The death of [30 Mercenary] Grizt (Drow Elf)

in A Small Bank

from the perspective of [30 Mercenary] Grizt (Drow Elf)

<worn on head>       a fanged ivory crown
<worn around neck>   a humming iron amulet
<worn about body>    a stylish granite cloak
<worn around wrist>  a bracer of hunting [poor]
<worn around wrist>  a hunting bracer [superior] [88%]
<primary weapon>     a barbed scimitar [superior]


< 213h/213H 189v/190V Pos: standing >
Ok.

< 213h/213H 189v/190V Pos: standing >

< 213h/213H 189v/190V Pos: standing >
Zzark sits down in a comfortable spot.

< 213h/213H 189v/190V Pos: standing >
Zzark stares off into space, entering a meditative trance.

< 213h/213H 189v/190V Pos: standing >
You are almost ready to attain your next level!

< 213h/213H 189v/190V Pos: standing >

		Score information for Grizt

Level: 30   Race: Drow Elf   Class: Mercenary Sex: Male
Hit points: 213(213)  Moves: 189(190)
Coins carried:   38 platinum    64 gold    15 silver    29 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   12
Enchantments:   Ultravision Levitation
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  299 

Active Spells:
--------------
levitate (21 minutes)
wolfspeed (2 minutes)
well-rested bonus (24 minutes)


< 213h/213H 189v/190V Pos: standing >

< 213h/213H 189v/190V Pos: standing >
Zzark snaps out of his meditative trance, grinning widely.

< 213h/213H 190v/190V Pos: standing >
Zzark clambers to his feet.

< 213h/213H 190v/190V Pos: standing >
Before a Large Door
Obvious exits: -North -East #
Zzark (Drow Elf)(medium) stands here.
A huge troll bouncer stands here, blocking your way.

< 213h/213H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 213h/213H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 213h/213H 190v/190V Pos: standing >
 
  M,.o.oooo   
 MMMMM.ooooo  
    M.Mo.ooo  
   MMM@..o..  
   MMM^M.M..  
    MMMMMMMM  
      MMMM    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 
Zzark enters from the south.

< 213h/213H 189v/190V Pos: standing >
 
  ,.o.ooooo   
 MMMM.oooooo  
   M.Mo.oooo  
  MMMP@.o..M  
  MMM^M.M...  
   MMMMMMMM,  
     MMMM     
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 213h/213H 187v/190V Pos: standing >
 
  .o.oooooo   
 MMM.ooooooo  
  M.Mo.ooooo  
 MMM.P@o..MM  
 MMM^M.M...o  
  MMMMMMMM,,  
    MMMM  ,   
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 213h/213H 185v/190V Pos: standing >
 
  o.ooooooo   
 MM.oooooooo  
 M.Mo.oooooo  
 MM..P@..MM.  
 MM^M.M...o.  
 MMMMMMMM,,   
   MMMM  ,,   
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 213h/213H 182v/190V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!
 
  .oooooooo   
 M.oooooooo.  
 .Mo.oooooo.  
 M...P@.MM..  
 M^M.M...o.M  
 MMMMMMM,,    
  MMMM  ,,,   
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 213h/213H 179v/190V Pos: standing >
 
  ooooooooo   
 .oooooooo..  
 Mo.oooooo.o  
 ...oP@MM..,  
 ^M.M...o.MM  
 MMMMMM,,     
  MMM  ,,,    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 213h/213H 178v/190V Pos: standing >
 
  oooooooo.   
 Mo.oooooo.o  
 ...o.PMM..,  
 ^M.M.@.o.MM  
 MMMMMM,,     
 MMMM  ,,,    
        ,,,   
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 213h/213H 176v/190V Pos: standing >
 
  ooooooo..   
 o.oooooo.o.  
 ..o..MM..,,  
 M.M.P@o.MMM  
 MMMMM,,   M  
 MMM  ,,,     
       ,,,    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 213h/213H 175v/190V Pos: standing >
 
  oooooo...   
 .oooooo.o.M  
 .o..MM..,,M  
 .M..P@.MMMM  
 MMMM,,   MM  
 MM  ,,,      
      ,,,     
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 213h/213H 172v/190V Pos: standing >
 
  oooooo.o.   
 .o..MM..,,M  
 .M...P.MMMM  
 MMMM,@   MM  
 MM  ,,,      
      ,,,     
      M,,     
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 
The corpse of a young roper is lying here.
Zzark enters from the north.

< 213h/213H 169v/190V Pos: standing >
 
  o..MM..,,   
 .M...o.MMMM  
 MMMM,P   MM  
 MM  ,@,      
      ,,,     
      M,,     
      MM,     
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 213h/213H 167v/190V Pos: standing >
 
  o...o.MMM   
 MMMM,,   MM  
 MM  ,P,      
      @,,     
      M,,     
      MM,     
      M,,     
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South
Zzark enters from the north.

< 213h/213H 166v/190V Pos: standing >
 
  ...o.MMMM   
 MMM,,   MM   
 M  ,,,       
     P@,      
     M,,      
     MM,      
     M,,      
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 213h/213H 165v/190V Pos: standing >
 
  MM,,   MM   
 M  ,,,       
     ,P,      
     M@,      
     MM,      
     M,,      
     M,,      
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 213h/213H 163v/190V Pos: standing >
 
  M,,   MM    
   ,,,        
    ,,,       
    MP@       
    MM,       
    M,,       
    M,,       
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 
Zzark enters from the west.

< 213h/213H 161v/190V Pos: standing >
 
   ,,,        
    ,,,       
    M,P       
    MM@       
    M,,       
    M,,       
     ,,       
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 
Zzark enters from the north.

< 213h/213H 160v/190V Pos: standing >
 
    ,,,       
    M,,       
    MMP       
    M,@       
    M,,       
     ,,       
  ,  ,,MM     
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 
Zzark enters from the north.

< 213h/213H 158v/190V Pos: standing >
 
    M,,       
    MM,       
    M,P       
    M,@       
     ,,       
 ,,  ,,MM     
  ,,,,,MMMM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West 
Zzark enters from the north.

< 213h/213H 156v/190V Pos: standing >
 
     M,,      
     MM,      
     M,,      
     M@P      
      ,,      
 ,,,  ,,MM    
  ,,,,,,MMM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 
Zzark enters from the east.

< 213h/213H 154v/190V Pos: standing >
 
     MM,      
     M,,      
     MP,      
      @,      
 ,,,  ,,MM    
 ,,,,,,,MMMM  
   MMMM,M,,   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South
Zzark enters from the north.

< 213h/213H 153v/190V Pos: standing >
 
     M,,      
     M,,      
      P,      
 ,,,  @,MM    
 ,,,,,,,MMMM  
   MMMM,M,,,  
     MM^MM,   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South
Zzark enters from the north.

< 213h/213H 151v/190V Pos: standing >
 
     M,,      
      ,,      
 ,,,  P,MM    
 ,,,,,@,MMMM  
   MMMM,M,,,  
     MM^MM,,  
        MMM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 213h/213H 150v/190V Pos: standing >
 
    M,,       
     ,,       
 ,,  ,,MM     
 ,,,,P@MMMMM  
  MMMM,M,,,,  
    MM^MM,,,  
       MMMM   
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 
Zzark enters from the west.

< 213h/213H 148v/190V Pos: standing >
 
     ,,       
 ,,  ,,MM     
 ,,,,,PMMMMM  
  MMMM@M,,,,  
    MM^MM,,,  
       MMMMM  
              
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East  -South -West 
Zzark enters from the north.

< 213h/213H 146v/190V Pos: standing >
 
  ,  ,,MM     
 ,,,,,,MMMMM  
  MMMMPM,,,,  
    MM@MM,,,  
       MMMMM  
              
              
Beneath a Steep, Rocky Passage
Obvious exits: -North -East  -West  -Up   
Zzark enters from the north.

< 213h/213H 146v/190V Pos: standing >
A Steep, Rocky Passage
   This steep passage leads down to the caverns of the underdark and
climbs gradually upward toward the surface.  The tunnel has clearly seen
heavy use as it has been cleared of all stalagmites and other debris, and
has been widened in some places in order to be allow passage of wagons and
carts.  The heavy traffic has also gotten rid of most of the more
dangerous creatures that would often plague a tunnel such as this.
Obvious exits: -Up    -Down 
Zzark enters from below.

< 213h/213H 145v/190V Pos: standing >
A Steep, Rocky Passage
   Rough rocks and broken stalagmites have been stacked along the sides of
the passageway has it heads upward to the surface and downwards into the
underdark.  Ruts in the stone show that heavy carts have been taken up and
down this tunnel.  The area is clean, with the exception of a few
flourescent lichen that cling to the walls.
Obvious exits: -Up    -Down 
Zzark enters from below.

< 213h/213H 143v/190V Pos: standing >
A Wide, Sloping Tunnel
   The slope of the tunnel here is not as steep as to the north and south
where they climb is a bit abrupt and difficult to manage.  The passageway
is wider here, and there are spots where it appears workers have rested
while carting heavy loads up and down the tunnel.  A large sign is on the
eastern wall.
Obvious exits: -Up    -Down 
A sign carved from obsidian and filled with diamonds hangs here.
Zzark enters from below.

< 213h/213H 141v/190V Pos: standing >
A Steep, Well-Tended Tunnel
   Deep ruts in the stone mark the passage of many heavy carts that have
traveled in both directions along this steep passage down to the vast
caverns of the underdark.  The tunnel has been kept smooth and clean, so
that loads aren't ruined by slipping down the slope to quickly.  The
tunnel continues its climb to the north and drops down sharply to the
south.
Obvious exits: -Up    -Down 
Zzark enters from below.

< 213h/213H 140v/190V Pos: standing >
The Top of a Steep Tunnel
   A wide, steep tunnel dives downward toward the underdark here.  The
passageway is wide and well-tended, and marked with the ruts of heavy
carts that have passed through here.  A heavy stone door is right above,
presumably exiting the tunnel to the surface.  Metal chains along the
southern wall hint at a complex mechanism of some sort that must be used
to move carts and crates from the tunnel to the room above.
Obvious exits: -Up   # -Down 
A thin troll warrior stands guard here.
Zzark enters from below.

< 213h/213H 138v/190V Pos: standing >
The door seems to be closed.

< 213h/213H 138v/190V Pos: standing >
The door seems to be closed.

< 213h/213H 138v/190V Pos: standing >
Ok.

< 213h/213H 140v/190V Pos: standing >
A Gigantic Stone Warehouse
   This massive stone warehouse extends well off to the east, showing a
size and space unmatched by most free-standing buildings.  The building
itself, like most of Quietus Quay, has been carved directly out of
mountains near the ocean shore.  A large stone trapdoor is in the floor
here, along with a complex set of machinery that appears to be designed
for moving around large, heavy crates.
Obvious exits: -East  -Down 
Zzark enters from below.

< 213h/213H 139v/190V Pos: standing >
Ok.

< 213h/213H 140v/190V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East  -South# -West 
A dark-eyed duergar watches over the warehouse.
Zzark enters from the west.

< 213h/213H 139v/190V Pos: standing >
Ok.

< 213h/213H 141v/190V Pos: standing >
The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East  -West 
Zzark enters from the north.

< 213h/213H 140v/190V Pos: standing >
Ok.

< 213h/213H 141v/190V Pos: standing >
The Docks of Quietus Quay
   This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships.  Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world.  Ships carrying both legal and illegal goods now land here whenever
they please.  While in port the ships are safe from attack, once they
leave they are on their own.  The stone walkways of the docks continue to
the east and west.
Obvious exits: -East  -West 
A lanky orcish sailor walks the docks with a rolling gait.
Zzark enters from the east.

< 213h/213H 141v/190V Pos: standing >
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East  -South
Zzark enters from the east.

< 213h/213H 140v/190V Pos: standing >
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
Zzark enters from the south.

< 213h/213H 140v/190V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
Zzark enters from the south.

< 213h/213H 139v/190V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 
A tall orcish pirate wanders the town.
Zzark enters from the south.

< 213h/213H 139v/190V Pos: standing >
A Dark Tavern
   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West 
A human sailor walks cautiously through the streets.
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.
Zzark enters from the west.

< 213h/213H 139v/190V Pos: standing >
Autosaving...

< 213h/213H 146v/190V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 213h/213H 152v/190V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 6 platinum, 6 gold, 8 silver, and 2 copper and I'll take care of your task!'

< 213h/213H 176v/190V Pos: standing >
An orcish pirate enters from the west.

< 213h/213H 180v/190V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 213h/213H 183v/190V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 6 platinum, 6 gold, 8 silver, and 2 copper and I'll take care of your task!'

< 213h/213H 190v/190V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 213h/213H 190v/190V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 213h/213H 190v/190V Pos: standing >
A dark human leaves west.

< 213h/213H 190v/190V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 6 platinum, 6 gold, 8 silver, and 2 copper and I'll take care of your task!'

< 213h/213H 190v/190V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 
An orc shaman is standing here, busy with his own matters.
A human sailor walks cautiously through the streets.
Zzark enters from the east.

< 213h/213H 189v/190V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South
Zzark enters from the south.

< 213h/213H 188v/190V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South
Zzark enters from the south.

< 213h/213H 187v/190V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East  -West 
A small fountain made of green granite stands here.
Zzark enters from the west.

< 213h/213H 188v/190V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East  -South -West 
A gaunt drow woman attempts to sell her body here.
Zzark enters from the west.

< 213h/213H 188v/190V Pos: standing >
A Small Bank
   A small, but sturdy, vault has been set into the thick stone wall to
the west.  The Darvanu set up this small bank when they took over Quietus
Quay to make it easier for merchants and pirates to channel their money
through here.  The more wealth and goods that pass through Quietus Quay,
the more wealth flows to the Darvanu as well.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A tall orcish pirate wanders the town.
A sturdy guard protects the vault.
A sturdy guard protects the vault.
A small duergar is here counting money.
Zzark enters from the north.

< 213h/213H 189v/190V Pos: standing >

		Score information for Grizt

Level: 30   Race: Drow Elf   Class: Mercenary Sex: Male
Hit points: 213(213)  Moves: 189(190)
Coins carried:   38 platinum    64 gold    15 silver    29 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   12
Enchantments:   Ultravision Levitation
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  299 

Active Spells:
--------------
levitate (19 minutes)
wolfspeed (less than a minute remaining)
well-rested bonus (22 minutes)


< 213h/213H 189v/190V Pos: standing >
Out of nowhere, an orc shaman stabs you in the back.
OUCH!  That really did HURT!

< 180h/213H 189v/190V Pos: standing >
< T: Grizt TP: sta TC: small wounds E: an orc shaman sta EP: excellent >
 Ok.

< 180h/213H 189v/190V Pos: standing >
< T: Grizt TP: sta TC: small wounds E: an orc shaman sta EP: excellent >
 An orc shaman dances an amazing maneuver in battle, tripping you.

< 180h/213H 189v/190V Pos: on your ass >
< T: Grizt TP: ass TC: small wounds E: an orc shaman sta EP: excellent >
 An orc shaman's impressive slash strikes you.
An orc shaman's impressive pierce strikes you.
An orc shaman's impressive slash strikes you hard.
An orc shaman's slash strikes you hard.

< 123h/213H 189v/190V Pos: on your ass >
< T: Grizt TP: ass TC: few wounds E: an orc shaman sta EP: excellent >
 A sturdy guard evaluates the struggle, watching your battle tactics.

< 123h/213H 189v/190V Pos: on your ass >
< T: Grizt TP: ass TC: few wounds E: an orc shaman sta EP: excellent >
 An orc shaman's skillfully shifts his stance and masters rapier [superior] glistens with insane speed to thwart your attack!
An orc shaman's impressive slash strikes you very hard.
An orc shaman's powerful slash seriously wounds you.
OUCH!  That really did HURT!
An orc shaman's skillfully shifts his stance and masters rapier [superior] glistens with insane speed to thwart your attack!
An orc shaman's impressive slash seriously wounds you.
A masters rapier [superior] slices through the air with incredible ease!
An orc shaman's impressive slash seriously wounds you.
You miss an orc shaman.

< 48h/213H 189v/190V Pos: on your ass >
< T: Grizt TP: ass TC:pretty hurt E: an orc shaman sta EP: excellent >
 A sturdy guard frowns in boredom at the obviously one-sided struggle.

< 48h/213H 189v/190V Pos: on your ass >
< T: Grizt TP: ass TC:pretty hurt E: an orc shaman sta EP: excellent >
 An orc shaman's impressive slash seriously wounds you.
An orc shaman's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
An orc shaman's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An orc shaman's impressive pierce hits you.
Your consciousness begins to fade in and out as your mortality slips away.....