The death of [56 Necrolyte] Clorin (Githzerai)

in The Ogre's Foot Inn

from the perspective of [56 Necrolyte] Clorin (Githzerai)


The Western Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  Just outside these
walls, the Shr'nn mesa rises up to its full eleven-hundred feet.  You can only
make out one of the keeps from here, its eastern face a minuscule ebon dot in
the distance.  The road continues both to the east and to the west.
Obvious exits: -East  -West 
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.

< 1h/284H 98v/122V Pos: standing >
You petition '56'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 2h/284H 104v/122V Pos: standing >
Ashyel makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You have been fully restored by Ashyel!

< 289h/289H 122v/122V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  Just outside these massive walls, The Shr'nn mesa cimbs upward to its
full eleven-hundred feet.  A moderately sized road runs along the inner edge
of the high city walls here, paved with large flat slabs of granite.  You can
only make out one of the keeps from here, its eastern face a minuscule ebon
dot in the distance.  The road continues both to the south and to the west.
To the east, a quiet alley saunters off into the wealthy district.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling the area.

< 289h/289H 121v/122V Pos: standing >
A militia guard enters from the south.

< 289h/289H 121v/122V Pos: standing >
A Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  A lavish looking home rises to the north.
The alley leads off to the east here, while meeting wall road to the west.
Obvious exits: -North# -East  -West 

< 289h/289H 120v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 289h/289H 121v/122V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.
Obvious exits: -South -West 
A street sweeper is cleaning here, singing songs of labor.

< 289h/289H 121v/122V Pos: standing >
A religious zealot enters from the south.

< 289h/289H 121v/122V Pos: standing >
A Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  A lavish looking home rises to the north.
The alley leads off to the east here, while meeting wall road to the west.
Obvious exits: -North# -East  -West 

< 289h/289H 120v/122V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  Just outside these massive walls, The Shr'nn mesa cimbs upward to its
full eleven-hundred feet.  A moderately sized road runs along the inner edge
of the high city walls here, paved with large flat slabs of granite.  You can
only make out one of the keeps from here, its eastern face a minuscule ebon
dot in the distance.  The road continues both to the south and to the west.
To the east, a quiet alley saunters off into the wealthy district.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling the walls.

< 289h/289H 119v/122V Pos: standing >
The Western Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  Just outside these
walls, the Shr'nn mesa rises up to its full eleven-hundred feet.  You can only
make out one of the keeps from here, its eastern face a minuscule ebon dot in
the distance.  The road continues both to the east and to the west.
Obvious exits: -East  -West 
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A young man in leather armor seems to be patrolling the walls.

< 289h/289H 119v/122V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  Just outside these massive walls, The Shr'nn mesa cimbs upward to its
full eleven-hundred feet.  A moderately sized road runs along the inner edge
of the high city walls here, paved with large flat slabs of granite.  You can
only make out one of the keeps from here, its eastern face a minuscule ebon
dot in the distance.  The road continues both to the north and to the east.
Obvious exits: -North -East 
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.

< 289h/289H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
The Western Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  Just outside these
walls, the Shr'nn mesa rises up to its full eleven-hundred feet.  You can only
make out one of the keeps from here, its eastern face a minuscule ebon dot in
the distance.  The road continues both to the south and to the north, coming
to a turn in both directions.  To the east, the mercenaries guild opens up to
the street.
Obvious exits: -North -East # -South
A young man in leather armor seems to be patrolling the area.

< 289h/289H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 120v/122V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The defensive walls jut
up against the Shr'nn mesa, and turn south with the street.  The road proceeds
to the east and to the south.
Obvious exits: -East  -South
A devious looking cat burglar is standing here, ready to cut your throat out.

< 289h/289H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern beach gates.  The road continues west to a bend, while
the gates to the northern beach lie to the east.
Obvious exits: -East  -West  -Up   
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A commoner is standing here, minding his own business.

< 289h/289H 120v/122V Pos: standing >
A Northern Beach Guard Tower
   This is the top of one of the two towers that stand on either side of the
northern beach gates to Tharnadia.  The tower itself is twenty-five feet in
diameter, and made from solid stone.  A huge Scorpion ballista is mounted on a
circular turntable here, able to fire deadly looking twenty foot long spears
an incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down 
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 289h/289H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
Now where did that chicken go?

< 289h/289H 122v/122V Pos: standing >
Thats right nchat and then add something else, for example: "nchat how do I kill things?"

< 289h/289H 122v/122V Pos: standing >
Off in the distance there is a piercing vibration.

< 289h/289H 122v/122V Pos: standing >

< 289h/289H 122v/122V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 289h/289H 122v/122V Pos: standing >

< 289h/289H 122v/122V Pos: standing >

< 289h/289H 122v/122V Pos: standing >
A Northern Beach Guard Tower
Obvious exits: -Down 
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 289h/289H 122v/122V Pos: standing >
Experience till level: 39999999

< 289h/289H 122v/122V Pos: standing >
You aren't wearing anything!

< 289h/289H 122v/122V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< 289h/289H 122v/122V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern beach gates.  The road continues west to a bend, while
the gates to the northern beach lie to the east.
Obvious exits: -East  -West  -Up   
A devious looking cat burglar is standing here, ready to cut your throat out.
A commoner is standing here, minding his own business.

< 289h/289H 121v/122V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The defensive walls jut
up against the Shr'nn mesa, and turn south with the street.  The road proceeds
to the east and to the south.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 289h/289H 120v/122V Pos: standing >
The Western Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  Just outside these
walls, the Shr'nn mesa rises up to its full eleven-hundred feet.  You can only
make out one of the keeps from here, its eastern face a minuscule ebon dot in
the distance.  The road continues both to the south and to the north, coming
to a turn in both directions.  To the east, the mercenaries guild opens up to
the street.
Obvious exits: -North -East # -South
A young man in leather armor seems to be patrolling the walls.

< 289h/289H 121v/122V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  Just outside these massive walls, The Shr'nn mesa cimbs upward to its
full eleven-hundred feet.  A moderately sized road runs along the inner edge
of the high city walls here, paved with large flat slabs of granite.  You can
only make out one of the keeps from here, its eastern face a minuscule ebon
dot in the distance.  The road continues both to the north and to the east.
Obvious exits: -North -East 
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.

< 289h/289H 120v/122V Pos: standing >
The Western Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  Just outside these
walls, the Shr'nn mesa rises up to its full eleven-hundred feet.  You can only
make out one of the keeps from here, its eastern face a minuscule ebon dot in
the distance.  The road continues both to the east and to the west.
Obvious exits: -East  -West 
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A young man in leather armor seems to be patrolling the walls.

< 289h/289H 121v/122V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  Just outside these massive walls, The Shr'nn mesa cimbs upward to its
full eleven-hundred feet.  A moderately sized road runs along the inner edge
of the high city walls here, paved with large flat slabs of granite.  You can
only make out one of the keeps from here, its eastern face a minuscule ebon
dot in the distance.  The road continues both to the south and to the west.
To the east, a quiet alley saunters off into the wealthy district.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling the area.

< 289h/289H 120v/122V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A militia guard who is not far off to your south.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A street sweeper who is not far off to your west.

< 289h/289H 121v/122V Pos: standing >
A Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  A lavish looking home rises to the north.
The alley leads off to the east here, while meeting wall road to the west.
Obvious exits: -North# -East  -West 

< 289h/289H 121v/122V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 289h/289H 121v/122V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.
Obvious exits: -South -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 289h/289H 120v/122V Pos: standing >
You quickly scan the area.
The beggar who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 289h/289H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 120v/122V Pos: standing >
You quickly scan the area.
The beggar who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 289h/289H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
You quickly scan the area.
The beggar who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 289h/289H 121v/122V Pos: standing >
A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  A elegant looking home rises to the west.
The alley leads off to the east and to the north.
Obvious exits: -North -East  -West #
A homeless beggar is here, asking for a few coins.

< 289h/289H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the north.
Obvious exits: -North# -South -West 
A street sweeper is cleaning here, singing songs of labor.

< 289h/289H 120v/122V Pos: standing >
A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  The alley leads off to the east and to
the north.
Obvious exits: -North -East 
A poor looking commoner is standing here, wearing a mean expression.
A stray tomcat is darting after rodents, here.

< 289h/289H 120v/122V Pos: standing >
The sun hangs low on the southern sky.

< 289h/289H 120v/122V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East  -South -West 

< 289h/289H 120v/122V Pos: standing >
A Noble's Home
   This room is pristine, almost cold, in its decorations.  Elegantly carved
highback furniture parades the room, and a sole picture hangs on the north
wall.  The noble who own's this home appears to be a miser, prefering the bare
essentials to the oppulence of his station.
Obvious exits: -West 
An ironbound chest rests here.
A woman noble struts around here, her pert little ass in the air.
A noble is standing here, a pretentious look upon his face.

< 289h/289H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 289h/289H 121v/122V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East  -South -West 

< 289h/289H 120v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.

< 289h/289H 120v/122V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 289h/289H 120v/122V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 

< 289h/289H 119v/122V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
The town crier is standing here, eagerly awaiting to perform his duties.
The Tharnadian Quartermaster stands here.
A young cleric is standing here, smiling at you warmly.

< 289h/289H 118v/122V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A shady looking youth is standing here, eyeing you with a devious glance.

< 289h/289H 118v/122V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
The town crier is standing here, eagerly awaiting to perform his duties.
The Tharnadian Quartermaster stands here.
A young cleric is standing here, smiling at you warmly.

< 289h/289H 119v/122V Pos: standing >
The door seems to be closed.

< 289h/289H 120v/122V Pos: standing >
Ok.

< 289h/289H 122v/122V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 289h/289H 121v/122V Pos: standing >
Ok.

< 289h/289H 121v/122V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
A Troll (medium)  Dakhira stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.

< 289h/289H 120v/122V Pos: standing >
A Troll returns to normal as his rage abates.
Saving Clorin.

< 289h/289H 121v/122V Pos: standing >
Saving Clorin.

< 289h/289H 121v/122V Pos: standing >
Saving Clorin.

< 289h/289H 121v/122V Pos: standing >
A Troll fills with BLoodLuST and makes a ferocious leap at YOU!
A Troll knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 253h/289H 122v/122V Pos: kneeling >
< T: Clorin TP: kne TC: small wounds E: A Troll sta EP: excellent >
 A Drow Elf snaps into visibility.

< 253h/289H 122v/122V Pos: kneeling >
< T: Clorin TP: kne TC: small wounds E: A Troll sta EP: excellent >
 A Troll's bludgeon strikes you hard.
A Troll's impressive crush strikes you.
A Troll's impressive crush strikes you hard.
A sense of WiLD HAtE surrounds a Troll as his powerful bludgeon seriously wounds you.
OUCH!  That really did HURT!
A Troll's impressive bludgeon strikes you very hard.
A Troll's impressive bludgeon strikes you very hard.

< 100h/289H 122v/122V Pos: kneeling >
< T: Clorin TP: kne TC: nasty wounds E: A Troll sta EP: excellent >
 A Drow Elf completes her spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drow Elf grabs you, and begins crushing your body.