The death of [ 3 Mercenary] Tiukh (Minotaur)

in Deep Within the Core of Avernus

from the perspective of [ 3 Mercenary] Tiukh (Minotaur)

<worn in ear>        a pitch-black raven's feather (illuminating)
<worn in nose>       a brass nose ring
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a great flail
<worn on legs>       a pair of studded leather leggings


< 33h/33H 152v/170V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 

< 33h/33H 151v/170V Pos: standing >
You rediscover the law of gravity...
...the hard way!

< 33h/33H 151v/170V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
Alas, you cannot go that way. . . .

< 28h/33H 152v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 152v/170V Pos: kneeling >
Wild Rapid
   This rapidly moving river is flowing south. One could be possibly killed
if they attempted to traverse this white rapid. If the river doesn't get them
then surely the flesh eating fish surely Whatever the case, one should not
stay here very long for it could prove fatal.
Obvious exits: -North -South

< 28h/33H 148v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 148v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 148v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 148v/170V Pos: kneeling >
Wild Rapid
   This rapidly moving river is flowing south. One could be possibly killed
if they attempted to traverse this white rapid. If the river doesn't get them
then surely the flesh eating fish surely Whatever the case, one should not
stay here very long for it could prove fatal.
Obvious exits: -North -South -Up   

< 28h/33H 144v/170V Pos: kneeling >
Wild Rapid
   This rapidly moving river is flowing south. One could be possibly killed
if they attempted to traverse this white rapid. If the river doesn't get them
then surely the flesh eating fish surely Whatever the case, one should not
stay here very long for it could prove fatal.
Obvious exits: -North -East 

< 28h/33H 140v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 140v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 140v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 140v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 140v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 140v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 140v/170V Pos: kneeling >
Alas, you cannot go that way. . . .

< 28h/33H 140v/170V Pos: kneeling >
Wild Rapid
   This rapidly moving river is flowing south. One could be possibly killed
if they attempted to traverse this white rapid. If the river doesn't get them
then surely the flesh eating fish surely Whatever the case, one should not
stay here very long for it could prove fatal.
Obvious exits: -North -South -Up   

< 28h/33H 136v/170V Pos: kneeling >
You do not see or have the gate.

< 28h/33H 136v/170V Pos: kneeling >
Maybe you should get up off your knees first?

< 28h/33H 136v/170V Pos: kneeling >
You do not see or have the gate.

< 28h/33H 136v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 28h/33H 136v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 29h/33H 136v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 29h/33H 136v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 29h/33H 136v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 29h/33H 136v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 29h/33H 136v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 29h/33H 136v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 29h/33H 136v/170V Pos: on your ass >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 

< 29h/33H 129v/170V Pos: on your ass >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 29h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 29h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 29h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 29h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 29h/33H 122v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 29h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 29h/33H 122v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 30h/33H 122v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 31h/33H 122v/170V Pos: on your ass >
The world stops spinning.
You clamber to your feet.

< 31h/33H 122v/170V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 

< 32h/33H 122v/170V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 
A young doe nibbles on a branch.

< 32h/33H 121v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/33H 121v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/33H 122v/170V Pos: standing >
Brief mode on.

< 32h/33H 124v/170V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 32h/33H 123v/170V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 32h/33H 122v/170V Pos: standing >
 
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^.....*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 32h/33H 121v/170V Pos: standing >
 
  MM^^..^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 32h/33H 120v/170V Pos: standing >
 
  MM^.....*   
 MM^^.....**  
 MM^^.....**  
 MM^^^@^.***  
 MMM^..^^***  
 MMM^^******  
  MM^^^****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 32h/33H 118v/170V Pos: standing >
 
  M^^.....*   
 MM^^.....**  
 MM^^^^^.***  
 MMM^.@^^***  
 MMM^^******  
 ^MM^^^*****  
  MMM^^^***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 33h/33H 117v/170V Pos: standing >
 
 ^..^^  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 33h/33H 115v/170V Pos: standing >
 
  M^^^^^.**   
 MMM^..^^***  
 MMM^^******  
 ^MM^^@*****  
 ^MMM^^^****  
 ^^MMM^^^^**  
  ^^^MMMM..   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 33h/33H 113v/170V Pos: standing >
 
  MM^..^^**   
 MMM^^******  
 ^MM^^^*****  
 ^MMM^@^****  
 ^^MMM^^^^**  
 ^^^^MMMM..M  
  .^^^^..M.   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 33h/33H 111v/170V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D

< 33h/33H 109v/170V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.
A little blue snake slithers through the grass.
A black-winged falcon flaps his skeletal wings as he soars overhead.
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.

< 33h/33H 109v/170V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
A strangely white screech owl searches for a meal.
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
A bushy-tailed fox shambles down the path

< 33h/33H 108v/170V Pos: standing >
You have ranked up to Serf.
A Dusty Trail
Obvious exits: -N -U
A tiny bony chipmunk darts around with tail aflicker.
The skeleton of a red-tailed hawk somehow soars overhead.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
A black raven flies overhead with a raucous cry.
A tiny bony chipmunk darts around with tail aflicker.

< 33h/33H 107v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.

< 33h/33H 106v/170V Pos: standing >
A broken gate contains:

Nothing.

< 33h/33H 108v/170V Pos: standing >
a broken gate
   This gate lies barely attached to the end of a wooden fence.
The rails hold the shattered remnants of the inner crosspieces and
one must wonder what held such force as to destroy it so thoroughly!
Perhaps a closer examination might give you a clue?

< 33h/33H 109v/170V Pos: standing >
You find a pitch-black raven's feather!

< 33h/33H 113v/170V Pos: standing >
You get a pitch-black raven's feather from a broken gate.

< 33h/33H 118v/170V Pos: standing >
You wear a pitch-black raven's feather on your left ear.
It glows brightly.

< 33h/33H 118v/170V Pos: standing >
Frag Level Cap: 56 - Evil, 56 - Others, Top Frag Amount: 24.18
Timer: 00:00:00:00 Frags needed: 19.20

Frag Information for Everyone:
Top Fraggers

   Toyan             0.67   (Githzerai Pyrokinetic)
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   


Lowest Fraggers

   Clorin           -1.66 (Githzerai Necrolyte)
   Morriwho         -1.00 (Halfling Druid)
   Ren              -0.50 (Goblin Zealot)
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 

Frag Level Cap: 56 - Evil, 56 - Others, Top Frag Amount: 24.18
Timer: 00:00:00:00 Frags needed: 19.20

Frag Information for Everyone:
Top Fraggers

   Toyan             0.67   (Githzerai Pyrokinetic)
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   


Lowest Fraggers

A red-tailed hawk enters from the south.
Frag Level Cap: 56 - Evil, 56 - Others, Top Frag Amount: 24.18
Timer: 00:00:00:00 Frags needed: 19.20

Frag Information for Everyone:
Top Fraggers

   Toyan             0.67   (Githzerai Pyrokinetic)
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   


Lowest Fraggers

A tiny bony chipmunk enters from the south.
A tiny bony chipmunk leaves south.
   Clorin           -1.66 (Githzerai Necrolyte)
   Morriwho         -1.00 (Halfling Druid)
   Ren              -0.50 (Goblin Zealot)
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 


< 33h/33H 150v/190V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A little blue snake slithers through the grass.

< 33h/33H 151v/190V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 33h/33H 156v/190V Pos: standing >
You miss a little blue snake.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 A little blue snake misses you.
You dodge a little blue snake's vicious attack.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 Hints are now turned OFF.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 You miss a little blue snake.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 You dodge a little blue snake's vicious attack.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 You miss a little blue snake.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 Compact mode on.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 You dodge a little blue snake's vicious attack.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 A little blue snake laughs at your feeble attempt to kick it from behind.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 You feel your skill in 2h flaying improving.
You miss a little blue snake.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 You dodge a little blue snake's vicious attack.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 A little blue snake hisses as your kick bounces off its tough scales.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 You dodge a little blue snake's vicious attack.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP: excellent >
 Your fine whip strikes a little blue snake very hard.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  small wounds >
 A little blue snake misses you.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  small wounds >
 A little blue snake's eyes close quickly as your foot flies by its face.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  small wounds >
 Your whip seriously wounds a little blue snake.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  few wounds >
 You dodge a little blue snake's vicious attack.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  few wounds >
 A little blue snake laughs at your feeble attempt to kick it from behind.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  few wounds >
 You miss a little blue snake.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  few wounds >
 You dodge a little blue snake's vicious attack.
A little blue snake misses you.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  few wounds >
 Your kick at a little blue snake's belly comes up short.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  few wounds >
 A little blue snake misses you.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  few wounds >
 Your fine whip enshrouds a little blue snake in a mist of blood.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  nasty wounds >
 
< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  nasty wounds >
 You dodge a little blue snake's vicious attack.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  nasty wounds >
 A little blue snake laughs at your feeble attempt to kick it from behind.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  nasty wounds >
 You miss a little blue snake.

< 33h/33H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  nasty wounds >
 You raise a level!

< 56h/56H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  nasty wounds >
 Drifts in the snow are being formed by the wind.

< 56h/56H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  nasty wounds >
 A tiny bony chipmunk enters from the south.

< 56h/56H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  nasty wounds >
 You dodge a little blue snake's vicious attack.

< 56h/56H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  nasty wounds >
 Your fine whip enshrouds a little blue snake in a mist of blood.

< 56h/56H 160v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  awful >
 You attempt to flee...
An Intersection of Paths
Obvious exits: -N -E -S -W
You flee northward!

< 56h/56H 133v/190V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[56 Bounty Hunter   ] Eilk DemonLord -*Clan DemonRage*- (inv) (Troll)
[56 Controller      ] Kathoey *++++M&-BP    -*Clan DemonRage*- (inv) (Drow Elf)
[56 Red Dragon      ] Drinn NightLord -*Clan DemonRage*- (Orc)
[56 Reaper          ] Dakar  Dakhira (inv) (Drider)
[56 Brigand         ] Kelton Initiate -*Clan DemonRage*- (Troll)
[56 Pyrokinetic     ] Pokyanki (inv) (Githyanki)
[55 Cleric          ] Icarius (Drow Elf)
[ 6 Shaman          ] Frak (Minotaur)
[ 2 Mercenary       ] Tiukh (Minotaur)
[ 1 Cleric          ] Rani (Drow Elf)

There are 10 mortal(s) on.

Total visible players: 10.
Record number of connections this boot: 43.
There are good(s) online.

< 56h/56H 137v/190V Pos: standing >
You have now turned Paging mode off.

< 56h/56H 140v/190V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A tiny bony chipmunk darts around with tail aflicker.
A little blue snake slithers through the grass.

< 56h/56H 140v/190V Pos: standing >
A little blue snake suddenly attacks YOU!
A little blue snake misses you.

< 56h/56H 140v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  awful >
 A little blue snake misses you.
You dodge a little blue snake's vicious attack.

< 56h/56H 140v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  awful >
 You miss a little blue snake.
You miss a little blue snake.

< 56h/56H 140v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  awful >
 A little blue snake misses you.

< 56h/56H 140v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  awful >
 You miss a little blue snake.

< 56h/56H 140v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  awful >
 A little blue snake misses you.

< 56h/56H 140v/190V Pos: standing >
< T: Tiukh TP: sta TC:excellent E: blue sta EP:  awful >
 You feel your skill in 2h flaying improving.
Your whip causes a little blue snake to grimace in pain.
A little blue snake is stunned!
Your fine whip hits a little blue snake.
A little blue snake is mortally wounded, and will die soon, if not aided.

< 56h/56H 140v/190V Pos: standing >
<You feel your skill in double attack improving.
Your crude whip hits a little blue snake.
A little blue snake is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a little blue snake's gurgling and choking signals its demise.

< 77h/77H 140v/190V Pos: standing >

< 77h/77H 145v/190V Pos: standing >
A tiny bony chipmunk enters from the south.

< 77h/77H 148v/190V Pos: standing >

< 77h/77H 190v/190V Pos: standing >
A tiny bony chipmunk leaves south.

< 77h/77H 190v/190V Pos: standing >
A tiny bony chipmunk leaves south.

< 77h/77H 190v/190V Pos: standing >
A black raven enters from the south.

< 77h/77H 190v/190V Pos: standing >
Someone demands your presence NOW!
Deep Within the Core of Avernus
Obvious exits: -E -W
Fresh blood covers everything in the area.
Kelton Initiate -*Clan DemonRage*- (Troll)(large) stands here.
Frak (Minotaur)(huge) stands here.
Fuzz (Troll)(large) stands here.
Icarius (Drow Elf)(medium) stands here.
A Halfling (small)  Mutinous Legions stands in mid-air here.
Drinn NightLord -*Clan DemonRage*- (Orc)(medium) stands here.
A Gnome (small) stands in mid-air here.
Eilk DemonLord -*Clan DemonRage*- (Troll)(large) stands here.
A Halfling (small) stands here.
A Grey Elf (medium) stands here.
A Halfling (small) stands here.
A Barbarian (large) stands here.
A Gnome (small)  Mutinous Militia stands in mid-air here.
This is where tiamat will stand looking all evil
A Githzerai arrives from a puff of smoke.
A Githzerai arrives from a puff of smoke.
Endurias arrives from a puff of smoke.
Someone arrives from a puff of smoke.

< 77h/77H 190v/190V Pos: standing >
A Gnome acks around like Bill the Cat.

< 77h/77H 190v/190V Pos: standing >
A Gnome starts casting an offensive spell.

< 77h/77H 190v/190V Pos: standing >
A Githzerai sends out a wave of psionic death!
Pokyanki snaps into visibility.
Endurias is dead! R.I.P.
The last gasps of Endurias cause a sickening chill to run up your spine.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Drinn is dead! R.I.P.
A look of horror and a silent scream are Drinn's last actions in this world.
A Barbarian fills with BloodLust
Dakar snaps into visibility.
Tiamat Place Holder is dead! R.I.P.
The last gasps of Tiamat Place Holder cause a sickening chill to run up your spine.

< 1h/77H 190v/190V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'gjwwai opaghg'

< 1h/77H 190v/190V Pos: standing >
Pokyanki gasps in astonishment.

< 1h/77H 190v/190V Pos: standing >
Eilk leaves west.
A Githzerai gets something from the corpse of Tiamat Place Holder.

< 1h/77H 190v/190V Pos: standing >
A Barbarian falls down, laughing hysterically.

< 1h/77H 190v/190V Pos: standing >
Deep Within the Core of Avernus
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of tiamat Place Holder is lying here.
The corpse of an Orc is lying here.
The corpse of a Drow Elf is lying here.
A Githzerai (medium)  Mutinous Legions stands here.
A Githzerai (medium) stands here.
Kelton Initiate -*Clan DemonRage*- (Troll)(large) stands here.
Frak (Minotaur)(huge) stands here.
Fuzz (Troll)(large) stands here.
Icarius (Drow Elf)(medium) stands here.
A Gnome (small) stands in mid-air here.
A Halfling (small) stands here.
A Grey Elf (medium) stands here.
A Halfling (small) stands here.
A Barbarian (large) stands here.
A Gnome (small)  Mutinous Militia stands in mid-air here.
Dakar  Dakhira (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Dakar's head.

< 1h/77H 190v/190V Pos: standing >
The mace of mentality hums loudly, and shatters someone's psyche!
Someone sssppllliiitttsss into many images!

< 1h/77H 190v/190V Pos: standing >
Someone disappears in a mushroom cloud.

< 1h/77H 190v/190V Pos: standing >

< 1h/77H 190v/190V Pos: standing >
A Gnome's ghastly figures glide about the area.
A Gnome starts casting an offensive spell.

< 1h/77H 190v/190V Pos: standing >
A Barbarian leaves east.

< 1h/77H 190v/190V Pos: standing >
You don't know how to.

< 2h/77H 190v/190V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'gjwwai opaghg'
The mace of mentality hums loudly, and shatters someone's psyche!
Someone sssppllliiitttsss into many images!
A Grey Elf tries to tackle Icarius and misses completely, making a nice dent in his forehead and the ground!
A Halfling says 'hi'

< 2h/77H 190v/190V Pos: standing >
Icarius dodges a Grey Elf's attack.
Someone disappears in a mushroom cloud.

< 2h/77H 190v/190V Pos: standing >
Fuzz trips over a Grey Elf, in a futile attempt to slam him down even further.

< 2h/77H 190v/190V Pos: standing >
Sparkling magic surrounds someone as he begins his chant.
Dakar snaps into visibility.
Someone says in githyanki 'hi'

< 2h/77H 190v/190V Pos: standing >
A Gnome's summoned creatures look towards him for guidance before attacking!
An incorporeal ghastly figure brushes Pokyanki with its shadowy fingers.
Upon being struck, Pokyanki disappears into thin air.
Pokyanki stops following someone.
An incorporeal ghastly figure brushes Pokyanki with its shadowy fingers.
Upon being struck, Pokyanki disappears into thin air.
Pokyanki stops following someone.
An incorporeal ghastly figure brushes Pokyanki with its shadowy fingers.
Upon being struck, Pokyanki disappears into thin air.
Pokyanki stops following someone.
A Gnome's spell flows around someone, leaving him unharmed!
An incorporeal ghastly figure brushes Pokyanki with its shadowy fingers.
Upon being struck, Pokyanki disappears into thin air.
Pokyanki stops following someone.
An incorporeal ghastly figure touches you!
Your small round wooden shield was disintegrated by the negative energy!
Your suit of spiked leather armor was disintegrated by the negative energy!