The death of [56 Reaper] Rixx (Orc)

in Broad Street

from the perspective of [56 Brigand] Venj (Barbarian)

<worn as a badge>    the mark of the saboteur of regeneration
<worn on head>       a black turban of circling flames of health (magic)
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       mask of the flayed mind of health (invis) (magic)
<worn around neck>   a gorget of bronze dragonscale of regeneration (magic)
<worn around neck>   a symbol of Baphomet [superior] (magic)
<worn on body>       Lobos' leather coat [poor] (magic)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming) [84%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the ceinture of giant strength of dexterity (magic)
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [80%]
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       lengths of pure eldrich fire [superior] (magic) (glowing)
<worn around wrist>  a bracelet of purple mist of precision
<worn around wrist>  the bracer of Uz's alliance of damage [72%]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     a spiked ring of damage [87%]
<worn on finger>     a band of eldrich fire of regeneration (magic) (glowing)
<primary weapon>     the jewel of the Spider Queen [superior] (magic) (glowing) [82%]
<secondary weapon>   a blood dagger of Tezcatlipoca of precision (magic)
<worn on legs>       a pair of vapor leggings of agility
<worn on feet>       the boots named "Death Incarnate" [88%]

The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1802h/1795H 170v/223V Pos: standing >
   *M**    *    
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 1802h/1795H 169v/223V Pos: standing >
   *M**    *    
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 1802h/1795H 168v/223V Pos: standing >
   .^*M**       
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 .^^^P.@..*M**  
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 1802h/1795H 167v/223V Pos: standing >
   .^*M**       
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 .^^^P.@..*M**  
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are Orc tracks going west.

< 1802h/1795H 166v/223V Pos: standing >
   ..^*M**      
  .....****     
 .......***M    
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 ..^^P.@...*M*  
 MMMMMM......*  
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< 1802h/1795H 168v/223V Pos: standing >
   ..^*M**      
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 ..^P^.@...*M*  
 MMMMMM......*  
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Backstab who?

< 1802h/1795H 169v/223V Pos: standing >
   ..^*M**      
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You have no idea how to even begin.

< 1802h/1795H 170v/223V Pos: standing >
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1802h/1795H 169v/223V Pos: standing >
   ...^*M**     
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1802h/1795H 168v/223V Pos: standing >
   ....^*M**    
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You quickly scan the area.
An Orc who is almost out of sight to your west.

< 1802h/1795H 169v/223V Pos: standing >
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You are not a member of any associations.

< 1802h/1795H 170v/223V Pos: standing >
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< 1802h/1795H 171v/223V Pos: standing >
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1802h/1795H 170v/223V Pos: standing >
   ......^*M    
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1802h/1795H 170v/223V Pos: standing >
   .......^*    
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1802h/1795H 169v/223V Pos: standing >
   ........^    
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are Orc tracks going west.

< 1802h/1795H 168v/223V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 1802h/1795H 167v/223V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1802h/1795H 166v/223V Pos: standing >
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1802h/1795H 166v/223V Pos: standing >
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1802h/1795H 165v/223V Pos: standing >
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1802h/1795H 164v/223V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1802h/1795H 163v/223V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 1802h/1795H 162v/223V Pos: standing >
        *...    
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are Orc tracks going west.

< 1802h/1795H 161v/223V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are Orc tracks going west.

< 1802h/1795H 160v/223V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1802h/1795H 159v/223V Pos: standing >
     **         
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are some tracks heading south.

< 1802h/1795H 158v/223V Pos: standing >
     ****M      
   **********   
  *****M**.**.  
 *.M.........^  
 **.M^.@.^^^..  
 .....^^D^^.^^  
    ..^^^^^^MM  
          ^MM   
          MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 1802h/1795H 157v/223V Pos: standing >
   *********    
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 *.M.........^  
 **.M^...^^^..  
 .....^@D^^.^^  
    ..^^^^^^MM  
          ^MMM  
          MMM   
         MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 1802h/1795H 156v/223V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
There are Barbarian tracks going south.
There are some tracks heading south.

< 1802h/1795H 155v/223V Pos: standing >
You quickly scan the area.
A large swamp rat who is rather far off to your north.
A drow prostitute who is close by to your south.
An Orc who is a brief walk away to your south.
An orcish pirate who is in the distance to your south.

< 1802h/1795H 156v/223V Pos: standing >
You are not a member of any associations.

< 1802h/1795H 157v/223V Pos: standing >
You quickly scan the area.
A large swamp rat who is rather far off to your north.
A drow prostitute who is close by to your south.
An Orc who is a brief walk away to your south.
An orcish pirate who is in the distance to your south.

< 1802h/1795H 160v/223V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -S
A gaunt drow woman attempts to sell her body here.(Red Aura)
There are some tracks heading south.
There are some tracks heading south.

< 1802h/1795H 162v/223V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S

< 1802h/1795H 161v/223V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S
*An Orc (medium) stands in mid-air here.(Red Aura)

< 1802h/1795H 160v/223V Pos: standing >
You quickly scan the area.
A drow prostitute who is not far off to your north.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A dark human who is close by to your east.
A drow receptionist who is close by to your east.
An orcish pirate who is not far off to your south.
A lanky orcish sailor who is rather far off to your south.
A lanky orcish sailor who is in the distance to your south.

< 1802h/1795H 161v/223V Pos: standing >
Backstab who?

< 1802h/1795H 165v/223V Pos: standing >
You have no idea how to even begin.

< 1802h/1795H 166v/223V Pos: standing >
You quickly scan the area.
A drow prostitute who is not far off to your north.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A dark human who is close by to your east.
A drow receptionist who is close by to your east.
An orcish pirate who is not far off to your south.
A lanky orcish sailor who is rather far off to your south.
A lanky orcish sailor who is in the distance to your south.

< 1802h/1795H 167v/223V Pos: standing >
An Orc snaps into visibility.
[Damage: 80 ] An Orc makes a strange sound as you place a blood dagger of Tezcatlipoca of precision in his back.

< 1802h/1795H 175v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 You have no idea how to even begin.

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 You think you noticed an opening in your victim defenses...

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 
< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 You tackle an Orc square in the chest knocking the wind out of him!

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 [Damage: 21 ] Your powerful crush strikes an Orc.
[Damage: 22 ] Your pierce strikes an Orc.
[Damage: 21 ] Your powerful pierce strikes an Orc.
[Damage: 21 ] Your powerful crush strikes an Orc.
[Damage: 21 ] Your powerful crush strikes an Orc.
[Damage: 21 ] Your powerful crush strikes an Orc.

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 An Orc misses you.

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 [Damage: 55 ] You find weakness in an Orc's defenses and land a sneaky surprise attack!
You tighten up and skillfully hit an Orc right in the stomach! an Orc appears a bit less energetic after that hit.

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 40 ] Your mighty crush strikes an Orc very hard.
[Damage: 22 ] Your powerful pierce strikes an Orc.
[Damage: 20 ] Your powerful pierce strikes an Orc.
[Damage: 20 ] Your powerful crush strikes an Orc.
[Damage: 22 ] Your crush strikes an Orc hard.
[Damage: 21 ] Your crush strikes an Orc hard.

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You parry an Orc's lunge at you.

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You have no idea how to even begin.

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 Looking panicked, an Orc scrambles madly to his feet!
You think you noticed an opening in your victim defenses...

< 1802h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
[Damage: 100 ] You leave a huge, red swollen lump on an Orc's temple.
You deftly pull back your head and ram it into an Orc again!
[Damage: 50 ] You leave a huge, red swollen lump on an Orc's temple.

< 1823h/1795H 176v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: An Orc sta EP:  awful >
 [Damage: 16 ] Your impressive crush seriously wounds an Orc.
[Damage: 17 ] Your impressive pierce enshrouds an Orc in a mist of blood.
[Damage: 19 ] Your powerful pierce grievously wounds an Orc.
[Damage: 13 ] Your impressive crush hits an Orc.
An Orc's some brutal marble greaves was completely destroyed by the massive blow!
An Orc's pair of dark black boots was completely destroyed by the massive blow!
An Orc's mask of sewn flesh [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Venj by 13333333.
The smell of fresh blood enters your body, infusing you with power!