The death of [56 Psycheporter] Sbahs (Githzerai)

in The Road Leading From Tharnadia

from the perspective of [56 Psycheporter] Sbahs (Githzerai)

<worn around neck>   a 'lucky charm' necklace [superior] (magic)
<worn around neck>   a 'lucky charm' necklace [superior] (magic)
<worn about body>    a cracked leather backpack
<worn about waist>   a thin leather belt
<worn on belt buckle>a cracked leather waterskin
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a dull pale gold bracelet (magic)
<primary weapon>     a jagged dagger (magic)

The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)

< 323h/323H 116v/122V Pos: standing >
A militia guard leaves west.

< 323h/323H 117v/122V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 323h/323H 116v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 323h/323H 117v/122V Pos: standing >

< 323h/323H 120v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 323h/323H 121v/122V Pos: standing >
The receptionist starts to chant in a deep voice.

< 323h/323H 122v/122V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 323h/323H 122v/122V Pos: standing >
Alarm bells sound, signalling an invasion!

< 323h/323H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 323h/323H 122v/122V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 323h/323H 121v/122V Pos: standing >
Your body vibrates as you fan out your molecules.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)

< 323h/323H 120v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A steel dagger about a foot in length lies here.
A small round shield has been dropped here.
A young man in leather armor seems to be patrolling the area.

< 323h/323H 119v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.

< 323h/323H 118v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 323h/323H 117v/122V Pos: standing >
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.(Gold Aura)

< 323h/323H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/323H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/323H 117v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
There are residual brain waves in the area.

< 323h/323H 117v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 323h/323H 116v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W

< 323h/323H 116v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 323h/323H 115v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W

< 323h/323H 116v/122V Pos: standing >
Your body vibrates as you fan out your molecules.
The Tharnadian Armoury
Obvious exits: -S# -W
A small, red-hot forging furnace has been set up here. (humming)
Sten Hardik stands before the forge banging out some new armor.(Gold Aura)

< 323h/323H 115v/122V Pos: standing >
Alarm bells sound, signalling an invasion!

< 323h/323H 118v/122V Pos: standing >
The Armoury Storage Room
Obvious exits: -E

< 323h/323H 119v/122V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
The Tharnadian Armoury
Obvious exits: -S# -W
A small, red-hot forging furnace has been set up here. (humming)
Sten Hardik stands before the forge banging out some new armor.(Gold Aura)

< 323h/323H 121v/122V Pos: standing >
Your body vibrates as you fan out your molecules.
The Grand Tharnadian Way
Obvious exits: -N# -E -W

< 323h/323H 120v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 323h/323H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/323H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/323H 120v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.

< 323h/323H 120v/122V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A street sweeper who is a brief walk away to your east.
The town crier who is a brief walk away to your east.
The Tharnadian Quartermaster who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A large rat who is rather far off to your east.
Kieta who is in the distance to your east.
A stray cat who is close by to your south.
The shady youth who is close by to your south.
The doctor who is close by to your west.

< 323h/323H 121v/122V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
The town crier who is a brief walk away to your east.
The Tharnadian Quartermaster who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A large rat who is rather far off to your east.
Kieta who is in the distance to your east.
A stray cat who is close by to your south.
The shady youth who is close by to your south.
The doctor who is close by to your west.

< 323h/323H 122v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.

< 323h/323H 121v/122V Pos: standing >
A militia guard leaves west.
The Grand Tharnadian Way
Obvious exits: -N -E -W
A steel dagger about a foot in length lies here.
A small round shield has been dropped here.
A young man in leather armor seems to be patrolling the area.

< 323h/323H 120v/122V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
There are residual brain waves in the area.

< 323h/323H 120v/122V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 323h/323H 120v/122V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 323h/323H 119v/122V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.

< 323h/323H 121v/122V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.

< 323h/323H 122v/122V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 323h/323H 121v/122V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 323h/323H 120v/122V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 323h/323H 120v/122V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 323h/323H 120v/122V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A religious zealot who is in the distance to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
A human merchant who is not far off to your west.

< 323h/323H 121v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 323h/323H 121v/122V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 323h/323H 120v/122V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 323h/323H 121v/122V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.

< 323h/323H 121v/122V Pos: standing >
This road leads away from Tharnadia to the east.
You extend your sights eastward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
The corpse of a Githzerai is lying here.
The corpse of a militia guard is lying here.

< 323h/323H 121v/122V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
The corpse of a Githzerai is lying here.
The corpse of a militia guard is lying here.

< 323h/323H 119v/122V Pos: standing >
You get a cracked leather waterskin from the corpse of Sbahs.
You get a large golden hoop earring [poor] from the corpse of Sbahs.
You get a jagged dagger from the corpse of Sbahs.
You get a dull pale gold bracelet from the corpse of Sbahs.
You get a thin leather belt from the corpse of Sbahs.
You get a cracked leather backpack from the corpse of Sbahs.
You get a small round wooden shield from the corpse of Sbahs.
You get a pair of studded leather sleeves from the corpse of Sbahs.
You get a pair of brown leather gloves from the corpse of Sbahs.
You get a 'lucky charm' necklace [superior] from the corpse of Sbahs.
You get a 'lucky charm' necklace [superior] from the corpse of Sbahs.
You can't carry any more.

< 323h/323H 120v/122V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A small rabbit is here, hopping through the grass.

< 323h/323H 122v/122V Pos: standing >
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull a pair of brown leather gloves onto your hands.
You strap a small round wooden shield to your arm.
You wear a large golden hoop earring [poor] on your left ear.
You place a dull pale gold bracelet around your left wrist.
You duck your head and place a 'lucky charm' necklace [superior] around your neck.
You duck your head and place a 'lucky charm' necklace [superior] around your neck.
You wear a cracked leather backpack about your body.
You wield a jagged dagger.
You attach a cracked leather waterskin to your belt.

< 323h/323H 122v/122V Pos: standing >

< 326h/326H 122v/122V Pos: standing >

< 326h/326H 122v/122V Pos: standing >
You get a copper coin from the corpse of Sbahs.
There were: 1 copper coin. 

< 326h/326H 122v/122V Pos: standing >
A rabbit enters from the east.

< 326h/326H 122v/122V Pos: standing >

< 326h/326H 122v/122V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 326h/326H 122v/122V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 326h/326H 122v/122V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 326h/326H 120v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 326h/326H 120v/122V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Road Leading From Tharnadia
Obvious exits: -N -W
The corpse of a Minotaur is lying here.

< 326h/326H 120v/122V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
A Drow Elf who is close by to your east.
A rabbit who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 326h/326H 120v/122V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
The corpse of a Minotaur is lying here.
*An Orc (large) stands in mid-air here.(Red Aura)
*A Drow Elf (large) Lord  -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf stops using the blackened staff of Netheril.

< 326h/326H 118v/122V Pos: standing >
A Drow Elf wields a wicked black dagger named 'Sanguine Blessing' [superior].

< 326h/326H 118v/122V Pos: standing >
A Drow Elf says 'sapguone'
A Drow Elf's wicked black dagger named 'Sanguine Blessing' [superior] hums briefly.
An Orc snaps into visibility.
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!

< 325h/326H 118v/122V Pos: sitting >
< T: Sbahs TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc blocks your futile lunge at him.
An Orc parries your futile lunge at him.
You miss an Orc.
A Drow Elf stops using a wicked black dagger named 'Sanguine Blessing' [superior].

< 325h/326H 118v/122V Pos: sitting >
< T: Sbahs TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A Drow Elf puts a wicked black dagger named 'Sanguine Blessing' [superior] into a net of endless currents.

< 325h/326H 118v/122V Pos: sitting >
< T: Sbahs TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A Drow Elf wields the blackened staff of Netheril.

< 325h/326H 118v/122V Pos: sitting >
< T: Sbahs TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 325h/326H 118v/122V Pos: sitting >
< T: Sbahs TP: sit TC:few scratches E: An Orc sta EP: excellent >
 Autosaving...

< 325h/326H 118v/122V Pos: sitting >
< T: Sbahs TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
-=[An Orc's bludgeon wounds you.]=-
-=[An Orc's weak bludgeon grazes you.]=-

< 199h/326H 110v/122V Pos: sitting >
< T: Sbahs TP: sit TC: few wounds E: An Orc sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 199h/326H 110v/122V Pos: sitting >
< T: Sbahs TP: sit TC: few wounds E: An Orc sta EP: excellent >
 An Orc parries your futile lunge at him.
You miss an Orc.
An Orc blocks your futile lunge at him.

< 199h/326H 110v/122V Pos: sitting >
< T: Sbahs TP: sit TC: few wounds E: An Orc sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Drow Elf drains you.]=-
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 70h/326H 80v/122V Pos: sitting >
< T: Sbahs TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 70h/326H 80v/122V Pos: sitting >
< T: Sbahs TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 -=[An Orc's crude bludgeon strikes you.]=-
He THOUGHT your was going to hit you...
-=[An Orc's feeble bludgeon wounds you.]=-

< 65h/326H 80v/122V Pos: sitting >
< T: Sbahs TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 65h/326H 80v/122V Pos: sitting >
< T: Sbahs TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Drow Elf drains you.]=-
Your small round wooden shield was disintegrated by the negative energy!
Your pair of brown leather gloves was disintegrated by the negative energy!
Your large golden hoop earring [poor] was disintegrated by the negative energy!