The death of [55 Druid] Morriwho (Halfling)

in The Center of Market Square

from the perspective of [55 Druid] Morriwho (Halfling)


The Center of Market Square
   An intricate fountain stands in the center of the square spraying water
high into the air.  Cobblestones around the fountain are well worn and cleared
of the stone benches and flower beds seen throughout the rest of the square.
Though the entire square is used for dances and celebrations, the area around
the fountain here is where most of the dancing is done.  The square continues
in all directions from here.
Obvious exits: -North -East  -South -West 
An ornate fountain stands here shooting water into the air.
A halfling warrior wanders through the town seeking adventure.
A young duck searches for food here.

< 1h/334H 101v/101V Pos: standing >
Pardon?

< 1h/334H 101v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 1h/334H 101v/101V Pos: standing >

< 1h/334H 101v/101V Pos: standing >
A young duck leaves west.

< 2h/334H 101v/101V Pos: standing >
The halfling warrior leaves north.

< 2h/334H 101v/101V Pos: standing >

< 2h/334H 101v/101V Pos: standing >

< 3h/334H 101v/101V Pos: standing >
You have ranked up to Serf.
You have ranked up to Commoner.
You have ranked up to Knight.

< 3h/334H 101v/101V Pos: standing >
An ugly frog enters from the west.

< 11h/334H 101v/101V Pos: standing >
A traveling mage enters from the south.

< 11h/334H 101v/101V Pos: standing >

< 12h/334H 101v/101V Pos: standing >
The small woman enters from the west.

< 12h/334H 101v/101V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 13h/334H 101v/101V Pos: standing >

< 13h/334H 101v/101V Pos: standing >
The small woman leaves south.

< 14h/334H 101v/101V Pos: standing >

< 15h/334H 101v/101V Pos: standing >
Barbarian - Last Edited: 2010-08-28 02:17:40 by kitsero
=======================================================
Barbarians are large ill-tempered beings of the Northern
Tribes of Ugta. The cold terrain from which they come serves
to mask their strong scent, yet most still agree that the
company of a Barbarian is best enjoyed from afar. Surprisingly,
Barbarians are quite agile for their size which grants them
the unique ability to fight exceptionally well when taken by
surprise. This has helped transform their brutish reputation
into one of heroic nature. Barbarians are the best all around
fighters bar none, with a mean disposition to fit. They are
often described as brutes or brawlers, with little regard for
manners or thought. Occasionally, the rare individual will
attempt to utilize his head for something more then a butting
contest.

Barbarians are rugged individuals with impressive
hand-to-eye coordination and heroic strength making them
superior to their counterparts in all but wit.

==See also==
* Innate
* Races 
* Ugta


==Class list==
* Warrior     : Swordsman, Guardian
* Shaman      : Elementalist, Spiritualist, Animalist
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* BeRSeRKeR   : MaUleR, RaGeloRd

==Racial Statistics==
Strength    : 155
Agility     : 90
Dexterity   : 90
Constitution: 165
Power       : 70
Intelligence: 70
Wisdom      : 95
Charisma    : 75
Luck        : 90
Karma       : 100

==Racial Traits==
Combat Pulse : atrociously bad
Spell Pulse  : poor

==Innate abilities==
 doorbash
 bodyslam
*groundfighting (obtained at level 21)
*dauntless (obtained at level 41)
*protection from cold (obtained at level 31)
'*' Designates passive ability.


< 15h/334H 101v/101V Pos: standing >
An ugly frog leaves north.

< 16h/334H 101v/101V Pos: standing >
A traveling mage leaves east.

< 16h/334H 101v/101V Pos: standing >

< 16h/334H 101v/101V Pos: standing >

< 16h/334H 101v/101V Pos: standing >
You aren't wearing anything!

< 17h/334H 101v/101V Pos: standing >

< 17h/334H 101v/101V Pos: standing >
A traveling mage enters from the east.

< 17h/334H 101v/101V Pos: standing >
An ugly frog enters from the north.

< 17h/334H 101v/101V Pos: standing >

< 18h/334H 101v/101V Pos: standing >
A lieutenant enters from the west.

< 18h/334H 101v/101V Pos: standing >

< 19h/334H 101v/101V Pos: standing >

< 19h/334H 101v/101V Pos: standing >
An ugly frog leaves north.

< 19h/334H 101v/101V Pos: standing >

< 20h/334H 101v/101V Pos: standing >
A box turtle enters from the south.

< 20h/334H 101v/101V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 23h/334H 101v/101V Pos: standing >
Pardon?

< 23h/334H 101v/101V Pos: standing >
You are currently receiving 0% bonus experience on kills.
You have 0:00 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 0% 
You have 0:00 left.

< 24h/334H 101v/101V Pos: standing >
A lieutenant leaves south.

< 24h/334H 101v/101V Pos: standing >
A young duck enters from the north.

< 24h/334H 101v/101V Pos: standing >
A traveling mage leaves south.

< 24h/334H 101v/101V Pos: standing >

< 25h/334H 101v/101V Pos: standing >

< 26h/334H 101v/101V Pos: standing >

< 27h/334H 101v/101V Pos: standing >
A traveling mage enters from the south.

< 28h/334H 101v/101V Pos: standing >
A box turtle leaves north.
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 28h/334H 101v/101V Pos: standing >
A young duck leaves east.

< 29h/334H 101v/101V Pos: standing >
A speckled duck enters from the north.

< 33h/334H 101v/101V Pos: standing >
A traveling mage leaves west.

< 34h/334H 101v/101V Pos: standing >
A lieutenant enters from the south.

< 35h/334H 101v/101V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 38h/334H 101v/101V Pos: standing >

< 38h/334H 101v/101V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 40h/334H 101v/101V Pos: standing >
A lieutenant leaves south.

< 41h/334H 101v/101V Pos: standing >
A speckled duck leaves west.

< 41h/334H 101v/101V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 43h/334H 101v/101V Pos: standing >

< 44h/334H 101v/101V Pos: standing >
A tiny humming bird enters from the west.

< 46h/334H 101v/101V Pos: standing >

< 46h/334H 101v/101V Pos: standing >

< 47h/334H 101v/101V Pos: standing >

< 49h/334H 101v/101V Pos: standing >
A halfling guard enters from the west.

< 51h/334H 101v/101V Pos: standing >
A tiny humming bird leaves north.

< 52h/334H 101v/101V Pos: standing >

< 53h/334H 101v/101V Pos: standing >

< 53h/334H 101v/101V Pos: standing >

< 55h/334H 101v/101V Pos: standing >
A lieutenant enters from the west.

< 55h/334H 101v/101V Pos: standing >
A lieutenant leaves west.

< 57h/334H 101v/101V Pos: standing >
A speckled duck enters from the north.

< 58h/334H 101v/101V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 58h/334H 101v/101V Pos: standing >

< 59h/334H 101v/101V Pos: standing >

< 60h/334H 101v/101V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...

< 61h/334H 101v/101V Pos: standing >

< 61h/334H 101v/101V Pos: standing >
A halfling guard leaves south.
A speckled duck leaves north.

< 62h/334H 101v/101V Pos: standing >

< 62h/334H 101v/101V Pos: standing >

< 63h/334H 101v/101V Pos: standing >
An ugly frog enters from the east.

< 63h/334H 101v/101V Pos: standing >
A tiny humming bird enters from the north.

< 64h/334H 101v/101V Pos: standing >

< 64h/334H 101v/101V Pos: standing >

< 65h/334H 101v/101V Pos: standing >

< 67h/334H 101v/101V Pos: standing >
A playful kitten enters from the west.

< 68h/334H 101v/101V Pos: standing >
A tiny humming bird leaves east.

< 68h/334H 101v/101V Pos: standing >

< 69h/334H 101v/101V Pos: standing >

< 69h/334H 101v/101V Pos: standing >

< 70h/334H 101v/101V Pos: standing >
A box turtle enters from the east.

< 70h/334H 101v/101V Pos: standing >
A box turtle leaves east.

< 71h/334H 101v/101V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 73h/334H 101v/101V Pos: standing >
A playful kitten leaves south.

< 74h/334H 101v/101V Pos: standing >
A box turtle enters from the east.

< 75h/334H 101v/101V Pos: standing >

< 76h/334H 101v/101V Pos: standing >

< 78h/334H 101v/101V Pos: standing >

< 80h/334H 101v/101V Pos: standing >
An ugly frog leaves south.

< 82h/334H 101v/101V Pos: standing >
A playful kitten enters from the south.

< 83h/334H 101v/101V Pos: standing >
The sun rises over the northern horizon.

< 83h/334H 101v/101V Pos: standing >
A box turtle leaves south.

< 83h/334H 101v/101V Pos: standing >

< 84h/334H 101v/101V Pos: standing >

< 84h/334H 101v/101V Pos: standing >

< 85h/334H 101v/101V Pos: standing >
A playful kitten leaves east.

< 86h/334H 101v/101V Pos: standing >

< 88h/334H 101v/101V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 88h/334H 101v/101V Pos: standing >
A halfling guard enters from the north.

< 89h/334H 101v/101V Pos: standing >
A halfling guard enters from the west.

< 90h/334H 101v/101V Pos: standing >
A traveling mage enters from the east.

< 91h/334H 101v/101V Pos: standing >
A young duck enters from the south.

< 91h/334H 101v/101V Pos: standing >
A halfling guard leaves north.

< 92h/334H 101v/101V Pos: standing >
A young duck leaves south.

< 93h/334H 101v/101V Pos: standing >
A halfling guard leaves west.

< 93h/334H 101v/101V Pos: standing >
A traveling mage leaves east.

< 94h/334H 101v/101V Pos: standing >
The day has begun.

< 98h/334H 101v/101V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 103h/334H 101v/101V Pos: standing >
A halfling guard enters from the south.

< 106h/334H 101v/101V Pos: standing >
A halfling guard leaves west.

< 109h/334H 101v/101V Pos: standing >
A halfling guard enters from the west.

< 111h/334H 101v/101V Pos: standing >

< 113h/334H 101v/101V Pos: standing >

< 114h/334H 101v/101V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 118h/334H 101v/101V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 118h/334H 101v/101V Pos: standing >

< 119h/334H 101v/101V Pos: standing >
A halfling guard leaves east.

< 119h/334H 101v/101V Pos: standing >
A halfling guard enters from the east.

< 119h/334H 101v/101V Pos: standing >
A young duck enters from the south.

< 119h/334H 101v/101V Pos: standing >
A halfling guard enters from the north.

< 120h/334H 101v/101V Pos: standing >
A halfling guard leaves south.

< 120h/334H 101v/101V Pos: standing >
Autosaving...

< 121h/334H 101v/101V Pos: standing >
A young duck leaves west.

< 125h/334H 101v/101V Pos: standing >
A box turtle enters from the south.

< 125h/334H 101v/101V Pos: standing >
A halfling guard leaves east.

< 127h/334H 101v/101V Pos: standing >

< 127h/334H 101v/101V Pos: standing >
A halfling guard enters from the south.

< 128h/334H 101v/101V Pos: standing >

< 128h/334H 101v/101V Pos: standing >
A halfling guard enters from the east.

< 128h/334H 101v/101V Pos: standing >
A box turtle leaves south.

< 132h/334H 101v/101V Pos: standing >

< 132h/334H 101v/101V Pos: standing >
A halfling guard leaves south.

< 132h/334H 101v/101V Pos: standing >
A halfling guard leaves east.

< 133h/334H 101v/101V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 133h/334H 101v/101V Pos: standing >
An ugly frog enters from the north.

< 135h/334H 101v/101V Pos: standing >
A halfling guard enters from the south.

< 137h/334H 101v/101V Pos: standing >
An ugly frog leaves west.
A halfling guard leaves south.

< 138h/334H 101v/101V Pos: standing >

< 144h/334H 101v/101V Pos: standing >

< 146h/334H 101v/101V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 148h/334H 101v/101V Pos: standing >

< 150h/334H 101v/101V Pos: standing >

< 154h/334H 101v/101V Pos: standing >

< 157h/334H 101v/101V Pos: standing >

< 161h/334H 101v/101V Pos: standing >

< 161h/334H 101v/101V Pos: standing >

< 162h/334H 101v/101V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 163h/334H 101v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 163h/334H 101v/101V Pos: standing >
Firot snaps into visibility.
Firot disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 164h/334H 101v/101V Pos: standing >
< T: Morriwho TP: sta TC: nasty wounds E: Firot sta EP: excellent >
 Someone parries your futile lunge at him.
Firot snaps into visibility.
Firot snaps into visibility.
You scream in pain as Firot's pierce tears into your flesh.
You scream in pain as Firot's pierce tears into your flesh.
You scream in pain as Firot's pierce tears into your flesh.
You scream in pain as Firot's pierce tears into your flesh.
Suddenly, the air around Firot grows extremly cold. Demonic energies swirl about his blood dagger of Tezcatlipoca of damage, travelling up the length of his arm, and into his body. His pupils dialate, and he turns a souless gaze in your direction. The next thing you feel is the cold, deep stabbing sensation as he thrusts his blood dagger of Tezcatlipoca of damage into your flesh. The sensation is momentarily delicious, but then you let out a screaming howl as the energies sap the life from your soul!'
You scream in pain as Firot's pierce tears into your flesh.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.