The death of [26 Ethermancer] Nul (Kobold)

in The Central Path of Tentro

from the perspective of [24 Cleric] Ticu (Grey Elf)

<worn on head>       a holy priest cap
<worn around neck>   some holy beads
<worn around neck>   some holy beads
<worn on body>       a pitch black bodycloak (glowing)
<worn about body>    a kenku's weapons harness [poor]
<worn about waist>   an elfskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a trollskin wrist band [superior]
<worn on hands>      some twined cured leather mitts
<primary weapon>     a jeweled bronze rod
<worn on legs>       a coconut kilt
<worn on feet>       some cracked steel boots


< 282h/282H 120v/120V Pos: standing >
Qucon gives an order to his followers.
A sturdy mountain pony has fallen asleep on its feet, this should be fun.

< 282h/282H 120v/120V Pos: standing >
Ok.
A sturdy mountain pony has fallen asleep on its feet, this should be fun.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.
Wernt gives a sturdy mountain pony an order.
A sturdy mountain pony has fallen asleep on its feet, this should be fun.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
Sharp Turn on the Mountain Path
Obvious exits: -South -West 
A rock lizard walks across the sides of the mountain.
A sturdy mountain pony stands, apparently asleep. (Minion) 
Wernt (Barbarian)(large) stands, floating here.
A sturdy mountain pony stands, apparently asleep. (Minion) 
Qucon (Gnome)(small) stands, floating here.
A sturdy mountain pony stands, apparently asleep. (Minion) 
A sturdy mountain pony stands, apparently asleep. (Minion) 
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
Zone Name: The Mountain Village of Tentro
Average mob level in zone: 22
 
< 282h/282H 120v/120V Pos: standing >
Kenon leaves west.
Qucon leaves west.
Wernt leaves west.
You follow Kenon.

On a Very Thin Ledge
  A very long drop abruptly appears before here.  Many hundred feet lie over
this edge.  The view us unbelieveable as one can gaze over the beautiful canyon
below.  The ledge is very small and precarious at only seven inches at its
widest.  The winds can freely whip and attack one as they try to make their way
down this narrow ledge.  The ledge continues onto the north and the trail goes
to the east.
Obvious exits: -North -East 
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 117v/120V Pos: standing >
You quickly scan the area.
A sturdy mountain pony who is close by to your east.

< 282h/282H 117v/120V Pos: standing >
Kenon leaves north.
Qucon leaves north.
Wernt leaves north.
You follow Kenon.

On a Wider Stone Platform
   This ledge is much safer than the other ledges upon this trail.  This ledge
widens out to over five feet wide offering a very safe perch.  High above the
canyon below, you can see very far to the west.  There is a very high rock wall
looming to your north.  Several bird perches can be seen growing out of the
rock.  The small trees have amazingly found a home in the very sparse soil that
can be found in these high altitudes.  The rocky path continues on again to the
east.  To the south is the very narrow perch you originally came from.
Obvious exits: -East  -South
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.
A bright eagle with majestic feathers soars through the mountains.

< 282h/282H 114v/120V Pos: standing >
On a Wider Stone Platform
Obvious exits: -East  -South
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.
A bright eagle with majestic feathers soars through the mountains.

< 282h/282H 114v/120V Pos: standing >
Kenon leaves east.
Qucon leaves east.
Wernt leaves east.
You follow Kenon.

On a Rocky Pass Through the Mountains
   The path resumes its snake like pattern through the mountain side.  There
are several dislodged rocks lying in the path.  There is a small patch of moss
on the eastern wall that looks like it is almost alive.  The stone walls to the
east and south loom high above you blocking out much of the light.  There is a
sense of serenity on this trail as it seems to have not been touched by any
creature but the birds.  The rocky train continues to the north and the rocky
ledge is to the west.
Obvious exits: -North -West 
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 112v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 112v/120V Pos: standing >
You quickly scan the area.
A prairie dog who is close by to your north.
Kenon leaves north.
Qucon leaves north.
Wernt leaves north.
You follow Kenon.

Rocky Trail Leading North
   The path continues in its general direction and condition.  There are a
few small pebbles in the path but nothing to impede easy traveling.  The rocks
here are white and have been polished by the constant pounding of the various
elemental forces of nature.  There is a small tuft of grass growing from the
fertile soil that has gathered in a small depression.  The path continues onto
the north and south.
Obvious exits: -North -South
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.
A golden prairie dog sits here looking at your queerly.

< 282h/282H 110v/120V Pos: standing >
Kenon leaves north.
Qucon leaves north.
Wernt leaves north.
You follow Kenon.

Narrow Path Trough a Tight Passage
   The birds have marked this part of the trail well with their waste.  The
filth here is rather disgusting.  There are several small rocks in the path but
they offer little resistence to casual travelers.  There is a fair amount of
mud in the lower parts of the trail.  There are small holes in the sheer rock
faces to your west and east that house the various birds that are common to the
mountain regions.  The path continues to the north and south.
Obvious exits: -North -South
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.
A rock lizard walks across the sides of the mountain.

< 282h/282H 108v/120V Pos: standing >
You quickly scan the area.
You see nothing.
Kenon leaves north.
Qucon leaves north.
Wernt leaves north.
You follow Kenon.

On the Edge of a Long Drop
   The rocky trail has lead to this point.  There is a sheer cliff face to the
north leading to an almost certain painful death.  There is a lot of small rock
and stone here making footing somewhat perilous.  One can see for miles over
the large canyon this ledge looks over.  There is a narrow ledge that leads to
the east.
Obvious exits: -East  -South -Down 
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 106v/120V Pos: standing >
You quickly scan the area.
A mountain lion who is close by to your east.
A rock lizard who is close by to your south.

< 282h/282H 106v/120V Pos: standing >
Kenon leaves east.
Qucon leaves east.
Wernt leaves east.
You follow Kenon.

On a Very Narrow Ledge
   This ledge is terribly narrow.  It is only a few inches wide and at times
there is no ledge at all.  The rock face is sheer and offers little in the way
of hand holds.  The deep gorge below you seems surreal as one can see it by
looking through their own legs.  One can shuffle to the west or east on this
narrow ledge.
Obvious exits: -East  -West 
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.
A mountain lion walks through this mountain pass.

< 282h/282H 105v/120V Pos: standing >
Kenon leaves east.
Qucon leaves east.
Wernt leaves east.
You follow Kenon.

Narrow Stone Walkway
  The ledge continues to be obscenely narrow.  Small birds have made their
nests high above.  There is a layer of bird droppings covering the small ledge
making the narrow walkway even more perilous.  The rapids below in the canyon
roar with fury as they cut their path through the base of the mountains.  The
snow tipped top of Mount Dravanlo looms to the north.  The narrow ledge keeps
its course to the east and west.
Obvious exits: -East  -West 
A leather bracer lies here on the ground.
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 103v/120V Pos: standing >
Kenon leaves east.
Qucon leaves east.
Wernt leaves east.
You follow Kenon.

Narrow Ledge On the Mountainside
   There is a large gap in the narrow ledge.  The full four feet has to be
carefully traversed by the various hand holds that have been pounded into the
stone.  The metal hand holds have been carefully placed in order to best cross
the gap.  The ledge on either side of the gap is very narrow.  The barely two
inches offer little more than a toe hold.  The rock face to your south has very
rough and large stones jutting out and making traveling difficult.  The ledge
continues on to the west or east.
Obvious exits: -East  -West 
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 100v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 101v/120V Pos: standing >
Kenon leaves east.
Qucon leaves east.
Wernt leaves east.
You follow Kenon.

Narrow Ledge Above a Deep Gorge
   The narrow ledge is very hard to stay on.  There isi only about two inches
of room for your feet but the handholds here are more numerous.  Although the
hand holds offer some support it is still a very perilous situation.  The
cavern floor is several hundred feet below and it's all rock.  You can see
several vultures and other scavenger birds circling high above the cavern.  One
could wonder whether they are circling around someone who fell off or if they
are waiting for someone currently on the ledge.  The narrow walkway continues
to the west and the rockiy trail begins again to the east.
Obvious exits: -North -West 
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 98v/120V Pos: standing >
You quickly scan the area.
A mountain lion who is a brief walk away to your west.

< 282h/282H 99v/120V Pos: standing >
Kenon leaves north.
Qucon leaves north.
Wernt leaves north.
You follow Kenon.

Rocky Trail Through the Mountains
   The narrow ledge has been left behind to the west.  The trail again snakes
through the mountain rock. The trail here has been cleared of all extra stones
and pebbles.  The side walls aren't as high as the previous ones but they still
block out any rain or snow.  To the north the trail continues onto a city wall
and to the west is the narrow ledge.
Obvious exits: -North -South
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 96v/120V Pos: standing >
You quickly scan the area.
You see nothing.
Kenon leaves north.
Qucon leaves north.
Wernt leaves north.
You follow Kenon.

Before the City Gates
   Three large stone walls deny travel in any direction but south.  The huge
stone wall to the north has a large double gate in the middle of it to deny
access to the unwanted visitors.  The high stone walls to your left and right
prevent any travel or offensive trickery around the city.  The stone path here
has been well maintained and cleared of extra debris.  You can travel to the
south freely but need to get through the gates before you can travel north.
Obvious exits: -North# -South
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 94v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 94v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 95v/120V Pos: standing >

< 282h/282H 97v/120V Pos: standing >
Qucon starts casting a spell.

< 282h/282H 99v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 102v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 102v/120V Pos: standing >

< 282h/282H 105v/120V Pos: standing >
Before the City Gates
Obvious exits: -North# -South
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here. (Casting) 
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 107v/120V Pos: standing >
Qucon completes his spell...
Qucon utters the words 'xarr ay ghaiz'

< 282h/282H 108v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 108v/120V Pos: standing >
Before the City Gates
Obvious exits: -North# -South
A greyish stone wall is here to the south.
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 110v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 111v/120V Pos: standing >

< 282h/282H 112v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 112v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 112v/120V Pos: standing >
Before the City Gates
Obvious exits: -North# -South
A greyish stone wall is here to the south.
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 113v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 115v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
Kaene who is close by to your south.

< 282h/282H 120v/120V Pos: standing >
Before the City Gates
Obvious exits: -North# -South
A greyish stone wall is here to the south.
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
Kaene who is close by to your south.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 282h/282H 120v/120V Pos: standing >
Before the City Gates
Obvious exits: -North# -South
A greyish stone wall is here to the south.
Wernt (Barbarian)(large) stands, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 120v/120V Pos: standing >

< 282h/282H 120v/120V Pos: standing >
A Kobold enters from the north.
A Kobold rides in on a prairie dog from the north.
An Ogre enters from the north.

< 282h/282H 120v/120V Pos: standing >
In his haste to slam a Kobold around, Wernt slips and falls!

< 282h/282H 120v/120V Pos: standing >
Oof! a Kobold bumps into a greyish stone wall...

< 282h/282H 120v/120V Pos: standing >
Oof! a Kobold bumps into a greyish stone wall...
Kenon closes the gate.

< 282h/282H 120v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Oof! a Kobold bumps into a greyish stone wall...
You start chanting...

< 282h/282H 120v/120V Pos: standing >
Casting: blindness 

< 282h/282H 120v/120V Pos: standing >
You complete your spell...

< 282h/282H 120v/120V Pos: standing >
A Kobold opens the gate.
Qucon starts casting an offensive spell.

< 282h/282H 120v/120V Pos: standing >
A Kobold leaves north riding on a prairie dog.
You start chanting...

< 282h/282H 120v/120V Pos: standing >
A Kobold leaves north.
An Ogre leaves north.

< 282h/282H 120v/120V Pos: standing >
You abort your prayer before it's done!

< 282h/282H 120v/120V Pos: standing >
Qucon completes his spell...
Qucon utters the words 'diesilla barh'

< 282h/282H 120v/120V Pos: standing >

< 282h/282H 120v/120V Pos: standing >
Before the City Gates
Obvious exits: -North# -South
A greyish stone wall is here to the south.
Wernt (Barbarian)(large) crouches, floating here.
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.

< 282h/282H 120v/120V Pos: standing >
Kenon opens the gate.

< 282h/282H 120v/120V Pos: standing >
Kenon leaves north.
Qucon leaves north.
You follow Kenon.

The Central Path of Tentro
   The mountain village of Tentro opens up before you here.  The splendid view
us unmatched in all of the mountain towns.  The town is world reknown for its
Battle School and amazing Zoo of exotic animals.  The town is currently
inhabited by a large portion of humans native to this region.  The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village.  The mayor of this village is a noble man and
pays his village guards well.  One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South
Qucon (Gnome)(small) stands, floating here.
Kenon (Grey Elf)(medium) stands, floating here.
An Ogre (huge) stands, floating here.
A Kobold (small) stands in mid-air here (Newbie).
A Kobold (small), floating sits atop a prairie dog.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
An older gentleman stands guard here, protecting Tentro

< 282h/282H 118v/120V Pos: standing >
An Ogre suddenly attacks Qucon!
An Ogre misses Qucon.
A Kobold's face turns pale as Kenon slams his head into his face.
A Kobold is stunned!

< 282h/282H 118v/120V Pos: standing >
You start chanting...

< 282h/282H 118v/120V Pos: standing >
A Kobold leaves north riding on a prairie dog.
Qucon starts casting an offensive spell.

< 282h/282H 118v/120V Pos: standing >
A Kobold closes the double.

< 282h/282H 118v/120V Pos: standing >
Qucon completes his spell...
Qucon utters the words 'diesilla barh'
A Kobold wavers under the impact of the lightning bolt sent by Qucon.
Qucon dodges a Kobold's attack.

< 282h/282H 118v/120V Pos: standing >
You complete your spell...

< 282h/282H 118v/120V Pos: standing >
Qucon misses an Ogre.
A Kobold rides in on a prairie dog from the north.
Qucon starts casting a spell called 'mirror image'.

< 282h/282H 118v/120V Pos: standing >
You start chanting...

< 282h/282H 118v/120V Pos: standing >
A Kobold starts casting an offensive spell.

< 282h/282H 119v/120V Pos: standing >
An Ogre's slash strikes Qucon.
An Ogre's impressive whip strikes Qucon.

< 282h/282H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A Kobold fires a blast of cold at Qucon, who screams out in pain!
Qucon dodges a Kobold's attack.
A Kobold leaves north riding on a prairie dog.
Kenon tries to tackle a Kobold and misses completely, making a nice dent in his forehead and the ground!

< 282h/282H 120v/120V Pos: standing >

< 282h/282H 120v/120V Pos: standing >
Casting: blindness 
Wernt enters from the south.

< 282h/282H 120v/120V Pos: standing >
A Kobold enters from the north.

< 282h/282H 120v/120V Pos: standing >
Qucon completes his spell...
Qucon utters the words 'wuffaf uwaoz'
A spitting image of Qucon suddenly rises from the ground!
A spitting image of Qucon suddenly rises from the ground!
A spitting image of Qucon suddenly rises from the ground!
A spitting image of Qucon suddenly rises from the ground!
A Kobold starts casting an offensive spell.

< 282h/282H 120v/120V Pos: standing >
You complete your spell...
An Ogre seems to be blinded!

< 282h/282H 120v/120V Pos: standing >
Qucon misses an Ogre.

< 282h/282H 120v/120V Pos: standing >
Your group consists of ( 8/20):
( Head)   294/294   hit,  120/120  move Kenon
(Front)   282/282   hit,  120/120  move Ticu
(Front)                                a sturdy mountain pony
(Front)                                a sturdy mountain pony
(Front)   706/706   hit,  128/154  move Wernt
(Front)   203/265   hit,  104/106  move Qucon
(Front)                                a sturdy mountain pony
(Front)                                a sturdy mountain pony

< 282h/282H 120v/120V Pos: standing >
Qucon starts casting an offensive spell.
Wernt suddenly attacks a Kobold!
Wernt's slash strikes a Kobold.

< 282h/282H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A Kobold fires a blast of cold at Qucon, who screams out in pain!
Upon being struck, Qucon disappears into thin air.
Qucon stops following Qucon.

< 282h/282H 120v/120V Pos: standing >
Kenon's fine slash strikes a Kobold.

< 282h/282H 120v/120V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves north.

< 282h/282H 120v/120V Pos: standing >
Qucon completes his spell...
Qucon utters the words 'diesilla barh'
A Kobold starts casting an offensive spell.

< 282h/282H 120v/120V Pos: standing >
Qucon's weak punch grazes an Ogre.
An Ogre misses Qucon.
An Ogre misses Qucon.
Qucon starts casting an offensive spell.
You start chanting...

< 282h/282H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A Kobold fires a blast of cold at Qucon, who screams out in pain!
Upon being struck, Qucon disappears into thin air.
Qucon stops following Qucon.
You abort your prayer before it's done!

< 282h/282H 120v/120V Pos: standing >
An old guard watches the area, making sure the battle does not get out of hand.
Qucon dodges a Kobold's attack.
Qucon dodges a Kobold's attack.

< 282h/282H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell.

< 282h/282H 120v/120V Pos: standing >
Wernt suddenly attacks a Kobold!
Wernt's fine slash strikes a Kobold.

< 282h/282H 120v/120V Pos: standing >
Qucon completes his spell...
Qucon utters the words 'diesilla barh'
A Kobold wavers under the impact of the lightning bolt sent by Qucon.

< 282h/282H 120v/120V Pos: standing >
Anatolian watches the area, making sure the battle does not get out of hand.
Anatolian leaves north.
Kenon's fine slash strikes a Kobold.
Kenon misses a Kobold.

< 282h/282H 120v/120V Pos: standing >
Kenon rises to his feet.

< 282h/282H 120v/120V Pos: standing >
A Kobold's face turns pale as Kenon slams his head into his face.

< 282h/282H 120v/120V Pos: standing >
Qucon suddenly attacks a Kobold!
Qucon misses a Kobold.
Qucon starts casting an offensive spell.
Your group consists of ( 8/20):
( Head)   294/294   hit,  120/120  move Kenon
(Front)   282/282   hit,  120/120  move Ticu
(Front)                                a sturdy mountain pony
(Front)                                a sturdy mountain pony
(Front)   706/706   hit,  128/154  move Wernt
(Front)   203/265   hit,  104/106  move Qucon
(Front)                                a sturdy mountain pony
(Front)                                a sturdy mountain pony

< 282h/282H 120v/120V Pos: standing >
Qucon suddenly attacks a Kobold!
Qucon misses a Kobold.
Your group consists of ( 8/20):
( Head)   294/294   hit,  120/120  move Kenon
(Front)   282/282   hit,  120/120  move Ticu
(Front)                                a sturdy mountain pony
(Front)                                a sturdy mountain pony
(Front)   706/706   hit,  128/154  move Wernt
(Front)   203/265   hit,  104/106  move Qucon
(Front)                                a sturdy mountain pony
(Front)                                a sturdy mountain pony

< 282h/282H 120v/120V Pos: standing >
Qucon completes his spell...
Qucon utters the words 'diesilla barh'
A Kobold wavers under the impact of the lightning bolt sent by Qucon.
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A Kobold fires a blast of cold at Qucon, who screams out in pain!
Upon being struck, Qucon disappears into thin air.
Qucon stops following Qucon.
A Kobold misses Qucon.
A Kobold misses Qucon.
Qucon misses an Ogre.

< 282h/282H 120v/120V Pos: standing >
You start chanting...

< 282h/282H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell.

< 282h/282H 120v/120V Pos: standing >
An Ogre's powerful slash strikes Qucon hard.
An Ogre misses Qucon.
Qucon's pupils dialate and return to normal.
The taste of blood slowly fades from your body.
Wernt's pupils dialate and return to normal.
Kenon's pupils dialate and return to normal.
Qucon starts casting an offensive spell.

< 282h/282H 120v/120V Pos: standing >
Qucon misses a Kobold.

< 282h/282H 120v/120V Pos: standing >
Casting: heal 

< 282h/282H 120v/120V Pos: standing >
A Kobold dodges Wernt's attack.

< 282h/282H 120v/120V Pos: standing >
You complete your spell...
You heal Qucon.
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A Kobold fires a blast of cold at Qucon, who screams out in pain!

< 282h/282H 120v/120V Pos: standing >
Qucon completes his spell...
Qucon utters the words 'gpaqtuio ofags'
A Kobold looks shocked as Qucon grasps him.
A Kobold's human-made cured leather robe exploded spreading charges of electrical energy!
A Kobold's small diamond ring exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!