The death of [53 Necrolyte] Molach Mutinous Militia (Gnome)

in Keats Street

from the perspective of [53 Frost Magus] Tkul Dakhira (Kobold)

<worn as a badge>    a elven rune of restoration of precision (magic) (glowing)
<worn on head>       the helmet of corruption (glowing) [88%]
<worn on eyes>       the eyes of the High Forest (glowing) [70%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing) [82%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [80%]
<worn around neck>   the necklace of regeneration (magic) (glowing) (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [84%]
<worn on body>       the armor of purity [poor] [87%]
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a quiver smeared with blood [86%]
<worn about waist>   a green belt of sages [superior] [73%]
<worn on belt buckle>a silver belt-buckle of dragon teeth [poor] (glowing) [87%]
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield>     a well-used dragonscale tower shield
<worn around wrist>  a small silvery bracelet [superior] (glowing)
<worn on hands>      the sacred stone claws of Aan of damage (magic)
<worn on finger>     the ring of the mind flayer [poor] (magic) (glowing)
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the spiked mace of the Death Seekers (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       boots of the traveler [superior] (magic)


Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A commoner is standing here, minding his own business.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental enters from the east.
Alarm bells sound, signalling an invasion!
The town crier suddenly attacks an ice elemental!
The town crier's mighty slash wounds an ice elemental.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.

< 802h/802H 257v/259V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
You start chanting...

< 802h/802H 258v/259V Pos: standing >
< T: Tkul TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Casting: squall ***

< 802h/802H 258v/259V Pos: standing >
< T: Tkul TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Casting: squall **

< 802h/802H 258v/259V Pos: standing >
< T: Tkul TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Casting: squall *

< 802h/802H 258v/259V Pos: standing >
< T: Tkul TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You are knocked to the ground by the Tharnadian Quartermaster's mighty bash!
The town crier's powerful slash wounds an ice elemental.
[Damage:  7 ] The town crier shivers as he hits an ice elemental.
The town crier's slash wounds an ice elemental.
[Damage:  9 ] The town crier shivers as he hits an ice elemental.
An ice elemental dodges the town crier's attack.

< 801h/802H 258v/259V Pos: sitting >
< T: Tkul TP: sit TC:few scratches E: guard sta EP: pretty hurt >
 The town crier parries an ice elemental's lunge at him.

< 801h/802H 258v/259V Pos: sitting >
< T: Tkul TP: sit TC:few scratches E: guard sta EP: pretty hurt >
 You can't do this sitting!
You abort your prayer before it's done!
The Tharnadian Quartermaster misses you.
The Tharnadian Quartermaster's feeble punch grazes you.
The Tharnadian Quartermaster's feeble punch grazes you.
A militia guard's feeble punch grazes you.
A militia guard turns to focus his attack on an ice elemental!

< 798h/802H 258v/259V Pos: sitting >
< T: ice TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 [Damage:  6 ] Your bludgeon strikes a militia guard hard.
You miss a militia guard.
[Damage:  5 ] Your fine bludgeon strikes a militia guard hard.

< 798h/802H 258v/259V Pos: sitting >
< T: ice TP: sta TC:few scratches E: guard sta EP:  awful >
 The town crier's mighty slash wounds an ice elemental.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash wounds an ice elemental.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.
The town crier's powerful slash wounds an ice elemental.
[Damage:  8 ] The town crier shivers as he hits an ice elemental.
The town crier kicks an ice elemental in the side with a hefty roundhouse kick.
[Damage:  6 ] The town crier shivers as he hits an ice elemental.

< 798h/802H 258v/259V Pos: sitting >
< T: ice TP: sta TC: small wounds E: guard sta EP:  awful >
 A militia guard's decent punch wounds an ice elemental.
[Damage:  5 ] A militia guard shivers as he hits an ice elemental.
A militia guard misses an ice elemental.
The Tharnadian Quartermaster's crude punch grazes you.
[Damage:  3 ] The Tharnadian Quartermaster ignites into black flames as he hits you!
[Damage:  5 ] The Tharnadian Quartermaster shivers from the unnatural cold as he hits you!
The Tharnadian Quartermaster misses you.
The Tharnadian Quartermaster misses you.
The town crier parries an ice elemental's lunge at him.

< 791h/802H 258v/259V Pos: sitting >
< T: ice TP: sta TC: small wounds E: guard sta EP:  awful >
 You miss a militia guard.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your impressive bludgeon enshrouds a militia guard in a mist of blood.

< 791h/802H 258v/259V Pos: sitting >
< T: ice TP: sta TC: small wounds E: guard sta EP:  awful >
 You can't do this sitting!

< 791h/802H 258v/259V Pos: sitting >
< T: ice TP: sta TC: small wounds E: guard sta EP:  awful >
 You clamber to your feet.

< 791h/802H 258v/259V Pos: standing >
< T: ice TP: sta TC: small wounds E: guard sta EP:  awful >
 You start chanting...

< 791h/802H 258v/259V Pos: standing >
< T: ice TP: sta TC: small wounds E: guard sta EP:  awful >
 The town crier's mighty slash strikes an ice elemental.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.
The town crier's powerful slash wounds an ice elemental.
[Damage:  8 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash strikes an ice elemental.
[Damage: 11 ] The town crier shivers as he hits an ice elemental.

< 791h/802H 258v/259V Pos: standing >
< T: ice TP: sta TC: small wounds E: guard sta EP:  awful >
 A militia guard misses an ice elemental.
A militia guard's punch wounds an ice elemental.
[Damage:  4 ] A militia guard shivers as he hits an ice elemental.
A militia guard kicks an ice elemental in the side with a hefty roundhouse kick.
[Damage:  5 ] A militia guard shivers as he hits an ice elemental.
The Tharnadian Quartermaster's feeble punch grazes you.
You dodge the Tharnadian Quartermaster's vicious attack.
The Tharnadian Quartermaster's punch grazes you.

< 789h/802H 258v/259V Pos: standing >
< T: ice TP: sta TC: few wounds E: guard sta EP:  awful >
 Casting: squall ***
[Damage:  9 ] An ice elemental's decent punch wounds the town crier.
An ice elemental misses the town crier.

< 789h/802H 258v/259V Pos: standing >
< T: ice TP: sta TC: few wounds E: guard sta EP:  awful >
 Casting: squall **

< 789h/802H 258v/259V Pos: standing >
< T: ice TP: sta TC: few wounds E: guard sta EP:  awful >
 Casting: squall *

< 789h/802H 258v/259V Pos: standing >
< T: ice TP: sta TC: few wounds E: guard sta EP:  awful >
 Casting: squall 

< 789h/802H 258v/259V Pos: standing >
< T: ice TP: sta TC: few wounds E: guard sta EP:  awful >
 
< 789h/802H 258v/259V Pos: standing >
< T: ice TP: sta TC: few wounds E: guard sta EP:  awful >
 You complete your spell...
You raise your hands to the sky calling on the winds of the north to send forth a freezing squall!
[Damage: 26 ] A commoner is savagely tossed about by the freezing squall!
A commoner is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a commoner dies in agony.
[Damage: 17 ] A large rat is savagely tossed about by the freezing squall!
A large rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large rat's gurgling and choking signals its demise.
[Damage: 23 ] A militia guard is savagely tossed about by the freezing squall!
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.
[Damage: 67 ] The Tharnadian Quartermaster is savagely tossed about by the freezing squall!
[Damage: 67 ] The town crier is savagely tossed about by the freezing squall!
The town crier's mighty slash strikes an ice elemental.
[Damage: 11 ] The town crier shivers as he hits an ice elemental.
The town crier misses an ice elemental.
The town crier's mighty slash strikes an ice elemental.
[Damage:  8 ] The town crier shivers as he hits an ice elemental.

< 789h/802H 258v/259V Pos: standing >
The town crier dodges an ice elemental's attack.
[Damage:  7 ] An ice elemental's crude punch wounds the town crier.

< 789h/802H 258v/259V Pos: standing >
Resting now will most likely lead to your final rest!

< 789h/802H 259v/259V Pos: standing >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  4 of  6   (   2 seconds)
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  2 of  3   (   1 seconds)

< 789h/802H 259v/259V Pos: standing >
A Dwarf enters from the east.
A Dwarf drags the corpse of Molach along behind him.

< 789h/802H 259v/259V Pos: standing >
You must sit down before meditating!

< 789h/802H 259v/259V Pos: standing >
You dodge the Tharnadian Quartermaster's vicious attack.
You dodge the Tharnadian Quartermaster's vicious attack.
You feel your skin soften and return to normal.
The Tharnadian Quartermaster's sweep catches you in the side and you almost stumble.

< 789h/802H 259v/259V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: tharnadian sta EP:  few wounds >
 The town crier's mighty slash strikes an ice elemental.
[Damage:  8 ] The town crier shivers as he hits an ice elemental.
The town crier's slash strikes an ice elemental.
[Damage:  9 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash strikes an ice elemental.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.
The town crier kicks an ice elemental in the side with a hefty roundhouse kick.
[Damage:  6 ] The town crier shivers as he hits an ice elemental.

< 789h/802H 259v/259V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: tharnadian sta EP:  few wounds >
 An ice elemental misses the town crier.

< 789h/802H 259v/259V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: tharnadian sta EP:  few wounds >
 The Tharnadian Quartermaster dodges your futile attack.
[Damage:  5 ] Your fine bludgeon wounds the Tharnadian Quartermaster.
[Damage:  6 ] Your fine bludgeon wounds the Tharnadian Quartermaster.
Ok.
You are rescued by an ice elemental, you are confused, but grateful!

< 789h/802H 259v/259V Pos: standing >
You feel your skin harden to stone.

< 789h/802H 259v/259V Pos: standing >
The Tharnadian Quartermaster misses an ice elemental.
The Tharnadian Quartermaster's decent punch wounds an ice elemental.
[Damage:  5 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.
The Tharnadian Quartermaster's punch wounds an ice elemental.
[Damage:  6 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.

< 789h/802H 259v/259V Pos: standing >
The town crier's mighty slash strikes an ice elemental.
[Damage:  8 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash strikes an ice elemental.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash strikes an ice elemental.
[Damage:  9 ] The town crier shivers as he hits an ice elemental.

< 789h/802H 259v/259V Pos: standing >
An ice elemental misses the town crier.
The town crier parries an ice elemental's lunge at him.

< 790h/802H 259v/259V Pos: standing >
You start chanting...

< 790h/802H 259v/259V Pos: standing >
A Dwarf says 'I javi 373 (373) jitt, end 108 (114) muvement poontt.'

< 791h/802H 259v/259V Pos: standing >
Casting: squall 

< 791h/802H 259v/259V Pos: standing >
You complete your spell...
You raise your hands to the sky calling on the winds of the north to send forth a freezing squall!
[Damage: 56 ] A Dwarf is savagely tossed about by the freezing squall!
[Damage: 68 ] The Tharnadian Quartermaster is savagely tossed about by the freezing squall!
[Damage: 71 ] The town crier is savagely tossed about by the freezing squall!
The Tharnadian Quartermaster's fine punch strikes an ice elemental.
[Damage:  7 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.
The Tharnadian Quartermaster's fine punch strikes an ice elemental.
[Damage:  5 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.
The Tharnadian Quartermaster misses an ice elemental.
The Tharnadian Quartermaster kicks an ice elemental in the side with a hefty roundhouse kick.
[Damage:  4 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.

< 791h/802H 259v/259V Pos: standing >
The town crier's mighty slash strikes an ice elemental.
[Damage:  9 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash strikes an ice elemental.
[Damage: 11 ] The town crier shivers as he hits an ice elemental.
The town crier's awesome slash strikes an ice elemental very hard.
[Damage: 20 ] The town crier shivers as he hits an ice elemental.
The town crier kicks an ice elemental in the side with a hefty roundhouse kick.
[Damage:  3 ] The town crier shivers as he hits an ice elemental.

< 791h/802H 259v/259V Pos: standing >
The town crier dodges an ice elemental's attack.
[Damage:  7 ] An ice elemental's crude punch wounds the town crier.

< 792h/802H 259v/259V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves north.
You start chanting...

< 792h/802H 259v/259V Pos: standing >
The Tharnadian Quartermaster's fine punch strikes an ice elemental.
[Damage:  6 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.
The Tharnadian Quartermaster's fine punch strikes an ice elemental.
[Damage:  5 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.

< 793h/802H 259v/259V Pos: standing >
The town crier's mighty slash strikes an ice elemental.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash strikes an ice elemental hard.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.
An ice elemental dodges the town crier's attack.

< 793h/802H 259v/259V Pos: standing >
Casting: squall 

< 793h/802H 259v/259V Pos: standing >
You complete your spell...
You raise your hands to the sky calling on the winds of the north to send forth a freezing squall!
[Damage: 67 ] The Tharnadian Quartermaster is savagely tossed about by the freezing squall!
[Damage: 68 ] The town crier is savagely tossed about by the freezing squall!

< 793h/802H 259v/259V Pos: standing >
Lz sneaks north.
Alarm bells sound, signalling an invasion!

< 793h/802H 259v/259V Pos: standing >
The town crier dodges an ice elemental's attack.

< 793h/802H 259v/259V Pos: standing >

< 794h/802H 259v/259V Pos: standing >
The Tharnadian Quartermaster's fine punch strikes an ice elemental.
[Damage:  6 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.
An ice elemental dodges the Tharnadian Quartermaster's attack.
The Tharnadian Quartermaster kicks an ice elemental in the side with a hefty roundhouse kick.
[Damage:  3 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.
Lz sneaks in from the north.
You start chanting...

< 794h/802H 259v/259V Pos: standing >
The town crier's mighty slash strikes an ice elemental very hard.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash strikes an ice elemental hard.
[Damage:  9 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash strikes an ice elemental very hard.
[Damage:  9 ] The town crier shivers as he hits an ice elemental.
The town crier kicks an ice elemental in the side with a hefty roundhouse kick.
[Damage:  4 ] The town crier shivers as he hits an ice elemental.

< 794h/802H 259v/259V Pos: standing >
You complete your spell...
You point at the town crier.
[Damage: 133 ] Your iceball shatters upon impacting the town crier, rending flesh and sending blood flying.

< 795h/802H 259v/259V Pos: standing >
An ice elemental misses the town crier.
An ice elemental misses the town crier.

< 795h/802H 259v/259V Pos: standing >
You start chanting...

< 795h/802H 259v/259V Pos: standing >
You complete your spell...
You point at the town crier.
[Damage: 122 ] Your iceball shatters upon impacting the town crier, rending flesh and sending blood flying.

< 796h/802H 259v/259V Pos: standing >
The Tharnadian Quartermaster misses an ice elemental.
The Tharnadian Quartermaster misses an ice elemental.
The Tharnadian Quartermaster's punch strikes an ice elemental hard.
[Damage:  5 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.

< 796h/802H 259v/259V Pos: standing >
The town crier's mighty slash seriously wounds an ice elemental.
[Damage:  9 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash seriously wounds an ice elemental.
[Damage: 10 ] The town crier shivers as he hits an ice elemental.
The town crier's mighty slash enshrouds an ice elemental in a mist of blood.
[Damage:  9 ] The town crier shivers as he hits an ice elemental.

< 796h/802H 259v/259V Pos: standing >
You start chanting...

< 796h/802H 259v/259V Pos: standing >
You complete your spell...
You point at the town crier.
[Damage: 100 ] Your iceball shatters upon impacting the town crier, rending flesh and sending blood flying.
The town crier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the town crier dies in agony.

< 797h/802H 259v/259V Pos: standing >
Lz gets something from the corpse of the town crier.

< 797h/802H 259v/259V Pos: standing >
Lz puts a pile of coins into a large leather backpack.

< 797h/802H 259v/259V Pos: standing >
The Tharnadian Quartermaster's punch seriously wounds an ice elemental.
[Damage:  4 ] The Tharnadian Quartermaster shivers as he hits an ice elemental.
The Tharnadian Quartermaster misses an ice elemental.
The Tharnadian Quartermaster misses an ice elemental.

< 798h/802H 259v/259V Pos: standing >
[Damage:  8 ] An ice elemental's decent punch causes the Tharnadian Quartermaster to grimace in pain.
[Damage:  8 ] An ice elemental's decent punch hits the Tharnadian Quartermaster.
The Tharnadian Quartermaster is mortally wounded, and will die soon, if not aided.

< 798h/802H 259v/259V Pos: standing >
You start chanting...

< 798h/802H 259v/259V Pos: standing >
You complete your spell...
You point at the Tharnadian Quartermaster.
[Damage:  2 ] Your iceball shatters upon impacting the Tharnadian Quartermaster, rending flesh and sending blood flying.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the Tharnadian Quartermaster.
A Gnome enters from the south.

< 799h/802H 259v/259V Pos: standing >
Lz gets something from the corpse of the Tharnadian Quartermaster.
A Gnome leaves east.

< 799h/802H 259v/259V Pos: standing >
Lz puts a pile of coins into a large leather backpack.

< 799h/802H 259v/259V Pos: standing >
The Tharnadian-Keats intersection is east of here.
You extend your sights eastward.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
[3] The corpse of a militia guard is lying here.
*Lz  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lz's head.

< 800h/802H 259v/259V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of a Gnome is lying here.
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
The corpse of a commoner is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An ice elemental is here chilling the room. (minion) 

< 800h/802H 259v/259V Pos: standing >
You sit down and relax.

< 801h/802H 259v/259V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  4 of  6   (   2 seconds)
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  0 of  4   (   7 seconds)
 11th circle:  0 of  3   (   5 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 801h/802H 259v/259V Pos: sitting >
Autosaving...

< 801h/802H 259v/259V Pos: sitting >
Ethereal essences flow into you, restoring your 11th circle powers!

< 801h/802H 259v/259V Pos: sitting >
You feel less righteous.

< 802h/802H 259v/259V Pos: sitting >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 802h/802H 259v/259V Pos: sitting >
Ethereal essences flow into you, restoring your 11th circle powers!

< 802h/802H 259v/259V Pos: sitting >
Ethereal essences flow into you, restoring your 11th circle powers!

< 802h/802H 259v/259V Pos: sitting >

< 802h/802H 259v/259V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 802h/802H 259v/259V Pos: sitting >

		Score information for Tkul

Level: 53   Race: Kobold   Class: Ethermancer / Frost Magus Sex: Male
Hit points: 802(802)  Moves: 259(259)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Sitting around, resting.
         Negative Shielded Coldshielded Praying
Frags:   +12.50   Deaths:   4
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Fire Cold Lightning Gas Acid Undead
Enchantments:   Ultravision Farsee Fly Armor Haste Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse:   12 Spell Pulse:  0.66 
Leaderboard Points: 1938 

Active Spells:
--------------
stone skin (3 minutes)
windrage (13 minutes)
vitality (5 minutes)
faerie sight (21 minutes)
protection from cold (27 minutes)
protection from gas (27 minutes)
protection from evil (27 minutes)
protection from acid (27 minutes)
ravenflight (21 minutes)
protection from undead (9 minutes)
elephantstrength (less than a minute remaining)
fly (28 minutes)
pantherspeed (22 minutes)
protection from lightning (27 minutes)
spirit armor (22 minutes)
cannibalize (25 minutes)


< 802h/802H 259v/259V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 802h/802H 259v/259V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 802h/802H 259v/259V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 802h/802H 259v/259V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 802h/802H 259v/259V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 802h/802H 259v/259V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 802h/802H 259v/259V Pos: sitting >
You clamber to your feet.

< 802h/802H 259v/259V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of a Gnome is lying here.
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
The corpse of a commoner is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An ice elemental is here chilling the room. (minion) 

< 802h/802H 259v/259V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
[3] The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
An ice elemental enters from the west.

< 802h/802H 258v/259V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A stray cat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is not far off to your west.
A stray cat who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 802h/802H 258v/259V Pos: standing >
Keats Street
Obvious exits: -N -E -S
An ice elemental enters from the north.

< 802h/802H 257v/259V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A Gnome who is not far off to your east.
A human merchant who is not far off to your east.
Lae who is rather far off to your east.
Lz who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 802h/802H 258v/259V Pos: standing >
A Gnome enters from the east.

< 802h/802H 259v/259V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
An ice elemental enters from the west.

< 802h/802H 258v/259V Pos: standing >
Lae sneaks in from the east.
Keats Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A Gnome (small)  Mutinous Militia stands here.(Red Aura)
An ice elemental enters from the east.

< 802h/802H 257v/259V Pos: standing >
You give an ice elemental an order.
[Damage:  3 ] A Gnome is knocked to the ground by an ice elemental's mighty bash!

< 802h/802H 257v/259V Pos: standing >
Lae sneaks in from the east.

< 802h/802H 257v/259V Pos: standing >
A Gnome misses an ice elemental.
Lae starts casting an offensive spell.
Lae snaps into visibility.

< 802h/802H 259v/259V Pos: standing >

< 802h/802H 259v/259V Pos: standing >
Lae completes his spell...
Lae utters the words 'unsozfol efaui'
Lae drains a Gnome - what a waste of energy!

< 802h/802H 259v/259V Pos: standing >
Lae starts casting an offensive spell called 'energy drain'.
Lae snaps into visibility.
You see nothing special about him.
This Gnome has some big nasty wounds and scratches.
He's small in size.


< 802h/802H 259v/259V Pos: standing >
[Damage: 13 ] An ice elemental's punch strikes a Gnome very hard.
[Damage: 11 ] An ice elemental's decent punch strikes a Gnome very hard.

< 802h/802H 259v/259V Pos: standing >
Lae snaps into visibility.
Lae completes his spell...
Lae utters the words 'unsozfol efaui'
Lae drains a Gnome - what a waste of energy!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!