The death of [33 Holyman] Kwirl The Empire (Grey Elf)

in Along Merchant's Way

from the perspective of [33 Holyman] Kwirl The Empire (Grey Elf)

<worn on head>       a drow-made obsidian hood
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       an irridescent blue mask
<worn around neck>   a lost token of the mines of Khul'Lor
<worn around neck>   the medallion of gaia (glowing)
<worn on body>       a sinister sapphire robe
<worn about body>    a cloak of storm winds
<worn on back>       a double-buckled Alatorin backpack
<worn on arms>       some tempered mithril arm plates
<worn around wrist>  a silver band with blue stones
<worn around wrist>  a silver band with blue stones
<worn on finger>     a sun ring [poor] (glowing)
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a golden mining pick (humming)
<held>               lucky alchemist sack
<worn on legs>       some tempered mithril leg plates
<worn on feet>       some boots of forest running

You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 321h/321H 99v/165V Pos: standing >
Ok.

< 321h/321H 99v/165V Pos: standing >
You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 321h/321H 99v/165V Pos: standing >
Ok.

< 321h/321H 99v/165V Pos: standing >
You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 321h/321H 100v/165V Pos: standing >
Ok.

< 321h/321H 100v/165V Pos: standing >
You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 321h/321H 100v/165V Pos: standing >
Ok.

< 321h/321H 101v/165V Pos: standing >
You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 321h/321H 101v/165V Pos: standing >
A Kobold enters from the north.
A Kobold enters from the north.
An ice elemental enters from the north.
Ok.

< 321h/321H 101v/165V Pos: standing >
A Kobold gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 320h/321H 101v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 Someone misses you.
An air elemental snaps into visibility.
An air elemental's decent crush wounds you.
An air elemental's crude crush grazes you.
An air elemental misses you.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 A Kobold gives an order to his followers.
You dodge a bash from an ice elemental, who loses its balance and falls.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental dodges your futile attack.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 Bipplewizzlille says to you, "If you come across any of the incarnates, you
would be wise to bring what's left to me. I hear they roam nearby zones."


< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental misses you.
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 A Kobold leaves north.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 A Kobold leaves north.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: someone sta EP: excellent >
 A Kobold enters from the north.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: someone sta EP: excellent >
 You miss someone.
An air elemental snaps into visibility.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 A Kobold enters from the north.
Sorry, you aren't allowed to do that in combat.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental misses you.
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.
A Kobold leaves north.
You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental fades from your mortal viewing...
You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 An ice elemental clambers to its feet.
You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sta EP: excellent >
 A Kobold gives an order to his followers.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You miss an air elemental.
Sorry, you aren't allowed to do that in combat.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You give an alchemist merchant 6 silver, and 4 copper.
You now have a mandrake root.

< 313h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 An air elemental misses you.
An air elemental's fine crush wounds you.
An air elemental misses you.
An air elemental misses you.
Sorry, you aren't allowed to do that in combat.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You can't carry that many items.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You can't carry that many items.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You can't carry that many items.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 A Kobold gives an order to his followers.
Sorry, you aren't allowed to do that in combat.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You can't carry that many items.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You can't carry that many items.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You miss an air elemental.
You can't carry that many items.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 A Kobold leaves north.
You can't carry that many items.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 You can't carry that many items.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 304h/321H 102v/165V Pos: sitting >
< T: Kwirl TP: sit TC:few scratches E: air sit EP: excellent >
 An air elemental's fine crush wounds you.
An air elemental misses you.
An air elemental misses you.
You clamber to your feet.

< 297h/321H 102v/165V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: air sit EP: excellent >
 You can't carry that many items.

< 297h/321H 102v/165V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: air sit EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 297h/321H 102v/165V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: air sit EP: excellent >
 You attempt to flee...
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
A huge block of solid ice is here to the east.
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A Kobold (small) stands in mid-air here. (Casting) (Red Aura)
A Kobold (small)  Anarchy stands in mid-air here (Newbie). (Casting) 
A poor commoner walks the streets with empty pockets.
Oops, trying to juggle too many loose coins, you drop a few.
You flee northward!

< 297h/321H 81v/165V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'xarr ay uqz'
You are already standing.

< 297h/321H 81v/165V Pos: standing >
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
You couldn't escape!

< 277h/321H 81v/165V Pos: standing >
Along Merchant's Way
Obvious exits: -North -East  -South -West 
A small pile of coins lies here.
A huge block of solid ice is here to the west.
A huge block of solid ice is here to the east.
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A Kobold (small) stands in mid-air here. (Casting) (Red Aura)
A Kobold (small)  Anarchy stands in mid-air here (Newbie).
A poor commoner walks the streets with empty pockets.

< 277h/321H 81v/165V Pos: standing >
A poor commoner gets a small pile of coins.
Oof! a poor commoner bumps into a wall of ice...

< 277h/321H 82v/165V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'xarr ay ghaiz'

< 277h/321H 83v/165V Pos: standing >
Ok.
You put 794 platinum, 26 gold, 1 silver, and 4 copper coins into a bottomless bag of the shield dwarves.

< 277h/321H 84v/165V Pos: standing >
Along Merchant's Way
Obvious exits: -North -East  -South -West 
A huge block of solid ice is here to the west.
A huge block of solid ice is here to the east.
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small)  Anarchy stands in mid-air here (Newbie).
A poor commoner walks the streets with empty pockets.

< 277h/321H 84v/165V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 257h/321H 85v/165V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 237h/321H 85v/165V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 217h/321H 85v/165V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 198h/321H 86v/165V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
Sorry, you aren't allowed to do that in combat.

< 198h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 198h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 198h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 198h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You start chanting...

< 198h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
You resist the effects of a Kobold's spell!

< 198h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.
A Kobold misses you.

< 198h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Casting: full heal 

< 198h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
A Kobold dodges your futile attack.

< 319h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 319h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold leaves south.

< 319h/321H 86v/165V Pos: standing >
< T: Kwirl TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'yfaghbuhz'
You wail in agony as a Kobold's biting cold freezes your exposed skin!
OUCH!  That really did HURT!
A Kobold enters from the south.
You attempt to flee...
Sootfoot's Iron Hammer
   The first thing you notice is the incredible heat radiating from the large
furnace. Very little is made from wood in this building. The walls and even
the ceilings are made from slabs of obsidian and are held together with by a
creative system of steel shafts and beams. The floor is covered with a thick
layer of soot, a byproduct of the red-hot coals inside the furnace. The steel
poles that support the walls also have hooks attached, from which hang the
diverse array of merchandise this facility produces. A large and very beautiful
display case sits against the far wall.
Obvious exits: -North -South
(Q)Sootfoot Blackburn the Blacksmith is busy hammering red-hot steel.
A merchant stands here, selling Sootfoot's forged items.
You flee northward!

< 280h/321H 56v/165V Pos: standing >
Foundry of the Iron Hammer
   This room is really quite large and seems to have
been designed to allow dozens of artisans and metal
workers to gather around a central furnace. The floors
and walls are all made of a heat resistant obsidian
flagstone. The roof is very tall and has center shaft
that climbs skyward, providing excellent ventilation
for the sulfurous fumes that constantly billow out
from the furnace. There are also a large number of
anvils that are seemingly unoccupied. This place
is definitely the perfect place for someone who is
looking to tinker around and forge new equipment.
Obvious exits: -South
A small, red-hot forging furnace has been set up here. (humming)

< 280h/321H 56v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/321H 56v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/321H 57v/165V Pos: standing >
That's absurd.

< 280h/321H 59v/165V Pos: standing >
A Kobold enters from the south.
An ice elemental enters from the south.

< 280h/321H 60v/165V Pos: standing >
A Kobold gives an order to his followers.
You are knocked to the ground by an ice elemental's mighty bash!

< 278h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 An ice elemental's decent punch wounds you.

< 271h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 You miss an ice elemental.

< 271h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold enters from the south.

< 271h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 271h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 An ice elemental misses you.
An ice elemental's decent punch wounds you.

< 264h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 264h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 You miss an ice elemental.

< 264h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'yfaghbuhz'
You resist the effects of a Kobold's spell!

< 264h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold recites a bright blue scroll with yellow writing.

< 264h/321H 60v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 You clamber to your feet.

< 264h/321H 60v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: excellent >
 A Kobold starts casting a spell.
You are already standing.

< 264h/321H 60v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: excellent >
 You attempt to flee...
Sootfoot's Iron Hammer
   The first thing you notice is the incredible heat radiating from the large
furnace. Very little is made from wood in this building. The walls and even
the ceilings are made from slabs of obsidian and are held together with by a
creative system of steel shafts and beams. The floor is covered with a thick
layer of soot, a byproduct of the red-hot coals inside the furnace. The steel
poles that support the walls also have hooks attached, from which hang the
diverse array of merchandise this facility produces. A large and very beautiful
display case sits against the far wall.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A poor commoner walks the streets with empty pockets.
(Q)Sootfoot Blackburn the Blacksmith is busy hammering red-hot steel.
A merchant stands here, selling Sootfoot's forged items.
You flee southward!

< 264h/321H 33v/165V Pos: standing >
You attempt to flee...
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A huge block of solid ice is here to the west.
A huge block of solid ice is here to the east.
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
You flee southward!

< 264h/321H 2v/165V Pos: standing >
You start chanting...

< 264h/321H 2v/165V Pos: standing >
Casting: vitality *

< 264h/321H 3v/165V Pos: standing >
Casting: vitality 

< 264h/321H 4v/165V Pos: standing >
You complete your spell...
You feel vitalized.

< 264h/321H 4v/165V Pos: standing >
You start chanting...

< 397h/453H 8v/165V Pos: standing >
Casting: invigorate 

< 397h/453H 10v/165V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.
A Kobold enters from the north.
An ice elemental enters from the north.

< 397h/453H 84v/165V Pos: standing >
A Kobold gives an order to his followers.
You are knocked to the ground by an ice elemental's mighty bash!

< 394h/453H 84v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold enters from the north.

< 394h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 An ice elemental's decent punch wounds you.
An ice elemental's fine punch wounds you.

< 379h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 379h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: excellent >
 You score a CRITICAL HIT!!!!!
Your crush grazes an ice elemental.
You shiver from the unnatural cold as you hit an ice elemental.

< 377h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: few scratches >
 A Kobold starts casting a spell.

< 377h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: few scratches >
 An ice elemental misses you.
An ice elemental's decent punch wounds you.
A Kobold recites a bright blue scroll with yellow writing.
A Kobold's cyclone hammers at your body!

< 341h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: few scratches >
 You miss an ice elemental.

< 341h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: small wounds E: ice sta EP: few scratches >
 You clamber to your feet.

< 341h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: few scratches >
 You are already standing.

< 341h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'xarr ay ghaiz'
Along Merchant's Way
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A greyish stone wall is here to the north.
A huge block of solid ice is here to the west.
A huge block of solid ice is here to the east.
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
An air elemental sits in mid-air here. (Minion) 
An air elemental sits in mid-air here. (Minion) 
A Kobold (small) stands in mid-air here.(Red Aura)
An ice elemental stands here, fighting YOU! (minion) 
A Kobold (small)  Anarchy stands in mid-air here (Newbie).

< 341h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: few scratches >
 A Kobold recites a bright blue scroll with yellow writing.
You resist the effects of a Kobold's spell!

< 341h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: few scratches >
 An air elemental fades from your mortal viewing...
You miss an ice elemental.
You dodge an ice elemental's vicious attack.

< 341h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: few scratches >
 An air elemental fades from your mortal viewing...

< 341h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: few scratches >
 A Kobold starts casting an offensive spell.
You attempt to flee...
PANIC!  You couldn't escape!

< 341h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 341h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: few scratches >
 You have memorized the following spells:
( 7th circle)  1 - full heal
               1 - lesser resurrect
( 6th circle)  1 - continual light
               3 - flame strike
( 5th circle)  2 - heal
               1 - vitality
               1 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               6 - cause critical
( 2nd circle)  9 - cause serious
( 1st circle)  2 - armor
               2 - bless
               2 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 7th) full heal
   18 seconds:  ( 5th) vitality
   26 seconds:  ( 4th) invigorate

You can pray no more spells.

< 341h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: small wounds E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold starts your skin smoking.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 291h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 291h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 291h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 You have memorized the following spells:
( 7th circle)  1 - full heal
               1 - lesser resurrect
( 6th circle)  1 - continual light
               3 - flame strike
( 5th circle)  2 - heal
               1 - vitality
               1 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               6 - cause critical
( 2nd circle)  9 - cause serious
( 1st circle)  2 - armor
               2 - bless
               2 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 7th) full heal
   18 seconds:  ( 5th) vitality
   26 seconds:  ( 4th) invigorate

You can pray no more spells.

< 291h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 A Kobold gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
Sorry, you aren't allowed to do that in combat.

< 291h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 An air elemental misses you.
You dodge an air elemental's vicious attack.
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 271h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 271h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 You have memorized the following spells:
( 7th circle)  1 - full heal
               1 - lesser resurrect
( 6th circle)  1 - continual light
               3 - flame strike
( 5th circle)  2 - heal
               1 - vitality
               1 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               6 - cause critical
( 2nd circle)  9 - cause serious
( 1st circle)  2 - armor
               2 - bless
               2 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 7th) full heal
   18 seconds:  ( 5th) vitality
   26 seconds:  ( 4th) invigorate

You can pray no more spells.

< 271h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 You miss an ice elemental.
Sorry, you aren't allowed to do that in combat.

< 271h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'yfaghbuhz'
You wail in agony as a Kobold's biting cold freezes your exposed skin!
The cold goes right to the bone, you feel yourself weakening!
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 230h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 You dodge an ice elemental's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 230h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 You have memorized the following spells:
( 7th circle)  1 - full heal
               1 - lesser resurrect
( 6th circle)  1 - continual light
               3 - flame strike
( 5th circle)  2 - heal
               1 - vitality
               1 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               6 - cause critical
( 2nd circle)  9 - cause serious
( 1st circle)  2 - armor
               2 - bless
               2 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 7th) full heal
   18 seconds:  ( 5th) vitality
   26 seconds:  ( 4th) invigorate

You can pray no more spells.

< 230h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 230h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 230h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 230h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 230h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 You have memorized the following spells:
( 7th circle)  1 - full heal
               1 - lesser resurrect
( 6th circle)  1 - continual light
               3 - flame strike
( 5th circle)  2 - heal
               1 - vitality
               1 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               6 - cause critical
( 2nd circle)  9 - cause serious
( 1st circle)  2 - armor
               2 - bless
               2 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 7th) full heal
   18 seconds:  ( 5th) vitality
   26 seconds:  ( 4th) invigorate

You can pray no more spells.

< 230h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: few wounds E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'yfaghbuhz'
You wail in agony as a Kobold's biting cold freezes your exposed skin!
An air elemental misses you.
You dodge an air elemental's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 189h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: nasty wounds E: ice sta EP: few scratches >
 An air elemental misses you.
You dodge an air elemental's vicious attack.
A Kobold starts casting an offensive spell.
A Kobold gives an order to his followers.
You are knocked to the ground by an ice elemental's mighty bash!

< 186h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: nasty wounds E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold starts your skin smoking.
OUCH!  That really did HURT!
An ice elemental dodges your futile attack.

< 140h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: nasty wounds E: ice sta EP: few scratches >
 An ice elemental misses you.

< 140h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: nasty wounds E: ice sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 140h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: nasty wounds E: ice sta EP: few scratches >
 An air elemental misses you.
An air elemental misses you.

< 140h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: nasty wounds E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold starts your skin smoking.
OUCH!  That really did HURT!

< 94h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC:pretty hurt E: ice sta EP: few scratches >
 An air elemental rises to its feet.

< 94h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC:pretty hurt E: ice sta EP: few scratches >
 An air elemental misses you.
An air elemental misses you.
An air elemental's decent crush strikes you.
An air elemental misses you.
A Kobold gives an order to his followers.

< 89h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC:pretty hurt E: ice sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 89h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC:pretty hurt E: ice sta EP: few scratches >
 An air elemental rises to its feet.

< 89h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC:pretty hurt E: ice sta EP: few scratches >
 You miss an ice elemental.
A Kobold gives an order to his followers.

< 89h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC:pretty hurt E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold starts your skin smoking.

< 56h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: awful E: ice sta EP: few scratches >
 A Kobold gives an order to his followers.

< 56h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: awful E: ice sta EP: few scratches >
 An ice elemental misses you.
A Kobold gives an order to his followers.

< 56h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: awful E: ice sta EP: few scratches >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.

< 56h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: awful E: ice sta EP: few scratches >
 An air elemental's crude crush strikes you.
You wish that your wounds would stop BLEEDING so much!
An air elemental misses you.

< 53h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: awful E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold starts your skin smoking.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 12h/453H 85v/165V Pos: sitting >
< T: Kwirl TP: sit TC: awful E: ice sta EP: few scratches >
 A Kobold starts casting an offensive spell.
You scramble madly to your feet!

< 12h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: awful E: ice sta EP: few scratches >
 You dodge an air elemental's vicious attack.
An air elemental misses you.
Sorry, you aren't allowed to do that in combat.

< 12h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: awful E: ice sta EP: few scratches >
 You have memorized the following spells:
( 7th circle)  1 - full heal
               1 - lesser resurrect
( 6th circle)  1 - continual light
               3 - flame strike
( 5th circle)  2 - heal
               1 - vitality
               1 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               6 - cause critical
( 2nd circle)  9 - cause serious
( 1st circle)  2 - armor
               2 - bless
               2 - detect magic
               4 - cause light

And you are currently praying for the following spells:
   10 seconds:  ( 7th) full heal
   18 seconds:  ( 5th) vitality
   26 seconds:  ( 4th) invigorate

You can pray no more spells.

< 12h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: awful E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'gpaqtuio ofags'
You resist the effects of a Kobold's spell!
Sorry, you aren't allowed to do that in combat.

< 12h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: awful E: ice sta EP: few scratches >
 You miss an ice elemental.
A Kobold starts casting an offensive spell.
You are already standing.

< 12h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: awful E: ice sta EP: few scratches >
 GCC? Yes! Fine! Chat we must, but WHAT??

< 12h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: awful E: ice sta EP: few scratches >
 
< 12h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: awful E: ice sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 12h/453H 85v/165V Pos: standing >
< T: Kwirl TP: sta TC: awful E: ice sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold starts your skin smoking.
Your platinum stud exploded spreading charges of electrical energy!
Your black leather belt embossed with a silver cresent moon exploded spreading charges of electrical energy!