The death of [20 Conjurer] Urgod (Grey Elf)

in Pathway in the Artist Colony of Harrow

from the perspective of [20 Conjurer] Urgod (Grey Elf)

<worn on head>       a sinister hemp skull
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some sparkling rubber gloves
<worn on finger>     a ghastly crystal band

Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 43h/94H 90v/120V Pos: standing >
Saving Urgod.

< 43h/94H 90v/120V Pos: standing >
You failed.

< 44h/94H 98v/120V Pos: standing >
You should level anytime now!

< 45h/94H 100v/120V Pos: standing >
You failed.

< 45h/94H 104v/120V Pos: standing >
Inside the Sewing Home
Obvious exits: -N# -E -S
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.
You dodge a bash from Lidda, the head seamstress, who loses her balance and falls.

< 45h/94H 104v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP:  few wounds >
 You start chanting...

< 46h/94H 105v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP:  few wounds >
 Casting: shocking grasp *

< 46h/94H 105v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP:  few wounds >
 Lidda, the head seamstress misses you.

< 46h/94H 105v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP:  few wounds >
 You complete your spell...
You raise a level!
[Damage: 28 ] You get a good hold of Lidda, the head seamstress and shock her.

< 52h/100H 105v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  few wounds >
 You don't have that spell memorized.

< 52h/100H 105v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  few wounds >
 You miss Lidda, the head seamstress.

< 52h/100H 105v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  few wounds >
 Lidda, the head seamstress misses you.
You attempt to flee...
Artisan Workroom
Obvious exits: -N
A cute little chipmunk plays on the pathway.
You flee southward!

< 52h/100H 76v/120V Pos: standing >
Saving Urgod.

< 52h/100H 76v/120V Pos: standing >
You failed.

< 52h/100H 81v/120V Pos: standing >
Inside the Sewing Home
Obvious exits: -N# -E -S
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.

< 53h/100H 81v/120V Pos: standing >
You start chanting...

< 53h/100H 82v/120V Pos: standing >
You dodge a bash from Lidda, the head seamstress, who loses her balance and falls.

< 53h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  few wounds >
 Casting: burning hands 

< 53h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  few wounds >
 You complete your spell...
[Damage: 33 ] You burned Lidda, the head seamstress.

< 53h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  nasty wounds >
 You start chanting...

< 53h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  nasty wounds >
 You complete your spell...
[Damage: 23 ] You burned Lidda, the head seamstress.

< 53h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  nasty wounds >
 You miss Lidda, the head seamstress.
Lidda, the head seamstress's punch seriously wounds you.
OUCH!  That really did HURT!

< 40h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP:  nasty wounds >
 You start chanting...

< 40h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP:  nasty wounds >
 You complete your spell...
[Damage: 36 ] You burned Lidda, the head seamstress.

< 40h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP: pretty hurt >
 Lidda, the head seamstress misses you.

< 40h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP: pretty hurt >
 You start chanting...

< 40h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP: pretty hurt >
 Autosaving...

< 40h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP: pretty hurt >
 You complete your spell...
[Damage: 31 ] You burned Lidda, the head seamstress.

< 40h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP:  awful >
 You don't have that spell memorized.

< 40h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP:  awful >
 Lidda, the head seamstress rises to her feet.

< 40h/100H 83v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda sta EP:  awful >
 You miss Lidda, the head seamstress.
You attempt to flee...
A Sleeping Area
Obvious exits: -W
A brightly colored fish bowl is here on a nightstand. (glowing)
An aspiring tailor is stretched out, sound asleep.
A seamstress lies in her bed dreaming of beautiful gowns.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.
You flee eastward!

< 40h/100H 61v/120V Pos: standing >
Saving Urgod.

< 40h/100H 61v/120V Pos: standing >
A sleeping seamstress  suddenly attacks YOU!
A sleeping seamstress 's fine punch seriously wounds you.
OUCH!  That really did HURT!

< 28h/100H 61v/120V Pos: standing >
< T: Urgod TP: sta TC:pretty hurt E: gnome sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 28h/100H 61v/120V Pos: standing >
< T: Urgod TP: sta TC:pretty hurt E: gnome sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 28h/100H 61v/120V Pos: standing >
< T: Urgod TP: sta TC:pretty hurt E: gnome sta EP:  nasty wounds >
 You attempt to flee...
Inside the Sewing Home
Obvious exits: -N# -E -S
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.
You flee westward!

< 28h/100H 31v/120V Pos: standing >
Artisan Workroom
Obvious exits: -N
A cute little chipmunk plays on the pathway.

< 28h/100H 30v/120V Pos: standing >
Saving Urgod.

< 28h/100H 30v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 28h/100H 31v/120V Pos: standing >
You sit down and relax.

< 28h/100H 32v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
( 1st circle)  5 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) burning hands
   17 seconds:  ( 2nd) burning hands
   25 seconds:  ( 2nd) burning hands
   31 seconds:  ( 1st) magic missile
   42 seconds:  ( 3rd) shocking grasp
   52 seconds:  ( 3rd) shocking grasp
   63 seconds:  ( 3rd) shocking grasp
   69 seconds:  ( 1st) minor creation
   79 seconds:  ( 3rd) shocking grasp
   90 seconds:  ( 3rd) shocking grasp
  100 seconds:  ( 3rd) shocking grasp
  109 seconds:  ( 2nd) burning hands
  117 seconds:  ( 2nd) burning hands
  126 seconds:  ( 2nd) burning hands
  134 seconds:  ( 2nd) burning hands

You can memorize 1 1st and 1 4th circle spell(s).
You continue your study.

< 28h/100H 33v/120V Pos: sitting >

< 28h/100H 35v/120V Pos: sitting >
You start meditating...

< 29h/100H 39v/120V Pos: sitting >
You are memorizing lightning bolt, which will take about 12 seconds.

< 30h/100H 52v/120V Pos: sitting >

< 30h/100H 53v/120V Pos: sitting >

< 30h/100H 53v/120V Pos: sitting >

< 30h/100H 59v/120V Pos: sitting >
You have finished memorizing burning hands.

< 30h/100H 60v/120V Pos: sitting >

< 30h/100H 61v/120V Pos: sitting >

< 31h/100H 65v/120V Pos: sitting >
You have finished memorizing burning hands.

< 32h/100H 73v/120V Pos: sitting >

< 32h/100H 78v/120V Pos: sitting >
You have finished memorizing burning hands.

< 33h/100H 86v/120V Pos: sitting >

< 33h/100H 88v/120V Pos: sitting >
You have finished memorizing magic missile.

< 33h/100H 95v/120V Pos: sitting >

< 34h/100H 100v/120V Pos: sitting >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 36h/100H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 36h/100H 120v/120V Pos: sitting >
Hints are now turned OFF.

< 37h/100H 120v/120V Pos: sitting >

< 37h/100H 120v/120V Pos: sitting >

< 37h/100H 120v/120V Pos: sitting >

< 39h/100H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 39h/100H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
( 3rd circle)  2 - shocking grasp
( 2nd circle)  3 - burning hands
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp
   15 seconds:  ( 1st) minor creation
   25 seconds:  ( 3rd) shocking grasp
   36 seconds:  ( 3rd) shocking grasp
   46 seconds:  ( 3rd) shocking grasp
   55 seconds:  ( 2nd) burning hands
   63 seconds:  ( 2nd) burning hands
   72 seconds:  ( 2nd) burning hands
   80 seconds:  ( 2nd) burning hands
   93 seconds:  ( 4th) lightning bolt

You can memorize 1 1st circle spell(s).

< 39h/100H 120v/120V Pos: sitting >

< 39h/100H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 40h/100H 120v/120V Pos: sitting >

< 41h/100H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
( 3rd circle)  3 - shocking grasp
( 2nd circle)  3 - burning hands
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) minor creation
   13 seconds:  ( 3rd) shocking grasp
   23 seconds:  ( 3rd) shocking grasp
   34 seconds:  ( 3rd) shocking grasp
   42 seconds:  ( 2nd) burning hands
   51 seconds:  ( 2nd) burning hands
   59 seconds:  ( 2nd) burning hands
   68 seconds:  ( 2nd) burning hands
   80 seconds:  ( 4th) lightning bolt

You can memorize 1 1st circle spell(s).

< 41h/100H 120v/120V Pos: sitting >

< 41h/100H 120v/120V Pos: sitting >
You have finished memorizing minor creation.

< 42h/100H 120v/120V Pos: sitting >
You stop meditating.
You can't concentrate enough while resting.
You can't do this sitting!

< 45h/100H 120v/120V Pos: sitting >

< 45h/100H 120v/120V Pos: sitting >

< 45h/100H 120v/120V Pos: sitting >

< 45h/100H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 45h/100H 120v/120V Pos: sitting >

< 45h/100H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
( 3rd circle)  4 - shocking grasp
( 2nd circle)  3 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp
   19 seconds:  ( 3rd) shocking grasp
   28 seconds:  ( 2nd) burning hands
   36 seconds:  ( 2nd) burning hands
   45 seconds:  ( 2nd) burning hands
   53 seconds:  ( 2nd) burning hands
   66 seconds:  ( 4th) lightning bolt

You can memorize 1 1st circle spell(s).

< 45h/100H 120v/120V Pos: sitting >

< 45h/100H 120v/120V Pos: sitting >
You start meditating...

< 46h/100H 120v/120V Pos: sitting >

< 47h/100H 120v/120V Pos: sitting >

< 47h/100H 120v/120V Pos: sitting >

< 47h/100H 120v/120V Pos: sitting >

< 47h/100H 120v/120V Pos: sitting >

< 47h/100H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 48h/100H 120v/120V Pos: sitting >
You are close to the half-way point in the journey towards your next level.

< 48h/100H 120v/120V Pos: sitting >

< 48h/100H 120v/120V Pos: sitting >

< 48h/100H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
( 3rd circle)  5 - shocking grasp
( 2nd circle)  3 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) shocking grasp
   15 seconds:  ( 2nd) burning hands
   23 seconds:  ( 2nd) burning hands
   32 seconds:  ( 2nd) burning hands
   40 seconds:  ( 2nd) burning hands
   52 seconds:  ( 4th) lightning bolt

You can memorize 1 1st circle spell(s).

< 49h/100H 120v/120V Pos: sitting >

< 49h/100H 120v/120V Pos: sitting >

< 49h/100H 120v/120V Pos: sitting >
You are already meditating.

< 50h/100H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 50h/100H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 52h/100H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  4 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) burning hands
   16 seconds:  ( 2nd) burning hands
   24 seconds:  ( 2nd) burning hands
   36 seconds:  ( 4th) lightning bolt

You can memorize 1 1st circle spell(s).

< 52h/100H 120v/120V Pos: sitting >

< 52h/100H 120v/120V Pos: sitting >

< 52h/100H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 54h/100H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 54h/100H 120v/120V Pos: standing >
You start chanting...

< 54h/100H 120v/120V Pos: standing >
You complete your spell...
A small bandage suddenly appears on the ground.

< 55h/100H 120v/120V Pos: standing >
You get a small bandage.

< 55h/100H 120v/120V Pos: standing >
Bandaging again wont do any good now.

< 55h/100H 120v/120V Pos: standing >
You failed.

< 55h/100H 120v/120V Pos: standing >
You failed.

< 56h/100H 120v/120V Pos: standing >
Inside the Sewing Home
Obvious exits: -N# -E -S
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.

< 56h/100H 119v/120V Pos: standing >
You start chanting...

< 56h/100H 119v/120V Pos: standing >
You withstand a bash from Lidda, the head seamstress, who bounces back and falls.

< 56h/100H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  awful >
 You complete your spell...
[Damage: 32 ] You get a good hold of Lidda, the head seamstress and shock her.
Lidda, the head seamstress is stunned!

< 56h/100H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  awful >
 You miss Lidda, the head seamstress.

< 56h/100H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  awful >
 You start chanting...

< 56h/100H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: lidda kne EP:  awful >
 Lidda, the head seamstress's fine punch seriously wounds you.
OUCH!  That really did HURT!

< 44h/100H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: lidda kne EP:  awful >
 You complete your spell...
[Damage: 10 ] You burned Lidda, the head seamstress.
Lidda, the head seamstress is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of Lidda, the head seamstress cause a sickening chill to run up your spine.

< 44h/100H 119v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Lidda, the head seamstress is made of flesh and appears to be of average quality.
The corpse of Lidda, the head seamstress has an item value of 1.
It appears to be the corpse of Lidda, the head seamstress.
a pin cushion [superior]
a few coins

< 44h/100H 120v/120V Pos: standing >
You set off a trap on a pin cushion [superior] and are pierced through the chest!
You get a few coins from the corpse of Lidda, the head seamstress.
There were: 20 gold coins. 

< 20h/100H 120v/120V Pos: standing >
You do not see that here.

< 20h/100H 120v/120V Pos: standing >
You get a pin cushion [superior] from the corpse of Lidda, the head seamstress.

< 21h/100H 120v/120V Pos: standing >

A pin cushion [superior] is made of cloth and appears to be of average quality.
A pin cushion [superior] has an item value of 81.

< 21h/100H 120v/120V Pos: standing >
You sit down and relax.

< 21h/100H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
( 3rd circle)  5 - shocking grasp
( 2nd circle)  4 - burning hands
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) burning hands
   17 seconds:  ( 2nd) burning hands
   29 seconds:  ( 4th) lightning bolt
   35 seconds:  ( 1st) minor creation
   45 seconds:  ( 3rd) shocking grasp
   54 seconds:  ( 2nd) burning hands

You can memorize 1 1st circle spell(s).
You continue your study.

< 21h/100H 120v/120V Pos: sitting >
You stop using a quill.

< 23h/100H 120v/120V Pos: sitting >
You are using:
<worn on head>       a sinister hemp skull
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some sparkling rubber gloves
<worn on finger>     a ghastly crystal band
<held>               a spellbook
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

< 23h/100H 120v/120V Pos: sitting >

< 23h/100H 120v/120V Pos: sitting >
You stop using a spellbook.

< 24h/100H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 24h/100H 120v/120V Pos: sitting >
You strap a small round wooden shield to your arm.

< 24h/100H 120v/120V Pos: sitting >
You can't wield that.

< 24h/100H 120v/120V Pos: sitting >
You are carrying: (8/11)
a spellbook
a quill
a pin cushion [superior]
a small bandage
[3] a jeweled blade
a rugged adventurers satchel (illuminating)

< 25h/100H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
( 3rd circle)  5 - shocking grasp
( 2nd circle)  5 - burning hands
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 2nd) burning hands
   13 seconds:  ( 4th) lightning bolt
   19 seconds:  ( 1st) minor creation
   30 seconds:  ( 3rd) shocking grasp
   38 seconds:  ( 2nd) burning hands

You can memorize 1 1st circle spell(s).

< 26h/100H 120v/120V Pos: sitting >

< 26h/100H 120v/120V Pos: sitting >

< 26h/100H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 26h/100H 120v/120V Pos: sitting >
You should level anytime now!

< 27h/100H 120v/120V Pos: sitting >

< 28h/100H 120v/120V Pos: sitting >

< 28h/100H 120v/120V Pos: sitting >

< 28h/100H 120v/120V Pos: sitting >

< 28h/100H 120v/120V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 29h/100H 120v/120V Pos: standing >
Bandaging again wont do any good now.

< 29h/100H 120v/120V Pos: standing >
You bounce around with excitement!

< 29h/100H 120v/120V Pos: standing >
You bounce around with excitement!

< 29h/100H 120v/120V Pos: standing >
You bounce around with excitement!

< 29h/100H 120v/120V Pos: standing >
The door seems to be closed.

< 30h/100H 120v/120V Pos: standing >
Ok.

< 30h/100H 120v/120V Pos: standing >
Before An Artist Home
Obvious exits: -N -S

< 30h/100H 119v/120V Pos: standing >
Ok.

< 30h/100H 119v/120V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A cute little chipmunk plays on the pathway.
A beautiful singing bird is here.

< 30h/100H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/100H 117v/120V Pos: standing >
A Stone Path
Obvious exits: -E -W
A beautiful singing bird is here.

< 31h/100H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/100H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/100H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/100H 116v/120V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An art student, hanging out with friends here. 
An artisan, wandering and looking at exhibits.
Womo the seamstress dazzles you with her greenish-blue eyes.

< 31h/100H 114v/120V Pos: standing >
The Fountain Square
Obvious exits: -N -S -W
A merchandise stall is set up here.
Lomya the master leather crafter sells her wares.

< 31h/100H 113v/120V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW

< 31h/100H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/100H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/100H 114v/120V Pos: standing >
Before An Artist House 
Obvious exits: -E# -W
A wandering visitor looks at all the booths.

< 31h/100H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/100H 114v/120V Pos: standing >
Ok.

< 32h/100H 116v/120V Pos: standing >
Inside A Bards Home
Obvious exits: -N -W
A bard, telling a story to the captive audience.
A halfling visitor listens to the storyteller.
A visitor listens to the storyteller spin a tale.
A visitor listens to the storyteller spin his tale.

< 32h/100H 115v/120V Pos: standing >
 Sleeping Area 
Obvious exits: -S
A tired bard is stretched out, sound asleep.
A tired bard is stretched out, sound asleep.
A tired bard is stretched out, sound asleep.

< 33h/100H 117v/120V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 33h/100H 120v/120V Pos: standing >
  The young tired bard lays here exhausted from a night of creative story
telling and singing. He would be very angry if woke up!
A tired bard appears to be Gnome and is in excellent condition.
He's small in size.


< 33h/100H 120v/120V Pos: standing >
Inside A Bards Home
Obvious exits: -N -W
A bard, telling a story to the captive audience.
A halfling visitor listens to the storyteller.
A visitor listens to the storyteller spin a tale.
A visitor listens to the storyteller spin his tale.

< 34h/100H 119v/120V Pos: standing >
Before An Artist House 
Obvious exits: -E -W
A wandering visitor looks at all the booths.

< 34h/100H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/100H 118v/120V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW

< 34h/100H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/100H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/100H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 34h/100H 119v/120V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE

< 34h/100H 118v/120V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
[4] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.

< 34h/100H 118v/120V Pos: standing >
Display Room
Obvious exits: -N -S
The corpse of an art student is lying here.

< 34h/100H 117v/120V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U
A wandering visitor looks at all the booths.

< 34h/100H 116v/120V Pos: standing >
Display Room
Obvious exits: -N -S
The corpse of an art student is lying here.

< 35h/100H 117v/120V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
[4] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.

< 35h/100H 116v/120V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE

< 35h/100H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 35h/100H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 35h/100H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 35h/100H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 35h/100H 116v/120V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE

< 35h/100H 116v/120V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.

< 35h/100H 115v/120V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 35h/100H 115v/120V Pos: standing >
The Fountain Square
Obvious exits: -N -E
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Gipie is a charming baker with red hair.

< 35h/100H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 35h/100H 115v/120V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.

< 36h/100H 116v/120V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.

< 36h/100H 114v/120V Pos: standing >
You start chanting...
An art student suddenly attacks YOU!
An art student misses you.

< 36h/100H 117v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: art sta EP: excellent >
 You complete your spell...
You raise a level!
[Damage: 84 ] You get a good hold of an art student and shock him.

< 40h/104H 118v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: art sta EP: pretty hurt >
 You start chanting...

< 40h/104H 118v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: art sta EP: pretty hurt >
 An art student misses you.
An art student misses you with his clumsy kick at your chest.

< 40h/104H 118v/120V Pos: standing >
< T: Urgod TP: sta TC: nasty wounds E: art sta EP: pretty hurt >
 You complete your spell...
[Damage: 37 ] You get a good hold of an art student and shock him.
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an art student dies in agony.

< 40h/104H 118v/120V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 15 gold coins, 12 silver coins, 15 copper coins. 

< 40h/104H 119v/120V Pos: standing >
You attempt to bandage yourself.

< 40h/104H 120v/120V Pos: standing >
You continue bandaging yourself.

< 47h/104H 117v/120V Pos: standing >
You continue bandaging yourself.
Ok.
You put 0 platinum, 50 gold, 23 silver, and 35 copper coins into a rugged adventurers satchel.

< 54h/104H 115v/120V Pos: standing >
You continue bandaging yourself.

< 61h/104H 116v/120V Pos: standing >
A Kobold enters from the south.
An ice elemental enters from the south.
A Troll enters from the south.

< 61h/104H 116v/120V Pos: standing >
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 61h/104H 116v/120V Pos: sitting >
< T: Urgod TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin's slash causes you to grimace in pain.
OUCH!  That really did HURT!
A Goblin's powerful pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
A Goblin's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 1h/104H 117v/120V Pos: sitting >
< T: Urgod TP: sit TC: awful E: A Goblin sta EP: excellent >
 You are no longer bandaging...
You are no longer being bandaged.

< 1h/104H 117v/120V Pos: sitting >
< T: Urgod TP: sit TC: awful E: A Goblin sta EP: excellent >
 You miss a Goblin.

< 1h/104H 117v/120V Pos: sitting >
< T: Urgod TP: sit TC: awful E: A Goblin sta EP: excellent >
 A Goblin's slash hits you.
Your pair of studded leather leggings was completely destroyed by the massive blow!
Your pair of tight black slippers was completely destroyed by the massive blow!