The death of [31 Shadowmage] Denel The Empire (Halfling)

in Endless Plains of Grassy Pastures

from the perspective of [34 Thief] Tiu Anarchy (Goblin)

<worn as a badge>    an insignia of a cresent moon
<worn on head>       a crown of light
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a glowing crystalline earring
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn on face>       a serpentine mask
<worn around neck>   a twisted wolf pendant
<worn around neck>   a twisted wolf pendant
<worn on body>       a lost platemail of dwarven heroes
<worn about body>    an elven cloak
<worn on back>       a storm-crested quiver
<worn as quiver>     a mystical serpent runed quiver
<worn about waist>   a belt adorned by shrunken heads
<worn on belt buckle>a shield bearing the crest of Volgk
<worn on arms>       a pair of vicious looking armguards
<worn around wrist>  a brutal iron bracer
<worn around wrist>  a pirate's parrot (humming)
<worn on hands>      a pair of large claws
<worn on finger>     a spiked electrum ring
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     a silver-bladed shortsword [poor] (glowing)
<secondary weapon>   a sewing needle [superior]
<worn on legs>       a pair of dragonscale leg plates
<worn on feet>       a pair of bear-hide mountain boots


< 408h/408H 109v/161V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 408h/408H 109v/161V Pos: standing >
A halfling adventurer enters from the north.

< 408h/408H 110v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W
The corpse of a human warrior lies here rotting.
A thornbear prowls the forest in search of a meal.

< 408h/408H 108v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W
A stout dwarven warrior pushes his way through the brush.

< 408h/408H 107v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W

< 408h/408H 105v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W

< 408h/408H 103v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W

< 408h/408H 102v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W
A small yellow millipede scrambles through the brush.

< 408h/408H 100v/161V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 408h/408H 100v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W
A snarling barrit hops its way through the brambles.

< 408h/408H 99v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W
A troll wanders here, lost in the forest.

< 408h/408H 98v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W
A glowing spider clings to the bushes.
A human mage eyes her large companions warily.
A barbarian warrior wanders the forest.
A barbarian shaman contemplates the brutal twisting of nature around him.

< 408h/408H 96v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W

< 408h/408H 94v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W
A thornhawk circles the area searching for prey.
A thornhawk circles the area searching for prey.

< 408h/408H 93v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W

< 408h/408H 91v/161V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 408h/408H 91v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Deep in a Twisted Wood
</map>
Deep in a Twisted Wood
Obvious exits: -N -E -S -W

< 408h/408H 90v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: Within a Twisted Wood
</map>

<map>
Zone: A Dark and Twisted Wood.
Room: Within a Twisted Wood
</map>
Within a Twisted Wood
Obvious exits: -N -E -S -W
A massive thornucine pushes its way through the forest.

< 408h/408H 89v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -E -S -W

< 408h/408H 87v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: A Field of Sharp Grass
</map>
A Field of Sharp Grass
Obvious exits: -N -E -S

< 408h/408H 85v/161V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 408h/408H 86v/161V Pos: standing >

		Score information for Tiu

Level: 33   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 408(408)  Moves: 87(161)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Strained Lungs
Frags:   +3.03   Deaths:   3
Disguised as: a half-elf bard (Good)
Detecting:      Invisible Holiness
Enchantments:   Ultravision Fly Armor Haste Levitation Listen Sneaking
Herbs:          Blue Haze Gootwiet Medicus
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points:  690 

Active Spells:
--------------
spirit armor (44 minutes)
elephantstrength (12 minutes)


< 408h/408H 87v/161V Pos: standing >
You get a potion of endurance from a rugged adventurers satchel.

< 408h/408H 88v/161V Pos: standing >
As you quaff a potion of endurance, the vial disappears in a bright flash of light!
You feel energy begin to surge through your limbs.

< 408h/408H 89v/161V Pos: standing >
You don't have the endurance.

< 408h/408H 97v/161V Pos: standing >
You get a pouch of speckled mushrooms from a rugged adventurers satchel.

< 408h/408H 98v/161V Pos: standing >
You eat the pouch of speckled mushrooms.

< 408h/408H 98v/161V Pos: standing >
Ok.

< 408h/408H 99v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -E -S

< 408h/408H 98v/161V Pos: standing >

<map>
Zone: A Dark and Twisted Wood.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -E -S -W
The corpse of a yellow millipede is lying here.
The corpse of a glowing spider is lying here.
The corpse of a wandering ogre is lying here.

< 408h/408H 96v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ......^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 408h/408H 95v/161V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 408h/408H 96v/161V Pos: standing >
You quickly scan the area.
An elven ranger who is rather far off to your north.
A thornhawk who is rather far off to your north.
A bumbling thornucine who is almost out of sight to your north.
A bumbling thornucine who is almost out of sight to your north.
A burly guardian who is a brief walk away to your south.
A halfling guard who is a brief walk away to your south.
A minotaur mercenary wizard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.

< 408h/408H 101v/161V Pos: standing >
You quickly scan the area.
A thornhawk who is rather far off to your north.
A bumbling thornucine who is almost out of sight to your north.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
Zslingerex who is not far off to your west.

< 408h/408H 104v/161V Pos: standing >
You quickly scan the area.
An elven ranger who is rather far off to your north.
A burly guardian who is a brief walk away to your south.
A halfling guard who is a brief walk away to your south.
A minotaur mercenary wizard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
Zslingerex who is not far off to your west.

< 408h/408H 108v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ......^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 408h/408H 113v/161V Pos: standing >
You quickly scan the area.
An elven ranger who is rather far off to your north.
A thornhawk who is rather far off to your north.
A halfling guard who is a brief walk away to your south.
A minotaur mercenary guard who is rather far off to your south.
Zslingerex who is not far off to your west.

< 408h/408H 124v/161V Pos: standing >
You quickly scan the area.
An elven ranger who is rather far off to your north.
A thornhawk who is rather far off to your north.
A bumbling thornucine who is almost out of sight to your north.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
Zslingerex who is not far off to your west.
A shaggy mount who is rather far off to your west.

< 408h/408H 128v/161V Pos: standing >
You quickly scan the area.
A bumbling thornucine who is almost out of sight to your north.
A bumbling thornucine who is almost out of sight to your north.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.

< 408h/408H 131v/161V Pos: standing >
You quickly scan the area.
A bumbling thornucine who is almost out of sight to your north.
A burly guardian who is a brief walk away to your south.
A minotaur mercenary guard who is rather far off to your south.
A shaggy mount who is rather far off to your west.

< 408h/408H 134v/161V Pos: standing >
You quickly scan the area.
An elven ranger who is rather far off to your north.
A thornhawk who is rather far off to your north.
A bumbling thornucine who is almost out of sight to your north.
A bumbling thornucine who is almost out of sight to your north.
A burly guardian who is a brief walk away to your south.
A halfling guard who is a brief walk away to your south.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
Zslingerex who is not far off to your west.

< 408h/408H 136v/161V Pos: standing >
You quickly scan the area.
An elven ranger who is rather far off to your north.
A thornhawk who is rather far off to your north.
A bumbling thornucine who is almost out of sight to your north.
A halfling guard who is a brief walk away to your south.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
Zslingerex who is not far off to your west.
A shaggy mount who is rather far off to your west.

< 408h/408H 140v/161V Pos: standing >
You quickly scan the area.
An elven ranger who is rather far off to your north.
A thornhawk who is rather far off to your north.
A bumbling thornucine who is almost out of sight to your north.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
A shaggy mount who is rather far off to your west.

< 408h/408H 143v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ......^^^MMMM  
 M.M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 408h/408H 148v/161V Pos: standing >
You quickly scan the area.
An elven ranger who is rather far off to your north.
A thornhawk who is rather far off to your north.
A minotaur mercenary guard who is rather far off to your south.
Zslingerex who is not far off to your west.
A shaggy mount who is rather far off to your west.

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 P.....***^MMM  
 ......^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    
You quickly scan the area.
A bumbling thornucine who is almost out of sight to your north.
A halfling guard who is a brief walk away to your south.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 .P....***^MMM  
 ......^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 .P....^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ......^^^MMMM  
 .PM.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ......^^^MMMM  
 ..P.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ......^^^MMMM  
 ..MPP.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
You quickly scan the area.
A thornhawk who is rather far off to your north.
A bumbling thornucine who is almost out of sight to your north.
A burly guardian who is a brief walk away to your south.
A minotaur mercenary wizard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
Zslingerex who is not far off to your west.
A Halfling who is a brief walk away to your west.
A shaggy mount who is rather far off to your west.

< 408h/408H 161v/161V Pos: standing >
You quickly scan the area.
A thornhawk who is rather far off to your north.
A bumbling thornucine who is almost out of sight to your north.
A burly guardian who is a brief walk away to your south.
A shaggy mount who is rather far off to your west.

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ......^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ....M.^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ....M.^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ....M.^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ....M.^^^MMMM  
 ..MMP.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    
You quickly scan the area.
An elven ranger who is rather far off to your north.
A burly guardian who is a brief walk away to your south.
A minotaur mercenary guard who is rather far off to your south.
A minotaur mercenary guard who is rather far off to your south.
A Halfling who is not far off to your west.
Zslingerex who is not far off to your west.
A shaggy mount who is rather far off to your west.

< 408h/408H 161v/161V Pos: standing >
   .....***^    
  ......***^^   
 ......***^MMM  
 ....M.^^^MMMM  
 ..M.P.@^^MM^^  
 .W....^^MMM^^  
 ++++++^MMM^^^  
  ..*^^MMMM^^   
   **^MMM^^^    

< 408h/408H 161v/161V Pos: standing >
   ......***    
  ^......***^   
 .......***^MM  
 .....M.^^^MMM  
 ...M.P@^^^MM^  
 ..W....^^MMM^  
 +++++++^MMM^^  
  ...*^^MMMM^   
   .**^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 408h/408H 159v/161V Pos: standing >
   .......**    
  .^......***   
 ........***^M  
 ......M.^^^MM  
 ....M.@.^^^MM  
 ...W....^^MMM  
 ++++++++^MMM^  
  ....*^^MMMM   
   ..**^MMM^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A rakshasa guard is standing here, busy with his own matters.
A Halfling (small)  The Empire sits, floating here, fighting a rakshasa guard.
Zslingerex  Anarchy (Thri-Kreen)(medium) stands here.

< 408h/408H 157v/161V Pos: standing >
[Damage: 25 ] -=[A Halfling makes a strange sound as you place a silver-bladed shortsword [poor] in her back.]=-
-=[You shiver from the unnatural cold as you hit a Halfling.]=-

< 404h/408H 157v/161V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Zslingerex suddenly attacks a Halfling!
Zslingerex's impressive bludgeon strikes a Halfling.
The freezing cold causes Zslingerex intense pain!
Zslingerex shivers as he hits a Halfling.

< 404h/408H 157v/161V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 
< 404h/408H 157v/161V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 You miss a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[Your powerful pierce strikes a Halfling very hard.]=-
-=[You shiver from the unnatural cold as you hit a Halfling.]=-
You miss a Halfling.

< 390h/408H 157v/161V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A rakshasa guard's impressive slash strikes a Halfling very hard.
A rakshasa guard shivers as he hits a Halfling.
A rakshasa guard's slash seriously wounds a Halfling.
A rakshasa guard shivers as he hits a Halfling.
A rakshasa guard's impressive pierce seriously wounds a Halfling.
A rakshasa guard shivers as he hits a Halfling.
A rakshasa guard's slash seriously wounds a Halfling.
A rakshasa guard shivers as he hits a Halfling.
A rakshasa guard's impressive slash enshrouds a Halfling in a mist of blood.
A rakshasa guard shivers as he hits a Halfling.

< 390h/408H 157v/161V Pos: standing >
< T: a rakshasa guard TP: sta TC: small wounds E: A Halfling sit EP:  awful >
 A Halfling misses a rakshasa guard.

< 390h/408H 157v/161V Pos: standing >
< T: a rakshasa guard TP: sta TC: small wounds E: A Halfling sit EP:  awful >
 A Halfling is already on the ground!
But hey you try anyways and you fall on yer ass!

< 390h/408H 157v/161V Pos: sitting >
< T: a rakshasa guard TP: sta TC: small wounds E: A Halfling sit EP:  awful >
 A Halfling clambers to her feet.

< 390h/408H 157v/161V Pos: sitting >
< T: a rakshasa guard TP: sta TC: small wounds E: A Halfling sta EP:  awful >
 A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
You miss a Halfling.

< 390h/408H 157v/161V Pos: sitting >
< T: a rakshasa guard TP: sta TC: small wounds E: A Halfling sta EP:  awful >
 Zslingerex's bludgeon seriously wounds a Halfling.
The freezing cold causes Zslingerex intense pain!
The intense cold causes Zslingerex's entire body to slooooow doooowwwnn!
Zslingerex shivers as he hits a Halfling.
Zslingerex's pierce seriously wounds a Halfling.
The freezing cold causes Zslingerex intense pain!
The intense cold causes Zslingerex's entire body to slooooow doooowwwnn!
Zslingerex shivers as he hits a Halfling.
Zslingerex's fine bludgeon enshrouds a Halfling in a mist of blood.
The freezing cold causes Zslingerex intense pain!
Zslingerex shivers as he hits a Halfling.
Zslingerex's impressive bludgeon grievously wounds a Halfling.
A Halfling is incapacitated and will slowly die, if not aided.
The freezing cold causes Zslingerex intense pain!
Zslingerex shivers as he hits a Halfling.
Zslingerex's fine pierce hits a Halfling.
A Halfling's pitted clay eyepatch from Shadowclave was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!