The death of [26 Mercenary] Nott (Halfling)

in A Storage Chamber

from the perspective of [34 Thief] Tiu Anarchy (Goblin)

<worn as a badge>    an insignia of a cresent moon
<worn on head>       a crown of light
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn in ear>        a glowing crystalline earring
<worn on face>       a serpentine mask
<worn around neck>   a twisted wolf pendant
<worn around neck>   a twisted wolf pendant
<worn on body>       a lost platemail of dwarven heroes
<worn about body>    an elven cloak
<worn on back>       a storm-crested quiver
<worn as quiver>     a mystical serpent runed quiver
<worn about waist>   a belt adorned by shrunken heads
<worn on belt buckle>a shield bearing the crest of Volgk
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a burnished couatl-hide bracer
<worn around wrist>  a whitestone bracer [superior]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     a spiked electrum ring
<primary weapon>     a masters rapier
<secondary weapon>   a sewing needle [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates
<worn on feet>       some spurred blood crystal boots


</map>
Before the Village Gates
Obvious exits: -N -S
A scarred village mercenary is here, earning his pay.
A tough village guard stands here, giving visitors dark looks.

< 427h/427H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 168v/172V Pos: standing >
You quickly scan the area.
A plain village woman who is not far off to your north.
The village witch who is not far off to your north.
A small toddler who is rather far off to your north.
The brown bear who is a brief walk away to your south.
The brown bear who is a brief walk away to your south.
A spotted bobcat who is rather far off to your south.
The black bear who is in the distance to your south.

< 427h/427H 168v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Crossing of Paths
</map>
A Crossing of Paths
Obvious exits: -N -E -S -W

< 427h/427H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >
You quickly scan the area.
A plain village woman who is close by to your north.
The village witch who is close by to your north.
A small toddler who is a brief walk away to your north.
A young girl who is not far off to your east.
A scarred mercenary who is close by to your south.
A village guard who is close by to your south.
The brown bear who is rather far off to your south.
The brown bear who is rather far off to your south.
A spotted bobcat who is in the distance to your south.

< 427h/427H 170v/172V Pos: standing >
You feel like a potion could do you good once again.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Road Along the Stockade Wall
</map>
A Road Along the Stockade Wall
Obvious exits: -E -W

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >
You quickly scan the area.
A young girl who is close by to your east.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: The End of a Dirt Road
</map>

<map>
Zone: Pine Hollow.
Room: The End of a Dirt Road
</map>
The End of a Dirt Road
Obvious exits: -N# -W
A lonesome young girl plays here.

< 427h/427H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >
You quickly scan the area.
You see nothing.

< 427h/427H 170v/172V Pos: standing >
Ok.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Neatly Furnished Home
</map>
A Neatly Furnished Home
Obvious exits: -S

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: The End of a Dirt Road
</map>

<map>
Zone: Pine Hollow.
Room: The End of a Dirt Road
</map>
The End of a Dirt Road
Obvious exits: -N -W
A lonesome young girl plays here.

< 427h/427H 170v/172V Pos: standing >

< 427h/427H 170v/172V Pos: standing >
Ok.

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Road Along the Stockade Wall
</map>
A Road Along the Stockade Wall
Obvious exits: -E -W

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Crossing of Paths
</map>
A Crossing of Paths
Obvious exits: -N -E -S -W

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Dirt Road Along the Stockade Wall
</map>
A Dirt Road Along the Stockade Wall
Obvious exits: -N -E -W
A plain yellow dress has been dropped here.

< 427h/427H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >
You quickly scan the area.
A young girl who is a brief walk away to your east.

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: In a Huge Log Cabin
</map>
In a Huge Log Cabin
Obvious exits: -S -W

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Dirt Road Along the Stockade Wall
</map>
A Dirt Road Along the Stockade Wall
Obvious exits: -N -E -W
A plain yellow dress has been dropped here.

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Dead End
</map>
A Dead End
Obvious exits: -E

< 427h/427H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 169v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Dirt Road Along the Stockade Wall
</map>
A Dirt Road Along the Stockade Wall
Obvious exits: -N -E -W
A plain yellow dress has been dropped here.

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Crossing of Paths
</map>
A Crossing of Paths
Obvious exits: -N -E -S -W

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Plain Dirt Road
</map>

<map>
Zone: Pine Hollow.
Room: On a Plain Dirt Road
</map>
On a Plain Dirt Road
Obvious exits: -N -E -S
A plain village woman in a yellow dress walks here with a water jar.
An insane witch cackles here, trying to drum up business. (casting) 

< 427h/427H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >
You quickly scan the area.
A small toddler who is close by to your north.
A scarred mercenary who is not far off to your south.
A village guard who is not far off to your south.
The brown bear who is rather far off to your south.
The brown bear who is in the distance to your south.

< 427h/427H 170v/172V Pos: standing >
The village witch completes her spell...
The village witch utters the words 'gsufuh abrazak'
The village witch is briefly surrounded by a purple aura.

< 427h/427H 172v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Strange Herb Garden
</map>
A Strange Herb Garden
Obvious exits: -W

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Plain Dirt Road
</map>

<map>
Zone: Pine Hollow.
Room: On a Plain Dirt Road
</map>
On a Plain Dirt Road
Obvious exits: -N -E -S
A plain village woman in a yellow dress walks here with a water jar.
An insane witch cackles here, trying to drum up business.

< 427h/427H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Before a Trading Post
</map>

<map>
Zone: Pine Hollow.
Room: Before a Trading Post
</map>
Before a Trading Post
Obvious exits: -N -S -W
A small toddler wobbles her way along the street.

< 427h/427H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >
You quickly scan the area.
A plain village woman who is close by to your south.
The village witch who is close by to your south.
A scarred mercenary who is a brief walk away to your south.
A village guard who is a brief walk away to your south.
The brown bear who is in the distance to your south.
A tired merchant who is close by to your west.
Darlene who is close by to your west.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Darlene's Trading Post
</map>

<map>
Zone: Pine Hollow.
Room: Darlene's Trading Post
</map>
Darlene's Trading Post
Obvious exits: -E
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Before a Trading Post
</map>

<map>
Zone: Pine Hollow.
Room: Before a Trading Post
</map>
Before a Trading Post
Obvious exits: -N -S -W
A small toddler wobbles her way along the street.

< 427h/427H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: In a Dusty Square
</map>
In a Dusty Square
Obvious exits: -N -E -S -W
The corpse of a tough mercenary is lying here.
A disgusting wet diaper has been tossed here.
A dull stone well supplies water to the village.

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >
You quickly scan the area.
A small toddler who is close by to your south.
A plain village woman who is not far off to your south.
The village witch who is not far off to your south.
A scarred mercenary who is rather far off to your south.
A village guard who is rather far off to your south.
A grass snake who is a brief walk away to your west.
A village woman who is a brief walk away to your west.

< 427h/427H 171v/172V Pos: standing >
The winds of time have reclaimed the corpse of a tough mercenary.
The corpse of a tough mercenary crumbles to dust and blows away.

< 427h/427H 171v/172V Pos: standing >

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >
You quickly scan the area.
A small toddler who is close by to your south.
A plain village woman who is not far off to your south.
The village witch who is a brief walk away to your south.
A scarred mercenary who is rather far off to your south.
A village guard who is rather far off to your south.
A grass snake who is a brief walk away to your west.
A village woman who is a brief walk away to your west.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Between Two Log Cabins
</map>
Between Two Log Cabins
Obvious exits: -E -S# -W
Some iron slave chains lie here looking immovable.
A stout cudgel carved from oak wood lies here.

< 427h/427H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >
You quickly scan the area.
A grass snake who is rather far off to your west.
A village woman who is rather far off to your west.

< 427h/427H 170v/172V Pos: standing >
Ok.

< 427h/427H 172v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 172v/172V Pos: standing >
You quickly scan the area.
The captain of the guard who is close by to your south.
A small toddler who is close by to your west.
A grass snake who is rather far off to your west.
A village woman who is rather far off to your west.

< 427h/427H 172v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: In a Blue Cabin
</map>

<map>
Zone: Pine Hollow.
Room: In a Blue Cabin
</map>
In a Blue Cabin
Obvious exits: -N
You see the red shape of a medium living being here.

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Between Two Log Cabins
</map>
Between Two Log Cabins
Obvious exits: -E -S -W
Some iron slave chains lie here looking immovable.
A stout cudgel carved from oak wood lies here.

< 427h/427H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >
Ok.

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Before Some Sturdy Cabins
</map>
Before Some Sturdy Cabins
Obvious exits: -N# -S# -W
The corpse of the mercenary guard is lying here.
The corpse of a village guard is lying here.

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >
You quickly scan the area.
A small toddler who is not far off to your west.
A grass snake who is in the distance to your west.
A village woman who is in the distance to your west.

< 427h/427H 171v/172V Pos: standing >

< 427h/427H 171v/172V Pos: standing >
It seems to be locked.

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >
Ok.

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >
You quickly scan the area.
The burly village guard who is close by to your south.
The fat village guard who is close by to your south.
A small toddler who is not far off to your west.
A grass snake who is in the distance to your west.
A village woman who is in the distance to your west.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Storage Chamber
</map>

<map>
Zone: Pine Hollow.
Room: A Storage Chamber
</map>
A Storage Chamber
Obvious exits: -N
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 427h/427H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Before Some Sturdy Cabins
</map>
Before Some Sturdy Cabins
Obvious exits: -N# -S -W
The corpse of the mercenary guard is lying here.
The corpse of a village guard is lying here.

< 427h/427H 170v/172V Pos: standing >

< 427h/427H 171v/172V Pos: standing >
Ok.

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 172v/172V Pos: standing >
You quickly scan the area.
A small toddler who is not far off to your west.
A grass snake who is in the distance to your west.
A village woman who is in the distance to your west.

< 427h/427H 172v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Between Two Log Cabins
</map>
Between Two Log Cabins
Obvious exits: -E -S# -W
Some iron slave chains lie here looking immovable.
A stout cudgel carved from oak wood lies here.

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: In a Dusty Square
</map>

<map>
Zone: Pine Hollow.
Room: In a Dusty Square
</map>
In a Dusty Square
Obvious exits: -N -E -S -W
A disgusting wet diaper has been tossed here.
A dull stone well supplies water to the village.
A small toddler wobbles her way along the street.

< 427h/427H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >
A Halfling enters from the north.
You quickly scan the area.
A plain village woman who is close by to your south.
The village witch who is not far off to your south.
A scarred mercenary who is rather far off to your south.
A village guard who is rather far off to your south.
A grass snake who is a brief walk away to your west.
A village woman who is a brief walk away to your west.

< 427h/427H 170v/172V Pos: standing >
A Halfling leaves east.

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Between Two Log Cabins
</map>
Between Two Log Cabins
Obvious exits: -E -S# -W
Some iron slave chains lie here looking immovable.
A stout cudgel carved from oak wood lies here.

< 427h/427H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 171v/172V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
A small toddler who is close by to your west.
A grass snake who is rather far off to your west.
A village woman who is rather far off to your west.

< 427h/427H 171v/172V Pos: standing >

< 427h/427H 171v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: Before Some Sturdy Cabins
</map>

<map>
Zone: Pine Hollow.
Room: Before Some Sturdy Cabins
</map>
Before Some Sturdy Cabins
Obvious exits: -N# -S# -W
The corpse of the mercenary guard is lying here.
The corpse of a village guard is lying here.
A Halfling (small) (HardCore) stands here.(Gold Aura)

< 427h/427H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 170v/172V Pos: standing >
A Halfling opens the double.

< 427h/427H 172v/172V Pos: standing >
A Halfling leaves south.

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >
Pardon?

< 427h/427H 172v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >

< 427h/427H 172v/172V Pos: standing >
It's already open!

< 427h/427H 172v/172V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Storage Chamber
</map>

<map>
Zone: Pine Hollow.
Room: A Storage Chamber
</map>
A Storage Chamber
Obvious exits: -N
You see the red shape of a small living being here.
You see the red shape of a medium living being here.

< 427h/427H 171v/172V Pos: standing >
A red shape's face turns pale as a red shape slams his head into his face.
Ok.

< 427h/427H 171v/172V Pos: standing >
You stealthily position yourself behind a red shape, circling him.

< 427h/427H 171v/172V Pos: standing >
< T: guard TP: sta TC: small wounds E: a red shape sta EP:  small wounds >
 A red shape's fine whip wounds a red shape.
A red shape's decent pierce wounds a red shape.
A red shape's decent whip wounds a red shape.
A red shape misses a red shape.
A red shape misses a red shape.

< 427h/427H 171v/172V Pos: standing >
< T: guard TP: sta TC: few wounds E: a red shape sta EP:  small wounds >
 You do a fancy maneuver, tripping a red shape.

< 427h/427H 171v/172V Pos: standing >
< T: guard TP: sta TC: few wounds E: a red shape sit EP:  small wounds >
 [Damage: 30 ] -=[A red shape screams in pain as your slash tears into his flesh]=-
A red shape's human-made iron girth from Pine Hollow was damaged from the massive blow!
[Damage: 23 ] -=[A red shape screams in pain as your pierce tears into his flesh]=-
[Damage: 28 ] -=[A red shape screams in pain as your slash tears into his flesh]=-
[Damage: 26 ] -=[A red shape screams in pain as your slash tears into his flesh]=-

< 427h/427H 171v/172V Pos: standing >
< T: guard TP: sta TC: few wounds E: a red shape sit EP:  nasty wounds >
 A red shape misses a red shape.
A red shape misses a red shape.
A red shape's decent whip wounds a red shape.

< 427h/427H 171v/172V Pos: standing >
< T: guard TP: sta TC: few wounds E: a red shape sit EP:  nasty wounds >
 A red shape's fine punch strikes a red shape hard.
A red shape's punch strikes a red shape hard.
A red shape misses a kick at a red shape due to his small size.

< 427h/427H 171v/172V Pos: standing >
< T: guard TP: sta TC: few wounds E: a red shape sit EP:  nasty wounds >
 [Damage: 23 ] -=[A red shape screams in pain as your slash tears into his flesh]=-
[Damage: 25 ] -=[A red shape screams in pain as your pierce tears into his flesh]=-
[Damage: 27 ] -=[A red shape screams in pain as your slash tears into his flesh]=-
[Damage: 25 ] -=[A red shape screams in pain as your slash tears into his flesh]=-
A red shape is mortally wounded, and will die soon, if not aided.

< 427h/427H 171v/172V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage:  1 ] -=[A red shape screams in pain as your slash tears into his flesh]=-
A red shape's legendary hemp helm from Pine Hollow was completely destroyed by the massive blow!
A red shape's bloody marble eyepatch was completely destroyed by the massive blow!
A red shape is dead! R.I.P.
You receive your share of experience.