The death of [31 Shadowmage] Denel The Empire (Halfling)

in Rugged Hillside of the Northern Wilds

from the perspective of [31 Shadowmage] Denel The Empire (Halfling)

<worn on head>       an old and frayed tam o'shanter
<worn in ear>        a pale magenta earring [poor] (glowing)
<worn on face>       some stretched illithid skin [poor]
<worn around neck>   a collar of elven finger bones [poor]
<worn around neck>   an alligatorskin collar [poor]
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a charred and burnt spellcase with golden edges
<attached to belt>   a rugged adventurers satchel (illuminating)
<held as shield>     the shield of M'Bele
<worn on hands>      some wolverine claws [superior]
<worn on finger>     a tarnished bronze ring (glowing)
<worn on legs>       some sandy leggings [superior]

Obvious exits: -N# -E -S
An Orc commoner wanders the city here.

< 335h/335H 99v/101V Pos: standing >
Ok.

< 335h/335H 101v/101V Pos: standing >
Soldier's Path
Obvious exits: -N# -S -W

< 335h/335H 100v/101V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your south.
A black crow who is close by to your south.
Lanagin the priest of Bloodstone who is not far off to your south.
A black crow who is not far off to your south.
An orc city guard who is not far off to your south.
An orc city guard who is a brief walk away to your south.
An orc commoner who is close by to your west.

< 335h/335H 100v/101V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A young Orc soldier wanders the city here, preparing for training.
A black crow hops through the streets, pecking at trash.

< 335h/335H 99v/101V Pos: standing >
You quickly scan the area.
Lanagin the priest of Bloodstone who is close by to your south.
A black crow who is close by to your south.
An orc city guard who is close by to your south.
An orc city guard who is not far off to your south.

< 335h/335H 99v/101V Pos: standing >
A black crow leaves north.

< 335h/335H 100v/101V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
Lanagin the priest of Bloodstone stands here, waiting to converse with Daagar.(holy) (casting) 
A black crow hops through the streets, pecking at trash.
An Orc city guard walks here, most likely abusing his power.

< 335h/335H 100v/101V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
A black crow who is not far off to your north.
An orc city guard who is close by to your south.

< 335h/335H 100v/101V Pos: standing >
Lanagin the priest of Bloodstone completes his spell...
Lanagin the priest of Bloodstone utters the words 'sfahzqhuai yfaw diesilla'

< 335h/335H 100v/101V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
An Orc city guard walks here, most likely abusing his power.

< 335h/335H 99v/101V Pos: standing >
You quickly scan the area.
Lanagin the priest of Bloodstone who is close by to your north.
A black crow who is close by to your north.
An orc city guard who is close by to your north.
A young orc soldier who is not far off to your north.
A black crow who is a brief walk away to your north.
An orc merchant who is close by to your west.
An orc merchant who is not far off to your west.

< 335h/335H 99v/101V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 335h/335H 100v/101V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
A jet black bear who is not far off to your north.
Savenge who is close by to your south.
An orc city guard who is close by to your south.
A black crow who is a brief walk away to your south.
An orc city guard who is close by to your west.
An orc merchant who is not far off to your west.
An orc merchant who is a brief walk away to your west.
An orc merchant who is close by above you.
A duergar foreman who is close by above you.

< 335h/335H 100v/101V Pos: standing >
Gale Road
Obvious exits: -N -S
A young Orc soldier wanders the city here, preparing for training.

< 335h/335H 99v/101V Pos: standing >
You quickly scan the area.
A jet black bear who is close by to your north.
Savenge who is not far off to your south.
An orc city guard who is not far off to your south.
A black crow who is rather far off to your south.

< 335h/335H 99v/101V Pos: standing >
The Storm Port Brothel
Obvious exits: -N -E -S
A jet black bear forages for some food.

< 335h/335H 99v/101V Pos: standing >
You quickly scan the area.
An orc whore who is close by to your east.
A young orc soldier who is close by to your south.
An orc city guard who is a brief walk away to your south.
Savenge who is rather far off to your south.
A black crow who is in the distance to your south.

< 335h/335H 99v/101V Pos: standing >
A Side Room
Obvious exits: -W
A slot machine stands here making noises.
An Orc whore stands here, waiting for a client.

< 335h/335H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 100v/101V Pos: standing >
You quickly scan the area.
A jet black bear who is close by to your west.

< 335h/335H 100v/101V Pos: standing >
The Storm Port Brothel
Obvious exits: -N -E -S
A jet black bear forages for some food.

< 335h/335H 99v/101V Pos: standing >
The Storm Port Brothel
Obvious exits: -N -E -S -U

< 335h/335H 98v/101V Pos: standing >
You quickly scan the area.
An orc whore who is close by to your east.
A jet black bear who is close by to your south.
A young orc soldier who is not far off to your south.
An orc city guard who is rather far off to your south.
Savenge who is in the distance to your south.
The brothel madam who is close by above you.

< 335h/335H 98v/101V Pos: standing >
The Storm Port Brothel
Obvious exits: -E -S

< 335h/335H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 99v/101V Pos: standing >
You quickly scan the area.
An orc whore who is close by to your east.
An orc sailor who is close by to your east.
A jet black bear who is not far off to your south.
A young orc soldier who is a brief walk away to your south.
An orc city guard who is in the distance to your south.

< 335h/335H 100v/101V Pos: standing >
A Side Room
Obvious exits: -W
A slot machine stands here making noises.
An Orc whore is slowly getting undressed for her client.
An excited Orc sailor hurries to pull off his pants.

< 335h/335H 100v/101V Pos: standing >
You quickly scan the area.
You see nothing.

< 335h/335H 100v/101V Pos: standing >
The Storm Port Brothel
Obvious exits: -E -S

< 335h/335H 99v/101V Pos: standing >
The Storm Port Brothel
Obvious exits: -N -E -S -U

< 335h/335H 98v/101V Pos: standing >
The Storm Port Brothel
Obvious exits: -N -E -S
A jet black bear forages for some food.

< 335h/335H 97v/101V Pos: standing >
You quickly scan the area.
An orc whore who is close by to your east.
A young orc soldier who is close by to your south.
An orc city guard who is a brief walk away to your south.
Savenge who is rather far off to your south.
A black crow who is in the distance to your south.

< 335h/335H 97v/101V Pos: standing >
A jet black bear leaves east.

< 335h/335H 98v/101V Pos: standing >
Gale Road
Obvious exits: -N -S
A young Orc soldier wanders the city here, preparing for training.

< 335h/335H 98v/101V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your south.
Savenge who is a brief walk away to your south.
A black crow who is rather far off to your south.

< 335h/335H 99v/101V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 335h/335H 99v/101V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc city guard who is close by to your south.
Savenge who is not far off to your south.
A black crow who is a brief walk away to your south.
An orc city guard who is close by to your west.
An orc merchant who is not far off to your west.
An orc merchant who is not far off to your west.
An orc merchant who is close by above you.
A duergar foreman who is close by above you.

< 335h/335H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 100v/101V Pos: standing >
Gale Road
Obvious exits: -N -E -S
An Orc city guard walks here, most likely abusing his power.

< 335h/335H 100v/101V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your north.
A harbour worker who is not far off to your east.
A harbour worker who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
Savenge who is close by to your south.
A black crow who is not far off to your south.

< 335h/335H 100v/101V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W

< 335h/335H 99v/101V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc dock guard who is not far off to your east.
An orc shipwright who is a brief walk away to your east.
An orc city guard who is close by to your west.

< 335h/335H 99v/101V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc harbour worker runs about performing his duties.

< 335h/335H 99v/101V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is close by to your east.
An orc sailor who is close by to your east.
An orc dock guard who is close by to your east.
An orc shipwright who is not far off to your east.
The harbour master who is close by to your south.
An orc dock guard who is close by to your south.
An orc city guard who is not far off to your west.

< 335h/335H 99v/101V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
An Orc sailor searches for his ship along the pier.
An Orc guards the docks viciously.

< 335h/335H 100v/101V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
An Orc shipwright stands here, selling ship rides across the sea.

< 335h/335H 100v/101V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc shipwright stands here, selling ship rides across the sea.

< 335h/335H 99v/101V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper Spectre floats here.
The Yacht Sleeper Cell floats here.
The Sloop Gnarly Knot floats here.
The Clipper Oblom floats here.
The Sloop Doomsailor floats here.
The Ketch Black Death floats here.
The Sloop Event Horizon floats here.
The Sloop Ghost Ship floats here.

< 335h/335H 99v/101V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper Spectre floats here.
The Yacht Sleeper Cell floats here.
The Sloop Gnarly Knot floats here.
The Clipper Oblom floats here.
The Sloop Doomsailor floats here.
The Ketch Black Death floats here.
The Sloop Event Horizon floats here.
The Sloop Ghost Ship floats here.

< 335h/335H 100v/101V Pos: standing >
You board the Clipper Spectre.
Aboard the Clipper Spectre
Obvious exits: -N

< 335h/335H 100v/101V Pos: standing >
Aboard the Clipper Spectre
Obvious exits: -N -S

< 335h/335H 99v/101V Pos: standing >
On the Bridge of the Clipper Spectre
Obvious exits: -N -S

< 335h/335H 98v/101V Pos: standing >
Aboard the Clipper Spectre
Obvious exits: -S

< 335h/335H 97v/101V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper Spectre floats here.
The Yacht Sleeper Cell floats here.
The Sloop Gnarly Knot floats here.
The Clipper Oblom floats here.
The Sloop Doomsailor floats here.
The Ketch Black Death floats here.
The Sloop Event Horizon floats here.
The Sloop Ghost Ship floats here.

< 335h/335H 100v/101V Pos: standing >
You board the Yacht Sleeper Cell.
Aboard the Yacht Sleeper Cell
Obvious exits: -N

< 335h/335H 100v/101V Pos: standing >
On the Bridge of the Yacht Sleeper Cell
Obvious exits: -N -S

< 335h/335H 100v/101V Pos: standing >
Aboard the Yacht Sleeper Cell
Obvious exits: -S

< 335h/335H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 99v/101V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper Spectre floats here.
The Yacht Sleeper Cell floats here.
The Sloop Gnarly Knot floats here.
The Clipper Oblom floats here.
The Sloop Doomsailor floats here.
The Ketch Black Death floats here.
The Sloop Event Horizon floats here.
The Sloop Ghost Ship floats here.

< 335h/335H 99v/101V Pos: standing >
You board the Sloop Gnarly Knot.
Aboard the Sloop Gnarly Knot
Obvious exits: -N

< 335h/335H 101v/101V Pos: standing >
On the Bridge of the Sloop Gnarly Knot
Obvious exits: -S

< 335h/335H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 100v/101V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper Spectre floats here.
The Yacht Sleeper Cell floats here.
The Sloop Gnarly Knot floats here.
The Clipper Oblom floats here.
The Sloop Doomsailor floats here.
The Ketch Black Death floats here.
The Sloop Event Horizon floats here.
The Sloop Ghost Ship floats here.

< 335h/335H 100v/101V Pos: standing >
You quickly scan the area.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.
An orc sailor who is not far off to your west.
An orc dock guard who is not far off to your west.
A harbour worker who is a brief walk away to your west.

< 335h/335H 100v/101V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc shipwright stands here, selling ship rides across the sea.

< 335h/335H 99v/101V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
An Orc sailor searches for his ship along the pier.
An Orc guards the docks viciously.

< 335h/335H 98v/101V Pos: standing >
You quickly scan the area.
An orc shipwright who is close by to your east.
A harbour worker who is close by to your west.
An orc city guard who is a brief walk away to your west.

< 335h/335H 98v/101V Pos: standing >

< 335h/335H 98v/101V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc harbour worker runs about performing his duties.

< 335h/335H 98v/101V Pos: standing >
The Docks of Storm Port
Obvious exits: -N -E
A tall Orc stresses over all the work to do in the harbour.
An Orc guards the docks viciously.

< 335h/335H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/335H 98v/101V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your north.
An orc dock guard who is close by to your east.
A jet black bear who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.

< 335h/335H 99v/101V Pos: standing >
You start chanting...

< 335h/335H 101v/101V Pos: standing >
Casting: dimension door 

< 335h/335H 101v/101V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
    .....***^MM     
   .......**^MMM    
  ..**.MM..*^^^^M   
 ^^****....***^^^M  
 .*****...P.*...^M  
 *******^@P...**^^  
 ^******^....****^  
 ^^*****....******  
  ^.***..^....***   
   ..*.^^^......    
    ..^M^....**     
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Kaene  The Empire (Barbarian)(large) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.

< 335h/335H 101v/101V Pos: standing >
Morrigu leaves east.
Kaene leaves east.

< 335h/335H 101v/101V Pos: standing >

< 335h/335H 101v/101V Pos: standing >
 
    .....***^MM     
   .......**^MMM    
  ..**.MM..*^^^^M   
 ^^****....***^^^M  
 .*****...P.*...^M  
 *******^@....**^^  
 ^******^.P..****^  
 ^^*****....******  
  ^.***..^....***   
   ..*.^^^......    
    ..^M^....**     
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A Goblin (small) stands in mid-air here.

< 335h/335H 101v/101V Pos: standing >
You hear the sounds of movement in the distance.

< 335h/335H 101v/101V Pos: standing >
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 335h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC:excellent E: A Goblin sta EP: excellent >
 A Goblin parries your futile lunge at him.
-=[A Goblin's impressive pierce strikes you.]=-
-=[A Goblin's impressive pierce strikes you.]=-
-=[A Goblin's impressive pierce strikes you.]=-
A Goblin misses you.

< 302h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC:few scratches E: A Goblin sta EP: excellent >
  
    .....***^MM     
   .......**^MMM    
  ..**.M.M.*^^^^M   
 ^^****...P***^^^M  
 .*****...PP*...^M  
 *******^@....**^^  
 ^******^....****^  
 ^^*****....******  
  ^.***..^....***   
   ..*.^^^......    
    ..^M^....**     
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A Goblin (small) stands in mid-air here, fighting YOU!

< 302h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC:few scratches E: A Goblin sta EP: excellent >
 -=[A Goblin's impressive pierce strikes you.]=-
-=[A Goblin's pierce strikes you.]=-
-=[A Goblin's impressive pierce strikes you.]=-
You clamber to your feet.

< 253h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 
< 253h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 
< 253h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin parries your futile lunge at him.
You are already standing.

< 253h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 You start chanting...

< 253h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Casting: bigbys clenched fist **

< 253h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Casting: bigbys clenched fist *

< 253h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 -=[A Goblin's impressive pierce strikes you.]=-
-=[A Goblin's impressive slash strikes you.]=-
You dodge a Goblin's vicious attack.
-=[A Goblin's powerful pierce strikes you hard.]=-

< 212h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You complete your spell...
[Damage: 81 ] -=[Your giant fist of force causes a Goblin to stagger in agony!]=-

< 212h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A Goblin dodges your futile attack.

< 212h/335H 101v/101V Pos: standing >
< T: Denel TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A Goblin dances an acrobatic maneuver in battle, tripping you.

< 212h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: few wounds E: A Goblin sta EP:  small wounds >
 A Kobold enters from the east.
An ice elemental enters from the east.
A Kobold enters from the east.
An air elemental enters from the east.

< 212h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: few wounds E: A Goblin sta EP:  small wounds >
 -=[A Goblin's powerful pierce strikes you very hard.]=-
A Goblin misses you.
-=[A Goblin's powerful slash strikes you very hard.]=-
-=[A Goblin's impressive pierce strikes you.]=-
-=[A Goblin's impressive pierce strikes you.]=-

< 138h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: nasty wounds E: A Goblin sta EP:  small wounds >
 A Kobold leaves east.
An ice elemental leaves east.
A Kobold leaves east.
An air elemental leaves east.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
An Orc enters from the south.

< 138h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: nasty wounds E: A Goblin sta EP:  small wounds >
 An Orc starts casting an offensive spell.

< 138h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: nasty wounds E: A Goblin sta EP:  small wounds >
 A Kobold enters from the east.
An ice elemental enters from the east.

< 138h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: nasty wounds E: A Goblin sta EP:  small wounds >
 A Goblin dodges your futile attack.
An Orc rides in on a winged hellhound from the north.

< 138h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: nasty wounds E: A Goblin sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell called 'cone of cold'.

< 138h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: nasty wounds E: A Goblin sta EP:  small wounds >
 An Orc completes his spell...
An Orc utters the words 'hanuq yao'
-=[Toxic tendrils of mist float out to suffocate you, causing you to choke!]=-
OUCH!  That really did HURT!
-=[A Goblin's impressive pierce strikes you very hard.]=-
-=[A Goblin's impressive pierce seriously wounds you.]=-
-=[A Goblin's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Goblin misses you.
A Kobold starts casting a spell.

< 35h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: awful E: A Goblin sta EP:  small wounds >
 A Drow Elf enters from the east.
You are briefly surrounded by a red aura!
-=[A winged hellhound's hooves crash into you with a stunning force!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/335H 101v/101V Pos: sitting >
< T: Denel TP: sit TC: awful E: A Goblin sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'qaiz ay qare'
-=[A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.]=-
Your mining pick freezes and shatters into million pieces from the intense cold!
Your dark blue ring [superior] freezes and shatters into million pieces from the intense cold!
Your earring of Cerberus freezes and shatters into million pieces from the intense cold!