The death of [33 Forest Druid] Faxx The Empire (Centaur)

in A Drafty Tunnel

from the perspective of [34 Necrolyte] Zloin Dakhira (Kobold)

<worn on head>       an evil looking helm
<worn in ear>        a troglodyte earring [superior]
<worn in ear>        an earring of the waves [superior]
<worn around neck>   a necklace of the Emissary [superior]
<worn around neck>   a necklace of the Emissary [poor]
<worn on body>       a long flowing black robe [poor]
<worn about waist>   a belt of desert sands [superior]
<worn on arms>       some sandy sleeves
<worn around wrist>  a legendary stone bracelet from Turolopolis Zoo
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands>      some disease covered spiked talons [poor]
<primary weapon>     a jewel-studded silver dagger [poor]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       some boots of forest running [poor]


< 288h/288H 101v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 101v/154V Pos: standing >
Corridor Between Cells
   This large natural corridor acts as the guard's walkway through the
Gruneegth tribal prison.  Every few feet or so another locked gate blocks
the entryway, except for a guard, into a prisoner's cell.  It is very hot
in this portion of the Gruneegth settlement, possibly caused by something
further into the prison.
Obvious exits: -North -South -West 
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 99v/154V Pos: standing >
Corridor Between Cells
   This large natural corridor acts as the guard's walkway through the
Gruneegth tribal prison.  Every few feet or so another locked gate blocks
the entryway, except for a guard, into a prisoner's cell.  It is very hot
in this portion of the Gruneegth settlement, possibly caused by something
further into the prison.
Obvious exits: -North -East 
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 98v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 98v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 98v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 98v/154V Pos: standing >
Corridor Between Cells
   This large natural corridor acts as the guard's walkway through the
Gruneegth tribal prison.  Every few feet or so another locked gate blocks
the entryway, except for a guard, into a prisoner's cell.  It is very hot
in this portion of the Gruneegth settlement, possibly caused by something
further into the prison.
Obvious exits: -East  -South# -West 
A patrolling goblin prison guard walks through the corridors.
The wraith of an old seaman enters from the west.
The wraith of an old seaman enters from the west.
The wraith of a young guard enters from the west.

< 288h/288H 97v/154V Pos: standing >
The cell seems to be closed.

< 288h/288H 97v/154V Pos: standing >
The cell seems to be closed.

< 288h/288H 97v/154V Pos: standing >
The cell seems to be closed.

< 288h/288H 98v/154V Pos: standing >
Corridor Between Cells
   This large natural corridor acts as the guard's walkway through the
Gruneegth tribal prison.  Every few feet or so another locked gate blocks
the entryway, except for a guard, into a prisoner's cell.  It is very hot
in this portion of the Gruneegth settlement, possibly caused by something
further into the prison.
Obvious exits: -North -East 
The wraith of an old seaman enters from the east.
The wraith of an old seaman enters from the east.
The wraith of a young guard enters from the east.

< 288h/288H 96v/154V Pos: standing >
Corridor Between Cells
   This large natural corridor acts as the guard's walkway through the
Gruneegth tribal prison.  Every few feet or so another locked gate blocks
the entryway, except for a guard, into a prisoner's cell.  It is very hot
in this portion of the Gruneegth settlement, possibly caused by something
further into the prison.
Obvious exits: -North -South -West 
The wraith of an old seaman enters from the south.
The wraith of an old seaman enters from the south.
The wraith of a young guard enters from the south.

< 288h/288H 94v/154V Pos: standing >
The Entrance to the Gruneegth Prison
   Huge steel gates block off any unwanted presence to the Gruneegth
tribal prison.  Prisoners of war are held captive in the large blocked
off caves east of here until they are sentenced and figured out what
to have done to them.  The cave itself is much wider then the rest
of the cave's in the entire complex, even the leader's cave, which
makes sense if so many prisoners are to be kept there.
Obvious exits: -East  -West 
[2] The corpse of a goblin prison guard is lying here.
The wraith of an old seaman enters from the east.
The wraith of an old seaman enters from the east.
The wraith of a young guard enters from the east.

< 288h/288H 92v/154V Pos: standing >
Before the Gruneegth Prison
   The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -East  -West 
The wraith of an old seaman enters from the east.
The wraith of an old seaman enters from the east.
The wraith of a young guard enters from the east.

< 288h/288H 91v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 91v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 91v/154V Pos: standing >
The Way of the Soul
   The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -North -East  -West 
The wraith of an old seaman enters from the east.
The wraith of an old seaman enters from the east.
The wraith of a young guard enters from the east.

< 288h/288H 90v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 90v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 90v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 90v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 91v/154V Pos: standing >
The Way of the Soul
   The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -East  -West 
A wandering goblin guard stands here growling.
A wandering goblin guard stands here growling.
The wraith of an old seaman enters from the east.
The wraith of an old seaman enters from the east.
The wraith of a young guard enters from the east.

< 288h/288H 89v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 89v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 90v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 90v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 90v/154V Pos: standing >
The Way of the Soul
   The story behind the name of this street is that the cavern is on a
slant leading to the west. On the western most edge of the cavern is the
Gruneegth shaman, thus the goblin's have brought up the name The Way of
the Soul because of the ease it takes to go to the shaman in comparison
to the strength it takes in leaving.
Obvious exits: -East  -West 
The wraith of an old seaman enters from the east.
The wraith of an old seaman enters from the east.
The wraith of a young guard enters from the east.

< 288h/288H 88v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 89v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 89v/154V Pos: standing >
The Spring of the Goblin Settlement
   A huge spring flows naturally out of this portion of the cavern floor in
the goblin settlement.  An east-west pathway breaks off of this point in
the settlement as well. The spring in this room seems to have been blessed
by one of the unholy shamans living in this settlement, allowing it to
spring forth the unholy water's of the shaman's desire.
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East  -South -West 
A small spring bubbles up into a pool.
The wraith of an old seaman enters from the east.
The wraith of an old seaman enters from the east.
The wraith of a young guard enters from the east.

< 288h/288H 87v/154V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 85v/154V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East  -South
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 84v/154V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East # -South -West #
A wandering goblin guard stands here growling.
A wandering goblin guard stands here growling.
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 82v/154V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 80v/154V Pos: standing >
The Bottum of the Stairs
   From this point, a huge set of black stairs creeps up from here, blocked
only by a huge black steel gate, in the middle of which a large keyhole
rests.  Directly north of here is the goblin settlement providing home to
the battle tribe Gruneegth.
Obvious exits: -North -Up   
[3] The corpse of a goblin stair guard is lying here.
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 78v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 79v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 79v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 79v/154V Pos: standing >
Guarded Stairs
   Huge black stairs give entryway downward and to the north from this
guarded point in the underdark.  A huge black gate prevents any further
passage into this settlement, with an obvious large keyhole on the
front.
Obvious exits: -South -Down 
The corpse of a goblin stair guard is lying here.
The wraith of an old seaman enters from below.
The wraith of an old seaman enters from below.
The wraith of a young guard enters from below.

< 288h/288H 78v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 78v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 78v/154V Pos: standing >
Tunnel Before A Settlement
   The tunnel, as small as it was, grows much wider as it opens up to a
nearing settlement just north of here.  A clear sound of grunts and laughs
can be heard echoing from the north, as an obvious sign of life.  From this
point, the waterfall to the south isn't able to be heard at all, because
of the distance traveled further into the earth.
Obvious exits: -North -South
[2] The corpse of a goblin stair guard is lying here.
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 76v/154V Pos: standing >
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -East 
A Centaur (large)  The Empire stands in mid-air here.
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 75v/154V Pos: standing >
Alas, you cannot go that way. . . .
A Centaur trots east.

< 288h/288H 75v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 75v/154V Pos: standing >
Slay whom?

< 288h/288H 75v/154V Pos: standing >
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -West 
A Centaur (large)  The Empire stands in mid-air here.
The wraith of an old seaman enters from the west.
The wraith of an old seaman enters from the west.
The wraith of a young guard enters from the west.
A Centaur trots south.

< 288h/288H 74v/154V Pos: standing >
Slay whom?

< 288h/288H 74v/154V Pos: standing >
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Southeast
A Centaur (large)  The Empire stands in mid-air here.
The wraith of an old seaman enters from the north.
The wraith of an old seaman enters from the north.
The wraith of a young guard enters from the north.

< 288h/288H 72v/154V Pos: standing >
You miss a Centaur.

< 288h/288H 72v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 The wraith of a young guard suddenly attacks a Centaur!
The wraith of a young guard snaps into visibility.
[Damage:  2 ] The wraith of a young guard's crude punch grazes a Centaur.
The wraith of a young guard is burned severely as it hits a Centaur!

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 Riq moves in the shadows, suddenly reappearing behind a Centaur!

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 The wraith of an old seaman suddenly attacks a Centaur!
The wraith of an old seaman snaps into visibility.
[Damage:  3 ] The wraith of an old seaman's punch grazes a Centaur.
A Centaur's spell flows around the wraith of an old seaman, leaving it unharmed!
A Centaur dodges Riq's attack.
A Centaur dodges Riq's attack.
Riq misses a Centaur.
A Centaur screams in pain as Riq's slash tears into his flesh.
Riq is burned severely as he hits a Centaur!
A Centaur blocks Riq's lunge at him.

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur dodges your futile attack.

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 The wraith of a young guard misses a Centaur.
Sorry, you aren't allowed to do that in combat.

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur misses you.
You dodge a Centaur's vicious attack.
C'mon, you are doing it all the time!
Riq reaches for the ground, quickly tossing a clump of dirt at a Centaur's face!

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur starts casting a spell.

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur blocks the wraith of an old seaman's lunge at him.
C'mon, you are doing it all the time!

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 Riq misses a Centaur.
A Centaur dodges Riq's attack.
Riq misses a Centaur.
Riq misses a Centaur.
Riq misses a Centaur.

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Drafty Tunnel
Obvious exits: -North -Southeast
Riq  Dakhira (Goblin)(small) stands in mid-air here, fighting a Centaur.
The wraith of a young guard stands in mid-air here, fighting a Centaur. (Minion) 
The wraith of an old seaman stands in mid-air here, fighting a Centaur. (Minion) 
*The wraith of an old seaman stands here. (minion) 
A Centaur (large)  The Empire stands in mid-air here, fighting YOU! (casting) 

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 C'mon, you are doing it all the time!

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur dodges your futile attack.
Ok.
The wraith of a young guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of an old seaman starts casting an offensive spell.
The wraith of an old seaman starts casting an offensive spell.
The wraith of an old seaman snaps into visibility.

< 288h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
OUCH!  That really did HURT!

< 221h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Centaur sta EP:  small wounds >
 The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
[Damage: 57 ] The wraith of a young guard's fist beats the life out of a Centaur, blood pours from his body!
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the words 'buoblg qrunsoqpze yugh'
[Damage: 56 ] The wraith of an old seaman's fist beats the life out of a Centaur, blood pours from his body!

< 221h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 Riq misses a Centaur.
A Centaur blocks Riq's lunge at him.
Riq misses a Centaur.
Riq misses a Centaur.

< 221h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 A Centaur starts casting an offensive spell.

< 221h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the words 'bigbys clenched fist'
[Damage: 53 ] The wraith of an old seaman's fist beats the life out of a Centaur, blood pours from his body!

< 221h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 A Centaur blocks your futile lunge at him.

< 221h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 The wraith of an old seaman fades from your mortal viewing...
[Damage:  2 ] The wraith of a young guard's crude punch grazes a Centaur.
The wraith of a young guard is burned severely as it hits a Centaur!

< 221h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 The wraith of an old seaman suddenly attacks a Centaur!
The wraith of an old seaman snaps into visibility.
The wraith of an old seaman misses a Centaur.

< 221h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
YIKES!  Another hit like that, and you've had it!!

< 88h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP:  few wounds >
 The wraith of an old seaman misses a Centaur.
Ok.
The wraith of a young guard starts casting an offensive spell.
The wraith of an old seaman starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of an old seaman seems a bit busy at the moment, try later.

< 88h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP:  few wounds >
 A Centaur dodges Riq's attack.
A Centaur blocks Riq's lunge at him.
Riq's fine pierce wounds a Centaur.
Riq is burned severely as he hits a Centaur!
A Centaur dodges Riq's attack.
Riq misses a Centaur.

< 88h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP:  few wounds >
 
< 88h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.

< 88h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur blocks the wraith of an old seaman's lunge at him.
Riq reaches for the ground, quickly tossing a clump of dirt at a Centaur's face!
A Centaur seems to be blinded!

< 88h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP:  nasty wounds >
 The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
[Damage: 112 ] The wraith of a young guard's fist beats the life out of a Centaur, blood pours from his body!
[Damage:  2 ] The wraith of an old seaman's crude punch wounds a Centaur.
The wraith of an old seaman is burned severely as it hits a Centaur!

< 88h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
 Riq's slash strikes a Centaur.
Riq is burned severely as he hits a Centaur!
Riq's impressive slash strikes a Centaur.
Riq is burned severely as he hits a Centaur!
Riq's impressive pierce strikes a Centaur.
Riq is burned severely as he hits a Centaur!
Riq's slash strikes a Centaur.
Riq is burned severely as he hits a Centaur!
Riq's fine slash strikes a Centaur.
Riq is burned severely as he hits a Centaur!

< 88h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Centaur sta EP:  awful >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 17h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: awful E: A Centaur sta EP:  awful >
 You attempt to flee...
PANIC!  You couldn't escape!

< 17h/288H 73v/154V Pos: standing >
< T: Zloin TP: sta TC: awful E: A Centaur sta EP:  awful >
 You attempt to flee...
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -West 
You flee northward!

< 17h/288H 50v/154V Pos: standing >
You start chanting...

< 17h/288H 50v/154V Pos: standing >
Casting: heal undead 

< 17h/288H 51v/154V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 178h/288H 52v/154V Pos: standing >
A patrolling goblin prison guard enters from the west.
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Southeast
Puddles of fresh blood cover the ground.
Riq  Dakhira (Goblin)(small) stands in mid-air here, fighting a Centaur.
The wraith of a young guard stands in mid-air here, fighting a Centaur. (Minion)  (casting) 
The wraith of an old seaman stands in mid-air here, fighting a Centaur. (Minion)  (casting) 
The wraith of an old seaman stands in mid-air here, fighting a Centaur. (Minion)  (casting) 
A Centaur (large)  The Empire stands in mid-air here, fighting the wraith of an old seaman.

< 178h/288H 51v/154V Pos: standing >
Ok.
The wraith of a young guard seems a bit busy at the moment, try later.
The wraith of an old seaman seems a bit busy at the moment, try later.
The wraith of an old seaman seems a bit busy at the moment, try later.

< 178h/288H 51v/154V Pos: standing >
The wraith of an old seaman dodges a Centaur's attack.
A Centaur's fine slash wounds the wraith of an old seaman.

< 178h/288H 52v/154V Pos: standing >
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The wraith of an old seaman begins to shimmer.
Ok.
The wraith of an old seaman seems a bit busy at the moment, try later.
The wraith of an old seaman seems a bit busy at the moment, try later.
A Centaur starts casting a spell.

< 178h/288H 52v/154V Pos: standing >
A patrolling goblin prison guard enters from the north.
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the word 'qaregpuzre'
The wraith of an old seaman is surrounded by an aura of deadly cold!
A Centaur dodges the wraith of an old seaman's attack.

< 178h/288H 53v/154V Pos: standing >
A patrolling goblin prison guard suddenly attacks a Centaur!
A patrolling goblin prison guard's impressive slash strikes a Centaur.
A patrolling goblin prison guard is burned severely as he hits a Centaur!
Ok.
The wraith of an old seaman seems a bit busy at the moment, try later.
The wraith of an old seaman seems a bit busy at the moment, try later.

< 179h/288H 53v/154V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the word 'yufzgpuzre'
The wraith of a young guard is surrounded by burning flames!

< 179h/288H 53v/154V Pos: standing >
[Damage:  2 ] The wraith of an old seaman's crude punch grazes a Centaur.
The wraith of an old seaman is burned severely as it hits a Centaur!

< 179h/288H 54v/154V Pos: standing >
Riq misses a Centaur.
Riq misses a Centaur.
Riq misses a Centaur.

< 179h/288H 54v/154V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
Riq clumsily tries to sneak behind a Centaur, but a Centaur notices him anyway.

< 179h/288H 54v/154V Pos: standing >
Ok.
The wraith of a young guard starts casting an offensive spell.
The wraith of an old seaman starts casting an offensive spell.
The wraith of an old seaman starts casting an offensive spell called 'fireball'.

< 179h/288H 54v/154V Pos: standing >
A Centaur starts casting an offensive spell.

< 179h/288H 56v/154V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the word 'yufzbarr'
[Damage: 54 ] The wraith of a young guard smirks as its fireball explodes into the face of a Centaur.
The wraith of a young guard misses a Centaur.

< 179h/288H 56v/154V Pos: standing >
A patrolling goblin prison guard's slash wounds a Centaur.
A patrolling goblin prison guard is burned severely as he hits a Centaur!
A patrolling goblin prison guard's impressive slash wounds a Centaur.
A patrolling goblin prison guard is burned severely as he hits a Centaur!
A patrolling goblin prison guard whacks a Centaur in the side with a sound kick.
A patrolling goblin prison guard is burned severely as he hits a Centaur!

< 179h/288H 57v/154V Pos: standing >
Riq misses a Centaur.
Riq's fine pierce wounds a Centaur.
Riq is burned severely as he hits a Centaur!
A Centaur blocks Riq's lunge at him.
Riq's impressive slash wounds a Centaur.
Riq is burned severely as he hits a Centaur!

< 179h/288H 58v/154V Pos: standing >
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the word 'yufzbarr'
[Damage: 60 ] The wraith of an old seaman smirks as its fireball explodes into the face of a Centaur.
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the word 'yufzbarr'
[Damage: 26 ] The wraith of an old seaman smirks as its fireball explodes into the face of a Centaur.

< 179h/288H 58v/154V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!

< 180h/288H 59v/154V Pos: standing >
Ok.
The wraith of a young guard starts casting an offensive spell called 'fireball'.
The wraith of an old seaman starts casting an offensive spell called 'fireball'.
The wraith of an old seaman starts casting an offensive spell called 'fireball'.

< 180h/288H 59v/154V Pos: standing >
A Centaur starts casting an offensive spell.

< 180h/288H 60v/154V Pos: standing >
A Centaur blocks a patrolling goblin prison guard's lunge at him.
A patrolling goblin prison guard's impressive slash strikes a Centaur.
A patrolling goblin prison guard is burned severely as he hits a Centaur!
Riq reaches for the ground, quickly tossing a clump of dirt at a Centaur's face!
A Centaur seems to be blinded!

< 180h/288H 61v/154V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the word 'yufzbarr'
[Damage: 27 ] The wraith of a young guard smirks as its fireball explodes into the face of a Centaur.
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the word 'yufzbarr'
[Damage: 30 ] The wraith of an old seaman smirks as its fireball explodes into the face of a Centaur.

< 180h/288H 61v/154V Pos: standing >
[Damage:  2 ] The wraith of an old seaman's crude punch grazes a Centaur.
The wraith of an old seaman is burned severely as it hits a Centaur!

< 180h/288H 61v/154V Pos: standing >
Riq's fine slash wounds a Centaur.
Riq is burned severely as he hits a Centaur!
Riq's impressive slash strikes a Centaur.
Riq is burned severely as he hits a Centaur!
Riq's impressive pierce strikes a Centaur.
Riq is burned severely as he hits a Centaur!
Riq's slash strikes a Centaur.
Riq is burned severely as he hits a Centaur!
Riq's impressive slash strikes a Centaur.
Riq is burned severely as he hits a Centaur!

< 180h/288H 61v/154V Pos: standing >
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the word 'yufzbarr'
[Damage: 58 ] The wraith of an old seaman smirks as its fireball explodes into the face of a Centaur.

< 180h/288H 62v/154V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'qlqraiz'
The gale force of a Centaur's spell sends the wraith of an old seaman flying through the room!
A Centaur's spell flows around the wraith of an old seaman, leaving it unharmed!

< 180h/288H 63v/154V Pos: standing >
Ok.
The wraith of a young guard starts casting an offensive spell.
The wraith of an old seaman starts casting an offensive spell called 'fireball'.
The wraith of an old seaman starts casting an offensive spell.

< 181h/288H 64v/154V Pos: standing >
A patrolling goblin prison guard's slash strikes a Centaur very hard.
A patrolling goblin prison guard is burned severely as he hits a Centaur!
A patrolling goblin prison guard's slash strikes a Centaur hard.
A patrolling goblin prison guard is burned severely as he hits a Centaur!
A patrolling goblin prison guard hits a Centaur with a mighty kick to his chest.
A patrolling goblin prison guard is burned severely as he hits a Centaur!

< 181h/288H 65v/154V Pos: standing >
A Centaur starts casting a spell.

< 181h/288H 65v/154V Pos: standing >
Riq's impressive slash strikes a Centaur hard.
Riq is burned severely as he hits a Centaur!
Riq's pierce strikes a Centaur.
Riq is burned severely as he hits a Centaur!
Riq's impressive slash strikes a Centaur hard.
Riq is burned severely as he hits a Centaur!
Riq misses a Centaur.

< 181h/288H 65v/154V Pos: standing >
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the word 'yufzbarr'
[Damage: 36 ] The wraith of an old seaman smirks as its fireball explodes into the face of a Centaur.

< 181h/288H 65v/154V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the word 'yufzbarr'
[Damage: 30 ] The wraith of a young guard smirks as its fireball explodes into the face of a Centaur.
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the word 'yufzbarr'
[Damage: 41 ] The wraith of an old seaman smirks as its fireball explodes into the face of a Centaur.
A Centaur's some beautiful cured leather vambraces melted from the intense heat!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!