The death of [30 Controller] Iona The Empire (Grey Elf)

in Gate Road East

from the perspective of [32 Ruiner] Liels Anarchy (Troll)

<worn as a badge>    a twisted clay badge [85%]
<worn on head>       the crown of dragons
<worn in ear>        a gleaming marble earring
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       a mask of beastkind
<worn around neck>   a jade necklace [superior] (glowing)
<worn around neck>   a jade necklace [poor] (glowing)
<worn on body>       a twined stone ringmail
<worn about body>    the masters cloak (glowing) [76%]
<worn on back>       a large leather backpack
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a beer soaked belt [superior]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some diabolical obsidian sleeves
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a bracelet of the earth [superior]
<worn around wrist>  a bracelet of the earth [poor]
<worn on hands>      a pair of moss-covered gloves [poor] (glowing)
<worn on finger>     a ring of sand blasting
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     a death sickle (glowing)
<worn on legs>       some masterly-crafted iron leggings
<worn on feet>       a pair of dark ostriche-hide boots

Riudel enters from the east.
Riudel enters from the east.
Riudel enters from the east.
Riudel enters from the east.
Riudel enters from the east.

< 748h/748H 163v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?
Nul leaves north.
An ice elemental leaves north.
You follow Nul.


<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Obvious exits: -S -U
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Riudel enters from the south.
Riudel enters from the south.
Riudel enters from the south.
Riudel enters from the south.
Riudel enters from the south.

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (very evil)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
You quickly scan the area.
You see nothing.

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?
Nul leaves south.
An ice elemental leaves south.
You follow Nul.


<map>
Zone: Myrabolus.
Room: Market Road West
</map>

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel peers around intently, looking for something.

< 748h/748H 163v/165V Pos: standing >
Bodyslam who?

< 748h/748H 163v/165V Pos: standing >
Bodyslam who?

< 748h/748H 163v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?
Nul leaves east.
An ice elemental leaves east.
You follow Nul.


<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A cute little black kitten wanders around here.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
A kitty leaves north.
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?
Nul leaves south.
An ice elemental leaves south.
You follow Nul.


<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.

< 748h/748H 163v/165V Pos: standing >
Bodyslam who?

< 748h/748H 163v/165V Pos: standing >
Bodyslam who?

< 748h/748H 163v/165V Pos: standing >
Bodyslam who?
Nul leaves south.
An ice elemental leaves south.
You follow Nul.


<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A woman shopper travels the city.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.

< 748h/748H 163v/165V Pos: standing >
You quickly scan the area.
A kitty who is a brief walk away to your north.
A pretty woman who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A kitty who is in the distance to your north.
A logger from desolate who is not far off to your east.
A pigeon who is not far off to your east.
A minotaur townsperson who is rather far off to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
Bisil who is close by to your west.
Bisil who is close by to your west.
Bisil who is close by to your west.
Bisil who is close by to your west.
Bisil who is close by to your west.
A half-orc commoner who is close by to your west.
A whitetiger who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A myrabolan commoner who is rather far off to your west.
A minotaur townsperson who is rather far off to your west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Nul leaves east.
An ice elemental leaves east.
Bisil leaves east.
Bisil leaves east.
Bisil leaves east.
Bisil leaves east.
Bisil leaves east.
You follow Nul.


<map>
Zone: Myrabolus.
Room: Gate Road East
</map>

<map>
Zone: Myrabolus.
Room: Gate Road East
</map>
Gate Road East
Obvious exits: -E -W -U
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.

< 748h/748H 162v/165V Pos: standing >
Bodyslam who?
Bisil leaves east.
Bisil leaves east.
Bisil leaves east.
Bisil leaves east.
Bisil leaves east.

< 748h/748H 163v/165V Pos: standing >
Bodyslam who?

< 748h/748H 163v/165V Pos: standing >
Bodyslam who?

< 748h/748H 164v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?
Nul starts casting a spell.

< 748h/748H 165v/165V Pos: standing >
You quickly scan the area.
A logger from desolate who is close by to your east.
A minotaur townsperson who is a brief walk away to your east.
A soldier of fortune who is rather far off to your east.
A pretty woman who is close by to your west.
A half-orc commoner who is not far off to your west.
A whitetiger who is a brief walk away to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A myrabolan commoner who is in the distance to your west.
A tired bard who is close by above you.
A tired bard who is close by above you.
A Grey Elf who is close by above you.
An archer who is close by above you.

< 748h/748H 165v/165V Pos: standing >

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Nul completes his spell...
Nul utters the words 'xarr ay uqz'
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?
Bisil sits down in a comfortable spot.

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?
Bisil opens a thick tome of legendary lores and begins studying it intently.

< 748h/748H 165v/165V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your east.
A minotaur townsperson who is a brief walk away to your east.
A soldier of fortune who is rather far off to your east.
A pretty woman who is close by to your west.
A whitetiger who is a brief walk away to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A minotaur townsperson who is rather far off to your west.
A myrabolan commoner who is in the distance to your west.
A tired bard who is close by above you.
A tired bard who is close by above you.
A Grey Elf who is close by above you.
An archer who is close by above you.

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Nul starts casting a spell.

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Nul completes his spell...
Nul utters the words 'xarr ay uqz'
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is a brief walk away to your east.
A pretty woman who is close by to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A whitetiger who is a brief walk away to your west.
A whitetiger who is a brief walk away to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A minotaur townsperson who is rather far off to your west.
A myrabolan commoner who is in the distance to your west.
A Grey Elf who is close by above you.
An archer who is close by above you.

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?

< 748h/748H 165v/165V Pos: standing >
Bodyslam who?
Bisil clambers to his feet.
Bisil, looking very frustrated, packs up his book.

< 748h/748H 165v/165V Pos: standing >
A Grey Elf enters from above.
A tired bard enters from above.
A tired bard enters from above.
You mindlessly slam her with your mass!

[Damage:  7 ] Riudel suddenly attacks a Grey Elf!
Riudel misses a Grey Elf.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 Bisil gives an order to his followers.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 A tired bard plays a song to lift his spirit off the ground.
An ice elemental flies through the air, free as a bird!
A tired bard plays a song to lift his spirit off the ground.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 You barely block a Grey Elf's lunge at you.
A Grey Elf misses you.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 Riudel misses a Grey Elf.
Riudel misses a Grey Elf.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
 You feel your skill in 1h slashing improving.
[Damage: 11 ] Your impressive slash strikes a Grey Elf.
[Damage: 10 ] Your fine slash strikes a Grey Elf.
Nul starts casting an offensive spell.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  small wounds >
 Nul completes his spell...
Nul utters the word 'yfaghbuhz'
A Grey Elf wails in agony as Nul's biting cold freezes her exposed skin!
A Grey Elf sags, apparently weakened from the frigid cold!

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Bisil sits down in a comfortable spot.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Bisil opens a thick tome of legendary lores and begins studying it intently.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Riudel misses a Grey Elf.
Riudel misses a Grey Elf.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Riudel starts casting an offensive spell.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Nul gives an order to his followers.
A Grey Elf avoids being bashed by an ice elemental, who loses its balance and falls.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Riudel completes his spell...
Riudel utters the word 'insects'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
A swarm of insects's sting strikes a Grey Elf.
A Grey Elf's a shimmering locket of the mermaids was damaged from the massive blow!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
A swarm of insects's fine sting strikes a Grey Elf.
You barely block a Grey Elf's lunge at you.
You dodge a Grey Elf's vicious attack.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Riudel starts casting an offensive spell.

< 748h/748H 135v/165V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Riudel completes his spell...
Riudel utters the word 'hammer'
Riudel creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!
You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your impressive slash hits a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 748h/748H 135v/165V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
A tired bard plays a song to lift his spirit off the ground.

< 748h/748H 136v/165V Pos: standing >
Bisil gives an order to his followers.

< 748h/748H 138v/165V Pos: standing >
Nul starts casting an offensive spell.
Riudel starts casting an offensive spell.

< 748h/748H 140v/165V Pos: standing >
Nul completes his spell...
Nul utters the words 'diesilla barh'
A Grey Elf wavers under the impact of the lightning bolt sent by Nul.
A Grey Elf's burnt rubber hat exploded spreading charges of electrical energy!
A Grey Elf's crude bone signet exploded spreading charges of electrical energy!
A tired bard stops following a Grey Elf.
A tired bard stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!