The death of [15 Summoner] Flachwechsel (Gnome)

in A Fine Cutlery Store

from the perspective of [31 Dark Dreamer] Riudel (Kobold)

<worn as a badge>    a crude chitin badge
<worn on head>       the cap of storytelling
<worn on eyes>       a pair of protective goggles
<worn in ear>        a platinum stud
<worn in ear>        a platinum stud
<worn on face>       a decent crystal mask
<worn around neck>   a bloodstained cloak
<worn around neck>   a jade necklace [superior] (glowing)
<worn on body>       some long spidersilk robes covered in shadows [superior]
<worn about body>    a robe of many colors
<worn on back>       a large leather backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a mystical tome with glowing elemental glyphs
<worn on arms>       some moss-covered sleeves [poor] (glowing)
<held as shield>     an unearthly ivory tower shield
<worn around wrist>  a jagged metal bracelet [superior]
<worn around wrist>  a drow-made rubber bracer [86%]
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<worn on finger>     a sun ring [superior] (glowing)
<worn on legs>       some white leggings
<worn on feet>       some boots of forest running

A tall longbowman who is in the distance to your north.
An imposing man-at-arms who is close by to your west.
An imposing man-at-arms who is in the distance to your west.
A short astrologer who is close by below you.

< 376h/376H 144v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower at the Southeastern Corner of the Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower at the Southeastern Corner of the Palisade
</map>
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U
A short astrologer is strolling about the bailey.
Liels floats in from above.
The skeleton of Riverlan Strom enters from above.

< 376h/376H 145v/151V Pos: standing >

< 376h/376H 145v/151V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your north.
A finely-dressed minter who is rather far off to your north.
A humble shepherd who is in the distance to your north.
A burly bricklayer who is in the distance to your north.
A grunting hog who is close by to your west.
A grunting hog who is close by to your west.
A country swineherd who is close by to your west.
An overweight brewer who is close by to your west.
An imposing man-at-arms who is not far off to your west.
A dwarven merchant who is rather far off to your west.
A customs officer who is rather far off to your west.
An inspection agent who is rather far off to your west.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 376h/376H 145v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 145v/151V Pos: standing >

< 376h/376H 145v/151V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A finely-dressed minter who is a brief walk away to your north.
A humble shepherd who is rather far off to your north.
A burly bricklayer who is rather far off to your north.
A short astrologer who is close by to your south.
A delicate herbalist who is close by to your west.

< 376h/376H 146v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road along the Eastern Palisade
</map>
A Dirt Road along the Eastern Palisade
Obvious exits: -N -S
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 146v/151V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A finely-dressed minter who is not far off to your north.
A humble shepherd who is a brief walk away to your north.
A burly bricklayer who is a brief walk away to your north.
A short astrologer who is not far off to your south.

< 376h/376H 146v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Roads Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Roads Along the Eastern Palisade
</map>
An Intersection of Roads Along the Eastern Palisade
Obvious exits: -N -S -W
A tall longbowman is walking his daily patrol on the platform.
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 146v/151V Pos: standing >
You quickly scan the area.
A finely-dressed minter who is close by to your north.
A humble shepherd who is not far off to your north.
A burly bricklayer who is not far off to your north.
A short astrologer who is a brief walk away to your south.
A small elven fisherman who is a brief walk away to your west.
A sleazy half-orc prostitute who is in the distance to your west.
An exhausted ranger who is in the distance to your west.
A rotund halfling bartender who is in the distance to your west.

< 376h/376H 146v/151V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 376h/376H 147v/151V Pos: standing >
You feel less vitalized.

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -S -W
Liels enters from the east.
The skeleton of Riverlan Strom enters from the east.

< 272h/272H 146v/151V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your east.
A small gnomish clockmaker who is close by to your south.
A small elven fisherman who is not far off to your west.
A sleazy half-orc prostitute who is rather far off to your west.
An exhausted ranger who is rather far off to your west.
A rotund halfling bartender who is rather far off to your west.
A towering hosteler who is in the distance to your west.

< 272h/272H 146v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Extremely Cluttered Clockwork Store
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Extremely Cluttered Clockwork Store
</map>
An Extremely Cluttered Clockwork Store
Obvious exits: -N
[19] A vial of strong acid lies here.
A potion of slooowness lies here.
An exquisitely crafted grandfather clock stands against the wall.
(Q)A small gnomish clockmaker tinkers about with some gears.
Liels enters from the north.
The skeleton of Riverlan Strom enters from the north.

< 272h/272H 148v/151V Pos: standing >
You quickly scan the area.
You see nothing.

< 272h/272H 148v/151V Pos: standing >
An Extremely Cluttered Clockwork Store
Obvious exits: -N
[19] A vial of strong acid lies here.
A potion of slooowness lies here.
An exquisitely crafted grandfather clock stands against the wall.
The skeleton of Riverlan Strom stands here. (minion) 
Liels (Troll)(large) stands, floating here.
(Q)A small gnomish clockmaker tinkers about with some gears.

< 272h/272H 149v/151V Pos: standing >
You get a dark misty potion from a bottomless bag of the shield dwarves.

< 272h/272H 151v/151V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 272h/272H 151v/151V Pos: standing >
You quickly scan the area.
You see nothing.

< 376h/376H 151v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -S -W
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 150v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
Liels enters from the east.
The skeleton of Riverlan Strom enters from the east.

< 376h/376H 149v/151V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A gap-toothed fuller who is a brief walk away to your north.
A tall longbowman who is close by to your south.
A short dwarven scrivener who is close by to your south.
A handsome bookbinder who is close by to your south.
A small elven fisherman who is close by to your west.
A sleazy half-orc prostitute who is a brief walk away to your west.
An exhausted ranger who is a brief walk away to your west.
A rotund halfling bartender who is a brief walk away to your west.
A towering hosteler who is rather far off to your west.

< 376h/376H 149v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisan's Quarter
</map>
A Dark Alley in the Artisan's Quarter
Obvious exits: -N -S
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 149v/151V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A gap-toothed fuller who is not far off to your north.
A tall longbowman who is not far off to your south.
A short dwarven scrivener who is not far off to your south.
A handsome bookbinder who is not far off to your south.

< 376h/376H 149v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
A tall longbowman is walking his daily patrol on the platform.
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 149v/151V Pos: standing >
You quickly scan the area.
A gap-toothed fuller who is close by to your north.
A burly bricklayer who is close by to your east.
A well-groomed barber who is close by to your east.
A tall longbowman who is a brief walk away to your south.
A short dwarven scrivener who is a brief walk away to your south.
A handsome bookbinder who is a brief walk away to your south.

< 376h/376H 150v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Tiny Fuller's Shop
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Tiny Fuller's Shop
</map>
A Tiny Fuller's Shop
Obvious exits: -S
A gap-toothed fuller works on creating some felt.
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 149v/151V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your south.
A tall longbowman who is rather far off to your south.
A short dwarven scrivener who is rather far off to your south.
A handsome bookbinder who is rather far off to your south.

< 376h/376H 150v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
A tall longbowman is walking his daily patrol on the platform.
Liels enters from the north.
The skeleton of Riverlan Strom enters from the north.

< 376h/376H 150v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisan's Quarter
</map>
A Dark Alley in the Artisan's Quarter
Obvious exits: -N -S
Liels enters from the north.
The skeleton of Riverlan Strom enters from the north.

< 376h/376H 149v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
Liels enters from the north.
The skeleton of Riverlan Strom enters from the north.

< 376h/376H 148v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bookbinder's Workshop
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bookbinder's Workshop
</map>
The Bookbinder's Workshop
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.
A short dwarven scrivener studies the book in front of him.
A handsome half-elven bookbinder is threading the spine of a large tome.
Liels enters from the north.
The skeleton of Riverlan Strom enters from the north.

< 376h/376H 147v/151V Pos: standing >

< 376h/376H 147v/151V Pos: standing >
The Bookbinder's Workshop
Obvious exits: -N -S
The skeleton of Riverlan Strom stands here. (minion) 
Liels (Troll)(large) stands, floating here.
A tall longbowman is walking his daily patrol on the platform.
A short dwarven scrivener studies the book in front of him.
A handsome half-elven bookbinder is threading the spine of a large tome.

< 376h/376H 149v/151V Pos: standing >
You nod.

< 376h/376H 150v/151V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.

< 376h/376H 151v/151V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Neat and Tidy Study of the Bailey Scrivener
Obvious exits: -N
A large oaken desk rests against the far wall.

< 376h/376H 151v/151V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W

< 376h/376H 151v/151V Pos: standing >
Liels starts casting a spell.

< 376h/376H 151v/151V Pos: standing >
You start chanting...

< 376h/376H 151v/151V Pos: standing >
You complete your spell...

< 376h/376H 151v/151V Pos: standing >
Liels completes his spell...
Liels utters the words 'yarjkjcandusg zuharuhl'

< 376h/376H 151v/151V Pos: standing >
You sit down and relax.

< 376h/376H 151v/151V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - hammer
( 6th circle)  4 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  3 - blindness
               2 - mirror image
               3 - shadow monster
( 2nd circle)  5 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    7 seconds:  ( 4th) levitate

You can memorize no more spells.
You continue your study.

< 376h/376H 151v/151V Pos: sitting >
You start meditating...

< 376h/376H 151v/151V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.

< 376h/376H 151v/151V Pos: sitting >
You clamber to your feet.

< 376h/376H 151v/151V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.

< 376h/376H 151v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 150v/151V Pos: standing >
You quickly scan the area.
A well-groomed barber who is not far off to your north.
A tall longbowman who is not far off to your north.
A gap-toothed fuller who is a brief walk away to your north.
A tall longbowman who is not far off to your east.
A tall longbowman who is close by to your south.
A short dwarven scrivener who is close by to your south.
A handsome bookbinder who is close by to your south.
A small elven fisherman who is close by to your west.
A heavily-built mason who is not far off to your west.
A sleazy half-orc prostitute who is a brief walk away to your west.
An exhausted ranger who is a brief walk away to your west.
A rotund halfling bartender who is a brief walk away to your west.
A towering hosteler who is rather far off to your west.

< 376h/376H 150v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -W
A small elven fisherman is wandering the markets of the bailey.
Liels enters from the east.
The skeleton of Riverlan Strom enters from the east.

< 376h/376H 149v/151V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your east.
A heavily-built mason who is close by to your west.
A sleazy half-orc prostitute who is not far off to your west.
An exhausted ranger who is not far off to your west.
A rotund halfling bartender who is not far off to your west.
A towering hosteler who is a brief walk away to your west.

< 376h/376H 149v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A heavily-built mason is strolling through the bailey streets.
Liels enters from the east.
The skeleton of Riverlan Strom enters from the east.

< 376h/376H 148v/151V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your north.
The bailey sheriff who is in the distance to your north.
A small elven fisherman who is close by to your east.
A tall longbowman who is rather far off to your east.
A deer who is close by to your south.
A burly quarrier who is not far off to your south.
A grumbling private who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.

< 376h/376H 148v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A skinny girdler is exploring the different districts.
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 149v/151V Pos: standing >
You quickly scan the area.
The bailey sheriff who is rather far off to your north.
A one-eyed elven glazier who is close by to your east.
A heavily-built mason who is close by to your south.
A deer who is not far off to your south.
A burly quarrier who is a brief walk away to your south.
A grumbling private who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A tall longbowman who is rather far off to your west.

< 376h/376H 150v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 149v/151V Pos: standing >
You quickly scan the area.
The bailey sheriff who is a brief walk away to your north.
A Barbarian who is close by to your east.
A Gnome who is close by to your east.
A Grey Elf who is close by to your east.
A bearded cutler who is close by to your east.
A skinny girdler who is close by to your south.
A heavily-built mason who is not far off to your south.
A deer who is a brief walk away to your south.
A burly quarrier who is rather far off to your south.
A grumbling private who is rather far off to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.

< 376h/376H 150v/151V Pos: standing >
Try becoming part of a guild first!  DUH!

< 376h/376H 150v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A skinny girdler is exploring the different districts.
Liels enters from the north.
The skeleton of Riverlan Strom enters from the north.

< 376h/376H 150v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Glazier's Cluttered Studio
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Glazier's Cluttered Studio
</map>
The Glazier's Cluttered Studio
Obvious exits: -W
A one-eyed elven glazier is creating some beautiful glasswork.
Liels enters from the west.
The skeleton of Riverlan Strom enters from the west.

< 376h/376H 149v/151V Pos: standing >

< 376h/376H 149v/151V Pos: standing >
The Glazier's Cluttered Studio
Obvious exits: -W
The skeleton of Riverlan Strom stands here. (minion) 
Liels (Troll)(large) stands, floating here.
A one-eyed elven glazier is creating some beautiful glasswork.

< 376h/376H 150v/151V Pos: standing >

< 376h/376H 151v/151V Pos: standing >
The Glazier's Cluttered Studio
Obvious exits: -W
The skeleton of Riverlan Strom stands here. (minion) 
Liels (Troll)(large) stands, floating here.
A one-eyed elven glazier is creating some beautiful glasswork.

< 376h/376H 151v/151V Pos: standing >

< 376h/376H 151v/151V Pos: standing >

< 376h/376H 151v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A skinny girdler is exploring the different districts.
Liels enters from the east.
The skeleton of Riverlan Strom enters from the east.

< 376h/376H 150v/151V Pos: standing >

< 376h/376H 150v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
Liels enters from the south.
The skeleton of Riverlan Strom enters from the south.

< 376h/376H 149v/151V Pos: standing >

< 376h/376H 149v/151V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Fine Cutlery Store
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Fine Cutlery Store
</map>
A Fine Cutlery Store
Obvious exits: -N -W
The corpse of a bearded cutler is lying here.
The corpse of an imposing man-at-arms is lying here.
A Barbarian (large) stands here, fighting a bearded cutler. (Non-Fraggable)
A Gnome (small) sits resting. (Non-Fraggable)
A Grey Elf (medium)  The Empire sits resting.
A bearded cutler stands here, fighting a Barbarian.
Liels enters from the west.
The skeleton of Riverlan Strom enters from the west.

< 376h/376H 148v/151V Pos: standing >
Liels trips over a Gnome, in a futile attempt to slam him down even further.
You start chanting...

< 376h/376H 148v/151V Pos: standing >
A Grey Elf clambers to his feet.
A Grey Elf snaps out of his trance, looking frustrated.

< 376h/376H 150v/151V Pos: standing >
A Barbarian misses a bearded cutler.
A bearded cutler dodges a Barbarian's attack.

< 376h/376H 151v/151V Pos: standing >
A Grey Elf stops using a marbled quartz totem.

< 376h/376H 151v/151V Pos: standing >
You complete your spell...
[Damage: 33 ] Your huge illusional boulder hits a Gnome causing him to scream out in agony!
A Grey Elf grabs a squat obsidian totem.

< 376h/376H 151v/151V Pos: standing >
A Grey Elf starts casting an offensive spell called 'molten spray'.

< 376h/376H 151v/151V Pos: standing >
A bearded cutler's decent punch strikes a Barbarian.
A bearded cutler's punch strikes a Barbarian.
A bearded cutler almost sweeps a Barbarian off of his feet with a well placed leg sweep.

< 376h/376H 151v/151V Pos: standing >
You start chanting...

< 376h/376H 151v/151V Pos: standing >
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his book.

< 376h/376H 151v/151V Pos: standing >
Casting: boulder 
A Barbarian attempts to flee.
A Barbarian leaves west.
A Gnome says 'no!'

< 376h/376H 151v/151V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'molten spray'
A Grey Elf points at you.
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
You complete your spell...
[Damage: 56 ] Your huge illusional boulder hits a Gnome causing him to scream out in agony!
A Gnome's thin batwing cloak was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.