The death of [ 1 Warrior] Tokidragger (Orc)

in Rugged Hillside of the Northern Wilds

from the perspective of [56 Thief] Firot (Halfling)

<worn as a badge>    a frost dragon's eye (glowing) [89%]
<worn on head>       a little dragon cap [superior] (glowing) (humming) (illuminating)
<worn on eyes>       a platinum-encrusted sapphire eye [poor] (invis) [84%]
<worn in ear>        an earring of congealed blood [poor]
<worn in ear>        an ear clasp of petrified dragon claws [89%]
<worn on face>       the death-mask of Nakral of endurance
<worn around neck>   an emerald pendant of the ice drake [superior] (illuminating)
<worn around neck>   an amulet of creation of endurance (humming) [81%]
<worn on body>       the chameleon suit of transformation of health [84%]
<worn about body>    a cloak of werewolf fur [superior] [79%]
<worn on back>       a well-crafted ash longbow of damage (illuminating) [84%]
<worn as quiver>     a legendary dragonscale quiver from Lost Temple of Tikitzopl
<worn about waist>   a belt of fresh blood [superior]
<worn on arms>       the armplates of armageddon [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  the bangle of the Dreamer [superior]
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a ring of despair
<primary weapon>     the dagger of Wind[240h 0m 1s]
<worn on legs>       a pair of chainmail leggings of endurance (illuminating) [67%]
<worn on feet>       the boots of the war giant Torg [superior] (humming)

You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You strap a well-crafted ash longbow of damage on your back.
It glows brightly.
You attach a disguise kit to your belt.
You attach a disguise kit to your belt.
Your hands are full.

< 581h/606H 151v/151V Pos: standing >
Someone gives an order to his followers.
Someone heroically rescues someone.

< 582h/606H 151v/151V Pos: standing >
Someone's crush seriously wounds someone.
Someone's decent crush enshrouds someone in a mist of blood.
Someone's weak crush seriously wounds someone.
Someone's crude crush causes someone to grimace in pain.

< 582h/606H 151v/151V Pos: standing >
A faint hum can be heard from something carried by someone.

< 582h/606H 151v/151V Pos: standing >
You stop using a disguise kit.

< 582h/606H 151v/151V Pos: standing >
An orcish merchant misses a LARGE air elemental.
You stop using a disguise kit.

< 582h/606H 151v/151V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a frost dragon's eye (glowing) [89%]
<worn on head>       a little dragon cap [superior] (glowing) (humming) (illuminating)
<worn on eyes>       a platinum-encrusted sapphire eye [poor] (invis) [84%]
<worn in ear>        an earring of congealed blood [poor]
<worn in ear>        an ear clasp of petrified dragon claws [89%]
<worn on face>       the death-mask of Nakral of endurance
<worn around neck>   an emerald pendant of the ice drake [superior] (illuminating)
<worn around neck>   an amulet of creation of endurance (humming) [81%]
<worn on body>       the chameleon suit of transformation of health [84%]
<worn about body>    a cloak of werewolf fur [superior] [79%]
<worn on back>       a well-crafted ash longbow of damage (illuminating) [84%]
<worn as quiver>     a legendary dragonscale quiver from Lost Temple of Tikitzopl
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       the armplates of armageddon [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  the bangle of the Dreamer [superior]
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a ring of despair
<primary weapon>     the dagger of Wind[239h 58m 39s]
<worn on legs>       a pair of chainmail leggings of endurance (illuminating) [67%]
<worn on feet>       the boots of the war giant Torg [superior] (humming)

< 582h/606H 151v/151V Pos: standing >
A LARGE air elemental's crude crush critically injures an orcish merchant.
An orcish merchant is mortally wounded, and will die soon, if not aided.

< 582h/606H 151v/151V Pos: standing >
An Orc enters from above.

< 583h/606H 151v/151V Pos: standing >
An Orc tries to drag the corpse of Duac out of the room.
An Orc leaves up.

< 583h/606H 151v/151V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 583h/606H 151v/151V Pos: standing >
You are carrying: (6/13)
[2] a disguise kit
[2] a slab of beef
a wooden shield
a silvery sack

< 583h/606H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Nul.
You stop using a well-polished mithril body shield [superior].

< 584h/606H 151v/151V Pos: standing >
You hold a disguise kit.

< 584h/606H 151v/151V Pos: standing >
You are carrying: (6/13)

< 584h/606H 151v/151V Pos: standing >
A faint hum can be heard from something carried by someone.

< 585h/606H 151v/151V Pos: standing >
You disguise yourself into an orc.

< 585h/606H 151v/151V Pos: standing >
Nul closes the black.

< 586h/606H 151v/151V Pos: standing >
Nul leaves south.
Faxx trots south.
A LARGE air elemental leaves south.

< 586h/606H 151v/151V Pos: standing >

< 587h/606H 151v/151V Pos: standing >
You strap a well-polished mithril body shield [superior] to your arm.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 590h/606H 151v/151V Pos: standing >
Ok.

< 590h/606H 151v/151V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
The corpse of an orcish guard is lying here.
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
An Orc (medium) stands here. (Non-Fraggable)
An orcish warrior is here preparing for the next invasion.
A water elemental is here, flowing like a living current. (minion) 
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 590h/606H 150v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 590h/606H 150v/151V Pos: standing >
A drunken orc enters from the west.

< 590h/606H 150v/151V Pos: standing >
  Dressed in simple garments of daily citizens, this orc appears to have
had too much to drink. With a bottle in one hand, he appears dazed and
confused about the area around him.
A drunken orc appears to be Orc and is in excellent condition.
He's medium in size.

<held>               a bottle of orcish spirits

You attempt to peek at the inventory:
You can't see anything.

< 590h/606H 150v/151V Pos: standing >
An Orc leaves east.

< 590h/606H 151v/151V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is in the distance to your north.
A red shape who is in the distance to your north.
A red shape who is in the distance to your north.
A red shape who is in the distance to your north.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is not far off to your east.
A red shape who is in the distance to your east.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
An orcish merchant who is close by below you.

< 590h/606H 151v/151V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
Puddles of fresh blood cover the ground.
A few coins lie scattered here.
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of an umber hulk is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
An orcish merchant is lying here, mortally wounded.

< 590h/606H 150v/151V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A few coins lie scattered here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish merchant is lying here.

< 591h/606H 149v/151V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small pile of coins lies here.
The corpse of an orcish elite is lying here.

< 591h/606H 148v/151V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^P^**MMM  
 ***^.^^@..***MM  
 **.^D..+M.^****  
 *......M...****  
  ...^..+....**   
   .^*..+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A small pile of coins lies here.

< 591h/606H 147v/151V Pos: standing >
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^P^**MMMM  
 **^.^^+@.***MMM  
 *.^D..+..^****M  
 ......M...*****  
  ..^..+....***   
   ^*..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A handful of coins lie here.

< 591h/606H 150v/151V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^D..+..^****M  
  .....M...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
Faxx (Centaur)(large) stands in mid-air here.
*Nul  Mutinous Legions (Halfling)(tiny) stands in mid-air here.

< 591h/606H 148v/151V Pos: standing >

< 591h/606H 150v/151V Pos: standing >
Nul starts casting a spell.

< 591h/606H 151v/151V Pos: standing >
Nul completes his spell...
Nul utters the words 'xarr ay auf'

< 592h/606H 151v/151V Pos: standing >

< 592h/606H 151v/151V Pos: standing >
Nul looks at you.

< 593h/606H 151v/151V Pos: standing >

		Score information for Firot

Level: 56   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 593(606)  Moves: 151(151)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
HardCore pts:   +619.67
Frags:   +0.33   Deaths:   0
Disguised as: an orcish merchant (Excellent)
Detecting:      Invisible Life Holiness
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Haste Invisibility Levitation Waterbreathing Listen Sneaking
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points:  619 

Active Spells:
--------------
stone skin (1 minute)
well-rested bonus (127 minutes)


< 593h/606H 151v/151V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a frost dragon's eye (glowing) [89%]
<worn on head>       a little dragon cap [superior] (glowing) (humming) (illuminating)
<worn on eyes>       a platinum-encrusted sapphire eye [poor] (invis) [84%]
<worn in ear>        an earring of congealed blood [poor]
<worn in ear>        an ear clasp of petrified dragon claws [89%]
<worn on face>       the death-mask of Nakral of endurance
<worn around neck>   an emerald pendant of the ice drake [superior] (illuminating)
<worn around neck>   an amulet of creation of endurance (humming) [81%]
<worn on body>       the chameleon suit of transformation of health [84%]
<worn about body>    a cloak of werewolf fur [superior] [79%]
<worn on back>       a well-crafted ash longbow of damage (illuminating) [84%]
<worn as quiver>     a legendary dragonscale quiver from Lost Temple of Tikitzopl
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       the armplates of armageddon [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  the bangle of the Dreamer [superior]
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a ring of despair
<primary weapon>     the dagger of Wind[239h 57m 41s]
<worn on legs>       a pair of chainmail leggings of endurance (illuminating) [67%]
<worn on feet>       the boots of the war giant Torg [superior] (humming)

< 594h/606H 151v/151V Pos: standing >

		Character attributes for Firot

Level: 56   Race: Halfling   Class: Rogue / Thief 
Age: 38 yrs / 0 mths  Height: 35 inches Weight: 58 lbs  Size: small

  Actual (Base)     Actual (Base)
Str: 123 (130)    Pow:  82 (103)
Dex: 169 (130)    Int:  98 ( 98)   
Agi: 144 (115)    Wis: 119 (104)
Con: 109 (115)    Cha: 109 ( 99)   Luk: 132 (110)
Equipped Items:  22     Carried weight:   72

Armor Points: -351  Reduces melee damage taken by 35.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 4%
Calming Chance(cha): 15% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 5% 
Hitroll: 44   Damroll: 51
Alignment: 3  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[-1]
               BRE[8]  SPE[-17]

Load carried: Very Light

< 594h/606H 151v/151V Pos: standing >
Nul sits down in a comfortable spot.

< 595h/606H 151v/151V Pos: standing >

< 595h/606H 151v/151V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a frost dragon's eye (glowing) [89%]
<worn on head>       a little dragon cap [superior] (glowing) (humming) (illuminating)
<worn on eyes>       a platinum-encrusted sapphire eye [poor] (invis) [84%]
<worn in ear>        an earring of congealed blood [poor]
<worn in ear>        an ear clasp of petrified dragon claws [89%]
<worn on face>       the death-mask of Nakral of endurance
<worn around neck>   an emerald pendant of the ice drake [superior] (illuminating)
<worn around neck>   an amulet of creation of endurance (humming) [81%]
<worn on body>       the chameleon suit of transformation of health [84%]
<worn about body>    a cloak of werewolf fur [superior] [79%]
<worn on back>       a well-crafted ash longbow of damage (illuminating) [84%]
<worn as quiver>     a legendary dragonscale quiver from Lost Temple of Tikitzopl
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       the armplates of armageddon [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  the bangle of the Dreamer [superior]
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a ring of despair
<primary weapon>     the dagger of Wind[239h 57m 34s]
<worn on legs>       a pair of chainmail leggings of endurance (illuminating) [67%]
<worn on feet>       the boots of the war giant Torg [superior] (humming)

< 595h/606H 151v/151V Pos: standing >
Nul clambers to his feet.

< 595h/606H 151v/151V Pos: standing >

< 597h/606H 151v/151V Pos: standing >

< 598h/606H 151v/151V Pos: standing >

< 598h/606H 151v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 598h/606H 151v/151V Pos: standing >
The sun rises over the northern horizon.

< 600h/606H 151v/151V Pos: standing >

< 603h/606H 151v/151V Pos: standing >

< 604h/606H 151v/151V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  ...M.+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
Faxx (Centaur)(large) stands in mid-air here.
*Nul  Mutinous Legions (Halfling)(tiny) stands in mid-air here.

< 604h/606H 151v/151V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers carried by Nul.

< 604h/606H 151v/151V Pos: standing >
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^P^**MMMM  
 **^.^^+@.***MMM  
 *.^.D.+..^****M  
 ....M.+...*****  
  ..^..+....***   
   ^*..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A handful of coins lie here.

< 604h/606H 149v/151V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^P^**MMM  
 ***^.^^@..***MM  
 **.^.D.+..^****  
 *....M.+...****  
  ...^..+....**   
   .^*..+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A small pile of coins lies here.

< 604h/606H 147v/151V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your north.
A wandering hill giant who is in the distance to your south.

< 604h/606H 147v/151V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small pile of coins lies here.
The corpse of an orcish elite is lying here.

< 604h/606H 148v/151V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A few coins lie scattered here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish merchant is lying here.

< 605h/606H 148v/151V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.

< 605h/606H 149v/151V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of an umber hulk is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
An orcish merchant is lying here, mortally wounded.

< 605h/606H 149v/151V Pos: standing >
You quickly scan the area.
A red shape who is close by above you.
A red shape who is close by above you.
A red shape who is close by above you.
A red shape who is close by above you.
A red shape who is close by above you.
A red shape who is close by above you.
A red shape who is close by above you.
A red shape who is close by above you.

< 605h/606H 151v/151V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A few coins lie scattered here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish merchant is lying here.

< 605h/606H 150v/151V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small pile of coins lies here.
The corpse of an orcish elite is lying here.

< 605h/606H 149v/151V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^P^**MMM  
 ***^.^^@..***MM  
 **.^.D.+..^****  
 *....M.+...****  
  ...^..+....**   
   .^*..+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A small pile of coins lies here.

< 605h/606H 147v/151V Pos: standing >
You quickly scan the area.
An orcish merchant who is a brief walk away to your north.
A wandering hill giant who is in the distance to your south.

< 605h/606H 148v/151V Pos: standing >
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^P^**MMMM  
 **^.^^+@.***MMM  
 *.^.D.+..^****M  
 ....M.+...*****  
  ..^..+....***   
   ^*..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A handful of coins lie here.

< 605h/606H 148v/151V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  ...M.+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
Faxx (Centaur)(large) stands in mid-air here.
*Nul  Mutinous Legions (Halfling)(tiny) stands in mid-air here.

< 605h/606H 148v/151V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your west.
A red shape who is in the distance to your west.
A red shape who is almost out of sight to your west.
A red shape who is almost out of sight to your west.
A red shape who is almost out of sight to your west.
A red shape who is almost out of sight to your west.
A red shape who is almost out of sight to your west.
A red shape who is almost out of sight to your west.
A red shape who is almost out of sight to your west.

< 605h/606H 149v/151V Pos: standing >

< 605h/606H 151v/151V Pos: standing >

< 605h/606H 151v/151V Pos: standing >
Experience till level: 13326262

< 606h/606H 151v/151V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  ...M.+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
Faxx (Centaur)(large) stands in mid-air here.
*Nul  Mutinous Legions (Halfling)(tiny) stands in mid-air here.

< 606h/606H 151v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 606h/606H 151v/151V Pos: standing >

< 606h/606H 151v/151V Pos: standing >

< 606h/606H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Nul.

< 606h/606H 151v/151V Pos: standing >

< 606h/606H 151v/151V Pos: standing >
An Orc enters from the south.

< 606h/606H 151v/151V Pos: standing >
An Orc bows deeply.

< 606h/606H 151v/151V Pos: standing >
You snap into visibility.
[Damage: 42 ] An Orc makes a strange sound as you place the dagger of Wind in his back.
An Orc's pair of studded leather boots was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 103.
You have completed boon # 103.
You have gained 400 epic points.
You feel a light sense of satisfaction from somewhere...
You feel the bloodlust in your heart as you hear the death cry of an Orc.

< 606h/606H 151v/151V Pos: standing >
Nul looks at you.

< 606h/606H 151v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 606h/606H 151v/151V Pos: standing >
Nul snickers softly.

< 606h/606H 151v/151V Pos: standing >

< 606h/606H 151v/151V Pos: standing >
It rains a bit harder.

< 606h/606H 151v/151V Pos: standing >
The day has begun.

< 606h/606H 151v/151V Pos: standing >

< 606h/606H 151v/151V Pos: standing >

< 606h/606H 151v/151V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers carried by Nul.

< 606h/606H 151v/151V Pos: standing >
You feel your skin soften and return to normal.

< 606h/606H 151v/151V Pos: standing >
You feel your skin harden to stone.

< 606h/606H 151v/151V Pos: standing >
Faxx starts casting a spell.

< 606h/606H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Nul.
Faxx completes his spell...
Faxx utters the word 'babratgtui'
Faxx's skin gains the texture and toughness of bark.

< 606h/606H 151v/151V Pos: standing >
Faxx starts casting a spell.

< 606h/606H 151v/151V Pos: standing >
Faxx completes his spell...
Faxx utters the words 'sagg xuhpajh hgruqz'

< 606h/606H 151v/151V Pos: standing >
Faxx starts casting a spell.

< 606h/606H 151v/151V Pos: standing >
Faxx completes his spell...
Faxx utters the word 'candusounsozfahuai'

< 606h/606H 151v/151V Pos: standing >
An Orc enters from the south.

< 606h/606H 151v/151V Pos: standing >

< 606h/606H 151v/151V Pos: standing >
You see nothing special about him.
This Orc looks pretty hurt.
He's medium in size.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

You attempt to peek at the inventory:
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 606h/606H 151v/151V Pos: standing >
Nul looks at an Orc.

< 606h/606H 151v/151V Pos: standing >
An Orc raises his hand.

< 606h/606H 151v/151V Pos: standing >
Sparkling magic surrounds Nul as he begins his chant.
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 606h/606H 151v/151V Pos: standing >
Nul completes his spell...
Nul utters the words 'yaftze diesilla'
Nul stretches out his hand, unleashing a blast of deadly forked lightning toward an Orc.
An Orc's pair of studded leather boots exploded spreading charges of electrical energy!
An Orc's thin leather belt exploded spreading charges of electrical energy!
An Orc is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 103.
You have completed boon # 103.
You have gained 400 epic points.
You feel a light sense of satisfaction from somewhere...