The death of [31 Necrolyte] Dakar (Drow Elf)

in The King's Residence

from the perspective of [31 Frost Magus] Nul (Kobold)

<worn as a badge>    badge of the Darvanu
<worn on head>       an unholy priest cap
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an earring of Cerberus
<worn around neck>   a dark mithril amulet from Sarmiz'Duul
<worn around neck>   an amulet of the moon (glowing)
<worn on body>       a humming brass chainmail
<worn about body>    the magnificent mantle of Storm Port
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<held as shield>     a granite shield with the storm crest
<worn around wrist>  a twined limestone bracer
<worn around wrist>  a ruby-studded bracer
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a ring of the EarthMother
<worn on finger>     a strange black ring
<primary weapon>     a large stone warhammer

Sylvast enters from the north.

< 373h/373H 69v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 68v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 67v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 67v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

On the Bridge Spanning Ordania Bay
   This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep.  Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep.  It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
A palace servant runs on some errand.
A palace servant runs on some errand.
Sylvast enters from the north.

< 373h/373H 66v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

The Portcullis to Rodev Keep
   This short stone walk ends sharply at an open portculis leading inside the
keep.  Twenty foot high obsidian walls surround the buildings within, offering
ample protection from invasion.  Slits pock the walls every 5 feet or so,
allowing archers to attack invaders without exposing themselves to attack.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 65v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 65v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
A palace servant runs on some errand.
A palace servant runs on some errand.
Sylvast enters from the north.

< 373h/373H 64v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 63v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 63v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 62v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 61v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
A palace servant runs on some errand.
Sylvast enters from the north.

< 373h/373H 60v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 60v/115V Pos: standing >
Dakar leaves south.
You follow Dakar.

The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
Dakar (Drow Elf)(medium) stands here.
A globe of darkness floats near Dakar's head.
Sylvast enters from the north.

< 373h/373H 60v/115V Pos: standing >
You sit down and relax.

< 373h/373H 62v/115V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  0 of  7   (  57 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4
  7th circle:  0 of  1   (  11 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 373h/373H 63v/115V Pos: sitting >
You start meditating...

< 373h/373H 64v/115V Pos: sitting >

< 373h/373H 66v/115V Pos: sitting >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.

< 373h/373H 74v/115V Pos: sitting >
You stop meditating.

< 373h/373H 77v/115V Pos: sitting >
You start meditating...

< 373h/373H 78v/115V Pos: sitting >
Dakar sits down in a comfortable spot.

< 373h/373H 79v/115V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
Dakar opens a spell tome of putrified zombie skin and begins studying it intently.

< 373h/373H 80v/115V Pos: sitting >
Sylvast sits down in a comfortable spot.

< 373h/373H 105v/115V Pos: sitting >
Sylvast opens a spell tome of putrified zombie skin and begins studying it intently.

< 373h/373H 105v/115V Pos: sitting >
Dakar closes his book and grins malevolently.

< 373h/373H 108v/115V Pos: sitting >
Dakar clambers to his feet.

< 373h/373H 109v/115V Pos: sitting >

< 373h/373H 114v/115V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 373h/373H 115v/115V Pos: sitting >
Fuzz enters from the south.

< 373h/373H 115v/115V Pos: sitting >
Fuzz leaves north.

< 373h/373H 115v/115V Pos: sitting >
An elite palace guard enters from the south.

< 373h/373H 115v/115V Pos: sitting >
Fuzz enters from the north.

< 373h/373H 115v/115V Pos: sitting >
Fuzz leaves south.

< 373h/373H 115v/115V Pos: sitting >
Fuzz enters from the south.

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 373h/373H 115v/115V Pos: sitting >
Fuzz stops using a double-buckled Alatorin backpack.

< 373h/373H 115v/115V Pos: sitting >
Fuzz gets a green potion with black chunks from his double-buckled Alatorin backpack.

< 373h/373H 115v/115V Pos: sitting >
Fuzz straps a double-buckled Alatorin backpack to his back.

< 373h/373H 115v/115V Pos: sitting >
Fuzz quaffs a green potion with black chunks.
Fuzz strengthens visibly.

< 373h/373H 115v/115V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 373h/373H 115v/115V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  3 of  7   (  33 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4
  7th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 373h/373H 115v/115V Pos: sitting >
You are already meditating.

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >
An elite palace guard leaves east.

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 373h/373H 115v/115V Pos: sitting >
You stop meditating.

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >
You start meditating...

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 373h/373H 115v/115V Pos: sitting >
You stop meditating.

< 373h/373H 115v/115V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >
A Halfling enters from the north.
A Barbarian enters from the north.

< 373h/373H 115v/115V Pos: sitting >
A Halfling leaves south.
A Barbarian leaves south.

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >
A Halfling enters from the south.
A Barbarian enters from the south.

< 373h/373H 115v/115V Pos: sitting >
Fuzz settles to his knees.

< 373h/373H 115v/115V Pos: sitting >
Dakar starts casting an offensive spell.

< 373h/373H 115v/115V Pos: sitting >
Fuzz crawls north.

< 373h/373H 115v/115V Pos: sitting >

< 373h/373H 115v/115V Pos: sitting >
A Barbarian places a silver dirk dubbed 'Extinction' in the back of Dakar, resulting in some strange noises and some blood.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 373h/373H 115v/115V Pos: standing >
A Halfling leaves north.

< 373h/373H 115v/115V Pos: standing >
Dakar stops invoking abruptly!
Fuzz enters from the north.

< 373h/373H 115v/115V Pos: standing >
A Halfling enters from the north.
Dakar settles to his knees.

< 373h/373H 115v/115V Pos: standing >
A Barbarian's impressive slash strikes Dakar.
A Barbarian misses Dakar.
A Barbarian's slash strikes Dakar.
A Barbarian misses Dakar.
Fuzz leaves south.

< 373h/373H 115v/115V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 

< 373h/373H 114v/115V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
A Halfling (small)  The Empire stands in mid-air here.
A Barbarian (large)  The Empire stands in mid-air here, fighting Dakar.
Sylvast (Githyanki)(medium) sits resting.
Dakar (Drow Elf)(medium) crouches here, fighting a Barbarian.
A globe of darkness floats near Dakar's head.

< 373h/373H 113v/115V Pos: standing >
Sylvast closes his book and grins malevolently.

< 373h/373H 113v/115V Pos: standing >
Sylvast clambers to his feet.

< 373h/373H 113v/115V Pos: standing >
You start chanting...

< 373h/373H 113v/115V Pos: standing >
Fuzz enters from the south.

< 373h/373H 114v/115V Pos: standing >
Sylvast starts casting an offensive spell.

< 373h/373H 114v/115V Pos: standing >
A Halfling starts casting an offensive spell.

< 373h/373H 114v/115V Pos: standing >
Dakar rises to his feet.

< 373h/373H 115v/115V Pos: standing >
Fuzz leaves north.

< 373h/373H 115v/115V Pos: standing >
Dakar starts casting an offensive spell.

< 373h/373H 115v/115V Pos: standing >
Casting: conjure ice **

< 373h/373H 115v/115V Pos: standing >
Sylvast completes his spell...
Sylvast utters the words 'ruyz rzzqp'
Sylvast seems to suck the life right out of a Halfling!

< 373h/373H 115v/115V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the ground to reach up in a fist!
A Barbarian tries to tackle Dakar and misses completely, making a nice dent in his forehead and the ground!

< 373h/373H 115v/115V Pos: standing >
Fuzz enters from the north.

< 373h/373H 115v/115V Pos: standing >
Casting: conjure ice *
Fuzz misses a Halfling.

< 373h/373H 115v/115V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'ruyz rzzqp'
Dakar seems to suck the life right out of a Halfling!
Dakar dodges a Barbarian's attack.
Dakar dodges a Barbarian's attack.
A Barbarian misses Dakar.
Dakar dodges a Barbarian's attack.

< 373h/373H 115v/115V Pos: standing >
Sylvast starts casting an offensive spell.

< 373h/373H 115v/115V Pos: standing >
A Halfling starts casting an offensive spell.

< 373h/373H 115v/115V Pos: standing >
Dakar starts casting an offensive spell.

< 373h/373H 115v/115V Pos: standing >
An elite palace guard enters from the east.
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
Dakar wavers under the impact of the lightning bolt sent by a Halfling.
Fuzz attempts to flee.
Fuzz leaves north.

< 373h/373H 115v/115V Pos: standing >
Fuzz enters from the north.

< 373h/373H 115v/115V Pos: standing >
Sylvast completes his spell...
Sylvast utters the words 'ruyz rzzqp'
Sylvast seems to suck the life right out of a Halfling!
Fuzz's fine pierce wounds a Halfling.
Fuzz is burned severely as he hits a Halfling!

< 373h/373H 115v/115V Pos: standing >
Ok.
A Barbarian avoids being bashed by an ice elemental, who loses its balance and falls.

< 373h/373H 115v/115V Pos: standing >
A Halfling dodges Fuzz's attack.
A Halfling blocks Fuzz's lunge at him.
Fuzz's fine pierce wounds a Halfling.
Fuzz is burned severely as he hits a Halfling!

< 373h/373H 115v/115V Pos: standing >
A Halfling misses Fuzz.
Fuzz dodges a Halfling's attack.
Fuzz parries a Halfling's lunge at him.
A Halfling starts casting a spell.

< 373h/373H 115v/115V Pos: standing >
Sylvast starts casting an offensive spell.

< 373h/373H 115v/115V Pos: standing >
Dakar's body appears to recover from the affects of the potion.
Sylvast's body appears to recover from the affects of the potion.
You feel like a potion could do you good once again.
Fuzz attempts to flee.
Fuzz leaves north.

< 373h/373H 115v/115V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'ruyz rzzqp'
Dakar seems to suck the life right out of a Halfling!
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 373h/373H 115v/115V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'iahjcandusg hajqp'
A Halfling gently touches a Barbarian's body, and his wounds begin to heal!
A Barbarian dodges Dakar's attack.

< 373h/373H 115v/115V Pos: standing >
Fuzz enters from the north.

< 373h/373H 115v/115V Pos: standing >
Fuzz misses a Halfling.
Dakar starts casting an offensive spell.

< 373h/373H 115v/115V Pos: standing >
A Barbarian misses Dakar.
A Barbarian misses Dakar.
Dakar dodges a Barbarian's attack.
Dakar dodges a Barbarian's attack.

< 373h/373H 115v/115V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves north.

< 373h/373H 115v/115V Pos: standing >
Dakar stops invoking abruptly!

< 373h/373H 115v/115V Pos: standing >
Sylvast stops invoking abruptly!

< 373h/373H 115v/115V Pos: standing >
This only works for group leaders.

< 373h/373H 115v/115V Pos: standing >
Pardon?

< 373h/373H 115v/115V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.
Fuzz leaves north.

< 373h/373H 115v/115V Pos: standing >
A Barbarian rises to his feet.
You start chanting...

< 373h/373H 115v/115V Pos: standing >
A Barbarian tries to tackle Dakar and misses completely, making a nice dent in his forehead and the ground!
Dakar starts casting a spell.

< 373h/373H 115v/115V Pos: standing >
An elite palace guard leaves south.
You complete your spell...
[Damage: 51 ] The lightning bolt hits a Barbarian with full impact.

< 373h/373H 115v/115V Pos: standing >
You start chanting...

< 373h/373H 115v/115V Pos: standing >

< 373h/373H 115v/115V Pos: standing >
Autosaving...

< 373h/373H 115v/115V Pos: standing >
You complete your spell...
[Damage: 39 ] The lightning bolt hits a Barbarian with full impact.
Dakar dodges a Barbarian's attack.
A Barbarian misses Dakar.
Dakar dodges a Barbarian's attack.
A Barbarian misses Dakar.

< 373h/373H 115v/115V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'pzar jioculoae'

< 373h/373H 115v/115V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
A Halfling (small)  The Empire stands in mid-air here. (Casting) 
Fuzz enters from the north.

< 373h/373H 114v/115V Pos: standing >
You failed.

< 373h/373H 114v/115V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
Fuzz wavers under the impact of the lightning bolt sent by a Halfling.

< 373h/373H 114v/115V Pos: standing >
None here are loyal subjects of yours!
Fuzz's fine pierce wounds a Halfling.
Fuzz is burned severely as he hits a Halfling!

< 373h/373H 114v/115V Pos: standing >
An elite palace guard enters from the west.

< 373h/373H 114v/115V Pos: standing >
A Halfling's fine slash wounds Fuzz.
Fuzz dodges a Halfling's attack.

< 373h/373H 114v/115V Pos: standing >
A Halfling starts casting an offensive spell.
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
An ice elemental is here chilling the room. (minion) 
A Barbarian (large)  The Empire crouches in mid-air here, fighting Dakar.
Sylvast (Githyanki)(medium) stands, floating here. (Casting) 
Dakar (Drow Elf)(medium) stands here, fighting a Barbarian.
A globe of darkness floats near Dakar's head.

< 373h/373H 113v/115V Pos: standing >

< 373h/373H 114v/115V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
An elite guard stands here, eyeing visitors.
A Halfling (small)  The Empire stands in mid-air here.
An ice elemental enters from the south.

< 373h/373H 114v/115V Pos: standing >
Ok.
A Halfling avoids being bashed by an ice elemental, who loses its balance and falls.

< 373h/373H 114v/115V Pos: standing >
Fuzz enters from the west.

< 373h/373H 114v/115V Pos: standing >
Sylvast enters from the south.
Fuzz leaves south.

< 373h/373H 114v/115V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves south.

< 373h/373H 114v/115V Pos: standing >
An elite palace guard leaves south.

< 373h/373H 114v/115V Pos: standing >
You failed.

< 373h/373H 114v/115V Pos: standing >
Sylvast leaves south.

< 373h/373H 114v/115V Pos: standing >
The King's Residence
Obvious exits: -North -East  -South -West 
An ice elemental crouches here. (Minion) 

< 373h/373H 114v/115V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
Sylvast (Githyanki)(medium) stands, floating here. (Casting) 
An elite guard stands here, eyeing visitors.
An elite guard stands here, eyeing visitors.
A Halfling (small)  The Empire stands in mid-air here.
A Barbarian (large)  The Empire stands in mid-air here, fighting Dakar.
Dakar (Drow Elf)(medium) sits here, fighting a Barbarian.
A globe of darkness floats near Dakar's head.

< 373h/373H 113v/115V Pos: standing >
A Halfling starts casting a spell.

< 373h/373H 113v/115V Pos: standing >
Sylvast completes his spell...
Sylvast utters the words 'ruyz rzzqp'
Sylvast seems to suck the life right out of a Halfling!

< 373h/373H 113v/115V Pos: standing >
A Barbarian dodges Dakar's attack.
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
An ice elemental crouches here. (Minion) 

< 373h/373H 112v/115V Pos: standing >

< 373h/373H 113v/115V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
Sylvast (Githyanki)(medium) stands, floating here.
An elite guard stands here, eyeing visitors.
An elite guard stands here, eyeing visitors.
A Halfling (small)  The Empire stands in mid-air here.
A Barbarian (large)  The Empire stands in mid-air here, fighting Dakar.
Dakar (Drow Elf)(medium) sits here, fighting a Barbarian.
A globe of darkness floats near Dakar's head.

< 373h/373H 112v/115V Pos: standing >
Sylvast starts casting an offensive spell.
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
An ice elemental crouches here. (Minion) 

< 373h/373H 111v/115V Pos: standing >
An ice elemental rises to its feet.

< 373h/373H 114v/115V Pos: standing >
The King's Residence
   This elegant building is comprised of obsidian blocks, with what appears
to be melted steel as a mortar.  The floors are carpeted with a think green
velvet, while rich silk tapestries hang from the walls.  Spaced every ten
feet and mounted in the walls, are softly glowing orbs that shed a pleasant
light that curiously throws no shadows.  The interior of the building is
quiet and peaceful, with only the occasional murmerings from servants and
officials as they walk past.
Obvious exits: -North -East  -South -West 
Fuzz (Goblin)(small) stands in mid-air here, fighting a Halfling.
Sylvast (Githyanki)(medium) stands, floating here.
An elite guard stands here, eyeing visitors.
A Halfling (small)  The Empire stands in mid-air here, fighting Fuzz.
A Barbarian (large)  The Empire stands in mid-air here, fighting Dakar.
Dakar (Drow Elf)(medium) sits here, fighting a Barbarian.
A globe of darkness floats near Dakar's head.
An ice elemental enters from the north.

< 373h/373H 114v/115V Pos: standing >
Dakar misses a Barbarian.
Ok.
A Halfling avoids being bashed by an ice elemental, who loses its balance and falls.

< 373h/373H 114v/115V Pos: standing >
Sylvast starts casting an offensive spell.
A Halfling starts casting an offensive spell.
Fuzz attempts to flee.
Fuzz leaves south.

< 373h/373H 114v/115V Pos: standing >
Fuzz enters from the south.

< 373h/373H 114v/115V Pos: standing >
Fuzz misses a Halfling.
Dakar clambers to his feet.

< 373h/373H 114v/115V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
Dakar wavers under the impact of the lightning bolt sent by a Halfling.
Dakar is mortally wounded, and will die soon, if not aided.

< 373h/373H 114v/115V Pos: standing >
Sylvast completes his spell...
Sylvast utters the words 'ruyz rzzqp'
Sylvast seems to suck the life right out of a Halfling!

< 373h/373H 114v/115V Pos: standing >
A Halfling starts casting an offensive spell.
Fuzz attempts to flee.
Fuzz leaves north.

< 373h/373H 114v/115V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
Dakar wavers under the impact of the lightning bolt sent by a Halfling.
Dakar's ring of endurance exploded spreading charges of electrical energy!
Dakar is dead! R.I.P.