on his hands!

< 278h/278H 148v/150V Pos: standing >
An Enormous Bonfire
   Here, at the center of their camp, the nomads have built a huge bonfire
that sends smoke billowing far off into the sky. Something seems out of
place here: where did they get the wood with which to build such a fire?
There are no forests for many miles, and the amount of wood heaped here is
far more than nomads would carry with them under almost any circumstances.
A bright light fills this area.
Obvious exits: -North -East  -South -West 
A very young Cimmerian toddles about the camp here.

< 278h/278H 149v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.
The corpse of a sand viper is lying here.
A mature Cimmerian man is walking about- on his hands!

< 278h/278H 148v/150V Pos: standing >
An Enormous Bonfire
   Here, at the center of their camp, the nomads have built a huge bonfire
that sends smoke billowing far off into the sky. Something seems out of
place here: where did they get the wood with which to build such a fire?
There are no forests for many miles, and the amount of wood heaped here is
far more than nomads would carry with them under almost any circumstances.
A bright light fills this area.
Obvious exits: -North -East  -South -West 
A very young Cimmerian toddles about the camp here.

< 278h/278H 149v/150V Pos: standing >
A Modest Forge
   It seems that one or more of the nomads is a skilled blacksmith, as this
area has been setup with the implements of forgery. Scattered in front of the
wagon to the north include a tools rack, an anvil, and a water trough. The
bonfire to the south undoubtedly provides the heat and flames the blacksmith
requires. As elsewhere within the camp, the grass has been trampled flat,
indicating much traffic.
Obvious exits: -North# -East  -South -West 
A young Cimmerian woman stands here, throwing a flurry of punches.

< 278h/278H 148v/150V Pos: standing >
You quickly scan the area.
A Cimmerian of the Master's Path who is close by to your east.
A Cimmerian toddler who is not far off to your east.
A Cimmerian toddler who is close by to your south.
A mature Cimmerian who is not far off to your south.
A mature Cimmerian who is close by to your west.
A young Cimmerian woman who is close by to your west.
A Cimmerian warrior who is not far off to your west.
A mature Cimmerian who is not far off to your west.
A mature Cimmerian who is a brief walk away to your west.

< 278h/278H 150v/150V Pos: standing >
A young Cimmerian woman leaves west.

< 278h/278H 150v/150V Pos: standing >
Before an Odd Nomad's Wagon
   Something about the wagon to the northwest is a bit unnerving. It seems
almost too perfect, although it is very hard to put one's finger on exactly
what is wrong with the wagon. Is the varnish a bit too shiny? Is the wood a
bit too green and fresh? Perhaps it is the odd, sickly-sweet odor that comes
wafting from inside the wagon. Whatever it is, it bothers the other nomads
as well, for the grass here is rather less trampled than elsewhere in the
circle.
Obvious exits: -North -East  -South -West  -Northwest#
A young Cimmerian woman stands here, throwing a flurry of punches.
A mature Cimmerian man is walking about- on his hands!
A young Cimmerian woman stands here, throwing a flurry of punches.

< 278h/278H 149v/150V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -North -South

< 278h/278H 148v/150V Pos: standing >
Before an Odd Nomad's Wagon
   Something about the wagon to the northwest is a bit unnerving. It seems
almost too perfect, although it is very hard to put one's finger on exactly
what is wrong with the wagon. Is the varnish a bit too shiny? Is the wood a
bit too green and fresh? Perhaps it is the odd, sickly-sweet odor that comes
wafting from inside the wagon. Whatever it is, it bothers the other nomads
as well, for the grass here is rather less trampled than elsewhere in the
circle.
Obvious exits: -North -East  -South -West  -Northwest#
A young Cimmerian woman stands here, throwing a flurry of punches.
A mature Cimmerian man is walking about- on his hands!
A young Cimmerian woman stands here, throwing a flurry of punches.

< 278h/278H 149v/150V Pos: standing >
A Modest Forge
   It seems that one or more of the nomads is a skilled blacksmith, as this
area has been setup with the implements of forgery. Scattered in front of the
wagon to the north include a tools rack, an anvil, and a water trough. The
bonfire to the south undoubtedly provides the heat and flames the blacksmith
requires. As elsewhere within the camp, the grass has been trampled flat,
indicating much traffic.
Obvious exits: -North# -East  -South -West 

< 278h/278H 148v/150V Pos: standing >
An Enormous Bonfire
   Here, at the center of their camp, the nomads have built a huge bonfire
that sends smoke billowing far off into the sky. Something seems out of
place here: where did they get the wood with which to build such a fire?
There are no forests for many miles, and the amount of wood heaped here is
far more than nomads would carry with them under almost any circumstances.
A bright light fills this area.
Obvious exits: -North -East  -South -West 
A very young Cimmerian toddles about the camp here.

< 278h/278H 147v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South# -West 
A mature Cimmerian man is walking about- on his hands!

< 278h/278H 146v/150V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 278h/278H 150v/150V Pos: standing >
Ok.

< 278h/278H 150v/150V Pos: standing >
You quickly scan the area.
A Cimmerian toddler who is not far off to your north.
A mature Cimmerian who is close by to your east.
A young Cimmerian woman who is not far off to your east.
An ancient Cimmerian who is a brief walk away to your east.
A venerable Cimmerian who is close by to your south.
A youthful Cimmerian who is close by to your west.

< 278h/278H 150v/150V Pos: standing >
Inside a Cimmerian Wagon
   This wagon is filled with the Cimmerian stock-in-trade: combat. It is
completely filled with training dummies, practice mats, wooden sparring
swords, and other implements of combat training. The Cimmerians were famous
once for travelling from city to city and teaching their arts; although they
have not done so for some time now, it is apparent from the contents of this
wagon that they could resume at any time.
Obvious exits: -North
An extremely aged Cimmerian watches the camp's goods.

< 278h/278H 149v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West 
A mature Cimmerian man is walking about- on his hands!

< 278h/278H 148v/150V Pos: standing >
Ok.

< 278h/278H 148v/150V Pos: standing >
You quickly scan the area.
A Cimmerian toddler who is not far off to your north.
A mature Cimmerian who is close by to your east.
A mature Cimmerian who is close by to your east.
A young Cimmerian woman who is not far off to your east.
An ancient Cimmerian who is a brief walk away to your east.
A youthful Cimmerian who is close by to your west.

< 278h/278H 149v/150V Pos: standing >
Ok.

< 278h/278H 150v/150V Pos: standing >
Inside a Cimmerian Wagon
   This wagon is filled with the Cimmerian stock-in-trade: combat. It is
completely filled with training dummies, practice mats, wooden sparring
swords, and other implements of combat training. The Cimmerians were famous
once for travelling from city to city and teaching their arts; although they
have not done so for some time now, it is apparent from the contents of this
wagon that they could resume at any time.
Obvious exits: -North
An extremely aged Cimmerian watches the camp's goods.

< 278h/278H 149v/150V Pos: standing >
Sorry, but you cannot do that here!

< 278h/278H 149v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West 
A mature Cimmerian man is walking about- on his hands!

< 278h/278H 148v/150V Pos: standing >
Ok.

< 278h/278H 148v/150V Pos: standing >
You quickly scan the area.
A young Cimmerian woman who is close by to your east.
A mature Cimmerian who is close by to your east.
A mature Cimmerian who is not far off to your east.
An ancient Cimmerian who is a brief walk away to your east.

< 278h/278H 149v/150V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West  -Southwest#

< 278h/278H 149v/150V Pos: standing >
You quickly scan the area.
A Cimmerian toddler who is not far off to your north.
A young Cimmerian woman who is not far off to your north.
A mature Cimmerian who is a brief walk away to your north.
An ancient Cimmerian who is rather far off to your north.
A mature Cimmerian who is close by to your east.
A young Cimmerian woman who is not far off to your east.
A mature Cimmerian who is a brief walk away to your east.
An ancient Cimmerian who is rather far off to your east.
A youthful Cimmerian who is close by to your south.

< 278h/278H 149v/150V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -North -South
A young Cimmerian man stands here, practicing his kicks.

< 278h/278H 148v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West  -Southwest#

< 278h/278H 149v/150V Pos: standing >
Ok.

< 278h/278H 149v/150V Pos: standing >
You quickly scan the area.
A young Cimmerian woman who is not far off to your north.
A mature Cimmerian who is a brief walk away to your north.
An ancient Cimmerian who is rather far off to your north.
A mature Cimmerian who is close by to your east.
A mature Cimmerian who is a brief walk away to your east.
An ancient Cimmerian who is rather far off to your east.
A youthful Cimmerian who is close by to your south.
A venerable Cimmerian who is close by to your southwest.

< 278h/278H 149v/150V Pos: standing >
A Cimmerian Wagon
   This wagon is filled with the supplies a camp of forty or so members
might need while trekking through the wilds of Duris. There are large
barrels of fresh water, cartons of iron rations (do ascetics like the
Cimmerians really need anything else?), a small cache of sewing supplies,
six spare wagon wheels, sacks of oats for the horses, and perhaps sundry
other items hidden behind what is visible.
Obvious exits: -Northeast
An extremely aged Cimmerian watches the camp's goods.

< 278h/278H 148v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West  -Southwest

< 278h/278H 149v/150V Pos: standing >

< 278h/278H 149v/150V Pos: standing >
Ok.

< 278h/278H 149v/150V Pos: standing >
You quickly scan the area.
A young Cimmerian woman who is close by to your north.
A Cimmerian toddler who is not far off to your north.
A mature Cimmerian who is a brief walk away to your north.
An ancient Cimmerian who is rather far off to your north.
A mature Cimmerian who is close by to your east.
A mature Cimmerian who is a brief walk away to your east.
A youthful Cimmerian who is rather far off to your east.
An ancient Cimmerian who is rather far off to your east.
A youthful Cimmerian who is close by to your south.

< 278h/278H 149v/150V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -East  -West 

< 278h/278H 148v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West  -Southwest#

< 278h/278H 149v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South# -West 
A mature Cimmerian man is walking about- on his hands!

< 278h/278H 148v/150V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West  -Southwest#

< 278h/278H 149v/150V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -East  -West 

< 278h/278H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/278H 148v/150V Pos: standing >
Near a Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East  -South

< 278h/278H 149v/150V Pos: standing >
West Side of a Nomads' Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South -West 
A very young Cimmerian toddles about the camp here.

< 278h/278H 147v/150V Pos: standing >
You quickly scan the area.
A Cimmerian of the Master's Path who is close by to your north.
A Cimmerian toddler who is close by to your north.
A mature Cimmerian who is close by to your north.
A Cimmerian warrior who is close by to your north.
A mature Cimmerian who is a brief walk away to your south.
A Cimmerian toddler who is a brief walk away to your south.

< 278h/278H 149v/150V Pos: standing >
The sun rises over the northern horizon.

< 278h/278H 150v/150V Pos: standing >
An Entrance into a Circle of Wagons
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East  -South
(Q)A mature Cimmerian woman is meditating here.
A middle-aged Cimmerian walks about, exuding an aura of power.
A very young Cimmerian toddles about the camp here.
(Q)A mature Cimmerian woman is meditating here.
A man stands here, focusing his martial energies.

< 278h/278H 148v/150V Pos: standing >
A Cimmerian toddler leaves north.

< 278h/278H 148v/150V Pos: standing >
This woman has already led a long and productive life, having mastered the
basics of the Cimmerian martial arts and given several children to the
tribe. Now, she has begun her journey down the Master's Path, seeking both
enlightenment, and also just something to do when the chores are finished.
A mature Cimmerian appears to be Human and is in excellent condition.
She's medium in size.


< 278h/278H 148v/150V Pos: standing >
You start chanting...

< 278h/278H 148v/150V Pos: standing >
Casting: earthen maul *

< 278h/278H 148v/150V Pos: standing >
You complete your spell...
[Damage: 104 ] -=[You cause the earth to reach up and maul your opponent!]=-
A mature Cimmerian misses you.
You dodge a mature Cimmerian's vicious attack.
-=[A mature Cimmerian's kick crashes into your chest.]=-

< 268h/278H 148v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: woman sta EP:  few wounds >
 You start chanting...

< 268h/278H 148v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: woman sta EP:  few wounds >
 A mature Cimmerian leaves south.

< 268h/278H 148v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: woman sta EP:  few wounds >
 
< 268h/278H 148v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: woman sta EP:  few wounds >
 Casting: earthen maul *

< 268h/278H 148v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: woman sta EP:  few wounds >
 You complete your spell...
[Damage: 107 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 268h/278H 148v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: woman sta EP:  awful >
 -=[A mature Cimmerian's fine punch strikes you.]=-
A mature Cimmerian misses you.

< 256h/278H 148v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: woman sta EP:  awful >
 You start chanting...

< 256h/278H 148v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: woman sta EP:  awful >
 Casting: earthen maul *

< 256h/278H 148v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: woman sta EP:  awful >
 You complete your spell...
[Damage: 31 ] -=[You cause the earth to reach up and maul your opponent!]=-
A mature Cimmerian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
A look of horror and a silent scream are a mature Cimmerian's last actions in this world.

< 256h/278H 148v/150V Pos: standing >
A Cimmerian warrior leaves north.

< 256h/278H 148v/150V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You get a few coins from the corpse of a mature Cimmerian.
There were: 21 gold coins. 
You get some Cimmerian drawstring pants from the corpse of a mature Cimmerian.

< 256h/278H 150v/150V Pos: standing >
Ok.
You put 0 platinum, 101 gold, 8 silver, and 3 copper coins into a rugged adventurers satchel.

< 257h/278H 150v/150V Pos: standing >

< 258h/278H 150v/150V Pos: standing >
Saving Tordon.

< 258h/278H 150v/150V Pos: standing >
An Entrance into a Circle of Wagons
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of a mature Cimmerian is lying here.
A middle-aged Cimmerian walks about, exuding an aura of power.

< 258h/278H 150v/150V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 258h/278H 150v/150V Pos: standing >
Are you mad!?

< 259h/278H 150v/150V Pos: standing >
A young Cimmerian woman enters from the east.
An Entrance into a Circle of Wagons
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of a mature Cimmerian is lying here.
A young Cimmerian woman stands here, throwing a flurry of punches.
A middle-aged Cimmerian walks about, exuding an aura of power.

< 260h/278H 150v/150V Pos: standing >
A Cimmerian of the Master's Path leaves north.

< 260h/278H 150v/150V Pos: standing >
This beautiful creature can't be more than eighteen years of age, but has
learned her elders' lessons well, and is a dangerous and wily opponent. She
practices chain-punching, any series of which would send the average man
reeling. Her long black ponytail swings jauntily as she weaves from side to
side, punishing the air.
A young Cimmerian woman appears to be Human and is in excellent condition.
She's medium in size.


< 260h/278H 150v/150V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 261h/278H 150v/150V Pos: standing >
West Side of a Nomads' Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South -West 

< 261h/278H 148v/150V Pos: standing >
 
  MMM^^....   
 MMM^^......  
 MM^^......^  
 MM^^^@^^^^^  
 MM^^^^^^^    
 MMM          
              
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 261h/278H 144v/150V Pos: standing >
West Side of a Nomads' Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South -West 

< 261h/278H 143v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 261h/278H 143v/150V Pos: standing >
An Entrance into a Circle of Wagons
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of a mature Cimmerian is lying here.
A man stands here, focusing his martial energies.

< 262h/278H 144v/150V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -East  -West 
A young Cimmerian woman stands here, throwing a flurry of punches.

< 262h/278H 144v/150V Pos: standing >
Before an Odd Nomad's Wagon
   Something about the wagon to the northwest is a bit unnerving. It seems
almost too perfect, although it is very hard to put one's finger on exactly
what is wrong with the wagon. Is the varnish a bit too shiny? Is the wood a
bit too green and fresh? Perhaps it is the odd, sickly-sweet odor that comes
wafting from inside the wagon. Whatever it is, it bothers the other nomads
as well, for the grass here is rather less trampled than elsewhere in the
circle.
Obvious exits: -North -East  -South -West  -Northwest#

< 262h/278H 144v/150V Pos: standing >
Ok.

< 262h/278H 149v/150V Pos: standing >
A Chamber of Horrors
   The inside of this wagon is a terrifying jumble. It seems almost alive;
the wooden planks that form the walls of the wagon are studded with twigs
and branches that appear to still be growing, despite their location. The
ceiling is a mass of vines and leaves, and the simple furnishings of the
wagon's sole human occupant exhibit similar wild growth. The flora rustles
and waves as though it's trying to communicate...
Obvious exits: -Southeast
A tree-like creature is embedded in the wall here.
A half-orc shaman is stretched out, sound asleep.
A mature Cimmerian man is walking about- on his hands!

< 263h/278H 148v/150V Pos: standing >
What do you want your epitaph to say?!?

< 263h/278H 150v/150V Pos: standing >
This shaman has a very slight greenish tint to his skin, and his ears seem
almost to come to a point, marking him as having some Orcish blood in him.
His shamanic powers are enormous, and he fairly radiates the power of the
dark priest.
A half-orc shaman appears to be Half Orc and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..


< 264h/278H 150v/150V Pos: standing >
A mature Cimmerian leaves southeast.

< 264h/278H 150v/150V Pos: standing >
Before an Odd Nomad's Wagon
   Something about the wagon to the northwest is a bit unnerving. It seems
almost too perfect, although it is very hard to put one's finger on exactly
what is wrong with the wagon. Is the varnish a bit too shiny? Is the wood a
bit too green and fresh? Perhaps it is the odd, sickly-sweet odor that comes
wafting from inside the wagon. Whatever it is, it bothers the other nomads
as well, for the grass here is rather less trampled than elsewhere in the
circle.
Obvious exits: -North -East  -South -West  -Northwest
A mature Cimmerian man is walking about- on his hands!

< 264h/278H 149v/150V Pos: standing >
Ok.

< 264h/278H 149v/150V Pos: standing >
Are you mad!?

< 265h/278H 149v/150V Pos: standing >
Before an Odd Nomad's Wagon
Obvious exits: -North -East  -South -West  -Northwest#
A mature Cimmerian man is walking about- on his hands!

< 265h/278H 149v/150V Pos: standing >
You start chanting...

< 265h/278H 149v/150V Pos: standing >
A mature Cimmerian leaves north.

< 265h/278H 149v/150V Pos: standing >
You abort your prayer before it's done!

< 265h/278H 149v/150V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -North -South
A mature Cimmerian man is walking about- on his hands!
A mature Cimmerian man is walking about- on his hands!

< 266h/278H 148v/150V Pos: standing >
You start chanting...

< 266h/278H 150v/150V Pos: standing >
The day has begun.
Casting: earthen maul *

< 267h/278H 150v/150V Pos: standing >
You complete your spell...
[Damage: 56 ] -=[You cause the earth to reach up and maul your opponent!]=-
A mature Cimmerian misses you.
-=[A mature Cimmerian's decent punch strikes you.]=-
A mature Cimmerian misses you with his clumsy kick at your chest.

< 256h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: man sta EP:  small wounds >
 You start chanting...

< 256h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: man sta EP:  small wounds >
 Casting: earthen maul *

< 256h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: man sta EP:  small wounds >
 You complete your spell...
[Damage: 108 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 256h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: man sta EP:  nasty wounds >
 You feel your skill in double attack improving.
You miss a mature Cimmerian.
A mature Cimmerian dodges your futile attack.
-=[A mature Cimmerian's fine punch strikes you.]=-

< 244h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: man sta EP:  nasty wounds >
 You start chanting...

< 244h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: man sta EP:  nasty wounds >
 Casting: earthen maul *

< 244h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: man sta EP:  nasty wounds >
 You complete your spell...
[Damage: 59 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 244h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: man sta EP: pretty hurt >
 A mature Cimmerian misses you.
A mature Cimmerian misses you with his clumsy kick at your chest.

< 244h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: man sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage:  7 ] -=[Your fine slash strikes a mature Cimmerian hard.]=-
You miss a mature Cimmerian.
You start chanting...

< 244h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: man sta EP: pretty hurt >
 Casting: natures touch 

< 244h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: man sta EP: pretty hurt >
 You complete your spell...
The warmth of nature fills your body.

< 244h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: man sta EP: pretty hurt >
 You start chanting...

< 278h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC:excellent E: man sta EP: pretty hurt >
 -=[A mature Cimmerian's impressive punch strikes you.]=-
A mature Cimmerian misses you.

< 255h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: man sta EP: pretty hurt >
 Casting: earthen maul *

< 255h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: man sta EP: pretty hurt >
 You complete your spell...
[Damage: 55 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 255h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: man sta EP:  awful >
 You must commune with nature more before invoking its power.

< 255h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC:few scratches E: man sta EP:  awful >
 -=[A mature Cimmerian's punch strikes you.]=-
-=[A mature Cimmerian's fine punch strikes you.]=-
You duck under a mature Cimmerian's lame kick.
You start chanting...

< 232h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: man sta EP:  awful >
 You complete your spell...
[Damage: 10 ] -=[The lightning bolt hits a mature Cimmerian with full impact.]=-
A mature Cimmerian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A mature Cimmerian's death cry reverberates in your head as he falls to the ground.

< 232h/278H 150v/150V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 232h/278H 150v/150V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   levitate
  *ultravision
   shift astral (obtained at level 45)
   shift prime
   plane shift (obtained at level 41)
   charm animal
   shapechange
  *forest sight
  *dayvision
  *magic resistance
  *spirit of the rrakkma

< 232h/278H 150v/150V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a mature Cimmerian is made of flesh and appears to be of average quality.
The corpse of a mature Cimmerian has an item value of 1.
It appears to be the corpse of a mature Cimmerian.
a few coins

< 232h/278H 150v/150V Pos: standing >
You get a few coins from the corpse of a mature Cimmerian.
There were: 19 gold coins. 

< 232h/278H 150v/150V Pos: standing >
A Goblin disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 232h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 You dodge a Goblin's vicious attack.
-=[You scream in pain as a Goblin's slash tears into your flesh.]=-
-=[You scream in pain as a Goblin's slash tears into your flesh.]=-
OUCH!  That really did HURT!

< 160h/278H 150v/150V Pos: standing >
< T: Tordon TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin dances an acrobatic maneuver in battle, tripping you.

< 160h/278H 150v/150V Pos: sitting >
< T: Tordon TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin dodges your futile attack.
With unbelievable speed, a Goblin's masters rapier intercepts your attack, and then a Goblin steps wide to deliver a graceful counter-attack!
-=[You scream in pain as a Goblin's slash tears into your flesh.]=-
A Goblin misses you.

< 133h/278H 150v/150V Pos: sitting >
< T: Tordon TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 -=[You scream in pain as a Goblin's slash tears into your flesh.]=-
-=[You scream in pain as a Goblin's slash tears into your flesh.]=-
-=[You scream in pain as a Goblin's pierce tears into your flesh.]=-
-=[You scream in pain as a Goblin's slash tears into your flesh.]=-
-=[You scream in pain as a Goblin's slash tears into your flesh.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 15h/278H 150v/150V Pos: sitting >
< T: Tordon TP: sit TC: awful E: A Goblin sta EP: excellent >
 -=[You scream in pain as a Goblin's slash tears into your flesh.]=-
Your tigerskin belt was completely destroyed by the massive blow!