The death of [56 Psycheporter] Pren -*Clan DemonRage*- (Githyanki)

in Petalrich Lane

from the perspective of [56 Scoundrel] Glil (Grey Elf)

<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn in ear>        an earring of rotting flesh [poor]
<worn on face>       a stone mask [superior] (magic)
<worn around neck>   a gold-plated medallion
<worn around neck>   a golden medal of honor [superior]
<worn on body>       a rugged green and blue jersey. [superior]
<worn about body>    a cloak of rotting flesh [poor]
<worn on back>       a stylish silken backpack (illuminating)
<worn as quiver>     a soldiers quiver
<worn about waist>   a soldiers belt [superior]
<worn on belt buckle>a quill
<worn on arms>       sleeves of rotting flesh [superior]
<worn around wrist>  a soldiers wrist guard [poor]
<worn on hands>      a pair of tight black gloves
<worn on finger>     a soldiers ring [poor]
<primary weapon>     a thin steel dagger
<held>               a small wooden horn
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers


< 475h/475H 167v/170V Pos: standing >
 
   ^.MM^...+    
  ^^MM.^...+.   
 ..M.M.....+..  
 ^.M^......+..  
 ++++++@++++..  
 MM^+......+++  
 M.^+.........  
  ..+........   
   .+M.....^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 168v/170V Pos: standing >
 
   .MM^...+.    
  ^MM.^...+..   
 .M.M.....+...  
 .M^......+...  
 ++++++@+++...  
 M^+......++++  
 .^+..........  
  .+.........   
   +M.....^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 169v/170V Pos: standing >
 
   MM^...+..    
  MM.^...+...   
 M.M.....+....  
 M^......+....  
 ++++++@++....  
 ^+......+++++  
 ^+...........  
  +..........   
   M.....^..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 168v/170V Pos: standing >
 
   M^...+...    
  M.^...+....   
 .M.....+.....  
 ^......+....M  
 ++++++@+.....  
 +......++++++  
 +............  
  ...........   
   .....^...    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 167v/170V Pos: standing >
 
   ^...+....    
  .^...+.....   
 M.....+......  
 ......+....M.  
 ++++++@......  
 ......+++++++  
 .............  
  ...........   
   ....^....    
A Highway Turning Point
Obvious exits: -North -East  -South -West 
A large sign has been posted here at this turning point.

< 475h/475H 167v/170V Pos: standing >
 
   ...+.....    
  ^...+......   
 .....+.......  
 .....+....M..  
 ++++++@......  
 .....++++++++  
 .............  
  ...........   
   ...^.....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 475h/475H 168v/170V Pos: standing >
 
   ..+......    
  ...+.......   
 ....+........  
 ....+....M...  
 +++++.@......  
 ....+++++++++  
 .............  
  ...........   
   ..^......    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 475h/475H 168v/170V Pos: standing >
 
   ..+......    
  ...+.......   
 ....+....M...  
 +++++........  
 ....++@++++++  
 .............  
 .............  
  ...^.......   
   .....^...    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 166v/170V Pos: standing >
 
   .+.......    
  ..+........   
 ...+....M....  
 ++++.........  
 ...+++@++++++  
 .............  
 .............  
  ..^........   
   ....^....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 165v/170V Pos: standing >
 
   +........    
  .+.........   
 ..+....M.....  
 +++..........  
 ..++++@++++++  
 .............  
 .............  
  .^.........   
   ...^.....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 165v/170V Pos: standing >
 
   .........    
  +..........   
 .+....M......  
 ++...........  
 .+++++@++++++  
 .............  
 .............  
  ^..........   
   ..^......    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 166v/170V Pos: standing >
 
   .........    
  ...........   
 +....M.......  
 +............  
 ++++++@++++++  
 .............  
 .............  
  ..........*   
   .^......*    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 167v/170V Pos: standing >
 
   .........    
  ...........   
 ....M........  
 .............  
 ++++++@++++++  
 .............  
 ............*  
  .........**   
   ^......**    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 168v/170V Pos: standing >
 
   .........    
  ...........   
 ...M.........  
 .............  
 ++++++@++++++  
 ............*  
 ...........**  
  ........***   
   ......***    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 168v/170V Pos: standing >
 
   .........    
  ...........   
 ..M..........  
 .............  
 ++++++@++++++  
 ...........*^  
 ..........**^  
  .......***^   
   .....***^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 169v/170V Pos: standing >
 
   .........    
  ...........   
 .M...........  
 .............  
 ++++++@++++++  
 ..........*^^  
 .........**^M  
  ......***^M   
   ....***^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 168v/170V Pos: standing >
 
   .........    
  ...........   
 M...........^  
 ............^  
 ++++++@+++++^  
 .........*^^M  
 ........**^MM  
  .....***^MM   
   ...***^^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 167v/170V Pos: standing >
 
   .........    
  ..........^   
 ...........^^  
 ...........^^  
 ++++++@++++^M  
 ........*^^MM  
 .......**^MMM  
  ....***^MMM   
   ..***^^^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 169v/170V Pos: standing >
You sing a song to lift the spirits high.
 
   ........*    
  .........^^   
 ..........^^^  
 ..........^^M  
 ++++++@+++^MM  
 .......*^^MMM  
 ......**^MMM^  
  ...***^MMMM   
   .***^^^MM    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 168v/170V Pos: standing >
 
   .......**    
  ........^^^   
 .........^^^M  
 .........^^MM  
 ++++++@++^MMM  
 ......*^^MMMM  
 .....**^MMM^^  
  ..***^MMMM^   
   ***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 167v/170V Pos: standing >
 
   ......***    
  .......^^^M   
 ........^^^MM  
 ........^^MMM  
 ++++++@+^MMM^  
 .....*^^MMMM^  
 ....**^MMM^^M  
  .***^MMMM^^   
   **^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 167v/170V Pos: standing >
 
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 ++++++@^MMM^^  
 ....*^^MMMM^^  
 ...**^MMM^^M.  
  ***^MMMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 475h/475H 168v/170V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 475h/475H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/475H 169v/170V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 475h/475H 167v/170V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 475h/475H 166v/170V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 
A few drops of fresh blood are scattered around the area.
The corpse of a lieutenant is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a halfling guard is lying here.

< 475h/475H 166v/170V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 

< 475h/475H 167v/170V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 475h/475H 168v/170V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West  -Down 
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 475h/475H 170v/170V Pos: standing >
You sing a song to lift the spirits high.

< 475h/475H 170v/170V Pos: standing >
The stairway continues.
You extend your sights downward.
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 

< 475h/475H 170v/170V Pos: standing >

< 475h/475H 170v/170V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 

< 475h/475H 169v/170V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.

< 475h/475H 169v/170V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 
A few drops of fresh blood are scattered around the area.
The corpse of a lieutenant is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a halfling guard is lying here.

< 475h/475H 168v/170V Pos: standing >
You sing a song to lift the spirits high.

< 475h/475H 170v/170V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a lieutenant is made of flesh and appears to be of average quality.
The corpse of a lieutenant has an item value of 1.
It appears to be the corpse of a lieutenant.
a bent club
a red-hued short sword [superior] (magic)
a suit of alligatorskin armor [poor] (magic)
a small pile of coins

< 475h/475H 170v/170V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
A halfling guard who is not far off above you.
The smiling cleric who is a brief walk away below you.
The scarred mage who is a brief walk away below you.

< 475h/475H 170v/170V Pos: standing >

< 475h/475H 170v/170V Pos: standing >

< 475h/475H 170v/170V Pos: standing >
You sing a song to lift the spirits high.

< 475h/475H 170v/170V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 

< 475h/475H 169v/170V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 475h/475H 168v/170V Pos: standing >

< 475h/475H 170v/170V Pos: standing >
You quickly scan the area.
The wandering merchant who is a brief walk away to your west.
A father duck who is a brief walk away to your west.
A Githyanki who is rather far off to your west.
A fuzzy duckling who is rather far off to your west.
A salamander who is in the distance to your west.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.

< 475h/475H 170v/170V Pos: standing >
You sing a song to lift the spirits high.

< 475h/475H 170v/170V Pos: standing >

< 475h/475H 170v/170V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 

< 475h/475H 169v/170V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.

< 475h/475H 168v/170V Pos: standing >
Backstab who?

< 475h/475H 170v/170V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
A merchant wanders aimlessly.(Gold Aura)
A father duck with a bright green head watches the ducklings.

< 475h/475H 169v/170V Pos: standing >
Backstab who?

< 475h/475H 169v/170V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is close by to your south.
Buzzle who is close by to your south.
A salamander who is close by to your west.
A Githyanki who is close by to your west.
A halfling woman who is in the distance to your west.
A father duck who is in the distance to your west.
A giant dragonfly who is in the distance to your west.

< 475h/475H 169v/170V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 475h/475H 169v/170V Pos: standing >
You sing a song to lift the spirits high.
The wandering merchant flies through the air, free as a bird!

< 475h/475H 169v/170V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of the halfling warrior is lying here.
A small bright red salamander does his best to hide in the flowers.
A Githyanki (medium) Initiate -*Clan DemonRage*- stands in mid-air here.(Red Aura)

< 475h/475H 168v/170V Pos: standing >
Backstab who?

< 475h/475H 169v/170V Pos: standing >
A Githyanki gets a small bandage from his Llewyrr bag of depth.

< 475h/475H 170v/170V Pos: standing >
You attempt to stab a Githyanki in the back, but their biofeedback quickly absorbs the impact before fading away!
-=[A Githyanki makes a strange sound as you place a thin steel dagger in his back.]=-

< 475h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:excellent E: A Githyanki sta EP:  nasty wounds >
 -=[Your decent pierce wounds a Githyanki.]=-

< 475h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:excellent E: A Githyanki sta EP:  nasty wounds >
 You dodge a Githyanki's vicious attack.
A Githyanki misses you.
-=[A Githyanki's decent punch grazes you.]=-
You parry a Githyanki's lunge at you.

< 473h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 You do an amazing maneuver, tripping a Githyanki.

< 473h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki ass EP:  nasty wounds >
 -=[Your fine pierce wounds a Githyanki.]=-

< 473h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki ass EP:  nasty wounds >
 You sing a song to lift the spirits high.
A salamander flies through the air, free as a bird!

< 473h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki ass EP:  nasty wounds >
 You parry a Githyanki's lunge at you.
You parry a Githyanki's lunge at you.
-=[A Githyanki's punch grazes you.]=-
You parry a Githyanki's lunge at you.

< 471h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki ass EP:  nasty wounds >
 -=[Your pierce wounds a Githyanki.]=-

< 471h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki ass EP:  nasty wounds >
 A halfling guard enters from the east.
A Githyanki clambers to his feet.

< 471h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 A halfling guard suddenly attacks a Githyanki!
The aura of displacement around a Githyanki absorbs most of the assault!
A halfling guard's feeble punch grazes a Githyanki.

< 471h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
You resist the effects of a Githyanki's spell!

< 471h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 -=[A Githyanki's decent punch grazes you.]=-
-=[A Githyanki's decent punch grazes you.]=-
You parry a Githyanki's lunge at you.
You parry a Githyanki's lunge at you.
You miss a Githyanki.

< 467h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 You start chanting...

< 467h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 A Githyanki looks at you.

< 467h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 A Githyanki dodges a halfling guard's attack.
A Githyanki's eyes roll as a halfling guard plants a foot in his face.

< 467h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 A father duck enters from the east.

< 467h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 You sing a song to lift the spirits high.
Casting: bigbys clenched fist *

< 467h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 Casting: bigbys clenched fist 
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 348h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC: few wounds E: A Githyanki sta EP:  nasty wounds >
 You complete your spell...
-=[Your giant fist of force causes a Githyanki to stagger in agony!]=-

< 348h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC: few wounds E: A Githyanki sta EP: pretty hurt >
 You start chanting...

< 348h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC: few wounds E: A Githyanki sta EP: pretty hurt >
 A Githyanki dodges a halfling guard's attack.

< 348h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC: few wounds E: A Githyanki sta EP: pretty hurt >
 -=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 236h/475H 170v/170V Pos: standing >
< T: Glil TP: sta TC: nasty wounds E: A Githyanki sta EP: pretty hurt >
 You feel a brief bit of anger, but it passes.
You complete your spell...
-=[Your giant fist of force causes a Githyanki to stagger in agony!]=-
A Githyanki's gloves of magic fingertips [poor] was completely destroyed by the massive blow!
A Githyanki's pair of studded leather sleeves was completely destroyed by the massive blow!
A Githyanki's mask of charred flesh was completely destroyed by the massive blow!
A Githyanki's pitch-black belt with a mindstone buckle was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!