The death of [30 Shadowmage] Tikk (Gnome)

in Intersection of Hallways within the Church

from the perspective of [30 Shadowmage] Tikk (Gnome)

<worn on head>       a shimmering bronze crown
<worn on eyes>       a sand visor
<worn on face>       an angelic sapphire mask
<worn around neck>   a stylish marble choker
<worn around neck>   a rusty cured leather charm
<worn about body>    an elven cloak of fine silk [superior]
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a charred and burnt spellcase with golden edges
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a small round wooden shield
<worn around wrist>  a boreal flesh wristguard
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some well-crafted brass gauntlets
<worn on finger>     a sparkling iron band
<primary weapon>     a static emerald rod
<worn on legs>       some tight silk pants [superior] [88%]


< 128h/216H 86v/145V Pos: standing >
 
   ****.^+.^    
  **M..^.+...   
 **^^M.^^+...^  
 *...^^^.^.^^^  
 ...^^^@.+...^  
 .^^^.^..+^...  
 ^++++M+++^^.^  
  .^M^.^^+.^^   
   .^...^+..    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 128h/216H 84v/145V Pos: standing >
 
   ***...^..    
  *****.^+.^.   
 ***M..^.+...^  
 **^^M.^^+...^  
 *...^^@.^.^^^  
 ...^^^^.+...^  
 .^^^.^..+^...  
  ++++M+++^^.   
   ^M^.^^+.^    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 128h/216H 81v/145V Pos: standing >
 
   *.....+..    
  ****...^...   
 ******.^+.^.^  
 ***M..^.+...^  
 **^^M.@^+...^  
 *...^^^.^.^^^  
 ...^^^^.+...^  
  ^^^.^..+^..   
   +++M+++^^    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 128h/216H 79v/145V Pos: standing >
 
   ^+^++++^.    
  **.....+..^   
 *****...^....  
 ******.^+.^.^  
 ***M..@.+...^  
 **^^M.^^+...^  
 *...^^^.^.^^^  
  ..^^^^.+...   
   ^^.^..+^.    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 128h/216H 77v/145V Pos: standing >
 
   .***...^.    
  +^+^++++^.^   
 ***.....+..^.  
 *****...^....  
 ******@^+.^.^  
 ***M..^.+...^  
 **^^M.^^+...^  
  ...^^^.^.^^   
   .^^^^.+..    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 129h/216H 74v/145V Pos: standing >
 
   *****^^^^    
  +.***...^.^   
 *+^+^++++^.^^  
 ***.....+..^.  
 *****.@.^....  
 ******.^+.^.^  
 ***M..^.+...^  
  *^^M.^^+...   
   ..^^^.^.^    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 129h/216H 73v/145V Pos: standing >
 
   ***^^^...    
  +*****^^^^^   
 *+.***...^.^.  
 *+^+^++++^.^^  
 ***...@.+..^.  
 *****...^....  
 ******.^+.^.^  
  **M..^.+...   
   ^^M.^^+..    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 129h/216H 71v/145V Pos: standing >
 
   ^***^^^..    
  *+*****^^^^   
 **+.***...^.^  
 **+^+^++++^.^  
 ****..@..+..^  
 ******...^...  
 *******.^+.^.  
  ***M..^.+..   
   *^^M.^^+.    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 129h/216H 70v/145V Pos: standing >
 
   *^***^^^.    
  **+*****^^^   
 ^**+.***...^.  
 ***+^+^++++^.  
 *****.@...+..  
 *******...^..  
 ********.^+.^  
  ****M..^.+.   
   **^^M.^^+    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 129h/216H 68v/145V Pos: standing >
 
   .*^***^^^    
  ^**+*****^^   
 ^^**+.***...^  
 ****+^+^++++^  
 ******@....+.  
 ********...^.  
 *********.^+.  
  *****M..^.+   
   ***^^M.^^    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 129h/216H 67v/145V Pos: standing >
 
 *+^+^  
 **@..  
 *****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 130h/216H 65v/145V Pos: standing >
 
 **+^+  
 **@*.  
 *****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 130h/216H 64v/145V Pos: standing >
 
 ***+^  
 **@**  
 *****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 130h/216H 62v/145V Pos: standing >
 
 ****+  
 **@**  
 *****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 130h/216H 61v/145V Pos: standing >
 
 .****  
 ^*@**  
 ^****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 131h/216H 60v/145V Pos: standing >
You sit down and relax.

< 131h/216H 61v/145V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 131h/216H 61v/145V Pos: sitting >
You start meditating...

< 131h/216H 63v/145V Pos: sitting >
You stop meditating.

< 136h/216H 95v/145V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 138h/216H 105v/145V Pos: sitting >
You clamber to your feet.

< 138h/216H 106v/145V Pos: standing >

< 141h/216H 114v/145V Pos: standing >
 
 .****  
 ^*@**  
 ^****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 144h/216H 124v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 144h/216H 125v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 145h/216H 126v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 145h/216H 126v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 145h/216H 127v/145V Pos: standing >
You start chanting...

< 148h/216H 136v/145V Pos: standing >
Casting: dimension door *

< 149h/216H 139v/145V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
[2] A glowing blue crystal here, emitting a faint light.
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.

< 150h/216H 142v/145V Pos: standing >
You sit down and relax.

< 152h/216H 145v/145V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 152h/216H 145v/145V Pos: sitting >
You start meditating...

< 153h/216H 145v/145V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 159h/216H 145v/145V Pos: sitting >
You clamber to your feet.

< 160h/216H 145v/145V Pos: standing >
You start chanting...

< 185h/216H 145v/145V Pos: standing >
You complete your spell...
You failed.

< 186h/216H 145v/145V Pos: standing >
You sit down and relax.

< 187h/216H 145v/145V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 187h/216H 145v/145V Pos: sitting >
You start meditating...

< 188h/216H 145v/145V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 191h/216H 145v/145V Pos: sitting >
You clamber to your feet.

< 191h/216H 145v/145V Pos: standing >
You start chanting...

< 196h/216H 145v/145V Pos: standing >
Casting: dimension door 

< 198h/216H 145v/145V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Bishop's Meditation Area
   This room is where the bishop of the church meditates, and where he
credits his religious inspirings from having come.  The room is devoid of
all furniture except for a large mat, and it is on this this mat that the
strips naked and meditates for hours at a time.  The walls are carefully
painted black, and the door is so well crafted as to be virtually
indistinguishable when it is closed.
Obvious exits: -East #
(Q)The church bishop is deep in meditation.

< 198h/216H 145v/145V Pos: standing >
You sit down and relax.

< 200h/216H 145v/145V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 200h/216H 145v/145V Pos: sitting >
You start meditating...

< 200h/216H 145v/145V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 203h/216H 145v/145V Pos: sitting >
You clamber to your feet.

< 204h/216H 145v/145V Pos: standing >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  4 - cone of cold
               1 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

You can memorize no more spells.

< 214h/216H 145v/145V Pos: standing >
The Bishop's Meditation Area
Obvious exits: -East #
(Q)The church bishop is deep in meditation.

< 214h/216H 145v/145V Pos: standing >
Ok.

< 215h/216H 145v/145V Pos: standing >
Along a Gloomy Hallway within the Church
   This hallway stretches down the length of the church from north to south,
connecting all of the major places which are on the second story.  It is    
decorated with luxurious carpetting and the stone walls are painted a dark  
grey.  The room is lit well enough to see, although the light levels are    
not as high as most humans prefer.  The ceiling of the hallway is quite low,
requiring one to duck ones head in certain places.
Obvious exits: -North -South -West 

< 215h/216H 144v/145V Pos: standing >
Ok.

< 216h/216H 144v/145V Pos: standing >
North End of the Second Story Hallway
   A magnificent stairway leads down to the first floor of the church here,
and the hallway itself stretches toward the south.  What appears to be a   
meeting room is to the east while the sound of music drifts in from the    
large theater to the north.  The hallway is carpetted in thick pile, but no
trace of mud or dirt is present.
Obvious exits: -North# -East  -South -West # -Down 

< 216h/216H 143v/145V Pos: standing >
Ok.

< 216h/216H 145v/145V Pos: standing >
The Church Interrogation Area
   This room is filled with all sorts of pain-inducing torture devices,
intended to make people reveal their secrets against their will.  Large 
stocks are mounted by the wall, and a large rack fills the middle of the
room.  A wicked looking iron maiden is filled with the bones of a former
prisoner, and a guillotine seems to have been put to use lately.
Obvious exits: -East  -Up   #
The head church interrogater stands here leaning against the guillotine.

< 216h/216H 144v/145V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 216h/216H 144v/145V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 216h/216H 144v/145V Pos: standing >
   This mans job is to pull whatever useful information is possible from the
people unlucky enough to enjoy the church hospitality.  He enjoys his work 
significantly, as occasionally he gets to lop the heads off of his victims,
in addition to beating them to within a centimeter of their lives.
The head church interrogater appears to be Human and is in excellent condition.
He's medium in size.

<worn around neck>   a thin leather cord [poor]

< 216h/216H 144v/145V Pos: standing >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  4 - cone of cold
               1 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

You can memorize no more spells.

< 216h/216H 144v/145V Pos: standing >
North End of the Second Story Hallway
   A magnificent stairway leads down to the first floor of the church here,
and the hallway itself stretches toward the south.  What appears to be a   
meeting room is to the east while the sound of music drifts in from the    
large theater to the north.  The hallway is carpetted in thick pile, but no
trace of mud or dirt is present.
Obvious exits: -North# -East  -South -West  -Down 
A fervent church acolyte wanders about aimlessly.

< 216h/216H 143v/145V Pos: standing >
Ok.

< 216h/216H 144v/145V Pos: standing >
A Grand Stairway within the Church
   A large sweeping stairway curves magnifecently around the room as it
spirals upward to the second floor.  A magnificent rail of carved ebony
leads p the side, and the stairs are carpetted in plush carpetting.  This
is the only area on the first floor of the church where any effort at all
seems to have been put into maintaining a decorative environment.  While
this area may be harder to clean, the church members have kept it just
as immaculate as the rest of the church.
Obvious exits: -South -Up   

< 216h/216H 144v/145V Pos: standing >
Intersection of Hallways within the Church
   Two hallways intersect here, one running north-south while the other runs
from the east to the west.  The smell of ink and freshly printed paper      
drifts in from the east, while a stuffy odor wafts in from the west.  Like  
the rest of the church, the floor is immaculately cleaned, and the walls are
free of any dust.  The room is also quite dim, although enough light is     
available for most people.
Obvious exits: -North -East  -South -West 

< 216h/216H 143v/145V Pos: standing >
You quickly scan the area.
A church guardsman who is close by to your east.
The church publisher who is close by to your east.
The church editor who is close by to your east.
A pompous church spokesman who is close by to your south.
A church official who is close by to your south.
A fervent church acolyte who is close by to your west.
A meek church academic who is close by to your west.

< 216h/216H 144v/145V Pos: standing >
Within the Church Archives
   These rooms are devoted to the storage of any literature that the church
gets ahold of.  Numerous large shleves and bookcases are filled with books,
covering every possible subject from uses of magic, to fighting techniques,
to wilderness guides, to treatises upon the history of the land.  The deep 
wealth of knowledge is a huge attraction to the scholars of the world,     
although few are allowed in without being a member of the church.          
Obvious exits: -East  -Northwest -Southwest
A fervent church acolyte wanders about aimlessly.
A meek church academic examines the bookshelves.

< 216h/216H 144v/145V Pos: standing >
A Quiet Reading Area within the Church Archives
   This quiet room is where visitors must peruse any material that they
are interested in, as none is allowed to leave the archives.  As such, 
several comfortable chairs have been brought in, as well as a large table
where scholars can spread material out in front of them.  No food is   
allowed within this area, as even the smallest accident could in theory
destroy ages old information.
Obvious exits: -Southwest -Southeast
A skinny church scholar is considering an idea.
A scraggly church scholar is deep in thought.
A scrawny church scholar ponders an interesting concept.

< 216h/216H 143v/145V Pos: standing >
A scraggly church scholar starts casting a spell.

< 216h/216H 143v/145V Pos: standing >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  4 - cone of cold
               1 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

You can memorize no more spells.

< 216h/216H 145v/145V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
blink                      
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist       
detect invisibility        
haste                      
improved invisibility      
power word blind           
power word stun            
reveal true name           

8th CIRCLE:
dispel invisible           
fly                        
immolate                   
power word kill            
shadow shield              

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   
obtenebration              


< 216h/216H 145v/145V Pos: standing >
A scraggly church scholar completes his spell...
A scraggly church scholar utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A skinny church scholar begins to shimmer.

< 216h/216H 145v/145V Pos: standing >
You purge 'fireball' from your thoughts.

< 216h/216H 145v/145V Pos: standing >
You sit down and relax.

< 216h/216H 145v/145V Pos: sitting >
You are memorizing teleport, which will take about 10 seconds.

< 216h/216H 145v/145V Pos: sitting >
You start meditating...

< 216h/216H 145v/145V Pos: sitting >
You are already meditating.

< 216h/216H 145v/145V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 216h/216H 145v/145V Pos: sitting >
You clamber to your feet.

< 216h/216H 145v/145V Pos: standing >
A Quiet Reading Area within the Church Archives
Obvious exits: -Southwest -Southeast
A skinny church scholar is considering an idea.
A scraggly church scholar is deep in thought.
A scrawny church scholar ponders an interesting concept.

< 216h/216H 145v/145V Pos: standing >
You quickly scan the area.
A minotaur church scholar who is close by to your southwest.
A meek church academic who is close by to your southeast.

< 216h/216H 145v/145V Pos: standing >
Easy.

< 216h/216H 145v/145V Pos: standing >
You could do it with a needle!

< 216h/216H 145v/145V Pos: standing >
Within the Church Archives
   These rooms are devoted to the storage of any literature that the church
gets ahold of.  Numerous large shleves and bookcases are filled with books,
covering every possible subject from uses of magic, to fighting techniques,
to wilderness guides, to treatises upon the history of the land.  The deep 
wealth of knowledge is a huge attraction to the scholars of the world,     
although few are allowed in without being a member of the church.          
Obvious exits: -East  -Northwest -Southwest
A meek church academic examines the bookshelves.

< 216h/216H 144v/145V Pos: standing >
You quickly scan the area.
The church publisher who is not far off to your east.
The church editor who is not far off to your east.
A skinny church scholar who is close by to your northwest.
A scraggly church scholar who is close by to your northwest.
A scrawny church scholar who is close by to your northwest.
A fervent church acolyte who is close by to your southwest.
The church head scholar who is close by to your southwest.

< 216h/216H 144v/145V Pos: standing >
Intersection of Hallways within the Church
   Two hallways intersect here, one running north-south while the other runs
from the east to the west.  The smell of ink and freshly printed paper      
drifts in from the east, while a stuffy odor wafts in from the west.  Like  
the rest of the church, the floor is immaculately cleaned, and the walls are
free of any dust.  The room is also quite dim, although enough light is     
available for most people.
Obvious exits: -North -East  -South -West 

< 216h/216H 143v/145V Pos: standing >
The Printing Press within the Church
   This room is where the printing presses of the church discharge the
finished pamphlets.  These pamphlets are then taken by wagon to surrounding
cities like Tharnadia and distributed to the public in an attempt to convert
them to the beliefs of the church.  This propaganda helps insure that the
church always has new recruits, and helps spread the word about what the 
church's goals are.  The printing press runs night and day, stopping only
enough to be loaded with more paper or ink, or to have maintenance done  
upon them by the wizard who originally created the device.
Obvious exits: -West  -Northeast -Southeast
The church publisher reviews the publishing expense accounts.
The church editor stands here looking over a pamphlet for errors.

< 216h/216H 142v/145V Pos: standing >
You ARE mad!

< 216h/216H 144v/145V Pos: standing >
Autosaving...

< 216h/216H 145v/145V Pos: standing >
Consider killing who?

< 216h/216H 145v/145V Pos: standing >
You quickly scan the area.
A meek church academic who is not far off to your west.
A fervent church acolyte who is close by to your northeast.
A church guardsman who is close by to your northeast.
A church creative writer who is close by to your northeast.
A gnomish inventor who is close by to your southeast.

< 216h/216H 145v/145V Pos: standing >
You ARE mad!

< 216h/216H 145v/145V Pos: standing >
You start chanting...

< 216h/216H 145v/145V Pos: standing >
Casting: fireball 

< 216h/216H 145v/145V Pos: standing >
You complete your spell...
[Damage: 67 ] You throw a fireball at the church publisher and have the satisfaction of seeing him enveloped in flames.
The church publisher's fine punch strikes you.
The church publisher's fine punch strikes you.
You suddenly see the church publisher's foot in your chest.

< 176h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: small wounds E: publisher sta EP:  small wounds >
 You miss the church publisher.

< 176h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: small wounds E: publisher sta EP:  small wounds >
 You start chanting...

< 176h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: small wounds E: publisher sta EP:  small wounds >
 Casting: fireball 

< 176h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: small wounds E: publisher sta EP:  small wounds >
 You complete your spell...
[Damage: 89 ] You throw a fireball at the church publisher and have the satisfaction of seeing him enveloped in flames.

< 176h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: small wounds E: publisher sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  6 ] Your fine crush wounds the church publisher.

< 176h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: small wounds E: publisher sta EP:  few wounds >
 The church publisher's fine punch strikes you hard.
The church publisher's punch strikes you hard.

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You start chanting...

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You complete your spell...
[Damage: 63 ] You throw a fireball at the church publisher and have the satisfaction of seeing him enveloped in flames.

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You miss the church publisher.

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You don't have that spell memorized.

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You dodge the church publisher's vicious attack.

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You don't have that spell memorized.

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You start chanting...

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 Casting: cone of cold 

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You complete your spell...
[Damage: 30 ] Your blast of cold strikes the church publisher dead on, who shudders from the pain.

< 147h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You dodge the church publisher's vicious attack.
You suddenly see the church publisher's foot in your chest.

< 138h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You start chanting...

< 138h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  few wounds >
 You complete your spell...
[Damage: 48 ] Your blast of cold strikes the church publisher dead on, who shudders from the pain.
The chilling cold causes the church publisher to stammer, apparently weakened.

< 138h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  nasty wounds >
 You miss the church publisher.

< 138h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  nasty wounds >
 You start chanting...

< 138h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: few wounds E: publisher sta EP:  nasty wounds >
 The church publisher's impressive punch seriously wounds you.
OUCH!  That really did HURT!
The church publisher's fine punch strikes you very hard.

< 89h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: nasty wounds E: publisher sta EP:  nasty wounds >
 Casting: cone of cold *

< 89h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: nasty wounds E: publisher sta EP:  nasty wounds >
 You complete your spell...
[Damage: 35 ] Your blast of cold strikes the church publisher dead on, who shudders from the pain.

< 89h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: nasty wounds E: publisher sta EP:  nasty wounds >
 The church publisher dodges your futile attack.

< 89h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: nasty wounds E: publisher sta EP:  nasty wounds >
 You start chanting...

< 89h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: nasty wounds E: publisher sta EP:  nasty wounds >
 Casting: cone of cold *

< 89h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC: nasty wounds E: publisher sta EP:  nasty wounds >
 The church publisher's fine punch strikes you very hard.
The church publisher's fine punch seriously wounds you.
You suddenly see the church publisher's foot in your chest.

< 51h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC:pretty hurt E: publisher sta EP:  nasty wounds >
 Casting: cone of cold 

< 51h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC:pretty hurt E: publisher sta EP:  nasty wounds >
 You complete your spell...
[Damage: 43 ] Your blast of cold strikes the church publisher dead on, who shudders from the pain.

< 51h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC:pretty hurt E: publisher sta EP: pretty hurt >
 You don't have that spell memorized.

< 51h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC:pretty hurt E: publisher sta EP: pretty hurt >
 You miss the church publisher.

< 51h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC:pretty hurt E: publisher sta EP: pretty hurt >
 You attempt to flee...
PANIC!  You couldn't escape!

< 51h/216H 145v/145V Pos: standing >
< T: Tikk TP: sta TC:pretty hurt E: publisher sta EP: pretty hurt >
 You attempt to flee...
Intersection of Hallways within the Church
   Two hallways intersect here, one running north-south while the other runs
from the east to the west.  The smell of ink and freshly printed paper      
drifts in from the east, while a stuffy odor wafts in from the west.  Like  
the rest of the church, the floor is immaculately cleaned, and the walls are
free of any dust.  The room is also quite dim, although enough light is     
available for most people.
Obvious exits: -North -East  -South -West 
You flee westward!

< 51h/216H 114v/145V Pos: standing >
You get a large mussel from a large leather backpack.

< 52h/216H 117v/145V Pos: standing >
You feel sated already.

< 52h/216H 118v/145V Pos: standing >
You sit down and relax.

< 52h/216H 119v/145V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
( 5th circle)  1 - dimension door
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               7 - shocking grasp
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) fireball
   20 seconds:  ( 6th) fireball
   30 seconds:  ( 6th) fireball
   39 seconds:  ( 5th) cone of cold
   48 seconds:  ( 5th) cone of cold
   57 seconds:  ( 5th) cone of cold
   67 seconds:  ( 5th) cone of cold

You can memorize no more spells.
You continue your study.

< 52h/216H 119v/145V Pos: sitting >
You start meditating...

< 53h/216H 120v/145V Pos: sitting >
You have finished memorizing fireball.

< 56h/216H 144v/145V Pos: sitting >
You have finished memorizing fireball.

< 64h/216H 145v/145V Pos: sitting >
You have finished memorizing fireball.

< 72h/216H 145v/145V Pos: sitting >
You have finished memorizing cone of cold.

< 75h/216H 145v/145V Pos: sitting >
Someone gives an order to his followers.
A Githyanki snaps into visibility.
The wraith of a silly clown snaps into visibility.
The wraith of a goofy clown snaps into visibility.
The wraith of a silly clown snaps into visibility.

< 78h/216H 145v/145V Pos: sitting >
You have finished memorizing cone of cold.

< 78h/216H 145v/145V Pos: sitting >
Nah... You feel too relaxed to do that...

< 79h/216H 145v/145V Pos: sitting >
Nah... You feel too relaxed to do that...

< 80h/216H 145v/145V Pos: sitting >
The wraith of a silly clown completes its spell...
The wraith of a silly clown's mighty magic fist slams into you!
Your some robes of sand weaving was completely destroyed by the massive blow!
Your pair of rugged outdoors boots [superior] was completely destroyed by the massive blow!