The death of [52 Woodsman] Sxtt (Human)

in The Tower of the Ranger

from the perspective of [56 Reaper] Lae -*Clan DemonRage*- (Drow Elf)

<floating about head>a dark purple ioun stone[239h 50m 46s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik bearing the soul of Lae (magic)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[239h 50m 46s]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of a MaDMaN of endurance (magic)
<worn in ear>        the earring of a MaDMaN of endurance (magic)
<worn on face>       the grim visage of a MaDWoMaN of regeneration (magic) (humming)
<worn around neck>   some kharma mind beads [superior] (magic)
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn on body>       an embroidered tunic of the Knights of the Raven of greater constitution (magic) [88%]
<worn about body>    the robes of the maelstrom
<worn on back>       a big big bag for a little person
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of regeneration (magic) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   the tome of Strahd of endurance (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[239h 50m 46s]
<worn around wrist>  a bracelet of dark ashes of endurance (magic) [77%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn on hands>      the sacred stone claws of Aan of greater constitution (magic) [84%]
<worn on finger>     a band of parting prevented of endurance (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[239h 50m 46s]
<worn on legs>       some stitched leggings of the Knights of the Raven of greater power (magic)
<worn on feet>       the slippers of rot and decay of regeneration [61%]


< 1315h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Walkway to the Inner Keep
</map>
A Walkway to the Inner Keep
Obvious exits: -E# -W

< 1315h/1169H 236v/238V Pos: standing >
Ok.

< 1315h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 1315h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.

< 1315h/1169H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Ranger's Tower Stairs
</map>
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U

< 1315h/1169H 235v/238V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away above you.
Zehrim who is a brief walk away above you.

< 1315h/1169H 237v/238V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away above you.
Zehrim who is a brief walk away above you.

< 1314h/1169H 238v/238V Pos: standing >
You feel up to faking your death again...

< 1314h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Ranger's Tower
</map>
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D

< 1314h/1169H 237v/238V Pos: standing >
The stairwell continues.
You extend your sights upward.
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D

< 1314h/1169H 237v/238V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Ranger's Tower
</map>
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D

< 1314h/1169H 236v/238V Pos: standing >
The top of the tower lies above you.
You extend your sights upward.
The Tower of the Ranger
Obvious exits: -D
This small rock has an inscription carved into it.
Its waters inviting, this small pond rests languidly here.
A Human (medium) stands here.(Gold Aura)
Reading an old rune, Zehrim stands here within his chambers.(Gold Aura)

< 1314h/1169H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Ranger's Tower
</map>
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D

< 1313h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Ranger's Tower Stairs
</map>
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U

< 1313h/1169H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1313h/1169H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.

< 1313h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1313h/1169H 236v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1313h/1169H 236v/238V Pos: standing >

< 1313h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Walkway to the Inner Keep
</map>
A Walkway to the Inner Keep
Obvious exits: -E -W

< 1313h/1169H 237v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your east.

< 1313h/1169H 237v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your east.

< 1313h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Parapets of Caer Tannad
</map>
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[21] A glowing quill rests upon the ghastly ground here. (glowing)
[42] A spellbook rests upon the gloomy ground here.

< 1313h/1169H 236v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1313h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1312h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 1311h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Down a Steel Ladder
</map>
Down a Steel Ladder
Obvious exits: -U -D

< 1311h/1169H 237v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1311h/1169H 237v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1311h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Steel Ladder
</map>
On a Steel Ladder
Obvious exits: -U -D
Alarm bells sound, signalling an invasion!

< 1311h/1169H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Up a Steel Ladder
</map>
Up a Steel Ladder
Obvious exits: -U -D

< 1311h/1169H 235v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1311h/1169H 237v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1311h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -N -S -U

< 1311h/1169H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1311h/1169H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1311h/1169H 237v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your south.
A militia guard who is close by to your south.

< 1311h/1169H 237v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your south.
A militia guard who is close by to your south.

< 1311h/1169H 237v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your south.
A militia guard who is close by to your south.

< 1311h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 1311h/1169H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Dark Hallway
</map>
A Bend in the Dark Hallway
Obvious exits: -N -E

< 1311h/1169H 235v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1310h/1169H 237v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
A militia guard enters from the north.
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
Melmba, the redeemed who is rather far off to your east.

< 1310h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.

< 1309h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -N -S -U

< 1309h/1169H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Up a Steel Ladder
</map>
Up a Steel Ladder
Obvious exits: -U -D

< 1309h/1169H 235v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1309h/1169H 238v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1309h/1169H 238v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1309h/1169H 238v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1309h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Steel Ladder
</map>
On a Steel Ladder
Obvious exits: -U -D

< 1309h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Down a Steel Ladder
</map>
Down a Steel Ladder
Obvious exits: -U -D

< 1309h/1169H 236v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1309h/1169H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1309h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Parapets of Caer Tannad
</map>
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[21] A glowing quill rests upon the ghastly ground here. (glowing)
[42] A spellbook rests upon the gloomy ground here.

< 1309h/1169H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1309h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Walkway to the Inner Keep
</map>
A Walkway to the Inner Keep
Obvious exits: -E -W

< 1308h/1169H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1308h/1169H 236v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your east.

< 1308h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 1308h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.

< 1308h/1169H 236v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your north.

< 1308h/1169H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Ranger's Tower Stairs
</map>
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U

< 1308h/1169H 237v/238V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away above you.
Zehrim who is a brief walk away above you.

< 1308h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.

< 1308h/1169H 236v/238V Pos: standing >

< 1308h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your north.

< 1307h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your north.

< 1307h/1169H 238v/238V Pos: standing >
You get a compact pile of bones from a net of endless currents.

< 1307h/1169H 238v/238V Pos: standing >
You start chanting...

< 1307h/1169H 238v/238V Pos: standing >
Casting: wall of bones **

< 1307h/1169H 238v/238V Pos: standing >
Casting: wall of bones *

< 1307h/1169H 238v/238V Pos: standing >
Casting: wall of bones 

< 1307h/1169H 238v/238V Pos: standing >
You complete your spell...

< 1307h/1169H 238v/238V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril you are carrying.

< 1307h/1169H 238v/238V Pos: standing >
You feel your 7th circle power returning to you.

< 1306h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your north.
A grounds keeper who is not far off to your north.

< 1306h/1169H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your north.
A grounds keeper who is not far off to your north.

< 1306h/1169H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Ranger's Tower Stairs
</map>
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U

< 1306h/1169H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Ranger's Tower
</map>
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D
Alarm bells sound, signalling an invasion!

< 1306h/1169H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Ranger's Tower
</map>
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D

< 1306h/1169H 235v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tower of the Ranger
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tower of the Ranger
</map>
The Tower of the Ranger
Obvious exits: -D
This small rock has an inscription carved into it.
Its waters inviting, this small pond rests languidly here.
A Human (medium) stands here.(Gold Aura)
Reading an old rune, Zehrim stands here within his chambers.(Gold Aura)

< 1306h/1169H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1306h/1169H 238v/238V Pos: standing >
You start chanting...
You snap into visibility.

< 1306h/1169H 238v/238V Pos: standing >
You complete your spell...
[Damage: 118 ] -=[You drain a Human of some of his energy.]=-

< 1400h/1169H 260v/238V Pos: standing >
You start chanting...
You snap into visibility.

< 1400h/1169H 260v/238V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 125 ] -=[You drain a Human of some of his energy.]=-

< 1500h/1169H 268v/238V Pos: standing >
You start chanting...
You snap into visibility.

< 1499h/1169H 268v/238V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 118 ] -=[You drain a Human of some of his energy.]=-

< 1594h/1169H 283v/238V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1593h/1169H 283v/238V Pos: standing >
You complete your spell...
[Damage: 119 ] -=[You drain a Human of some of his energy.]=-

< 1683h/1169H 310v/238V Pos: standing >
You start chanting...
You snap into visibility.

< 1682h/1169H 310v/238V Pos: standing >
You complete your spell...
[Damage: 110 ] -=[You drain a Human of some of his energy.]=-
A Human is dead! R.I.P.