The death of [31 Necrolyte] Zloin (Kobold)

in A Path Around the Outside of the Camp

from the perspective of [31 Necrolyte] Zloin (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a dark obsidian coif
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        an earring of the waves [superior]
<worn around neck>   a necklace of the Emissary [poor]
<worn around neck>   a glowing bark gorget
<worn on body>       a long flowing black robe
<worn about waist>   a belt of dragonslaying [poor]
<worn on belt buckle>a quill
<held as shield>     a fine glistening shield [superior] (glowing)
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn on hands>      some gleaming brass talons
<worn on finger>     an iron ring of lesser physical resistance
<primary weapon>     a jewel-studded silver dagger [poor]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       a pair of dark black boots

a shabby alligator skin jerkin
[2] an iron ring of lesser physical resistance
a blood red tear insignia
a spellbook
a quill
an icy clay earring
some fine bark gauntlets
an icy bronze crown
a blood-stained cured leather pendant
a glowing bark gorget
some gleaming brass talons

< 328h/328H 135v/135V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a dark obsidian coif
<worn on eyes>       
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        an earring of the waves [superior]
<worn on face>       
<worn around neck>   a necklace of the Emissary [poor]
<worn around neck>   
<worn on body>       a long flowing black robe
<worn about body>    a reptile skin cloak
<worn on back>       
<worn on tail>       
<worn as quiver>     
<worn about waist>   a belt of dragonslaying [poor]
<worn on belt buckle>a quill
<attached to belt>   
<attached to belt>   
<worn on arms>       some sandy sleeves
<held as shield>     a fine glistening shield [superior] (glowing)
<worn around wrist>  
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn on hands>      some glowing rubber mitts
<worn on finger>     
<worn on finger>     a sapphire ring
<primary weapon>     a jewel-studded silver dagger [poor]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       a pair of dark black boots

< 328h/328H 135v/135V Pos: standing >
You get some fine bark gauntlets from the corpse of Thios.

< 328h/328H 135v/135V Pos: standing >

< 328h/328H 135v/135V Pos: standing >

This item is from the zone: Heaven.
'some fine bark gauntlets'
Weight 4, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 8
This item will also affect your SV_FEAR positively.
Some fine bark gauntlets has an item value of 70.
Some fine bark gauntlets is made of bark and appears to be of average quality.
Some fine bark gauntlets has an item value of 70.

< 328h/328H 135v/135V Pos: standing >
You should level anytime now!

< 328h/328H 135v/135V Pos: standing >
You drop some fine bark gauntlets.

< 328h/328H 135v/135V Pos: standing >
It appears to be the corpse of Thios.
a sturdy wooden club
an elfskin belt
a pair of tight black slippers
a shabby alligator skin jerkin
[2] an iron ring of lesser physical resistance
a blood red tear insignia
a spellbook
a quill
an icy clay earring
an icy bronze crown
a blood-stained cured leather pendant
a glowing bark gorget
some gleaming brass talons

< 328h/328H 135v/135V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a dark obsidian coif
<worn on eyes>       
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        an earring of the waves [superior]
<worn on face>       
<worn around neck>   a necklace of the Emissary [poor]
<worn around neck>   
<worn on body>       a long flowing black robe
<worn about body>    a reptile skin cloak
<worn on back>       
<worn on tail>       
<worn as quiver>     
<worn about waist>   a belt of dragonslaying [poor]
<worn on belt buckle>a quill
<attached to belt>   
<attached to belt>   
<worn on arms>       some sandy sleeves
<held as shield>     a fine glistening shield [superior] (glowing)
<worn around wrist>  
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn on hands>      some glowing rubber mitts
<worn on finger>     
<worn on finger>     a sapphire ring
<primary weapon>     a jewel-studded silver dagger [poor]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       a pair of dark black boots

< 328h/328H 135v/135V Pos: standing >
You get a glowing bark gorget from the corpse of Thios.

< 328h/328H 135v/135V Pos: standing >

This item is from the zone: Heaven.
'a glowing bark gorget'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 10
This item will also affect your CON positively.
A glowing bark gorget has an item value of 87.
A glowing bark gorget is made of bark and appears to be of average quality.
A glowing bark gorget has an item value of 87.

< 328h/328H 135v/135V Pos: standing >
You duck your head and place a glowing bark gorget around your neck.

< 328h/328H 135v/135V Pos: standing >

< 328h/328H 135v/135V Pos: standing >
It appears to be the corpse of Thios.
a sturdy wooden club
an elfskin belt
a pair of tight black slippers
a shabby alligator skin jerkin
[2] an iron ring of lesser physical resistance
a blood red tear insignia
a spellbook
a quill
an icy clay earring
an icy bronze crown
a blood-stained cured leather pendant
some gleaming brass talons

< 328h/328H 135v/135V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a dark obsidian coif
<worn on eyes>       
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        an earring of the waves [superior]
<worn on face>       
<worn around neck>   a necklace of the Emissary [poor]
<worn around neck>   a glowing bark gorget
<worn on body>       a long flowing black robe
<worn about body>    a reptile skin cloak
<worn on back>       
<worn on tail>       
<worn as quiver>     
<worn about waist>   a belt of dragonslaying [poor]
<worn on belt buckle>a quill
<attached to belt>   
<attached to belt>   
<worn on arms>       some sandy sleeves
<held as shield>     a fine glistening shield [superior] (glowing)
<worn around wrist>  
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn on hands>      some glowing rubber mitts
<worn on finger>     
<worn on finger>     a sapphire ring
<primary weapon>     a jewel-studded silver dagger [poor]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       a pair of dark black boots

< 328h/328H 135v/135V Pos: standing >
You get an icy bronze crown from the corpse of Thios.

< 328h/328H 135v/135V Pos: standing >
The taste of blood slowly fades from your body.
Nom's pupils dialate and return to normal.

< 328h/328H 135v/135V Pos: standing >

This item is from the zone: Heaven.
'an icy bronze crown'
Weight 7, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 4
This item will also affect your CON positively.
An icy bronze crown has an item value of 65.
An icy bronze crown is made of bronze and appears to be of average quality.
An icy bronze crown has an item value of 65.

< 328h/328H 135v/135V Pos: standing >
You get some gleaming brass talons from the corpse of Thios.

< 328h/328H 135v/135V Pos: standing >

This item is from the zone: Heaven.
'some gleaming brass talons'
Weight 5, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 9
This item will also affect your SV_PARA positively.
Some gleaming brass talons has an item value of 71.
Some gleaming brass talons is made of brass and appears to be of average quality.
Some gleaming brass talons has an item value of 71.

< 328h/328H 135v/135V Pos: standing >
You drop an icy bronze crown.

< 328h/328H 135v/135V Pos: standing >
It appears to be the corpse of Thios.
a sturdy wooden club
an elfskin belt
a pair of tight black slippers
a shabby alligator skin jerkin
[2] an iron ring of lesser physical resistance
a blood red tear insignia
a spellbook
a quill
an icy clay earring
a blood-stained cured leather pendant

< 328h/328H 135v/135V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a dark obsidian coif
<worn on eyes>       
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        an earring of the waves [superior]
<worn on face>       
<worn around neck>   a necklace of the Emissary [poor]
<worn around neck>   a glowing bark gorget
<worn on body>       a long flowing black robe
<worn about body>    a reptile skin cloak
<worn on back>       
<worn on tail>       
<worn as quiver>     
<worn about waist>   a belt of dragonslaying [poor]
<worn on belt buckle>a quill
<attached to belt>   
<attached to belt>   
<worn on arms>       some sandy sleeves
<held as shield>     a fine glistening shield [superior] (glowing)
<worn around wrist>  
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn on hands>      some glowing rubber mitts
<worn on finger>     
<worn on finger>     a sapphire ring
<primary weapon>     a jewel-studded silver dagger [poor]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       a pair of dark black boots

< 328h/328H 135v/135V Pos: standing >
You stop using some glowing rubber mitts.

< 328h/328H 135v/135V Pos: standing >

This item is from the zone: Heaven.
'some glowing rubber mitts'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 4
This item will also affect your SV_BREATH positively.
Some glowing rubber mitts has an item value of 63.
Some glowing rubber mitts is made of rubber and appears to be of average quality.
Some glowing rubber mitts has an item value of 63.

< 328h/328H 135v/135V Pos: standing >
You do not see a talons here.

< 328h/328H 135v/135V Pos: standing >
Inside a Smoky Tent
Obvious exits: -West #
An icy bronze crown lies here on the ground.
Some fine bark gauntlets lie here on the ground.
A dark tome glows darkly from the ground here. (glowing)
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
The corpse of a visiting slaver is lying here.
*The wraith of a su-monster stands here. (minion) 
*The wraith of a su-monster stands here. (minion) 
*The wraith of a su-monster stands here. (minion) 
*Nom (Drow Elf)(medium) stands in mid-air here.

< 328h/328H 135v/135V Pos: standing >
You are carrying: (9/11)
some glowing rubber mitts
some gleaming brass talons
a rugged adventurers satchel (illuminating)
some star dust
a slab of beef
a large leather backpack
[2] a spellbook
an ornate wand (humming) (illuminating)

< 328h/328H 135v/135V Pos: standing >
You pull some gleaming brass talons onto your hands.

< 328h/328H 135v/135V Pos: standing >

< 328h/328H 135v/135V Pos: standing >
It appears to be the corpse of Thios.
a sturdy wooden club
an elfskin belt
a pair of tight black slippers
a shabby alligator skin jerkin
[2] an iron ring of lesser physical resistance
a blood red tear insignia
a spellbook
a quill
an icy clay earring
a blood-stained cured leather pendant

< 328h/328H 135v/135V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a dark obsidian coif
<worn on eyes>       
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        an earring of the waves [superior]
<worn on face>       
<worn around neck>   a necklace of the Emissary [poor]
<worn around neck>   a glowing bark gorget
<worn on body>       a long flowing black robe
<worn about body>    a reptile skin cloak
<worn on back>       
<worn on tail>       
<worn as quiver>     
<worn about waist>   a belt of dragonslaying [poor]
<worn on belt buckle>a quill
<attached to belt>   
<attached to belt>   
<worn on arms>       some sandy sleeves
<held as shield>     a fine glistening shield [superior] (glowing)
<worn around wrist>  
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn on hands>      some gleaming brass talons
<worn on finger>     
<worn on finger>     a sapphire ring
<primary weapon>     a jewel-studded silver dagger [poor]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       a pair of dark black boots

< 328h/328H 135v/135V Pos: standing >
You get an iron ring of lesser physical resistance from the corpse of Thios.

< 328h/328H 135v/135V Pos: standing >
You get an iron ring of lesser physical resistance from the corpse of Thios.

< 328h/328H 135v/135V Pos: standing >

< 328h/328H 135v/135V Pos: standing >

< 328h/328H 135v/135V Pos: standing >
Ok.

< 328h/328H 135v/135V Pos: standing >
You place an iron ring of lesser physical resistance on your right ring finger.

< 328h/328H 135v/135V Pos: standing >
It appears to be the corpse of Thios.
a sturdy wooden club
an elfskin belt
a pair of tight black slippers
a shabby alligator skin jerkin
a blood red tear insignia
a spellbook
a quill
an icy clay earring
a blood-stained cured leather pendant

< 328h/328H 135v/135V Pos: standing >
You agree wholeheartedly.

< 328h/328H 135v/135V Pos: standing >
Ok.

< 328h/328H 135v/135V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East  -South -West 
A wooden sign is tacked to the southern door
Nom enters from the east.
Nom drops some gold coins.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 134v/135V Pos: standing >
Ok.

< 328h/328H 134v/135V Pos: standing >
A merchant enters from the west.

< 328h/328H 134v/135V Pos: standing >
You get a small pile of coins.
There were: 40 gold coins. 

< 328h/328H 134v/135V Pos: standing >
Ok.

< 328h/328H 135v/135V Pos: standing >
The night has begun.

< 328h/328H 135v/135V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -North -East # -South -West 
A wooden sign is tacked to the southern door
A merchant stands here struggling to hear the auctioneer.
*The wraith of a su-monster stands here. (minion) 
*The wraith of a su-monster stands here. (minion) 
*The wraith of a su-monster stands here. (minion) 
*Nom (Drow Elf)(medium) stands in mid-air here.

< 328h/328H 135v/135V Pos: standing >
Nom stops using a large leather backpack.

< 328h/328H 135v/135V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
A merchant who is rather far off to your west.

< 328h/328H 135v/135V Pos: standing >
Nom puts a small pile of coins into a large leather backpack.

< 328h/328H 135v/135V Pos: standing >
Ok.
The wraith of a su-monster starts casting a spell.
The wraith of a su-monster starts casting a spell called 'improved invisibility'.
The wraith of a su-monster starts casting a spell called 'improved invisibility'.

< 328h/328H 135v/135V Pos: standing >
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'uwsfazze uizuguburuhl'
You vanish.

< 328h/328H 135v/135V Pos: standing >
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'uwsfazze uizuguburuhl'
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'uwsfazze uizuguburuhl'

< 328h/328H 135v/135V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your north.
An auction guard who is not far off to your north.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
A merchant who is rather far off to your west.

< 328h/328H 135v/135V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East  -South -West 
Nom enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 134v/135V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A powerful looking guard stands here watching the auction.
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.

< 328h/328H 133v/135V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A bandit walks around here waiting for action to happen.
A bandit walks around here waiting for action to happen.
A rich looking merchant stands here yelling out bids.
Nom enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 132v/135V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
Nom enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 131v/135V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
Nom enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 130v/135V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East  -South -West #
Nom enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 129v/135V Pos: standing >
The flap seems to be closed.

< 328h/328H 130v/135V Pos: standing >
The flap seems to be closed.

< 328h/328H 130v/135V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A merchant stands here struggling to hear the auctioneer.
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.

< 328h/328H 129v/135V Pos: standing >
A Path Leading to the Center of the Bandit Camp
    This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East  -West 
Nom enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 129v/135V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East  -South -Down #
Nom enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 128v/135V Pos: standing >
The secret seems to be closed.

< 328h/328H 129v/135V Pos: standing >
Ok.

< 328h/328H 130v/135V Pos: standing >
Inside a Small Tunnel
    Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here. Upwards is a trapdoor which leads into the camp.
Obvious exits: -West  -Up   
Nom enters from above.
The wraith of a su-monster enters from above.
The wraith of a su-monster enters from above.
The wraith of a su-monster enters from above.

< 328h/328H 129v/135V Pos: standing >
Ok.

< 328h/328H 130v/135V Pos: standing >
Under the Camp Wall
    Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here.
Obvious exits: -East  -West 
A magical torch appears to have fallen off the wall here (illuminating)
Nom enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 129v/135V Pos: standing >
Inside a Small Tunnel
    Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here. Upwards is a trapdoor which leads out of here.
Obvious exits: -East  -Up   #
Nom enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.
The wraith of a su-monster enters from the east.

< 328h/328H 128v/135V Pos: standing >
Ok.

< 328h/328H 129v/135V Pos: standing >
A Path Around the Outside of the Camp
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The path along the outside wall continues north and south.
It can be seen that a fair distance to the north the path ends abruptly
while to the south it bends to the east. The ground here appears strangely
disturbed as though someone was digging here recently.
Obvious exits: -North -South -Down 
Nom enters from below.
The wraith of a su-monster enters from below.
The wraith of a su-monster enters from below.
The wraith of a su-monster enters from below.

< 328h/328H 129v/135V Pos: standing >
Ok.

< 328h/328H 130v/135V Pos: standing >
A Path Around the Outside of the Camp
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The path along the outside wall continues north and south.
It can be seen that a fair distance to the north the path ends abruptly
while to the south it bends to the east.
Obvious exits: -North -South
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.

< 328h/328H 128v/135V Pos: standing >
A Path Around the Outside of the Camp
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The path along the outside wall continues north and south.
It can be seen that a fair distance to the north the path ends abruptly
while to the south it bends to the east.
Obvious exits: -North -South
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.

< 328h/328H 126v/135V Pos: standing >
A Path Around the Outside of the Camp
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The path along the outside wall continues north and south.
It can be seen that a fair distance to the north the path ends abruptly
while to the south it bends to the east.
Obvious exits: -North -South
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.

< 328h/328H 124v/135V Pos: standing >
A Path Around the Outside of the Camp
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The front gate itself can be found a distance to the east.
The path along the outside wall continues north and east. It can be seen
that a fair distance to the north the path ends abruptly.
Obvious exits: -North -East 
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.

< 328h/328H 123v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/328H 123v/135V Pos: standing >
A Path Around the Outside of the Camp
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The front gate itself can be found a distance to the east.
The path along the outside wall continues east and west.
Obvious exits: -East  -West 
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.

< 328h/328H 121v/135V Pos: standing >
A Path Around the Outside of the Camp
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The front gate itself can be found a distance to the east.
The path along the outside wall continues east and west.
Obvious exits: -East  -West 
The corpse of a human slave is lying here.
(Q)A paladin warrior stands, apparently asleep.
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.

< 328h/328H 120v/135V Pos: standing >
A Path Around the Outside of the Camp
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The front gate itself can be found a distance to the east.
Westwards continues the path around the camp.
Obvious exits: -East  -West 
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
A Halfling enters from the east.
A Barbarian enters from the east.
A Barbarian enters from the east.

< 328h/328H 118v/135V Pos: standing >
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
You snap into visibility.
The wraith of a su-monster suddenly attacks a Barbarian!
The wraith of a su-monster snaps into visibility.
The wraith of a su-monster misses a Barbarian.
A Halfling leaves west.
A Barbarian leaves west.

< 322h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
 A Halfling enters from the west.
A Barbarian enters from the west.

< 322h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
 A Barbarian trips over you, in a futile attempt to slam you down even further.

< 322h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
 You miss a Barbarian.
A Barbarian parries your futile lunge at him.

< 322h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
 
< 322h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
 The wraith of a su-monster says in goblin 'Prepare to fight me, too!'
The wraith of a su-monster suddenly attacks a Barbarian!
The wraith of a su-monster snaps into visibility.
[Damage:  1 ] The wraith of a su-monster's weak punch grazes a Barbarian.

< 322h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:few scratches E: A Barbarian sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 322h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:few scratches E: A Barbarian sta EP: few scratches >
 The wraith of a su-monster misses a Barbarian.

< 322h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:few scratches E: A Barbarian sta EP: few scratches >
 The wraith of a su-monster suddenly attacks a Barbarian!
The wraith of a su-monster snaps into visibility.
The wraith of a su-monster misses a Barbarian.
A Barbarian's impressive slash strikes you.
A Barbarian's impressive slash strikes you.
A Barbarian's slash strikes you.

< 280h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC: small wounds E: A Barbarian sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!
OUCH!  That really did HURT!

< 222h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 You miss a Barbarian.
With unbelievable speed, a Barbarian's black double-edged shortsword dubbed, Huntsmaster [superior] intercepts your attack, and then a Barbarian steps wide to deliver a graceful counter-attack!
A Barbarian's impressive slash strikes you.
A Barbarian misses you.

< 207h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 A Barbarian dodges the wraith of a su-monster's attack.
A Halfling starts casting an offensive spell.

< 207h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 [Damage:  3 ] The wraith of a su-monster's decent punch grazes a Barbarian.
The wraith of a su-monster misses a Barbarian.
A Gnome enters from the west.

< 207h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 A Gnome starts casting an offensive spell called 'fireball'.
A Gnome snaps into visibility.

< 207h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Barbarian sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!
OUCH!  That really did HURT!

< 156h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC: nasty wounds E: A Barbarian sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome.  OUCH!
OUCH!  That really did HURT!

< 90h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Barbarian sta EP: few scratches >
 A Barbarian dodges your futile attack.
You miss a Barbarian.
A Barbarian misses you.
A Barbarian misses you.
A Barbarian misses you.
A Halfling starts casting an offensive spell.

< 90h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Barbarian sta EP: few scratches >
 The wraith of a su-monster misses a Barbarian.

< 90h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Barbarian sta EP: few scratches >
 A Thri-Kreen enters from the east.
A Gnome starts casting an offensive spell.

< 90h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Barbarian sta EP: few scratches >
 A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
Ye feel a wave of strange weakness running through yer body.
You feel very sick.

< 76h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Barbarian sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The wraith of a su-monster misses a Barbarian.
[Damage:  1 ] The wraith of a su-monster's weak punch grazes a Barbarian.

< 21h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC: awful E: A Barbarian sta EP: few scratches >
 Nom leaves east.

< 21h/328H 118v/135V Pos: on your ass >
< T: Zloin TP: ass TC: awful E: A Barbarian sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the word 'fireball'
You are enveloped in flames from a fireball sent by a Gnome.  OUCH!
Your reptile skin cloak melted from the intense heat!
Your some sandy sleeves melted from the intense heat!
Your sapphire ring melted from the intense heat!