The death of [18 Summoner] Selk (Gnome)

in A Path Through Rhanale Forest

from the perspective of [18 Summoner] Selk (Gnome)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<attached to belt>   a rugged adventurers satchel (illuminating)
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on feet>       some fragile cured leather shoes

[Damage: 55 ] -=[You get a good hold of a young sailor and shock him.]=-

< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You start chanting...

< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 21 ] -=[You get a good hold of a young sailor and shock him.]=-
You dodge a young sailor's vicious attack.
You dodge a young sailor's vicious attack.

< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 A boat inspector enters from the east.
A black arabian mount growls at a young sailor.
A black arabian mount suddenly attacks a young sailor!
A black arabian mount misses a young sailor.
You start chanting...

< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 Casting: shocking grasp 

< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 22 ] -=[You get a good hold of a young sailor and shock him.]=-

< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 A young sailor dodges your futile attack.

< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 You start chanting...

< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 -=[A young sailor's punch strikes you very hard.]=-
OUCH!  That really did HURT!
You dodge a young sailor's vicious attack.
A young sailor's kick parts your hair but does little else.

< 45h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 A young sailor dodges a black arabian mount's attack.

< 45h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 You complete your spell...
[Damage: 57 ] -=[You get a good hold of a young sailor and shock him.]=-

< 45h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: pretty hurt >
 You start chanting...

< 45h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: pretty hurt >
 You complete your spell...
[Damage: 35 ] -=[You get a good hold of a young sailor and shock him.]=-
A young sailor is incapacitated and will slowly die, if not aided.

< 45h/83H 100v/100V Pos: standing >
<You don't have that spell memorized.

< 45h/83H 100v/100V Pos: standing >
<A young sailor slumps to the ground.
You miss a young sailor.

< 45h/83H 100v/100V Pos: standing >
<Impossible! You can't concentrate enough!

< 45h/83H 100v/100V Pos: standing >
<[Damage:  1 ] -=[Your crush seriously wounds a young sailor.]=-
A young sailor is incapacitated and will slowly die, if not aided.

< 45h/83H 100v/100V Pos: standing >
<A black arabian mount growls at a young sailor.
A black arabian mount suddenly attacks a young sailor!
You do not see a bandage here.

< 45h/83H 100v/100V Pos: standing >
<[Damage:  2 ] -=[Your crush enshrouds a young sailor in a mist of blood.]=-
A young sailor is mortally wounded, and will die soon, if not aided.

< 45h/83H 100v/100V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 45h/83H 100v/100V Pos: standing >
<[Damage:  2 ] -=[Your crush grievously wounds a young sailor.]=-
A young sailor is mortally wounded, and will die soon, if not aided.

< 45h/83H 100v/100V Pos: standing >
<A black arabian mount growls at a young sailor.
A black arabian mount suddenly attacks a young sailor!
[Damage:  2 ] A black arabian mount's decent thrash hits a young sailor.
A young sailor is dead! R.I.P.
A young sailor's death cry reverberates in your head as he falls to the ground.

< 45h/83H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of a young sailor.
There were: 5 gold coins, 14 silver coins, 16 copper coins. 

< 45h/83H 100v/100V Pos: standing >
It appears to be the corpse of a young sailor.
Nothing.

< 45h/83H 100v/100V Pos: standing >
You start chanting...

< 45h/83H 100v/100V Pos: standing >
You complete your spell...
A small bandage suddenly appears on the ground.

< 45h/83H 100v/100V Pos: standing >
You get a small bandage.

< 45h/83H 100v/100V Pos: standing >
You attempt to bandage yourself.

< 46h/83H 100v/100V Pos: standing >
You continue bandaging yourself.

< 52h/83H 97v/100V Pos: standing >
You continue bandaging yourself.
You sit down and relax.

< 58h/83H 97v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - lightning bolt
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   30 seconds:  ( 3rd) shocking grasp
   41 seconds:  ( 3rd) shocking grasp
   51 seconds:  ( 3rd) shocking grasp
   57 seconds:  ( 1st) minor creation

You can memorize 1 4th circle spell(s).
You continue your study.

< 58h/83H 97v/100V Pos: sitting >
You start meditating...

< 58h/83H 98v/100V Pos: sitting >
You are no longer bandaging...
You are no longer being bandaged.

< 59h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 60h/83H 100v/100V Pos: sitting >
You should level anytime now!

< 61h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 63h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 64h/83H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - lightning bolt
( 3rd circle)  3 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) shocking grasp
   14 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 1st) minor creation

You can memorize 1 4th circle spell(s).

< 66h/83H 100v/100V Pos: sitting >
You are already meditating.

< 66h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 67h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 70h/83H 100v/100V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 71h/83H 100v/100V Pos: sitting >
You clamber to your feet.

< 71h/83H 100v/100V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a young sailor is lying here.
Hurrying along, a boat inspector makes sure things are in order.
A beautiful black Arabian gelding stands here. (minion) 

< 71h/83H 100v/100V Pos: standing >
You start chanting...
You dodge a bash from a boat inspector, who loses his balance and falls.

< 72h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: excellent >
 You dodge a boat inspector's vicious attack.

< 72h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: excellent >
 A black arabian mount growls at a boat inspector.
A black arabian mount suddenly attacks a boat inspector!
[Damage:  5 ] A black arabian mount's fine thrash strikes a boat inspector.

< 72h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: few scratches >
 You complete your spell...
You raise a level!
[Damage: 22 ] -=[You get a good hold of a boat inspector and shock him.]=-

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  small wounds >
 Are you mad!?

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  small wounds >
 You miss a boat inspector.

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  small wounds >
 You start chanting...

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  small wounds >
 A black arabian mount misses a boat inspector.

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  small wounds >
 You complete your spell...
[Damage: 26 ] -=[You get a good hold of a boat inspector and shock him.]=-

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  few wounds >
 You start chanting...

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  few wounds >
 A boat inspector rises to his feet.

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat sta EP:  few wounds >
 A boat inspector dodges a black arabian mount's attack.
You dodge a boat inspector's vicious attack.
You dodge a bash from a boat inspector, who loses his balance and falls.

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  few wounds >
 You complete your spell...
[Damage: 47 ] -=[You get a good hold of a boat inspector and shock him.]=-

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: pretty hurt >
 Pardon?

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: pretty hurt >
 You feel your skill in 1h bludgeon improving.
You miss a boat inspector.
You start chanting...

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: pretty hurt >
 A black arabian mount misses a boat inspector.

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: pretty hurt >
 You complete your spell...
[Damage: 24 ] -=[You get a good hold of a boat inspector and shock him.]=-

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  awful >
 You start chanting...

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  awful >
 Casting: shocking grasp 

< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP:  awful >
 You complete your spell...
[Damage: 23 ] -=[You get a good hold of a boat inspector and shock him.]=-
A boat inspector is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a boat inspector's last actions in this world.

< 78h/89H 100v/100V Pos: standing >
Autosaving...

< 78h/89H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of a boat inspector.
There were: 15 gold coins, 8 silver coins, 19 copper coins. 

< 78h/89H 100v/100V Pos: standing >
It appears to be the corpse of a boat inspector.
Nothing.

< 78h/89H 100v/100V Pos: standing >
Pardon?

< 78h/89H 100v/100V Pos: standing >
It appears to be the corpse of a boat inspector.
Nothing.

< 78h/89H 100v/100V Pos: standing >
You sit down and relax.

< 78h/89H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - lightning bolt
( 2nd circle)  7 - burning hands
( 1st circle)  3 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   30 seconds:  ( 3rd) shocking grasp
   41 seconds:  ( 3rd) shocking grasp
   51 seconds:  ( 3rd) shocking grasp

You can memorize 1 3rd and 2 4th circle spell(s).
You continue your study.

< 78h/89H 100v/100V Pos: sitting >
You start meditating...

< 78h/89H 100v/100V Pos: sitting >
You are memorizing shocking grasp, which will take about 10 seconds.

< 79h/89H 100v/100V Pos: sitting >
You are memorizing lightning bolt, which will take about 11 seconds.

< 80h/89H 100v/100V Pos: sitting >
You are memorizing lightning bolt, which will take about 11 seconds.

< 80h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
You have memorized the following spells:
( 4th circle)  1 - lightning bolt
( 3rd circle)  1 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  3 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   30 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 3rd) shocking grasp
   50 seconds:  ( 3rd) shocking grasp
   62 seconds:  ( 4th) lightning bolt
   74 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 81h/89H 100v/100V Pos: sitting >
You are already meditating.

< 81h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 83h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 86h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 89h/89H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - lightning bolt
( 3rd circle)  4 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  3 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) shocking grasp
   14 seconds:  ( 3rd) shocking grasp
   26 seconds:  ( 4th) lightning bolt
   37 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 89h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 89h/89H 100v/100V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 89h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 89h/89H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 89h/89H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 89h/89H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 89h/89H 100v/100V Pos: standing >
You are already standing.

< 89h/89H 100v/100V Pos: standing >
You are already about as tense as you can get.

< 89h/89H 100v/100V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *infravision
  *ultravision
  *farsee (obtained at level 21)

< 89h/89H 100v/100V Pos: standing >
You sit down and relax.

< 89h/89H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  3 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 89h/89H 100v/100V Pos: sitting >
You start meditating...

< 89h/89H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 89h/89H 100v/100V Pos: sitting >
You clamber to your feet.

< 89h/89H 100v/100V Pos: standing >
The Northern Docks
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a boat inspector is lying here.
[2] The corpse of a young sailor is lying here.
A beautiful black Arabian gelding stands here. (minion) 

< 89h/89H 100v/100V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
A black arabian mount trots in from the west.

< 89h/89H 99v/100V Pos: standing >
You start chanting...

< 89h/89H 99v/100V Pos: standing >
You complete your spell...
[Damage: 30 ] -=[You get a good hold of an old seaman and shock him.]=-
You dodge an old seaman's vicious attack.
An old seaman misses you.
-=[You suddenly see an old seaman's foot in your chest.]=-
OUCH!  That really did HURT!

< 78h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: seaman sta EP: few scratches >
 A black arabian mount growls at an old seaman.
A black arabian mount suddenly attacks an old seaman!
[Damage:  4 ] A black arabian mount's thrash grazes an old seaman.
You start chanting...

< 78h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: seaman sta EP: few scratches >
 You complete your spell...
[Damage: 33 ] -=[You get a good hold of an old seaman and shock him.]=-

< 78h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: seaman sta EP:  small wounds >
 You start chanting...

< 78h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: seaman sta EP:  small wounds >
 An old seaman misses you.
-=[An old seaman's fine punch seriously wounds you.]=-
OUCH!  That really did HURT!

< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP:  small wounds >
 A black arabian mount misses an old seaman.

< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP:  small wounds >
 You complete your spell...
[Damage: 19 ] -=[You get a good hold of an old seaman and shock him.]=-

< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP:  small wounds >
 An old seaman dodges your futile attack.

< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP:  small wounds >
 You start chanting...

< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP:  small wounds >
 You complete your spell...
[Damage: 32 ] -=[You get a good hold of an old seaman and shock him.]=-

< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP:  small wounds >
 A black arabian mount misses an old seaman.

< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP:  small wounds >
 You notice a gnome peasant attempting to maneuver behind you, and take a more defensive stance. Who is he fooling?

< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP:  small wounds >
 You start chanting...

< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP:  small wounds >
 -=[An old seaman's impressive punch enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
You dodge an old seaman's vicious attack.
An old seaman turns to focus his attack on a black arabian mount!

< 34h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP:  small wounds >
 You complete your spell...
[Damage: 58 ] -=[You get a good hold of an old seaman and shock him.]=-
-=[A gnome peasant's fine pierce seriously wounds you.]=-
OUCH!  That really did HURT!

< 25h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP:  few wounds >
 -=[A gnome peasant's pierce seriously wounds you.]=-
A gnome peasant misses you.
A gnome peasant misses you.

< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP:  few wounds >
 You start chanting...

< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP:  few wounds >
 [Damage:  4 ] A black arabian mount's thrash grazes an old seaman.

< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP:  few wounds >
 A gnome peasant, in a show of awesome skill, manages to trip up himself!

< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP:  few wounds >
 You complete your spell...
[Damage: 49 ] -=[You get a good hold of an old seaman and shock him.]=-

< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP:  few wounds >
 A black arabian mount dodges an old seaman's attack.
A black arabian mount dodges an old seaman's attack.
A black arabian mount gasps as an old seaman kicks it in the stomach.
A black arabian mount is mortally wounded, and will die soon, if not aided.

< 18h/89H 99v/100V Pos: standing >
<You dodge a gnome peasant's vicious attack.
You dodge a gnome peasant's vicious attack.
-=[A gnome peasant's impressive pierce grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 1h/89H 99v/100V Pos: standing >
<You attempt to flee...
The Northern Docks
Obvious exits: -E -W
The corpse of a boat inspector is lying here.
[2] The corpse of a young sailor is lying here.
You flee westward!

< 1h/89H 73v/100V Pos: standing >
Northwest Corner of The Docks
Obvious exits: -E -S

< 1h/89H 73v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/89H 73v/100V Pos: standing >
The Western Docks
Obvious exits: -N -S

< 1h/89H 73v/100V Pos: standing >
The Western Docks
Obvious exits: -N -S

< 1h/89H 72v/100V Pos: standing >
The Western Docks
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A burly seaman walks by here, enjoying some time off.

< 1h/89H 71v/100V Pos: standing >
The Western Docks
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A young sailor moves about doing his duties.

< 1h/89H 71v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/89H 72v/100V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W

< 1h/89H 71v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 1h/89H 70v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
Fresh blood splatters cover the area.
A burly seaman walks by here, enjoying some time off.

< 1h/89H 70v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 2h/89H 69v/100V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A burly seaman walks by here, enjoying some time off.
Hurrying along, a boat inspector makes sure things are in order.

< 2h/89H 68v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 2h/89H 67v/100V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.

< 2h/89H 67v/100V Pos: standing >
Before The Docks
Obvious exits: -N -E -W

< 2h/89H 66v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A young member of the city guard strolls by here.

< 2h/89H 65v/100V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
An old sailor looks uneasy on land here.

< 2h/89H 64v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
An old sailor looks uneasy on land here.

< 2h/89H 64v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A young member of the city guard strolls by here.

< 2h/89H 63v/100V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W

< 2h/89H 62v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -W

< 2h/89H 62v/100V Pos: standing >
The Market
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A large dog wanders around here, looking for food.

< 2h/89H 61v/100V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.

< 2h/89H 60v/100V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 2h/89H 59v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
An old sailor looks uneasy on land here.

< 2h/89H 59v/100V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -S -W

< 2h/89H 58v/100V Pos: standing >
The sun hangs low on the southern sky.

< 2h/89H 58v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.

< 2h/89H 58v/100V Pos: standing >
The End of Shaiennar Road
Obvious exits: -E -W

< 2h/89H 57v/100V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W

< 3h/89H 56v/100V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W

< 3h/89H 54v/100V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -W

< 3h/89H 53v/100V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -S
Fresh blood splatters cover the area.
(Q)A dwarven boy sits here silently listening to the forest.

< 3h/89H 53v/100V Pos: standing >
You start setting up camp...

< 3h/89H 55v/100V Pos: standing >
You are already standing.

< 4h/89H 58v/100V Pos: standing >
Bandaging again wont do any good now.

< 4h/89H 60v/100V Pos: standing >
You are carrying: (4/11)
a quill
a small leather bag
a spellbook
a large leather backpack

< 5h/89H 61v/100V Pos: standing >
A gnome peasant misses you.

< 5h/89H 65v/100V Pos: standing >
< T: Selk TP: sta TC: awful E: a gnome peasant sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 5h/89H 66v/100V Pos: standing >
< T: Selk TP: sta TC: awful E: a gnome peasant sta EP: excellent >
 A gnome peasant dances an acrobatic maneuver in battle, tripping you.

< 5h/89H 66v/100V Pos: sitting >
< T: Selk TP: sit TC: awful E: a gnome peasant sta EP: excellent >
 A gnome peasant parries your futile lunge at him.

< 5h/89H 66v/100V Pos: sitting >
< T: Selk TP: sit TC: awful E: a gnome peasant sta EP: excellent >
 -=[A gnome peasant's pierce critically injures you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....

< -6h/89H 66v/100V Pos: sitting >
So much for that camping effort.

< -6h/89H 66v/100V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -6h/89H 66v/100V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -6h/89H 66v/100V Pos: on your ass >
-=[