The death of [30 Rogue] Nuf (Barbarian)

in The Torrhan School of Knowledge

from the perspective of [32 Air Magus] Bisil (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an old and frayed tam o'shanter
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a small ruby earring with golden insets.
<worn in ear>        a small ruby earring with golden insets.
<worn on face>       a mask of beastkind [superior]
<worn around neck>   a pendant of a ruby-encrusted spider (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn on body>       some flowing spidersilk robes covered in shadows [superior]
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn on tail>       a dented rubber tail protector
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a thick tome of legendary lores
<attached to belt>   a mystical tome with glowing elemental glyphs
<attached to belt>   an obsidian hookah [79%]
<worn on arms>       some moss-covered sleeves [poor] (glowing)
<held as shield>     a well-polished mithril body shield [superior] [84%]
<worn around wrist>  a bracelet of influence [poor]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<primary weapon>     a lunar sickle
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some boots of forest running [poor]


< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
Dakar starts casting a spell called 'vitalize undead'.

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'vitalize undead'

< 291h/291H 157v/157V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
*The wraith of Ur stands here. (minion) 
*The wraith of Yzari stands here. (minion) 
*The wraith of Nul stands here. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Dakar (Drow Elf)(medium) stands in mid-air here.
Riudel (Kobold)(small) stands in mid-air here.
Riudel (Kobold)(small) stands in mid-air here.
*Ur (Orc)(medium) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
*Nul (Kobold)(small) stands in mid-air here (Newbie).
*Liels (Troll)(large) stands in mid-air here.
Standing in its stall, a shaggy mount nickers softly for food.

< 291h/291H 157v/157V Pos: standing >
Dakar sits down in a comfortable spot.

< 291h/291H 157v/157V Pos: standing >
Dakar opens a black leather tome with an embossed dracolich and begins studying it intently.

< 291h/291H 157v/157V Pos: standing >
Your group consists of (12/20):
( Head)   329/329   hit,  165/165  move Dakar
(Front)                                Fuzz
(Front)   746/746   hit,  165/165  move Liels
(Front)   408/408   hit,  157/157  move Riudel
(Front)   291/291   hit,  157/157  move Bisil
(Front)   263/263   hit,  153/153  move Nul
(Front)   453/453   hit,  145/145  move Ur
(Front)   356/356   hit,  181/181  move the wraith of Ur
(Front)   360/360   hit,  176/176  move the wraith of Yzari
(Front)   362/362   hit,  185/185  move the wraith of Nul
(Front)   323/323   hit,  174/174  move an air elemental
(Front)   310/310   hit,  172/172  move an air elemental

< 291h/291H 157v/157V Pos: standing >
You start chanting...

< 291h/291H 157v/157V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 291h/291H 157v/157V Pos: standing >
You start chanting...

< 291h/291H 157v/157V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 291h/291H 157v/157V Pos: standing >
Ok.
An air elemental gets a small round wooden shield.
An air elemental gets a small round wooden shield.

< 291h/291H 157v/157V Pos: standing >
Ok.
An air elemental straps a small round wooden shield to its arm.
An air elemental straps a small round wooden shield to its arm.

< 291h/291H 157v/157V Pos: standing >
Dakar closes his book and grins malevolently.

< 291h/291H 157v/157V Pos: standing >
Dakar clambers to his feet.

< 291h/291H 157v/157V Pos: standing >
You start chanting...

< 291h/291H 157v/157V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.

< 291h/291H 157v/157V Pos: standing >
You start chanting...

< 291h/291H 157v/157V Pos: standing >
Casting: strength 

< 291h/291H 157v/157V Pos: standing >
You complete your spell...

< 291h/291H 157v/157V Pos: standing >
You start chanting...

< 291h/291H 157v/157V Pos: standing >
Casting: agility 

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
You complete your spell...

< 291h/291H 157v/157V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
You sit down and relax.

< 291h/291H 157v/157V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
               1 - cyclone
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  4 - shocking grasp
               2 - dispel magic
( 2nd circle)  3 - burning hands
               5 - sleep
               1 - mirror image
( 1st circle)  7 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) minor creation
    7 seconds:  ( 1st) minor creation
   11 seconds:  ( 1st) minor creation
   17 seconds:  ( 3rd) strength
   24 seconds:  ( 3rd) agility

You can memorize no more spells.
You continue your study.

< 291h/291H 157v/157V Pos: sitting >
The gods ignore you.

< 291h/291H 157v/157V Pos: sitting >
You start meditating...

< 291h/291H 157v/157V Pos: sitting >
Riudel starts casting a spell.

< 291h/291H 157v/157V Pos: sitting >
Dakar starts casting a spell.

< 291h/291H 157v/157V Pos: sitting >
Riudel completes his spell...
A large leather backpack suddenly appears on the ground.

< 291h/291H 157v/157V Pos: sitting >
You have finished memorizing minor creation.
Dakar completes his spell...
A large leather backpack suddenly appears on the ground.

< 291h/291H 157v/157V Pos: sitting >
Riudel sits down in a comfortable spot.

< 291h/291H 157v/157V Pos: sitting >
Ur gets a large leather backpack.
Riudel opens a glowing black tome with a bone splint spine and begins studying it intently.

< 291h/291H 157v/157V Pos: sitting >
You have finished memorizing minor creation.

< 291h/291H 157v/157V Pos: sitting >

< 291h/291H 157v/157V Pos: sitting >
Nul gets a small round wooden shield.

< 291h/291H 157v/157V Pos: sitting >
You have finished memorizing minor creation.

< 291h/291H 157v/157V Pos: sitting >

< 291h/291H 157v/157V Pos: sitting >
Nul says in goblin 'me 2 pls'

< 291h/291H 157v/157V Pos: sitting >
You have finished memorizing strength.

< 291h/291H 157v/157V Pos: sitting >

< 291h/291H 157v/157V Pos: sitting >
Riudel closes his book and grins malevolently.

< 291h/291H 157v/157V Pos: sitting >
Riudel clambers to his feet.

< 291h/291H 157v/157V Pos: sitting >
Autosaving...

< 291h/291H 157v/157V Pos: sitting >
Riudel agrees wholeheartedly.

< 291h/291H 157v/157V Pos: sitting >
Dakar opens the doors.

< 291h/291H 157v/157V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 291h/291H 157v/157V Pos: standing >
Dakar leaves south.
You follow Dakar.

Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands in mid-air here.
An elven woman shops around town here.
An air elemental enters from the north.
An air elemental enters from the north.
The wraith of Nul enters from the north.
The wraith of Yzari enters from the north.
The wraith of Ur enters from the north.

< 291h/291H 156v/157V Pos: standing >
Dakar closes the doors.

< 291h/291H 156v/157V Pos: standing >
Dakar leaves west.
You follow Dakar.

Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
Dakar (Drow Elf)(medium) stands in mid-air here.
An air elemental enters from the east.
An air elemental enters from the east.
The wraith of Nul enters from the east.
The wraith of Yzari enters from the east.
The wraith of Ur enters from the east.

< 291h/291H 155v/157V Pos: standing >
Dakar leaves west.
You follow Dakar.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands in mid-air here.
An air elemental enters from the east.
An air elemental enters from the east.
The wraith of Nul enters from the east.
The wraith of Yzari enters from the east.
The wraith of Ur enters from the east.

< 291h/291H 154v/157V Pos: standing >
Dakar leaves west.
You follow Dakar.

The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
Dakar (Drow Elf)(medium) stands in mid-air here.
An air elemental enters from the east.
An air elemental enters from the east.
The wraith of Nul enters from the east.
The wraith of Yzari enters from the east.
The wraith of Ur enters from the east.

< 291h/291H 153v/157V Pos: standing >
Dakar leaves west.
You follow Dakar.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands in mid-air here.
A young girl runs around here carelessly.
A barbarian mercenary is stretched out, sound asleep.
An air elemental enters from the east.
An air elemental enters from the east.
The wraith of Nul enters from the east.
The wraith of Yzari enters from the east.
The wraith of Ur enters from the east.

< 291h/291H 152v/157V Pos: standing >
Dakar leaves west.
You follow Dakar.

Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
Dakar (Drow Elf)(medium) stands in mid-air here.
An old sailor looks uneasy on land here.
An air elemental enters from the east.
An air elemental enters from the east.
The wraith of Nul enters from the east.
The wraith of Yzari enters from the east.
The wraith of Ur enters from the east.

< 291h/291H 151v/157V Pos: standing >

< 291h/291H 152v/157V Pos: standing >

< 291h/291H 154v/157V Pos: standing >

< 291h/291H 155v/157V Pos: standing >
A retired sailor leaves east.

< 291h/291H 156v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
Dakar leaves east.
You follow Dakar.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands in mid-air here.
An elven woman shops around town here.
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.
A barbarian mercenary is stretched out, sound asleep.
An air elemental enters from the west.
An air elemental enters from the west.
The wraith of Nul enters from the west.
The wraith of Yzari enters from the west.
The wraith of Ur enters from the west.

< 291h/291H 156v/157V Pos: standing >
Dakar leaves east.
You follow Dakar.

The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
Dakar (Drow Elf)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
The wraith of Nul enters from the west.
The wraith of Yzari enters from the west.
The wraith of Ur enters from the west.

< 291h/291H 155v/157V Pos: standing >
Dakar leaves east.
You follow Dakar.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
The wraith of Nul enters from the west.
The wraith of Yzari enters from the west.
The wraith of Ur enters from the west.

< 291h/291H 154v/157V Pos: standing >
Dakar leaves east.
You follow Dakar.

Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
Dakar (Drow Elf)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
The wraith of Nul enters from the west.
The wraith of Yzari enters from the west.
The wraith of Ur enters from the west.

< 291h/291H 153v/157V Pos: standing >
Dakar leaves east.
You follow Dakar.

Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
Dakar (Drow Elf)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
The wraith of Nul enters from the west.
The wraith of Yzari enters from the west.
The wraith of Ur enters from the west.

< 291h/291H 152v/157V Pos: standing >
Dakar opens the doors.

< 291h/291H 154v/157V Pos: standing >
Dakar leaves north.
You follow Dakar.

The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West  -Up   
A rather large leather backpack lies here.
Dakar (Drow Elf)(medium) stands in mid-air here.
Riudel (Kobold)(small) stands in mid-air here.
Riudel (Kobold)(small) stands in mid-air here.
*Ur (Orc)(medium) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
*Nul (Kobold)(small) stands in mid-air here (Newbie).
*Liels (Troll)(large) stands in mid-air here.
Standing in its stall, a shaggy mount nickers softly for food.
An air elemental enters from the south.
An air elemental enters from the south.
The wraith of Nul enters from the south.
The wraith of Yzari enters from the south.
The wraith of Ur enters from the south.

< 291h/291H 153v/157V Pos: standing >
Dakar closes the doors.

< 291h/291H 154v/157V Pos: standing >
You sit down and relax.

< 291h/291H 156v/157V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
               1 - cyclone
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               2 - dispel magic
( 2nd circle)  3 - burning hands
               5 - sleep
               1 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) agility

You can memorize no more spells.
You continue your study.

< 291h/291H 156v/157V Pos: sitting >
The gods ignore you.

< 291h/291H 157v/157V Pos: sitting >
You start meditating...

< 291h/291H 157v/157V Pos: sitting >
Ur puts a small pile of coins into a large leather backpack.

< 291h/291H 157v/157V Pos: sitting >

< 291h/291H 157v/157V Pos: sitting >
You have finished memorizing agility.
Your studies are complete.

< 291h/291H 157v/157V Pos: sitting >
You clamber to your feet.

< 291h/291H 157v/157V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
A rather large leather backpack lies here.
*The wraith of Ur stands here. (minion) 
*The wraith of Yzari stands here. (minion) 
*The wraith of Nul stands here. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Dakar (Drow Elf)(medium) stands in mid-air here.
Riudel (Kobold)(small) stands in mid-air here.
Riudel (Kobold)(small) stands in mid-air here.
*Ur (Orc)(medium) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
*Nul (Kobold)(small) stands in mid-air here (Newbie).
*Liels (Troll)(large) stands in mid-air here.
Standing in its stall, a shaggy mount nickers softly for food.

< 291h/291H 157v/157V Pos: standing >
Nul gives a small round wooden shield to an ice elemental.

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
Nul gives an ice elemental an order.
An ice elemental straps a small round wooden shield to its arm.

< 291h/291H 157v/157V Pos: standing >
Nul gets a large leather backpack.

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
Nul puts a bunch of stuff into a large leather backpack.

< 291h/291H 157v/157V Pos: standing >
Nul nods.

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
Nul gets a dark misty potion from his large leather backpack.

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
Liels now follows Dakar.

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >

< 291h/291H 157v/157V Pos: standing >
A Barbarian enters from the south.
Liels snaps into visibility.
Liels suddenly looks a bit dumb, and madly slams at a Barbarian!

< 291h/291H 157v/157V Pos: standing >
A Barbarian's pierce wounds Liels.
A Barbarian misses Liels.
Riudel stops following Riudel.

< 291h/291H 157v/157V Pos: standing >
Liels misses a Barbarian.
Liels misses a Barbarian.
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
Ur starts casting a spell.
Ur snaps into visibility.

< 291h/291H 157v/157V Pos: standing >
Dakar starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
Nul closes the doors.

< 291h/291H 157v/157V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'chill touch'
Dakar chills a Barbarian, who suddenly seems less lively.

< 291h/291H 157v/157V Pos: standing >
Ur completes his spell...
Ur utters the words 'hanuq yao'
A Barbarian gasps for air as Ur's lethal mist envelops him!
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Dakar starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'qpurr hajqp'
Dakar chills a Barbarian, who suddenly seems less lively.
A Barbarian's simple steel helmet is weakened from the intense cold!
A Barbarian sags, apparently weakened from the frigid cold!
Riudel starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!
Ur starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Liels barely blocks a Barbarian's lunge at him.
Liels dodges a Barbarian's attack.
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
A Barbarian dodges Liels's attack.
Liels's slash wounds a Barbarian.
Liels's fine slash wounds a Barbarian.
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Riudel quickly fades into the thin air!
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Ur completes his spell...
Ur utters the words 'hanuq yao'
A Barbarian gasps for air as Ur's lethal mist envelops him!
Nul completes his spell...
Nul utters the words 'uqz gsutzg'
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Barbarian!
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Barbarian!
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Barbarian!
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!
Riudel starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Nul starts casting an offensive spell.
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Nul completes his spell...
Nul utters the words 'uqz gsutzg'
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Barbarian!
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Barbarian!
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Barbarian!
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Ur starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
Liels dodges a Barbarian's attack.
A Barbarian misses Liels.
A Barbarian misses Liels.
Riudel starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
Nul starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
Ur completes his spell...
Ur utters the word 'yufzraiqz'
As Ur completes his spell, he launches a massive firelance at a Barbarian, scorching his skin!
Liels's impressive slash strikes a Barbarian.
Liels's fine slash strikes a Barbarian.
Liels misses a Barbarian.

< 291h/291H 157v/157V Pos: standing >
Nul completes his spell...
Nul utters the word 'yfaghbuhz'
A Barbarian wails in agony as Nul's biting cold freezes his exposed skin!
Riudel completes his spell...
Riudel utters the word 'bajroculof'
A huge boulder created by Riudel hits a Barbarian causing him to scream out in agony!

< 291h/291H 157v/157V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A Barbarian avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Barbarian avoids being bashed by an air elemental, who loses its balance and falls.

< 291h/291H 157v/157V Pos: standing >
A Barbarian clambers to his feet.

< 291h/291H 157v/157V Pos: standing >
Nul starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves north.

< 291h/291H 157v/157V Pos: standing >
Nul stops chanting abruptly!

< 291h/291H 157v/157V Pos: standing >
A Barbarian enters from the north.
Liels suddenly looks a bit dumb, and madly slams at a Barbarian!
A Barbarian is stunned!

< 291h/291H 157v/157V Pos: standing >
Riudel starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
Nul starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
Ur starts casting a spell.

< 291h/291H 157v/157V Pos: standing >
Nul completes his spell...
Nul utters the words 'yazfuz yufz'
Nul points at a Barbarian.
A Barbarian is surrounded by the dancing outline of purplish flames!
Riudel completes his spell...
Riudel utters the word 'bajroculof'
A huge boulder created by Riudel hits a Barbarian causing him to scream out in agony!

< 291h/291H 157v/157V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -North -East  -South# -West  -Up   
A few drops of fresh blood are scattered around the area.
A Barbarian (large) is lying with a stunned look here.
*The wraith of Ur stands here. (minion) 
*The wraith of Yzari stands here. (minion) 
*The wraith of Nul stands here. (minion) 
An air elemental sits in mid-air here. (Minion) 
An air elemental sits in mid-air here. (Minion) 
Dakar (Drow Elf)(medium) stands in mid-air here.
Riudel (Kobold)(small) stands in mid-air here.
Ur (Orc)(medium) stands in mid-air here. (Casting) 
An ice elemental is here chilling the room. (minion) 
Nul (Kobold)(small) stands in mid-air here (Newbie).
Liels (Troll)(large) stands in mid-air here, fighting a Barbarian.
Standing in its stall, a shaggy mount nickers softly for food.

< 291h/291H 157v/157V Pos: standing >
Sparkling magic surrounds Nul as he begins his chant.
Nul starts casting an offensive spell.
It's already closed!

< 291h/291H 157v/157V Pos: standing >
It's already closed!

< 291h/291H 157v/157V Pos: standing >
Nul completes his spell...
Nul utters the words 'yazfuz yufz'
It's already closed!
Riudel starts casting an offensive spell.

< 291h/291H 157v/157V Pos: standing >
Ur completes his spell...
Ur utters the word 'yufzraiqz'
As Ur completes his spell, he launches a massive firelance at a Barbarian, scorching his skin!
A Barbarian's some spiked leather armor bearing the insignia of Tharnadia [superior] melted from the intense heat!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!