The death of [21 Sorcerer] Birin (Grey Elf)

in A Crosspath

from the perspective of [22 Summoner] Matikai (Kobold)

<worn on head>       an unique steel cap
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn on back>       a pretty doll [superior]
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a sapphire ring
<held>               a swirling wand of light
<worn on feet>       a pair of tight black slippers

   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. To the north there stand a series of five statues, towering
at least eighty feet into the air.
Obvious exits: -North -East  -South -West 

< 172h/174H 58v/134V Pos: standing >
You quickly scan the area.
A giant centipede who is close by to your north.
A rhagodessa who is close by to your north.
A giant centipede who is not far off to your north.
A green ooze who is a brief walk away to your north.
A blue ooze who is a brief walk away to your north.
A crimson ooze who is in the distance to your north.
A green ooze who is a brief walk away to your south.

< 172h/174H 58v/134V Pos: standing >
A Corner in the Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. To the north there stand a series of five statues, towering
at least eighty feet into the air.
Obvious exits: -North -West  -Down 

< 172h/174H 58v/134V Pos: standing >
You quickly scan the area.
A rhagodessa who is not far off to your north.
A crimson ooze who is rather far off to your north.
A green ooze who is close by below you.
A black pudding who is close by below you.

< 172h/174H 58v/134V Pos: standing >
The Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -South -West 

< 172h/174H 57v/134V Pos: standing >
The Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -South -West 
A ten-foot spider picks its way across the rubble here.

< 172h/174H 57v/134V Pos: standing >
You quickly scan the area.
A crimson ooze who is not far off to your north.
A giant centipede who is close by to your west.
A rhagodessa who is not far off to your west.

< 173h/174H 57v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 173h/174H 58v/134V Pos: standing >
The Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -East  -South -West 

< 173h/174H 57v/134V Pos: standing >
A Narrow Side Street
   This short road was very small, even when the city was still whole;
now, with the buildings that once lined it having collapsed, the road is
all but impossible to navigate. Mounds of chipped stone are as high as
eight feet off the ground, and progress down the street in either direction
is very, very slow.
   Close by to the west lies a strange series of five gigantic statues.
Obvious exits: -East  -West 

< 173h/174H 56v/134V Pos: standing >
You quickly scan the area.
A twelve-legged spider who is rather far off to your east.
A green ooze who is not far off to your west.
A blue ooze who is not far off to your west.
A giant centipede who is rather far off to your west.

< 173h/174H 57v/134V Pos: standing >
A Narrow Side Street
   This short road was very small, even when the city was still whole;
now, with the buildings that once lined it having collapsed, the road is
all but impossible to navigate. Mounds of chipped stone are as high as
eight feet off the ground, and progress down the street in either direction
is very, very slow.
   Not far to the west lies a strange series of five gigantic statues.
To the north a small building might be in good enough shape to explore.
Obvious exits: -North# -East  -West 

< 173h/174H 56v/134V Pos: standing >
An Intersection of Ruined Streets
   This street threads north and south between twin rows of devastated
buildings. From the amount of rubble in the street, indicating buildings of
several stories, and the gaping spaces where large picture-windows used to
be, it can be surmised that this street used to house many of the city's
shops. A ways to the north a grand building, most improbably, still stands
erect. To the west lies another street, and to the east is a wild burst of
growth that may have once been a city park.
Obvious exits: -North -East  -South -West 

< 173h/174H 55v/134V Pos: standing >
Just Inside a Large Park
   Perhaps 'park' isn't the best way to describe this chaotic rash of
competing trees, shrubs, and weeds. This place does, however, look like a
park might be expected to look if left untended for a century or two. At
least the surroundings are drunk with life, and not death, as is the case
in the city proper.
   Although the flora extends crazily in all directions, there is
enough space for movement in all directions as well.
Obvious exits: -North -East  -South -West 

< 173h/174H 55v/134V Pos: standing >
A Quiet Corner in the City Park
   Perhaps 'park' isn't the best way to describe this chaotic rash of
competing trees, shrubs, and weeds. This place does, however, look like a
park might be expected to look if left untended for a century or two. At
least the surroundings are drunk with life, and not death, as is the case
in the city proper.
   The park is bounded by a short, crumbling wall of red brick on the
north and west, but paths through the vegetation can be taken to the south
and east.
Obvious exits: -East  -South -West 

< 173h/174H 53v/134V Pos: standing >
A Shattered Gate
   Standing in the middle of the field of debris is a shattered metal gate
alongside a crumbling red brick wall that stretches to the north and south.
The gate had been shut and locked with a very large iron chain, but something
bashed the gate open from the inside, shattering the chain into a thousand
rusted pieces that now lie at your feet. A small metal plaque is set into the
wall on the right side of the gate.
Obvious exits: -East  -West 

< 173h/174H 53v/134V Pos: standing >
A Path Through The Debris
   A path of sorts exists through the debris field here running roughly in an
east-west direction. A red brick wall and a smashed gate can be seen close by
to the east and a small clearing can be seen to the west.
Obvious exits: -East  -West 
One of the rats has climbed up from the sewers.

< 173h/174H 52v/134V Pos: standing >
You quickly scan the area.
A squirrel who is a brief walk away to your east.
A twelve-legged spider who is a brief walk away to your east.
A sewer rat who is close by to your west.

< 173h/174H 52v/134V Pos: standing >
A Crosspath
   Four paths intersect here amidst the ruins of a large water fountain. The
fountain was once carved with creatures of all kinds, but time has eroded the
figures into unrecognizable lumps. Ruins of large buildings can be seen to
the north, west, and south. A broken sign lies here buried in some rubble.
Obvious exits: -North -East  -South -West 
One of the rats has climbed up from the sewers.

< 173h/174H 52v/134V Pos: standing >
You quickly scan the area.
A sewer rat who is close by to your east.
A squirrel who is rather far off to your east.
A twelve-legged spider who is rather far off to your east.

< 174h/174H 53v/134V Pos: standing >
Outside A Ruined Building
   The ruined shell of a building lies to the west and miraculously, the door
to the building has remained intact. A sign that was hanging over the door
has crumbled into bits and is unreadable. Off to the north and south, other
buildings can be seen standing.
Obvious exits: -East  -West #

< 174h/174H 53v/134V Pos: standing >
A Crosspath
   Four paths intersect here amidst the ruins of a large water fountain. The
fountain was once carved with creatures of all kinds, but time has eroded the
figures into unrecognizable lumps. Ruins of large buildings can be seen to
the north, west, and south. A broken sign lies here buried in some rubble.
Obvious exits: -North -East  -South -West 
One of the rats has climbed up from the sewers.

< 174h/174H 54v/134V Pos: standing >
Outside A Ruined Building
   The path ends at the entrance to a large, ruined building. The roof appears
to have collapsed, but the door has remained intact. Vines and weeds have begun
to overtake the building. The path leads back to the south.
Obvious exits: -North# -South

< 174h/174H 53v/134V Pos: standing >
A Crosspath
   Four paths intersect here amidst the ruins of a large water fountain. The
fountain was once carved with creatures of all kinds, but time has eroded the
figures into unrecognizable lumps. Ruins of large buildings can be seen to
the north, west, and south. A broken sign lies here buried in some rubble.
Obvious exits: -North -East  -South -West 
One of the rats has climbed up from the sewers.

< 174h/174H 53v/134V Pos: standing >
Outside A Ruined Building
   The ruined shell of a building lies to the west and miraculously, the door
to the building has remained intact. A sign that was hanging over the door
has crumbled into bits and is unreadable. Off to the north and south, other
buildings can be seen standing.
Obvious exits: -East  -West #

< 174h/174H 52v/134V Pos: standing >
Ok.

< 174h/174H 54v/134V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies to the east and cages
lie to the north and south.
Obvious exits: -North -East  -South -West 
One of the rats has climbed up from the sewers.

< 174h/174H 54v/134V Pos: standing >
You quickly scan the area.
A sewer rat who is not far off to your east.
A sewer rat who is a brief walk away to your east.
A three-tailed zebra who is not far off to your west.
A three-tailed zebra who is a brief walk away to your west.
A five-humped camel who is a brief walk away to your west.
A blue monkey who is rather far off to your west.
A large blue monkey who is rather far off to your west.
A three-tailed zebra who is in the distance to your west.

< 174h/174H 54v/134V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies close by to the east
and cages lie to the north and south.
Obvious exits: -North -East  -South -West 

< 174h/174H 55v/134V Pos: standing >
You quickly scan the area.
A blue monkey who is close by to your north.
A five-humped camel who is close by to your north.
A three-tailed zebra who is close by to your north.
A sewer rat who is close by to your east.
A sewer rat who is a brief walk away to your east.
A sewer rat who is rather far off to your east.
A three-tailed zebra who is close by to your west.
A three-tailed zebra who is not far off to your west.
A five-humped camel who is not far off to your west.
A blue monkey who is a brief walk away to your west.
A large blue monkey who is a brief walk away to your west.
A three-tailed zebra who is rather far off to your west.
A five-humped camel who is in the distance to your west.

< 174h/174H 55v/134V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. An exit to what appears to be a field
lies close by to the west, and cages lie to the north and south.
Obvious exits: -North -East  -South -West 
A deformed zebra with three tails stands here.

< 174h/174H 55v/134V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your north.
A sewer rat who is not far off to your east.
A sewer rat who is rather far off to your east.
A sewer rat who is in the distance to your east.
A three-tailed zebra who is close by to your west.
A five-humped camel who is close by to your west.
A blue monkey who is not far off to your west.
A large blue monkey who is not far off to your west.
A three-tailed zebra who is a brief walk away to your west.
A five-humped camel who is rather far off to your west.

< 174h/174H 56v/134V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. The base of a broken statue lies here
near the rear exit, but the statue itself is nowhere to be seen.
Obvious exits: -North -East  -South# -West 
A deformed zebra with three tails stands here.
A camel with five humps is wandering about.

< 174h/174H 55v/134V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your north.
A three-tailed zebra who is close by to your east.
A sewer rat who is a brief walk away to your east.
A sewer rat who is in the distance to your east.
A blue monkey who is close by to your west.
A large blue monkey who is close by to your west.
A five-humped camel who is not far off to your west.
A three-tailed zebra who is not far off to your west.

< 174h/174H 56v/134V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance leads into the ruined building to the east.
Obvious exits: -North -East  -South -West 
A monkey with blue fur is scavenging about the area.
A rather large blue monkey stands here.

< 174h/174H 56v/134V Pos: standing >
A blue monkey leaves north.
You quickly scan the area.
A blue monkey who is close by to your north.
A large blue monkey who is a brief walk away to your north.
A blue monkey who is a brief walk away to your north.
A three-tailed zebra who is a brief walk away to your north.
A blue monkey who is rather far off to your north.
A five-humped camel who is rather far off to your north.
A blue monkey who is rather far off to your north.
A three-tailed zebra who is close by to your east.
A five-humped camel who is close by to your east.
A three-tailed zebra who is not far off to your east.
A sewer rat who is rather far off to your east.
A three-tailed zebra who is close by to your south.
A five-humped camel who is close by to your west.
A three-tailed zebra who is close by to your west.

< 174h/174H 56v/134V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance can be seen in the ruined building to the east.
Obvious exits: -North -East  -South -West 
A small pouch of mineral dust has been left here.
A camel with five humps is wandering about.
A deformed zebra with three tails stands here.

< 174h/174H 55v/134V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the west.
An entrance can be seen in the ruined building to the east.
Obvious exits: -North -East  -South

< 174h/174H 53v/134V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your north.
A three-tailed zebra who is close by to your north.
A five-humped camel who is close by to your east.
A three-tailed zebra who is close by to your east.
A large blue monkey who is not far off to your east.
A three-tailed zebra who is a brief walk away to your east.
A five-humped camel who is a brief walk away to your east.
A three-tailed zebra who is rather far off to your east.
A five-humped camel who is close by to your south.
A five-humped camel who is not far off to your south.

< 174h/174H 54v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 174h/174H 56v/134V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your north.
A three-tailed zebra who is close by to your north.
A five-humped camel who is close by to your east.
A three-tailed zebra who is close by to your east.
A large blue monkey who is not far off to your east.
A three-tailed zebra who is a brief walk away to your east.
A five-humped camel who is a brief walk away to your east.
A three-tailed zebra who is rather far off to your east.
A five-humped camel who is close by to your south.
A five-humped camel who is not far off to your south.

< 174h/174H 57v/134V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the north
and west. The field stretches to the south and east.
Obvious exits: -East  -South
A camel with five humps is wandering about.
A deformed zebra with three tails stands here.

< 174h/174H 55v/134V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the north.
Obvious exits: -East  -South -West 
A deformed zebra with three tails stands here.
A bald, translucent mammoth is here.

< 174h/174H 54v/134V Pos: standing >
You quickly scan the area.
A blue monkey who is close by to your east.
A five-humped camel who is close by to your south.
A three-tailed zebra who is close by to your south.
A blue monkey who is a brief walk away to your south.
A five-humped camel who is rather far off to your south.
A hairless, translucent mammoth who is in the distance to your south.
A hairless, translucent mammoth who is in the distance to your south.
A five-humped camel who is close by to your west.
A three-tailed zebra who is close by to your west.

< 174h/174H 54v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 174h/174H 54v/134V Pos: standing >
A three-tailed zebra leaves west.

< 174h/174H 55v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 174h/174H 55v/134V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
A monkey with blue fur is scavenging about the area.

< 174h/174H 53v/134V Pos: standing >
An Overgrown Path
   The path opens up here to the south into what appears to be a large, grassy
clearing. Small weeds and tall grass dominate the clearing, and a few trees can
be seen here and there. To the north, the overgrown path continues, and a small
building can be made out.
Obvious exits: -North -South

< 174h/174H 53v/134V Pos: standing >
An Overgrown Path
   The path leads south towards what appears to be a large clearing. To the
north, a bend in the overgrown path can be seen near a small ruined building
that lies directly off the path. The vegetation is becoming thinner towards
the south.
Obvious exits: -North -South
A rather large blue monkey stands here.
A monkey with blue fur is scavenging about the area.
A deformed zebra with three tails stands here.

< 174h/174H 53v/134V Pos: standing >
A Bend In The Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A small, ruined building lies to the west, and the
trail bends to the south.
Obvious exits: -East  -South -West 
A monkey with blue fur is scavenging about the area.
A camel with five humps is wandering about.
A monkey with blue fur is scavenging about the area.

< 174h/174H 52v/134V Pos: standing >
A Small House
   This small, ruined building appears to have been someone's home at one time.
A crushed table is scattered about the room, and an old lantern hangs from a
hook on the wall. There are animal handling tools scattered about and it may
be that this was the zookeeper's house. The exit lies to the east.
Obvious exits: -East 

< 174h/174H 51v/134V Pos: standing >

< 174h/174H 53v/134V Pos: standing >
A Bend In The Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A small, ruined building lies to the west, and the
trail bends to the south.
Obvious exits: -East  -South -West 
A rather large blue monkey stands here.
A monkey with blue fur is scavenging about the area.
A camel with five humps is wandering about.
A monkey with blue fur is scavenging about the area.

< 174h/174H 52v/134V Pos: standing >
You quickly scan the area.
A large blue monkey who is a brief walk away to your east.
A blue monkey who is rather far off to your east.
A large blue monkey who is rather far off to your east.
A blue monkey who is close by to your south.
A three-tailed zebra who is close by to your south.
A blue monkey who is a brief walk away to your south.
A large blue monkey who is rather far off to your south.
A three-tailed zebra who is in the distance to your south.

< 174h/174H 53v/134V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. The growth clears here to the south and several
large buildings can be seen in that direction.
Obvious exits: -East  -West 

< 174h/174H 53v/134V Pos: standing >
You quickly scan the area.
A large blue monkey who is not far off to your east.
A blue monkey who is a brief walk away to your east.
A large blue monkey who is a brief walk away to your east.
A large blue monkey who is close by to your west.
A blue monkey who is close by to your west.
A five-humped camel who is close by to your west.
A blue monkey who is close by to your west.

< 174h/174H 54v/134V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. The ruins of a small building can be seen to the
west.
Obvious exits: -East  -West 

< 174h/174H 53v/134V Pos: standing >
You quickly scan the area.
A large blue monkey who is close by to your east.
A blue monkey who is not far off to your east.
A large blue monkey who is a brief walk away to your east.
A large blue monkey who is not far off to your west.
A blue monkey who is not far off to your west.
A five-humped camel who is not far off to your west.
A blue monkey who is not far off to your west.

< 174h/174H 53v/134V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however.
Obvious exits: -East  -West 
A rather large blue monkey stands here.

< 174h/174H 52v/134V Pos: standing >
You quickly scan the area.
A blue monkey who is close by to your east.
A large blue monkey who is not far off to your east.
A large blue monkey who is a brief walk away to your west.
A blue monkey who is a brief walk away to your west.
A five-humped camel who is a brief walk away to your west.
A blue monkey who is a brief walk away to your west.

< 174h/174H 53v/134V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A large building can be seen to the east.
Obvious exits: -East  -West 
a strange blue stone lies here.
A monkey with blue fur is scavenging about the area.

< 174h/174H 52v/134V Pos: standing >
You quickly scan the area.
A large blue monkey who is close by to your east.
A large blue monkey who is close by to your west.
A large blue monkey who is rather far off to your west.
A blue monkey who is rather far off to your west.
A five-humped camel who is rather far off to your west.
A blue monkey who is rather far off to your west.

< 174h/174H 52v/134V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. The wall of a ruined building lies to the south.
Obvious exits: -East  -West 
A rather large blue monkey stands here.

< 174h/174H 52v/134V Pos: standing >

< 174h/174H 52v/134V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A large building can be seen to the east.
Obvious exits: -East  -West 
a strange blue stone lies here.
A monkey with blue fur is scavenging about the area.

< 174h/174H 52v/134V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however.
Obvious exits: -East  -West 
A rather large blue monkey stands here.

< 174h/174H 51v/134V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A large building can be seen to the east.
Obvious exits: -East  -West 
a strange blue stone lies here.
A monkey with blue fur is scavenging about the area.

< 174h/174H 52v/134V Pos: standing >
A blue monkey leaves east.

< 174h/174H 53v/134V Pos: standing >
You get a strange blue stone.

< 174h/174H 55v/134V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. The wall of a ruined building lies to the south.
Obvious exits: -East  -West 
A monkey with blue fur is scavenging about the area.
A rather large blue monkey stands here.

< 174h/174H 55v/134V Pos: standing >
An Ovegrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A doorway into a ruined building lies to the south.
Obvious exits: -South# -West 

< 174h/174H 54v/134V Pos: standing >
The door seems to be closed.

< 174h/174H 55v/134V Pos: standing >
Ok.

< 174h/174H 56v/134V Pos: standing >

< 174h/174H 56v/134V Pos: standing >
You quickly scan the area.
A malformed vulture who is not far off to your south.
A blue monkey who is close by to your west.
A large blue monkey who is close by to your west.
A large blue monkey who is a brief walk away to your west.
A blue monkey who is in the distance to your west.

< 174h/174H 56v/134V Pos: standing >
Within A Ruined Building
   The roof has collapsed throughout most of the building, although patches
of it still stand in some places. A row of rusted cages lines this path and
leads north to another exit. The smell in this building is horrible, as if
death itself has taken up residence.
Obvious exits: -North -East  -South -West 

< 174h/174H 56v/134V Pos: standing >
You quickly scan the area.
A malformed vulture who is close by to your east.
A malformed vulture who is close by to your east.
A malformed vulture who is close by to your south.
A Grey Elf who is close by to your west.

< 174h/174H 57v/134V Pos: standing >
An Ovegrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A doorway into a ruined building lies to the south.
Obvious exits: -South -West 

< 174h/174H 58v/134V Pos: standing >

< 174h/174H 58v/134V Pos: standing >
Ok.

< 174h/174H 60v/134V Pos: standing >
Ok.

< 174h/174H 63v/134V Pos: standing >
Within A Ruined Building
   The roof has collapsed throughout most of the building, although patches
of it still stand in some places. A row of rusted cages lines this path and
leads north to another exit. The smell in this building is horrible, as if
death itself has taken up residence.
Obvious exits: -North -East  -South -West 

< 174h/174H 62v/134V Pos: standing >
You quickly scan the area.
A malformed vulture who is close by to your east.
A malformed vulture who is close by to your east.
A malformed vulture who is close by to your south.
A Grey Elf who is close by to your west.

< 174h/174H 63v/134V Pos: standing >
You start chanting...

< 174h/174H 69v/134V Pos: standing >
You complete your spell...
[Damage: 39 ] -=[The lightning bolt hits a Grey Elf with full impact.]=-

< 174h/174H 71v/134V Pos: standing >
You start chanting...

< 174h/174H 72v/134V Pos: standing >
Casting: lightning bolt 

< 174h/174H 73v/134V Pos: standing >
You complete your spell...
[Damage: 28 ] -=[The lightning bolt hits a Grey Elf with full impact.]=-
A Grey Elf enters from the west.

< 174h/174H 74v/134V Pos: standing >
A Grey Elf leaves south.

< 174h/174H 74v/134V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 174h/174H 75v/134V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 174h/174H 75v/134V Pos: standing >
Ok.

< 174h/174H 76v/134V Pos: standing >
Within A Ruined Building
   The roof has collapsed throughout most of the building, although patches
of it still stand in some places. A row of rusted cages lines this path and
leads north to another exit. The smell in this building is horrible, as if
death itself has taken up residence.
Obvious exits: -North -East  -South -West 
A Grey Elf (medium) stands here.

< 174h/174H 76v/134V Pos: standing >
A Grey Elf leaves south.
Outside A Ruined Building
   The path ends at the entrance to a large, ruined building. The roof appears
to have collapsed, but the door has remained intact. Vines and weeds have begun
to overtake the building. The path leads back to the south.
Obvious exits: -North -South
A Grey Elf (medium) stands here.

< 174h/174H 75v/134V Pos: standing >
A Crosspath
   Four paths intersect here amidst the ruins of a large water fountain. The
fountain was once carved with creatures of all kinds, but time has eroded the
figures into unrecognizable lumps. Ruins of large buildings can be seen to
the north, west, and south. A broken sign lies here buried in some rubble.
Obvious exits: -North -East  -South -West 

< 174h/174H 74v/134V Pos: standing >
A Grey Elf enters from the north.

< 174h/174H 76v/134V Pos: standing >
A Grey Elf leaves east.

< 174h/174H 76v/134V Pos: standing >
A Grey Elf enters from the east.

< 174h/174H 77v/134V Pos: standing >
You miss a Grey Elf.

< 174h/174H 78v/134V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf starts casting an offensive spell.

< 174h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'shocking grasp'
-=[You get a shock as a Grey Elf gets too close to you.]=-
OUCH!  That really did HURT!

< 122h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf dodges your futile attack.
A Grey Elf starts casting an offensive spell.

< 122h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 You start chanting...

< 122h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'shocking grasp'
-=[You get a shock as a Grey Elf gets too close to you.]=-
OUCH!  That really did HURT!

< 80h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: A Grey Elf sta EP:  nasty wounds >
 Casting: lightning bolt 
A Grey Elf starts casting an offensive spell.

< 80h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: A Grey Elf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 27 ] -=[The lightning bolt hits a Grey Elf with full impact.]=-

< 80h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf dodges your futile attack.

< 80h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: A Grey Elf sta EP: pretty hurt >
 You start chanting...

< 80h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'shocking grasp'
-=[You get a shock as a Grey Elf gets too close to you.]=-
OUCH!  That really did HURT!

< 40h/174H 79v/134V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 You complete your spell...
[Damage: 36 ] -=[You get a good hold of a Grey Elf and shock him.]=-
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 40h/174H 79v/134V Pos: standing >
<You start chanting...

< 40h/174H 79v/134V Pos: standing >
<You complete your spell...
[Damage:  5 ] -=[You get a good hold of a Grey Elf and shock him.]=-
A Grey Elf's human-made rubber helmet exploded spreading charges of electrical energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!