The death of [26 Ethermancer] Nul (Kobold)

in The Dock

from the perspective of [26 Ethermancer] Nul (Kobold)

<worn on head>       an unholy priest cap
<worn around neck>   some unholy beads
<worn on body>       a thin priest gown
<worn about body>    a reptile skin cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer

 ^.^***@M*      
 ^^****+.** M   
 ****M*+^***M   
  ****.+^.**    
   ***.+^.*.    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 51v/115V Pos: standing >
 
   ^*******M    
  ^.***+**  M   
 M^****+**      
 ^.^***PM*      
 ^^****@.** M   
 ****M*+^***M   
 *****.+^.**    
  ****.+^.*.*   
   ****+^.^.    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 50v/115V Pos: standing >
 
   .***+**      
  ^****+**      
 ^.^***+M*      
 ^^****P.** M   
 ****M*@^***M   
 *****.+^.**    
 *****.+^.*.*   
  *****+^.^.    
   **.*+..^M    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 49v/115V Pos: standing >
 
   ****+**      
  .^***+M*      
 ^^****+.** M   
 ****M*P^***M   
 *****.@^.**    
 *****.+^.*.*   
 M*****+^.^.    
  ^**.*+..^M    
   M^^*+.^^     
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 49v/115V Pos: standing >
 
   ^***+M*      
  ^****+.** M   
 ****M*+^***M   
 *****.P^.**    
 *****.@^.*.*   
 M*****+^.^.    
 *^**.*+..^M    
  .M^^*+.^^     
   +++++***     
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 48v/115V Pos: standing >
 
   ****+.**     
  ***M*+^***M   
 *****.+^.**    
 *****.P^.*.*   
 M*****@^.^.    
 *^**.*+..^M    
 ^.M^^*+.^^  .  
  ++++++***     
   ..*.+....    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 47v/115V Pos: standing >
 
   **M*+^***    
  ****.+^.**    
 *****.+^.*.*   
 M*****P^.^.    
 *^**.*@..^M    
 ^.M^^*+.^^  .  
 +++++++***     
  ...*.+....    
   ^**.^D       
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 47v/115V Pos: standing >
 
   ***.+^.**    
  ****.+^.*.*   
 M*****+^.^.    
 *^**.*P..^M    
 ^.M^^*@.^^  .  
 +++++++***     
 M...*.+....    
  ^^**.^D       
   *.M.S        
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 46v/115V Pos: standing >
 
   ***.+^.*.    
  *****+^.^.    
 *^**.*+..^M    
 ^.M^^*P.^^  .  
 ++++++@***     
 M...*.+....    
 *^^**.^D       
  **.M.S        
   .M.          
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 45v/115V Pos: standing >
 
   ****+^.^.    
  ^**.*+..^M    
 ^.M^^*+.^^  .  
 ++++++P***     
 M...*.@....    
 *^^**.^D       
 ***.M.S        
  *.M.          
   .            
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 45v/115V Pos: standing >
Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
Ka enters from the north.

< 204h/204H 45v/115V Pos: standing >
Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Ka enters from the north.

< 204h/204H 43v/115V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Ka enters from the north.

< 204h/204H 43v/115V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Ka enters from the north.

< 204h/204H 42v/115V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Ka enters from the north.

< 204h/204H 41v/115V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Ka enters from the north.

< 204h/204H 41v/115V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West #
Ka enters from the north.

< 204h/204H 40v/115V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Ka enters from the west.

< 204h/204H 39v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 40v/115V Pos: standing >

< 204h/204H 40v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 40v/115V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Ka enters from the west.

< 204h/204H 40v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 40v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 40v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 40v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 41v/115V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Ka enters from the west.

< 204h/204H 40v/115V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Ka enters from the north.

< 204h/204H 39v/115V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 38v/115V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 38v/115V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A male commoner stands here.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
Ka enters from the north.

< 204h/204H 37v/115V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 36v/115V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Savenge, the Furylord, stands here menacing all around him.
Ka enters from the north.

< 204h/204H 36v/115V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Ka enters from the north.

< 204h/204H 35v/115V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Ka enters from the north.

< 204h/204H 34v/115V Pos: standing >
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 
An aging but brawny half-orc stands here enjoying life.
Ka enters from the north.

< 204h/204H 34v/115V Pos: standing >
The gate seems to be closed.

< 204h/204H 34v/115V Pos: standing >

< 204h/204H 35v/115V Pos: standing >
Ok.

< 204h/204H 37v/115V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Ka enters from the north.

< 204h/204H 36v/115V Pos: standing >
Pardon?

< 204h/204H 38v/115V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
Ka enters from the north.

< 204h/204H 37v/115V Pos: standing >
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
Macom, the town shipwright, stands here ready to deal.
Ka enters from the west.

< 204h/204H 36v/115V Pos: standing >
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch koda floats here.
A Halfling (small)  The Empire stands in mid-air here.
Ka enters from the north.

< 204h/204H 36v/115V Pos: standing >

< 204h/204H 37v/115V Pos: standing >
A Halfling puts a pile of coins into a rugged adventurers satchel.

< 204h/204H 38v/115V Pos: standing >
Ka suddenly looks a bit dumb, and madly slams at a Halfling!

< 204h/204H 38v/115V Pos: standing >
You failed.

< 204h/204H 38v/115V Pos: standing >
Pardon?

< 204h/204H 41v/115V Pos: standing >
You failed.

< 204h/204H 41v/115V Pos: standing >
The day has begun.

< 204h/204H 41v/115V Pos: standing >
Ka dodges a Halfling's attack.
Ka dodges a Halfling's attack.
A Halfling misses Ka.

< 204h/204H 42v/115V Pos: standing >
Ka misses a Halfling.

< 204h/204H 42v/115V Pos: standing >
You start chanting...

< 204h/204H 44v/115V Pos: standing >
You complete your spell...
[Damage: 31 ] Your blast of cold strikes a Halfling dead on, who shudders from the pain.

< 204h/204H 45v/115V Pos: standing >
A Halfling misses Ka.
A Halfling misses Ka.
A Halfling misses Ka.

< 204h/204H 46v/115V Pos: standing >
You start chanting...

< 204h/204H 46v/115V Pos: standing >
You complete your spell...
[Damage: 28 ] Your blast of cold strikes a Halfling dead on, who shudders from the pain.

< 204h/204H 48v/115V Pos: standing >
Ka's impressive whip strikes a Halfling.
Ka misses a Halfling.
Ka misses a Halfling.

< 204h/204H 48v/115V Pos: standing >
You start chanting...

< 204h/204H 49v/115V Pos: standing >
Casting: cone of cold *
A Halfling misses Ka.
A Halfling misses Ka.
Ka dodges a Halfling's attack.

< 204h/204H 50v/115V Pos: standing >
Casting: cone of cold 

< 204h/204H 51v/115V Pos: standing >
You complete your spell...
[Damage: 30 ] Your blast of cold strikes a Halfling dead on, who shudders from the pain.
Looking panicked, a Halfling scrambles madly to his feet!

< 204h/204H 52v/115V Pos: standing >
The snow's coming down pretty fast now.
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 204h/204H 52v/115V Pos: standing >
A Halfling starts casting a spell.

< 204h/204H 52v/115V Pos: standing >
You start chanting...

< 204h/204H 53v/115V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'iahjcandusg hajqp'
A Halfling gently touches a Halfling's body, and his wounds begin to heal!
Ka misses a Halfling.
A Halfling dodges Ka's attack.
Ka misses a Halfling.

< 204h/204H 54v/115V Pos: standing >
You complete your spell...
[Damage: 26 ] Your blast of cold strikes a Halfling dead on, who shudders from the pain.

< 204h/204H 54v/115V Pos: standing >
Ka dodges a Halfling's attack.
Ka dodges a Halfling's attack.
A Halfling misses Ka.

< 204h/204H 55v/115V Pos: standing >
You miss a Halfling.

< 204h/204H 55v/115V Pos: standing >
< T: Ka TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A Halfling attempts to flee.
A Halfling leaves north.

< 204h/204H 56v/115V Pos: standing >
Ka leaves north.

< 204h/204H 56v/115V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 204h/204H 60v/115V Pos: standing >
You failed.

< 204h/204H 60v/115V Pos: standing >
You failed.

< 204h/204H 60v/115V Pos: standing >
Slay whom?

< 204h/204H 60v/115V Pos: standing >
You failed.

< 204h/204H 61v/115V Pos: standing >
You failed.

< 204h/204H 61v/115V Pos: standing >
You failed.

< 204h/204H 61v/115V Pos: standing >
You failed.
A Halfling enters from the north.

< 204h/204H 61v/115V Pos: standing >
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
Ka (Troll)(large) stands here.
Macom, the town shipwright, stands here ready to deal.

< 204h/204H 61v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 204h/204H 61v/115V Pos: standing >
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch koda floats here.
A Githzerai (medium)  The Empire stands here.
A Halfling (small)  The Empire stands in mid-air here.

< 204h/204H 61v/115V Pos: standing >
You start chanting...
A Halfling settles to his knees.

< 204h/204H 61v/115V Pos: standing >
You complete your spell...
[Damage:  8 ] You send a bolt of chilling frost streaking towards a Halfling, which shatters on impact.

< 204h/204H 62v/115V Pos: standing >
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
Ka (Troll)(large) stands here.
Macom, the town shipwright, stands here ready to deal.

< 204h/204H 62v/115V Pos: standing >
Pardon?

< 204h/204H 63v/115V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.
A Githzerai enters from the south.
A Halfling enters from the south.

< 204h/204H 64v/115V Pos: standing >
A Halfling starts casting an offensive spell.

< 204h/204H 64v/115V Pos: standing >

< 204h/204H 65v/115V Pos: standing >
[Damage:  8 ] You send a bolt of chilling frost streaking towards a Halfling, which shatters on impact.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!

< 172h/204H 65v/115V Pos: standing >
Pardon?

< 172h/204H 65v/115V Pos: standing >
Ka leaves south.

< 172h/204H 66v/115V Pos: standing >
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
Shattered bits of ice are scattered about the area.
The Ketch koda floats here.
Ka (Troll)(large) stands here.

< 172h/204H 65v/115V Pos: standing >
Ka leaves north.

< 172h/204H 66v/115V Pos: standing >
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
Ka (Troll)(large) stands here.
A Halfling (small)  The Empire stands in mid-air here.
A Githzerai (medium)  The Empire stands here.
Macom, the town shipwright, stands here ready to deal.
A Githzerai leaves south.
A Halfling leaves south.

< 172h/204H 65v/115V Pos: standing >
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
Shattered bits of ice are scattered about the area.
The Ketch koda floats here.
A Halfling (small)  The Empire stands in mid-air here.
A Githzerai (medium)  The Empire stands here.
Ka enters from the north.
A Halfling starts casting an offensive spell.

< 172h/204H 65v/115V Pos: standing >
A Githzerai starts casting an offensive spell.

< 172h/204H 65v/115V Pos: standing >
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
Macom, the town shipwright, stands here ready to deal.
Ka enters from the south.

< 172h/204H 64v/115V Pos: standing >
[Damage:  8 ] You send a bolt of chilling frost streaking towards a Halfling, which shatters on impact.
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!

< 124h/204H 65v/115V Pos: standing >
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
Shattered bits of ice are scattered about the area.
The Ketch koda floats here.
A Halfling (small)  The Empire stands in mid-air here.
A Githzerai (medium)  The Empire stands here.
Ka enters from the north.

< 124h/204H 65v/115V Pos: standing >
A Githzerai starts casting an offensive spell.
A Halfling starts casting an offensive spell.

< 124h/204H 65v/115V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!

< 87h/204H 66v/115V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'qpurr hajqp'
You feel your life flowing away as a Githzerai chills you.

< 77h/204H 66v/115V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 77h/204H 66v/115V Pos: standing >
<A Githzerai starts casting an offensive spell.

< 77h/204H 66v/115V Pos: standing >
<Ka leaves north.
A Halfling leaves north.

< 77h/204H 66v/115V Pos: standing >
<Autosaving...
You attempt to flee...
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
A Halfling (small)  The Empire stands in mid-air here.
Ka (Troll)(large) stands here.
Macom, the town shipwright, stands here ready to deal.
You flee northward!
A Halfling starts casting an offensive spell.

< 77h/204H 39v/115V Pos: standing >
Saving Nul.

< 77h/204H 39v/115V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!

< 46h/204H 39v/115V Pos: standing >
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The Ketch koda floats here.
A Githzerai (medium)  The Empire stands here.
Ka enters from the north.
A Githzerai starts casting an offensive spell.

< 46h/204H 39v/115V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'qpurr hajqp'
You feel your life flowing away as a Githzerai chills you.
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!
Ka suddenly looks a bit dumb, and madly slams at a Githzerai!

< 25h/204H 40v/115V Pos: standing >
< T: Ka TP: sta TC:excellent E: A Githzerai ass EP: few scratches >
 Sorry, you aren't allowed to do that in combat.
A Halfling enters from the north.

< 25h/204H 40v/115V Pos: standing >
< T: Ka TP: sta TC:excellent E: A Githzerai ass EP: few scratches >
 A Halfling starts casting an offensive spell.

< 25h/204H 40v/115V Pos: standing >
< T: Ka TP: sta TC:excellent E: A Githzerai ass EP: few scratches >
 You miss a Githzerai.

< 25h/204H 40v/115V Pos: standing >
< T: Ka TP: sta TC:excellent E: A Githzerai ass EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
You are in pretty bad shape, unable to do anything!

< -4h/204H 40v/115V Pos: on your ass >