The death of [32 Mercenary] Grizt (Drow Elf)

in A Long Tunnel Adorned with Mantol-Derith Scriptures

from the perspective of [32 Mercenary] Grizt (Drow Elf)

<worn on head>       an adamantine helm
<worn on eyes>       an adamantine visor
<worn around neck>   a light sapphire medallion
<worn on body>       a dwarven-made silver chainmail
<worn about body>    a legendary diamond bodycloak
<worn on arms>       some humming obsidian arm plates from Mazzolin
<worn around wrist>  a bracer of hunting [poor]
<worn around wrist>  a hunting bracer [superior] (magic)
<worn on hands>      some thick leather gloves
<primary weapon>     a serrated bastard sword
<secondary weapon>   an adamantine dirk

    MM        
   MMMMMM     
   MMP@MM     
    MM,,MM    
    MMM,,MMM  
      MM,.M   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 225h/225H 83v/143V Pos: standing >
 
    MM        
   MMMMMM     
   MMMPMM     
    MM@,MM    
    MMM,,MMM  
      MM,.MM  
       ....   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 82v/143V Pos: standing >
 
   MM         
  MMMMMM      
  MMM,MM      
   MMP@MM     
   MMM,,MMM   
     MM,.MM   
      ....M   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 225h/225H 80v/143V Pos: standing >
 
  MMMMMM      
  MMM,MM      
   MM,PMM     
   MMM@,MMM   
     MM,.MM   
      ....M   
     M....M   
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 78v/143V Pos: standing >
 
  MMMMM       
 MMM,MM       
  MM,,MM      
  MMMP@MMM    
    MM,.MM    
     ....M    
    M....M    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 225h/225H 76v/143V Pos: standing >
 
  MM,MM       
  MM,,MM      
  MMM,PMMM    
    MM@.MM    
     ....M    
    M....M    
   MM...,M    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 76v/143V Pos: standing >
 
  MM,,MM      
  MMM,,MMM    
    MMP.MM    
     .@..M    
    M....M    
   MM...,M    
  MM,MMM,,M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 74v/143V Pos: standing >
 
  MMM,,MMM    
    MM,.MM    
     .P..M    
    M.@..M    
   MM...,M    
  MM,MMM,,MM  
  M,,MMMM,,   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 72v/143V Pos: standing >
 
    MM,.MM    
     ....M    
    M.P..M    
   MM.@.,M    
  MMM,MM,,MM  
 MM,,MMMM,,,  
  ,,MM    M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 72v/143V Pos: standing >
 
     MM,.MM   
      ....M   
     M....M   
    MM@P.,M   
   MMM,MM,,M  
 MMM,,MMMM,,  
  ,,,MM       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
Zzark enters from the east.

< 225h/225H 70v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 225h/225H 71v/143V Pos: standing >
 
      ....M   
     M....M   
    MMP..,M   
   MMM@MM,,M  
 MMM,,MMMM,,  
 ,,,,MM    M  
  MMMM        
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 70v/143V Pos: standing >
You quickly scan the area.
A steeder who is close by to your west.

< 225h/225H 71v/143V Pos: standing >
You quickly scan the area.
A steeder who is close by to your west.

< 225h/225H 71v/143V Pos: standing >
 
       ....   
      M....M  
     MM...,M  
    MM@PMM,,  
  MMM,,MMMM,  
 ,,,,,MM      
  ,MMMM       
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
A steeder walks around here making clicking-sounds.(Red Aura)
Zzark enters from the east.

< 225h/225H 71v/143V Pos: standing >
 
      M....   
     MM...,M  
    MMP,MM,,  
  MMM,@MMMM,  
 ,,,,,MM      
 ,,MMMM       
  M           
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 69v/143V Pos: standing >
 
       M...   
      MM...,  
     MMM,MM,  
   MMM@PMMMM  
 M,,,,,MM     
 M,,MMMM      
  ,M          
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the east.

< 225h/225H 68v/143V Pos: standing >
 
      MM...   
     MMM,MM,  
   MMMP,MMMM  
 M,,,,@MM     
 M,,MMMM      
 M,M          
  ,M          
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 66v/143V Pos: standing >
 
       MM..   
      MMM,MM  
    MMM,,MMM  
  M,,,@PMM    
  M,,MMMM     
  M,M         
  M,M         
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the east.

< 225h/225H 65v/143V Pos: standing >
 
        MM.   
       MMM,M  
     MMM,,MM  
   M,,@P,MM   
   M,,MMMM    
   M,M        
   M,M        
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the east.

< 225h/225H 63v/143V Pos: standing >
 
         MM   
        MMM,  
      MMM,,M  
    M,@P,,MM  
    M,,MMMM   
    M,M       
    M,M       
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the east.

< 225h/225H 61v/143V Pos: standing >
 
          M   
         MMM  
       MMM,,  
     M@P,,,M  
     M,,MMMM  
     M,M      
     M,M      
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East  -South -West 
Zzark enters from the east.

< 225h/225H 59v/143V Pos: standing >
 
         MM   
       MMM,,  
     MP,,,,M  
     M@,MMMM  
     M,M      
     M,M      
     MMM      
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 58v/143V Pos: standing >
 
       MMM,   
     M,,,,,M  
     MP,MMMM  
     M@M      
     M,M      
     MMM      
              
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 225h/225H 56v/143V Pos: standing >
 
     M,,,,,   
     M,,MMMM  
     MPM      
     M@M      
     MMM      
              
              
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West  -Up   
Zzark enters from the north.

< 225h/225H 54v/143V Pos: standing >
The cavern wall is too steep to climb!

< 225h/225H 55v/143V Pos: standing >
The cavern wall is too steep to climb!

< 225h/225H 55v/143V Pos: standing >
A Dead-End
   The walls narrow here, with the ceiling getting lower. The stream
that had once flowed through here exited through a large fissure in the
southeast corner of the passage. Larger stones and rocks lay piled up
against the fissure. Water drips from the ceiling and down the walls,
encouraging the growth of a multitude of molds and fungi. The dry
streambed winds back to the west.
Obvious exits: -Down 
A large mushroom grows here.
Zzark enters from below.

< 225h/225H 53v/143V Pos: standing >

< 225h/225H 59v/143V Pos: standing >
A Dead-End
   The walls narrow here, with the ceiling getting lower. The stream
that had once flowed through here exited through a large fissure in the
southeast corner of the passage. Larger stones and rocks lay piled up
against the fissure. Water drips from the ceiling and down the walls,
encouraging the growth of a multitude of molds and fungi. The dry
streambed winds back to the west.
Obvious exits: -West 
A large mushroom grows here.
An elder myconid stands here, deep in concentration.
A gas spore floats by here.
Zzark enters from the east.

< 225h/225H 59v/143V Pos: standing >
A gas spore suddenly attacks YOU!
A gas spore misses you.

< 225h/225H 59v/143V Pos: standing >
< T: Grizt TP: sta TC:excellent E: gas sta EP: excellent >
 
< 225h/225H 59v/143V Pos: standing >
< T: Grizt TP: sta TC:excellent E: gas sta EP: excellent >
 A gas spore misses you.

< 225h/225H 59v/143V Pos: standing >
< T: Grizt TP: sta TC:excellent E: gas sta EP: excellent >
 A gas spore dodges your futile attack.
A gas spore dodges your futile attack.
Your slash causes a gas spore to grimace in pain.
A gas spore is incapacitated and will slowly die, if not aided.

< 225h/225H 59v/143V Pos: standing >
<
< 225h/225H 59v/143V Pos: standing >
<You feel less like a hawk and more like your normal self.

< 225h/225H 59v/143V Pos: standing >
<A large spider enters from the west.
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.
Sorry, you aren't allowed to do that in combat.

< 225h/225H 59v/143V Pos: standing >
<A large spider suddenly attacks YOU!
A large spider misses you.

< 225h/225H 59v/143V Pos: standing >
<Your fine slash hits a gas spore.
A gas spore is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a gas spore's gurgling and choking signals its demise.

< 225h/225H 59v/143V Pos: standing >
A Dry Streambed
   A stream once flowed through this passage, leaving the walls smooth.
A whitish stain on the walls shows what might have been the water level
at one time. Condensation forms on the walls of the passage, seeping
down to form puddles on the pebble strewn floor. The passage winds to
the north and to the east.
Obvious exits: -North -East 
A fuzzy gray mold grows on the ground.
Zzark enters from the east.

< 225h/225H 58v/143V Pos: standing >

< 225h/225H 58v/143V Pos: standing >
A Dry Streambed
   A stream once flowed through this passage, leaving the walls smooth.
The air is very humid in this area. The smooth floor is littered with
pieces of stalagmites that were washed here by the stream. Mushrooms and
other fungi grow in abundance. The passage widens to the north and
continues south.
Obvious exits: -North -South
Zzark enters from the south.

< 225h/225H 60v/143V Pos: standing >
A Fungi Garden
   This is a large, irregular shaped cavern with a very high ceiling.
The floor is damp and spongy. Bat guano lies around the bases of the
giant mushrooms that would dwarf even the tallest human. The clammy air
smells of decay and bat guano. Molds, fungi, and slimes thrive
everywhere. The garden continues to the north. A circle of stones lies
to the west. Passages branch off to the east and south.
Obvious exits: -North -East  -South -West 
Zzark enters from the south.

< 225h/225H 62v/143V Pos: standing >
A Dry Streambed
   A stream once flowed through this passage, leaving the walls smooth.
The air is very humid in this area. The smooth floor is littered with
pieces of stalagmites that were washed here by the stream. Mushrooms and
other fungi grow in abundance. The passage widens to the north and
continues south.
Obvious exits: -North -South
Zzark enters from the north.

< 225h/225H 65v/143V Pos: standing >
A Fungi Garden
   This is a large, irregular shaped cavern with a very high ceiling.
The floor is damp and spongy. Bat guano lies around the bases of the
giant mushrooms that would dwarf even the tallest human. The clammy air
smells of decay and bat guano. Molds, fungi, and slimes thrive
everywhere. The garden continues to the north. A circle of stones lies
to the west. Passages branch off to the east and south.
Obvious exits: -North -East  -South -West 
Zzark enters from the south.

< 225h/225H 65v/143V Pos: standing >

< 225h/225H 68v/143V Pos: standing >
An orc guard moves in the shadows, suddenly reappearing behind Zzark!

< 225h/225H 69v/143V Pos: standing >
An orc guard dances an amazing maneuver in battle, and trips up Zzark!

< 225h/225H 71v/143V Pos: standing >
Zzark screams in pain as an orc guard's slash tears into his flesh.
Zzark screams in pain as an orc guard's pierce tears into his flesh.
Zzark screams in pain as an orc guard's slash tears into his flesh.
Zzark screams in pain as an orc guard's pierce tears into his flesh.
Zzark screams in pain as an orc guard's slash tears into his flesh.

< 225h/225H 71v/143V Pos: standing >
Pardon?

< 225h/225H 73v/143V Pos: standing >
Zzark misses an orc guard.

< 225h/225H 73v/143V Pos: standing >
A Dry Streambed
   A stream once flowed through this passage, leaving the walls smooth.
The air is very humid in this area. The smooth floor is littered with
pieces of stalagmites that were washed here by the stream. Mushrooms and
other fungi grow in abundance. The passage widens to the north and
continues south.
Obvious exits: -North -South

< 225h/225H 72v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 225h/225H 73v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 225h/225H 73v/143V Pos: standing >
Zzark stops following you.
Your group has been disbanded.
A Dry Streambed
   A stream once flowed through this passage, leaving the walls smooth.
A whitish stain on the walls shows what might have been the water level
at one time. Condensation forms on the walls of the passage, seeping
down to form puddles on the pebble strewn floor. The passage winds to
the north and to the east.
Obvious exits: -North -East 
A fuzzy gray mold grows on the ground.

< 225h/225H 71v/143V Pos: standing >
A Dead-End
   The walls narrow here, with the ceiling getting lower. The stream
that had once flowed through here exited through a large fissure in the
southeast corner of the passage. Larger stones and rocks lay piled up
against the fissure. Water drips from the ceiling and down the walls,
encouraging the growth of a multitude of molds and fungi. The dry
streambed winds back to the west.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a gas spore is lying here.
A large mushroom grows here.
A large black spider crawls around here.
An elder myconid stands here, deep in concentration.

< 225h/225H 69v/143V Pos: standing >
A Dead-End
   The walls narrow here, with the ceiling getting lower. The stream
that had once flowed through here exited through a large fissure in the
southeast corner of the passage. Larger stones and rocks lay piled up
against the fissure. Water drips from the ceiling and down the walls,
encouraging the growth of a multitude of molds and fungi. The dry
streambed winds back to the west.
Obvious exits: -West  -Down 
A large mushroom grows here.

< 225h/225H 68v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 225h/225H 68v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 225h/225H 68v/143V Pos: standing >
A large spider enters from the west.

< 225h/225H 69v/143V Pos: standing >
A large spider suddenly attacks YOU!
A large spider misses you.

< 225h/225H 69v/143V Pos: standing >
< T: Grizt TP: sta TC:excellent E: large sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
< T: Grizt TP: sta TC:excellent E: large sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
< T: Grizt TP: sta TC:excellent E: large sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
< T: Grizt TP: sta TC:excellent E: large sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
< T: Grizt TP: sta TC:excellent E: large sta EP: excellent >
 A large spider misses you.

< 225h/225H 69v/143V Pos: standing >
< T: Grizt TP: sta TC:excellent E: large sta EP: excellent >
 A large spider dodges your futile attack.
Your pierce seriously wounds a large spider.
You score a CRITICAL HIT!!!!!
Your impressive slash grievously wounds a large spider.
A large spider is incapacitated and will slowly die, if not aided.

< 225h/225H 69v/143V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 225h/225H 69v/143V Pos: standing >
<Your decent slash grievously wounds a large spider.
A large spider is mortally wounded, and will die soon, if not aided.
Your decent pierce hits a large spider.
A large spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large spider's gurgling and choking signals its demise.
 
     M,,,,,   
     M,,MMMM  
     M,M      
     M@M      
     MMM      
              
              
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West  -Up   
An orc guard is standing here, busy with his own matters.(Gold Aura)

< 225h/225H 67v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 225h/225H 67v/143V Pos: standing >
The cavern wall is too steep to climb!

< 225h/225H 68v/143V Pos: standing >
The cavern wall is too steep to climb!

< 225h/225H 68v/143V Pos: standing >
 
       MMM,   
     M,,,,,M  
     MM,MMMM  
     M@M      
     M,M      
     MMM      
              
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 

< 225h/225H 66v/143V Pos: standing >
 
         MM   
       MMM,M  
     M,,,,,M  
     M@,MMMM  
     M,M      
     M,M      
     MMM      
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East  -South -West 
An orc guard is standing here, busy with his own matters.(Gold Aura)

< 225h/225H 64v/143V Pos: standing >
An orc guard's impressive slash strikes you.
Sorry, you aren't allowed to do that in combat.

< 216h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC:few scratches E: an orc guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 216h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC:few scratches E: an orc guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 216h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC:few scratches E: an orc guard sta EP: excellent >
 An orc guard dances an acrobatic maneuver in battle, tripping you.

< 216h/225H 65v/143V Pos: sitting >
< T: Grizt TP: sit TC:few scratches E: an orc guard sta EP: excellent >
 An orc guard's impressive slash strikes you.
An orc guard's impressive slash strikes you.
An orc guard's impressive pierce strikes you.
An orc guard's impressive slash strikes you.
An orc guard's slash strikes you.

< 154h/225H 65v/143V Pos: sitting >
< T: Grizt TP: sit TC: few wounds E: an orc guard sta EP: excellent >
 An orc guard dodges your futile attack.
An orc guard dodges your futile attack.
An orc guard parries your futile lunge at him.

< 154h/225H 65v/143V Pos: sitting >
< T: Grizt TP: sit TC: few wounds E: an orc guard sta EP: excellent >
 An orc guard's impressive slash strikes you.
An orc guard's slash strikes you hard.
An orc guard's impressive slash strikes you hard.
An orc guard's impressive slash strikes you very hard.

< 100h/225H 65v/143V Pos: sitting >
< T: Grizt TP: sit TC: nasty wounds E: an orc guard sta EP: excellent >
 An orc guard parries your futile lunge at him.
You miss an orc guard.
You miss an orc guard.

< 100h/225H 65v/143V Pos: sitting >
< T: Grizt TP: sit TC: nasty wounds E: an orc guard sta EP: excellent >
 Maybe you should get on your feet first?

< 100h/225H 65v/143V Pos: sitting >
< T: Grizt TP: sit TC: nasty wounds E: an orc guard sta EP: excellent >
 You clamber to your feet.

< 100h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: nasty wounds E: an orc guard sta EP: excellent >
 
< 100h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: nasty wounds E: an orc guard sta EP: excellent >
 You play with an orc guard before lunging into an offensive routine!
You miss an orc guard.
You miss an orc guard.
You dodge an orc guard's vicious attack.
You dodge an orc guard's vicious attack.
An orc guard's impressive slash strikes you hard.
You dodge an orc guard's vicious attack.

< 90h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: nasty wounds E: an orc guard sta EP: excellent >
 You tackle an orc guard square in the chest knocking the wind out of him!

< 90h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: nasty wounds E: an orc guard sit EP: excellent >
 You miss an orc guard.
Your pierce grazes an orc guard.
You resist the effects of an orc guard's spell!
Your decent slash grazes an orc guard.
You resist the effects of an orc guard's spell!

< 90h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: nasty wounds E: an orc guard sit EP: few scratches >
 An orc guard's impressive pierce strikes you hard.
You parry an orc guard's lunge at you.
An orc guard's fine pierce strikes you hard.
You dodge an orc guard's vicious attack.
You dodge an orc guard's vicious attack.

< 73h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: nasty wounds E: an orc guard sit EP: few scratches >
 Your decent slash grazes an orc guard.
You shiver from the unnatural cold as you hit an orc guard.
You miss an orc guard.
Your decent slash grazes an orc guard.
You shiver from the unnatural cold as you hit an orc guard.

< 69h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: nasty wounds E: an orc guard sit EP: few scratches >
 An orc guard's slash strikes you very hard.
An orc guard's powerful pierce enshrouds you in a mist of blood.
You parry an orc guard's lunge at you.
With superb grace and ease, you intercept an orc guard's attack with adamantine dirk and counter-attack!
You miss an orc guard.
You miss an orc guard.
An orc guard's fine slash strikes you very hard.
An orc guard misses you.

< 33h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: awful E: an orc guard sit EP: few scratches >
 Headbutt requires you to be able to reach his head!

< 33h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: awful E: an orc guard sit EP: few scratches >
 You miss an orc guard.
You miss an orc guard.
You score a CRITICAL HIT!!!!!
Your impressive slash wounds an orc guard.
You shiver from the unnatural cold as you hit an orc guard.
You wish that your wounds would stop BLEEDING so much!
An orc guard clambers to his feet.

< 27h/225H 65v/143V Pos: standing >
< T: Grizt TP: sta TC: awful E: an orc guard sta EP: few scratches >
 An orc guard dances an acrobatic maneuver in battle, tripping you.

< 27h/225H 65v/143V Pos: sitting >
< T: Grizt TP: sit TC: awful E: an orc guard sta EP: few scratches >
 An orc guard's pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
An orc guard's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An orc guard's impressive pierce hits you.
Your consciousness begins to fade in and out as your mortality slips away.....