The death of [56 Controller] Zentl (Grey Elf)

in Room #12

from the perspective of [56 Frost Magus] Tkul Dakhira (Kobold)

<worn as a badge>    a elven rune of restoration of precision (magic) (glowing)
<worn on head>       the helmet of corruption (glowing) [87%]
<worn on eyes>       the eyes of the High Forest (glowing) [70%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing) [82%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [65%]
<worn around neck>   the necklace of regeneration (magic) (glowing) (humming) [87%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [84%]
<worn on body>       the armor of purity [poor] [87%]
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a quiver smeared with blood [86%]
<worn about waist>   a green belt of sages [superior] [55%]
<worn on belt buckle>a silver belt-buckle of dragon teeth [poor] (glowing) [87%]
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing) [73%]
<held as shield>     a well-used dragonscale tower shield
<worn around wrist>  a small silvery bracelet [superior] (glowing)
<worn on hands>      a pair of woven golden gloves (magic) [86%]
<worn on finger>     the ring of the mind flayer [poor] (magic) (glowing)
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the spiked mace of the Death Seekers (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       boots of the traveler [superior] (magic)

   *..^M^...    
  ^*.^^.M^..+   
 *****....M.+.  
 M+**^**.^.^M.  
 ^+++++@+++++.  
 M+*^*.****.+.  
 ******....^+.  
  ***^..^MM.M   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 817h/817H 250v/254V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *M+**^**.^.^M  
  ^++++@++++++  
 *M+*^*.****.+  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 817h/817H 250v/254V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^+++@++++++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 817h/817H 250v/254V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^++@++++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 817h/817H 250v/254V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^+@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 817h/817H 250v/254V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 817h/817H 250v/254V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 817h/817H 251v/254V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 817h/817H 251v/254V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 817h/817H 251v/254V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 817h/817H 251v/254V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .

< 817h/817H 253v/254V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.

< 817h/817H 254v/254V Pos: standing >
You are not riding anything!

< 817h/817H 254v/254V Pos: standing >
Alas, you cannot go that way. . . .

< 817h/817H 254v/254V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A dull pale gold bracelet is rolling around on the ground. (magic)
A jagged longsword is lying on the ground waiting to be picked up. (magic)
A thick longsword lies on the ground here. (magic)

< 817h/817H 252v/254V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 817h/817H 250v/254V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 817h/817H 248v/254V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 817h/817H 248v/254V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
A militia guard who is in the distance to your west.

< 817h/817H 249v/254V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A religious zealot stands at ease.(Gold Aura)

< 817h/817H 252v/254V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 817h/817H 252v/254V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.

< 817h/817H 250v/254V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 817h/817H 248v/254V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 817h/817H 247v/254V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A militia guard stands, apparently asleep.
Alarm bells sound, signalling an invasion!

< 817h/817H 247v/254V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 817h/817H 247v/254V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 817h/817H 247v/254V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A militia guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A human alchemist who is close by to your south.

< 817h/817H 248v/254V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 817h/817H 252v/254V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A human merchant who is close by to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 817h/817H 253v/254V Pos: standing >
The dim aura around you fades.

< 817h/817H 254v/254V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.
Keats Street
Obvious exits: -N -E -S

< 817h/817H 253v/254V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is close by to your north.
The shady youth who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A shady mercenary who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is not far off to your east.
A militia guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 817h/817H 253v/254V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.

< 817h/817H 252v/254V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is not far off to your north.
A militia guard who is not far off to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A shady mercenary who is not far off to your west.
A stray cat who is not far off to your west.
A stray cat who is rather far off to your west.
The shady youth who is rather far off to your west.
The doctor who is in the distance to your west.

< 817h/817H 252v/254V Pos: standing >
A street sweeper leaves north.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 817h/817H 253v/254V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
The shady youth who is close by to your east.
Kieta who is not far off to your east.
A stray dog who is close by to your west.
A shady mercenary who is close by to your west.
A stray cat who is close by to your west.
A stray cat who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 817h/817H 253v/254V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!

< 817h/817H 252v/254V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 817h/817H 254v/254V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 817h/817H 254v/254V Pos: standing >
You start chanting...

< 817h/817H 254v/254V Pos: standing >
Casting: frost beacon *

< 817h/817H 254v/254V Pos: standing >
Casting: frost beacon 

< 817h/817H 254v/254V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 817h/817H 254v/254V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 817h/817H 253v/254V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A small leather-bound book lies here.

< 817h/817H 252v/254V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 817h/817H 254v/254V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 817h/817H 253v/254V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A deer who is not far off to your west.

< 817h/817H 253v/254V Pos: standing >
Pardon?

< 817h/817H 253v/254V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #12
Obvious exits: -S
A Grey Elf (medium) stands, floating here.

< 817h/817H 253v/254V Pos: standing >
You start chanting...

< 817h/817H 253v/254V Pos: standing >
Casting: conjure ice **

< 817h/817H 253v/254V Pos: standing >
Casting: conjure ice *

< 817h/817H 253v/254V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 817h/817H 253v/254V Pos: standing >
An ice elemental is now a member of your group.

< 817h/817H 253v/254V Pos: standing >

< 817h/817H 253v/254V Pos: standing >
As you rub your necklace of regeneration, water beings to flow out of your necklace of regeneration.  As the
waters subside, the form of a water elemental is left before you.
A water elemental says 'How may I serve you'
A water elemental starts following you.

< 817h/817H 253v/254V Pos: standing >
A water elemental is now a member of your group.
An ice elemental already grouped by you.

< 817h/817H 253v/254V Pos: standing >
That's absurd.

< 817h/817H 253v/254V Pos: standing >
Room #12
Obvious exits: -S
A Grey Elf (medium) stands, floating here.
A water elemental enters from the south.
An ice elemental enters from the south.

< 817h/817H 252v/254V Pos: standing >
Ok.
You snap into visibility.
[Damage:  4 ] A Grey Elf is knocked to the ground by an ice elemental's mighty bash!
A Grey Elf avoids being bashed by a water elemental, who loses its balance and falls.

< 817h/817H 252v/254V Pos: standing >
A Grey Elf misses an ice elemental.
A Grey Elf misses an ice elemental.
[Damage: 11 ] An ice elemental's decent punch wounds a Grey Elf.

< 817h/817H 253v/254V Pos: standing >
You start chanting...

< 817h/817H 254v/254V Pos: standing >
A Grey Elf misses an ice elemental.
An ice elemental dodges a Grey Elf's attack.

< 817h/817H 254v/254V Pos: standing >
[Damage: 10 ] An ice elemental's punch wounds a Grey Elf.
An ice elemental misses a Grey Elf.

< 817h/817H 254v/254V Pos: standing >
Casting: wall of ice 

< 817h/817H 254v/254V Pos: standing >
You complete your spell...

< 817h/817H 254v/254V Pos: standing >
A Grey Elf clambers to his feet.

< 817h/817H 254v/254V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a wall of ice...
A Grey Elf tries to flee, but can't make it out of here!

< 817h/817H 254v/254V Pos: standing >
A water elemental clambers to its feet.

< 817h/817H 254v/254V Pos: standing >
A Grey Elf misses an ice elemental.
A Grey Elf misses an ice elemental.

< 817h/817H 254v/254V Pos: standing >
You start chanting...

< 817h/817H 254v/254V Pos: standing >
A Grey Elf dodges an ice elemental's attack.
A Grey Elf dodges an ice elemental's attack.

< 817h/817H 254v/254V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 127 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 817h/817H 254v/254V Pos: standing >
Ok.
You snap into visibility.
[Damage:  4 ] A Grey Elf is knocked to the ground by an ice elemental's mighty bash!
A Grey Elf avoids being bashed by a water elemental, who loses its balance and falls.

< 817h/817H 254v/254V Pos: standing >
A Grey Elf misses an ice elemental.
A Grey Elf misses an ice elemental.

< 817h/817H 254v/254V Pos: standing >
[Damage: 10 ] An ice elemental's decent punch strikes a Grey Elf.

< 817h/817H 254v/254V Pos: standing >
You start chanting...
You snap into visibility.

< 817h/817H 254v/254V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 122 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 817h/817H 254v/254V Pos: standing >
Ok.
An ice elemental seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.

< 817h/817H 254v/254V Pos: standing >
An ice elemental dodges a Grey Elf's attack.
A Grey Elf misses an ice elemental.

< 817h/817H 254v/254V Pos: standing >
You start chanting...
You snap into visibility.

< 817h/817H 254v/254V Pos: standing >
[Damage:  9 ] An ice elemental's punch strikes a Grey Elf.
[Damage: 11 ] An ice elemental's decent punch strikes a Grey Elf hard.

< 817h/817H 254v/254V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Grey Elf.
[Damage: 103 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's human-made gold mantle from the Outcasts Tower freezes and shatters into million pieces from the intense cold!
A Grey Elf's angelic dragonscale band freezes and shatters into million pieces from the intense cold!
A Grey Elf's the eye of the ogre [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tkul by 13333333.
The smell of fresh blood enters your body, infusing you with power!