The death of [ 2 Warrior] Mil (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [ 2 Warrior] Mil (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a steel long sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A Troll who is a brief walk away to your east.
An ice elemental who is a brief walk away to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
Troll - Last Edited: 2010-08-28 02:42:25 by kitsero
===================================================
Swamp Trolls are a large, massive, evil, and disgusting species that
are greatly feared by all races. They are often hunted by humans, and are
easily identifiable by their decided lack of intelligence, green hair, and
pale-green, horned and slimy skin. Troll's strength is horrifying and, since
they are destructive by nature, they customarily spend all of their time
killing and destroying. Trolls also frequently raid towns in order to
procure slaves that become the "guests of honor" at future feasts. Trolls
live in hot swamps and lakes, and generally band together in clans. Their
only contact with other races occurs during acts of war. Trolls regenerate
faster than other races do, and possess innate ultravision.

==Strengths==
* Trolls have melee damage reduction, meaning that while fighting same
enemies as troll you will receive less damage, as opposing to other races.

==Weakness==
Rumor has it that trollskin makes for a quality torch. This innate
vulnerability causes them to take more than normal damage from
fire-based spells.

==See also==
* Innate
* Races 
* Racewars 


==Class list==
* Warrior     : Swordsman, Guardian
* Shaman      : Elementalist, Spiritualist, Animalist
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* BeRSeRKeR   : MaUleR, RaGeloRd

==Racial Statistics==
Strength    : 160
Agility     : 100
Dexterity   : 90
Constitution: 160
Power       : 75
Intelligence: 75
Wisdom      : 85
Charisma    : 70
Luck        : 90
Karma       : 100

==Racial Traits==
Combat Pulse : atrociously bad
Spell Pulse  : poor

==Innate abilities==
 doorbash
*ultravision
 bodyslam
*regeneration
*troll skin (obtained at level 21)
*vulnerable to fire
*dayblind
*vulnerable to sun
*swamp sneak (obtained at level 11)
'*' Designates passive ability.


The following help topics also matched your search:
 Controller
 Hitroll
 Troll skin
 TrollKings Guides


< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >

< 33h/33H 112v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 33h/33H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is in the distance to your west.

< 33h/33H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 33h/33H 110v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 33h/33H 108v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 33h/33H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 106v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
An ice elemental is here chilling the room. (minion) 
A Troll (large)  Dakhira stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A homeless peasant is here, looking lost and hungry.

< 33h/33H 104v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.

< 33h/33H 103v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
An odd little man, with a shaved head and an orange robe, hums something.

< 33h/33H 102v/112V Pos: standing >
An ice elemental enters from the west.

< 33h/33H 103v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 33h/33H 100v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A raccoon scurries through the forest.
A large rat is scurrying about here.

< 33h/33H 99v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 33h/33H 97v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
Shattered bits of ice are scattered about the area.
[2] The corpse of an elite guard is lying here.
Alarm bells sound, signalling an invasion!

< 33h/33H 96v/112V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++M+  
     *++*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
[2] The corpse of a highwayman is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.

< 33h/33H 96v/112V Pos: standing >
 
   MM^**^.^M    
  MMM^***..^M   
   M^**^*.^^.M  
    *******...  
     *M@**^**.  
      ^+++++M+  
     *++*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 33h/33H 96v/112V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^+++++M  
      *++*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 33h/33H 95v/112V Pos: standing >
You kneel.

< 33h/33H 96v/112V Pos: kneeling >
An elite highwayman leaves east.

< 33h/33H 97v/112V Pos: kneeling >
Someone avoids being bashed by a Town Guardian, who loses its balance and falls.
A Drow Elf snaps into visibility.

< 33h/33H 98v/112V Pos: kneeling >
A Town Guardian suddenly attacks a Drow Elf!
A Town Guardian's crude punch wounds a Drow Elf.
A Town Guardian's feeble punch grazes a Drow Elf.
A Drow Elf dodges a Town Guardian's attack.
A Troll fills with BLoodLuST and makes a ferocious leap at YOU!
A Troll attempts to maul you, but falters and falls to his knees!
A Town Guardian suddenly attacks a Troll!
A Town Guardian's feeble punch grazes a Troll.

< 33h/33H 99v/112V Pos: kneeling >
< T: Mil TP: kne TC:excellent E: A Troll kne EP: excellent >
 -=[Out of nowhere, a Troll stabs you in the back.]=-