The death of [32 Shadowmage] Sha The Empire (Grey Elf)

in The Pier

from the perspective of [31 Thief] Fuzz (Goblin)

<worn as a badge>    a long elegant peacock feather (illuminating)
<worn on head>       the diamond crown of Winduin of damage (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an earring of the waves [poor]
<worn in ear>        an aboleth's shrunken head
<worn on face>       an irridescent blue mask
<worn around neck>   a pulsating amulet
<worn around neck>   the blackened collar of the squall
<worn on body>       a golden weave vest (glowing)
<worn about body>    a coconut shoulder guard
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a silken backsheath of flight
<worn about waist>   the sash of the maelstrom [superior]
<worn on belt buckle>a robin's tail feather (glowing)
<worn on arms>       a set of gartham hide sleeves[213h 52m 30s]
<worn around wrist>  an elven bracelet of precision [poor]
<worn around wrist>  a spiked purple steel bracer
<worn on hands>      the claws of the ruiner
<worn on finger>     a ring of endurance
<worn on finger>     a ring of the weretor [poor] (glowing)
<primary weapon>     the dark rod named 'Punisher' [poor] (glowing)
<secondary weapon>   a gladius called 'Backstabber' [poor]
<worn on legs>       a pair of spiked leather leggings
<worn on feet>       some spurred blood crystal boots of regeneration

This Halfling spends his days playing pranks on visitors.
A Grey Elf from Charing, wanders the city.
A Minotaur, raised in the city, wanders about.
Fr enters from the west.

< 416h/416H 164v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Protection Street East
</map>

<map>
Zone: Myrabolus.
Room: Protection Street East
</map>
Protection Street East
Obvious exits: -E -W -U
A young warlock wanders the city. (casting) 
A self-righteous High Elf citizen travels the town.(Gold Aura)
Fr enters from the west.

< 416h/416H 163v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Protection Street East
</map>

<map>
Zone: Myrabolus.
Room: Protection Street East
</map>
Protection Street East
Obvious exits: -E -W
A common resident of the city wanders the streets.
Fr enters from the west.

< 416h/416H 163v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: End of Protection Street East
</map>

<map>
Zone: Myrabolus.
Room: End of Protection Street East
</map>
End of Protection Street East
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
Fr enters from the west.

< 416h/416H 162v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Obvious exits: -E -S -W
A woman shopper travels the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A Half-Orc, born and raised in the city, loiters here.
Fr enters from the west.

< 416h/416H 161v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Obvious exits: -S -W
Fr enters from the west.

< 416h/416H 160v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 160v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>

<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Obvious exits: -N -S -W
A sleek, well trained, black panther follows her master around the city.
Fr enters from the north.

< 416h/416H 159v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane and Ancients Avenue Corner
</map>
Skylight Lane and Ancients Avenue Corner
Obvious exits: -N -S -W
Fr enters from the north.

< 416h/416H 157v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane
</map>

<map>
Zone: Myrabolus.
Room: Skylight Lane
</map>
Skylight Lane
Obvious exits: -N -S -W#
A whitetiger obeys her master with obedience.
Fr enters from the north.

< 416h/416H 156v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane and Market Road
</map>
Skylight Lane and Market Road
Obvious exits: -N -S -W
Fr enters from the north.

< 416h/416H 156v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane
</map>
Skylight Lane
Obvious exits: -N -S
Fr enters from the north.

< 416h/416H 155v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Skylight Lane and Gate Road
</map>
Skylight Lane and Gate Road
Obvious exits: -N -W
Fr enters from the north.

< 416h/416H 154v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 155v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Gate Road East
</map>
Gate Road East
Obvious exits: -E -W
Fr enters from the east.

< 416h/416H 154v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Gate Road East
</map>

<map>
Zone: Myrabolus.
Room: Gate Road East
</map>
Gate Road East
Obvious exits: -E -S -W
A common resident of the city wanders the streets.
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
Fr enters from the east.

< 416h/416H 154v/166V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your south.
A minotaur townsperson who is a brief walk away to your west.
A pretty woman who is a brief walk away to your west.
A black panther who is a brief walk away to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A half-orc commoner who is in the distance to your west.

< 416h/416H 154v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Gate Road East
</map>
Gate Road East
Obvious exits: -N -E -W
Fr enters from the east.

< 416h/416H 154v/166V Pos: standing >
You quickly scan the area.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A myrabolan commoner who is close by to your east.
A pigeon who is close by to your east.
A minotaur townsperson who is not far off to your west.
A pretty woman who is not far off to your west.
A black panther who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A half-orc commoner who is rather far off to your west.
A myrabolan commoner who is in the distance to your west.

< 416h/416H 154v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Gate Road East
</map>
Gate Road East
Obvious exits: -E -W -U
Fr enters from the east.

< 416h/416H 154v/166V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is not far off to your east.
A pigeon who is not far off to your east.
A minotaur townsperson who is close by to your west.
A pretty woman who is close by to your west.
A black panther who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A half-orc commoner who is a brief walk away to your west.
A myrabolan commoner who is rather far off to your west.
An archer who is close by above you.

< 416h/416H 154v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A Minotaur, raised in the city, wanders about.
A woman shopper travels the city.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Fr enters from the east.

< 416h/416H 154v/166V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is a brief walk away to your north.
A tall psychomia treant who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A minotaur townsperson who is in the distance to your north.
A myrabolan commoner who is a brief walk away to your east.
A pigeon who is a brief walk away to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A red shape who is rather far off to your south.
A half-orc commoner who is not far off to your west.
A myrabolan commoner who is a brief walk away to your west.
The Incarnate of Air who is in the distance to your west.

< 416h/416H 154v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands at ease.
An elite guard stands at ease.
Fr enters from the north.

< 416h/416H 154v/166V Pos: standing >

< 416h/416H 154v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
Obvious exits: -N -E -S -W
Fr enters from the north.

< 416h/416H 153v/166V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A minotaur townsperson who is not far off to your north.
A pretty woman who is not far off to your north.
A black panther who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A myrabolan commoner who is in the distance to your north.
A red shape who is a brief walk away to your east.
A red shape who is a brief walk away to your east.
A red shape who is not far off to your south.

< 416h/416H 153v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>
A Newly Built Road
Obvious exits: -E -W
A red shape enters from the west.

< 416h/416H 152v/166V Pos: standing >
Argh!!! The sun is too bright.

< 416h/416H 153v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
Obvious exits: -N -E -W
A red shape enters from the west.

< 416h/416H 151v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>

<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>
A Small Rest Area
Obvious exits: -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
A red shape enters from the west.

< 416h/416H 150v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 150v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
Obvious exits: -N -E -W
A red shape enters from the east.

< 416h/416H 148v/166V Pos: standing >

< 416h/416H 149v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
You see the red shape of a tiny living being here.
You see the red shape of a medium living being here.
A red shape enters from the south.

< 416h/416H 147v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
A red shape enters from the south.

< 416h/416H 145v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -S
A red shape enters from the south.

< 416h/416H 144v/166V Pos: standing >

< 416h/416H 144v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
You see the red shape of a medium living being here.
A red shape enters from the west.

< 416h/416H 143v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E -W
A red shape enters from the west.

< 416h/416H 141v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -S -W
A red shape enters from the west.

< 416h/416H 140v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 140v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 140v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E
You see the red shape of a medium living being here.
A red shape enters from the north.

< 416h/416H 139v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 139v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A red shape enters from the west.

< 416h/416H 138v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A red shape enters from the west.

< 416h/416H 136v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
Obvious exits: -N -E -W
A red shape enters from the west.

< 416h/416H 134v/166V Pos: standing >

< 416h/416H 135v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
Fr enters from the south.

< 416h/416H 133v/166V Pos: standing >
The gates seems to be closed.

< 416h/416H 133v/166V Pos: standing >
The gates seems to be closed.

< 416h/416H 134v/166V Pos: standing >
Ok.

< 416h/416H 134v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
Obvious exits: -N -E# -S
Fr enters from the south.

< 416h/416H 133v/166V Pos: standing >
Ok.

< 416h/416H 134v/166V Pos: standing >
You quickly scan the area.
Balance who is close by to your north.
A small doe who is not far off to your north.
The dock master who is not far off to your north.

< 416h/416H 134v/166V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S#
Fr (Troll)(large) stands, floating here.

< 416h/416H 134v/166V Pos: standing >
You quickly scan the area.
Balance who is close by to your north.
A small doe who is not far off to your north.
The dock master who is not far off to your north.

< 416h/416H 135v/166V Pos: standing >

< 416h/416H 139v/166V Pos: standing >

< 416h/416H 140v/166V Pos: standing >

< 416h/416H 145v/166V Pos: standing >

< 416h/416H 147v/166V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S#
A half-elf guard is standing here, busy with his own matters.
Fr (Troll)(large) stands, floating here.

< 416h/416H 147v/166V Pos: standing >
You quickly scan the area.
Balance who is close by to your north.
A Grey Elf who is not far off to your north.
A small doe who is not far off to your north.
The dock master who is not far off to your north.

< 416h/416H 148v/166V Pos: standing >

< 416h/416H 149v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
Fr enters from the south.

< 416h/416H 149v/166V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
The Caravel Titanic! floats here.
The Sloop Not a Threat floats here.
The Clipper Queen Anne's Revenge floats here.
The Caravel Ravenheart floats here.
The Sloop Righteousness floats here.
A Grey Elf (medium)  The Empire stands in mid-air here.(Gold Aura)
A small doe stands on the road here, wary of travellers.
The dock master of Myrabolus stands here gazing out at sea.
Fr enters from the south.

< 416h/416H 149v/166V Pos: standing >
You stealthily position yourself behind a Grey Elf, circling him.

< 416h/416H 149v/166V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You parry a Grey Elf's lunge at you.
A Grey Elf misses you.
A half-elf guard's impressive pierce wounds a Grey Elf.

< 416h/416H 149v/166V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 Fr tackles a Grey Elf square in the chest knocking the wind out of him!

< 416h/416H 149v/166V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 You miss a Grey Elf.
You miss a Grey Elf.
[Damage: 17 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
[Damage: 19 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-

< 416h/416H 149v/166V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A half-elf guard's pierce strikes a Grey Elf.
A half-elf guard's pierce strikes a Grey Elf.
A half-elf guard's impressive pierce strikes a Grey Elf.
A half-elf guard's pierce strikes a Grey Elf.
A half-elf guard's impressive pierce strikes a Grey Elf.
A Grey Elf is already on the ground!
But hey you try anyways and you fall on yer ass!

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  few wounds >
 Fr's impressive slash strikes a Grey Elf.
Fr's pierce strikes a Grey Elf.
Fr's slash strikes a Grey Elf.
Fr misses a Grey Elf.

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  few wounds >
 A half-elf guard moves in the shadows, suddenly reappearing behind a Grey Elf!

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  few wounds >
 A Grey Elf misses you.
A Grey Elf misses you.

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your pierce strikes a Grey Elf.]=-
[Damage: 13 ] -=[Your impressive pierce strikes a Grey Elf.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Grey Elf.]=-
You miss a Grey Elf.
You miss a Grey Elf.

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  few wounds >
 A Grey Elf screams in pain as a half-elf guard's pierce tears into his flesh.
A Grey Elf screams in pain as a half-elf guard's pierce tears into his flesh.
A Grey Elf screams in pain as a half-elf guard's pierce tears into his flesh.

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 
< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Fr's impressive slash strikes a Grey Elf.
Fr misses a Grey Elf.
Fr's impressive slash strikes a Grey Elf hard.
Fr's slash strikes a Grey Elf hard.

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] -=[Your impressive pierce strikes a Grey Elf hard.]=-
You miss a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful slash enshrouds a Grey Elf in a mist of blood.]=-
You miss a Grey Elf.
You miss a Grey Elf.
A Grey Elf clambers to his feet.

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A half-elf guard dances an acrobatic maneuver in battle, and trips up a Grey Elf!

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP: pretty hurt >
 A half-elf guard misses a Grey Elf.
A Grey Elf screams in pain as a half-elf guard's pierce tears into his flesh.
A half-elf guard misses a Grey Elf.
A Grey Elf screams in pain as a half-elf guard's pierce tears into his flesh.

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  awful >
 A Grey Elf misses you.
A Grey Elf misses you.

< 416h/416H 149v/166V Pos: sitting >
< T: Fuzz TP: sit TC:excellent E: A Grey Elf sit EP:  awful >
 You clamber to your feet.

< 416h/416H 149v/166V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 You are already standing.

< 416h/416H 149v/166V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 You think you noticed an opening in your victim defenses...

< 416h/416H 149v/166V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your impressive pierce enshrouds a Grey Elf in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive pierce enshrouds a Grey Elf in a mist of blood.]=-
[Damage: 13 ] -=[Your impressive slash grievously wounds a Grey Elf.]=-
A Grey Elf is stunned!
[Damage: 11 ] -=[Your pierce hits a Grey Elf.]=-
A Grey Elf's pair of blue wool pants was completely destroyed by the massive blow!
A Grey Elf's scarlet silk sash was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!