The death of [53 Necrolyte] Molach Mutinous Militia (Gnome)

in Tharnadian Bank

from the perspective of [56 Reaper] Lae -*Clan DemonRage*- (Drow Elf)

<floating about head>a dark purple ioun stone[239h 48m 59s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of greater dexterity (magic)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[239h 48m 59s]
<worn on eyes>       the eyes of the High Forest (glowing) [52%]
<worn in ear>        the earring of a MaDMaN of endurance (magic)
<worn in ear>        the earring of a MaDMaN of endurance (magic)
<worn on face>       the grim visage of a MaDWoMaN of regeneration (magic) (humming) [71%]
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn around neck>   some kharma mind beads [superior] (magic)
<worn on body>       an embroidered tunic of the Knights of the Raven of greater constitution (magic)
<worn about body>    the robes of the maelstrom
<worn on back>       a big big bag for a little person
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of regeneration (magic) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   the tome of Strahd of endurance (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[239h 48m 59s]
<worn around wrist>  a bracelet of dark ashes of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn on hands>      the sacred stone claws of Aan of greater constitution (magic) [87%]
<worn on finger>     a band of parting prevented of endurance (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[239h 48m 59s]
<worn on legs>       some stitched leggings of the Knights of the Raven of greater power (magic)
<worn on feet>       the slippers of rot and decay of regeneration [61%]

  ^**^.^MM...   
 M^***..^M^...  
 ^**^*.^^.M^..  
 ******@....M.  
  *M+**^**M^.^  
   ^M++M++++++  
  *++*^*.****   
   ******...    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 1643h/1216H 233v/238V Pos: standing >
   ^*..M^...    
  ^**^.^MM...   
 M^***..^M^...  
 ^**^*.^^.M^..  
 ******@....M.  
  *M+**^**M^.^  
   ^M++M++++++  
  *++*^*.****   
   ******...    
   M^*..M^..    
  M^**^.^MM..   
 MM^***..^M^..  
 M^**^*.^^.M^.  
  *****@*....M  
   *M+**^**M^.  
    ^M++M+++++  
   *++*^*.***   
   ^******..    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 1643h/1216H 233v/238V Pos: standing >
   MM^*..M^.    
  MM^**^.^MM.   
 MMM^***..^M^.  
  M^**^*.^^.M^  
   ****@**....  
    *M+**^**M^  
     ^M++M++++  
    *++*^*.**   
   M^******.    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 1643h/1216H 233v/238V Pos: standing >
   MM^*..M^.    
  MM^**^.^MM.   
 MMM^***..^M^.  
  M^**^*.^^.M^  
   ****@**....  
    *M+**^**M^  
     ^+++M++++  
    *+M*^*.**   
   M^******.    

< 1643h/1216H 236v/238V Pos: standing >
   M^**^.^MM    
  MM^***..^M^   
  M^**^*.^^.M^  
   *******....  
    *M+@*^**M^  
     ^+++M++++  
    *+M*^*.***  
   M^******..   
   MM^***^.M    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 1643h/1216H 236v/238V Pos: standing >
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**M^  
     ^+@+M++++  
    *+M*^*.***  
   M^******...  
  MMM^***^.M^   
   MMM*^*..M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A small leather-bound book lies here.

< 1643h/1216H 234v/238V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**M  
      ^@++M+++  
     *+M*^*.**  
    M^******..  
  MMMM^***^.M   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A small leather-bound book lies here.
[2] A small round shield has been dropped here.

< 1642h/1216H 233v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
The corpse of a tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.

< 1642h/1216H 234v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a tharnadian illusionist is lying here.

< 1642h/1216H 235v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1642h/1216H 235v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
The corpse of a Halfling is lying here.

< 1642h/1216H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1642h/1216H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1642h/1216H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1641h/1216H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1641h/1216H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1641h/1216H 236v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1641h/1216H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U

< 1641h/1216H 234v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1641h/1216H 234v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1641h/1216H 234v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S

< 1640h/1216H 234v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1640h/1216H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1640h/1216H 238v/238V Pos: standing >
You quickly scan the area.
A flame salamander who is close by to your south.

< 1640h/1216H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A flame salamander crawls here spreading flames.

< 1640h/1216H 236v/238V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 1640h/1216H 236v/238V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 1640h/1216H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1639h/1216H 234v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 1638h/1216H 232v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
[2] A mithril shield has been left here. (illuminating)
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1638h/1216H 232v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1638h/1216H 232v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 1638h/1216H 233v/238V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A flame salamander who is in the distance to your east.
A militia guard who is a brief walk away to your west.

< 1638h/1216H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1637h/1216H 237v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A Gnome who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A flame salamander who is rather far off to your east.
A militia guard who is rather far off to your west.

< 1637h/1216H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 1637h/1216H 236v/238V Pos: standing >

< 1637h/1216H 236v/238V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1637h/1216H 238v/238V Pos: standing >

< 1637h/1216H 238v/238V Pos: standing >
A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
Obvious exits: -N -S -W

< 1636h/1216H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W

< 1635h/1216H 237v/238V Pos: standing >

< 1635h/1216H 237v/238V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
The corpse of a Gnome is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A Gnome (small)  Mutinous Militia stands in mid-air here.(Red Aura)

< 1635h/1216H 237v/238V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril you are carrying.

< 1634h/1216H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
The corpse of a Gnome is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A Gnome (small)  Mutinous Militia stands in mid-air here.(Red Aura)

< 1633h/1216H 236v/238V Pos: standing >
Ok.

< 1633h/1216H 236v/238V Pos: standing >
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your weak bludgeon grazes a Gnome.]=-

< 1633h/1216H 238v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome says 'stuip'

< 1631h/1216H 238v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 -=[A Gnome's feeble bludgeon grazes you.]=-
-=[A Gnome's feeble bludgeon grazes you.]=-

< 1629h/1216H 238v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 You miss a Gnome.
A Gnome dodges your futile attack.
You snap into visibility.

< 1628h/1216H 238v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 1628h/1216H 238v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 You complete your spell...
[Damage: 119 ] -=[You drain a Gnome of some of his energy.]=-

< 1723h/1216H 259v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 1722h/1216H 259v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome misses you.
A Gnome misses you.
You snap into visibility.

< 1721h/1216H 259v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1721h/1216H 259v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 117 ] -=[You drain a Gnome of some of his energy.]=-
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1751h/1216H 269v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You miss a Gnome.
A Gnome dodges your futile attack.
You snap into visibility.
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1751h/1216H 269v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1750h/1216H 269v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1750h/1216H 269v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1750h/1216H 269v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1750h/1216H 269v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 119 ] -=[You drain a Gnome of some of his energy.]=-
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1750h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1750h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1750h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1750h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You start chanting...
You snap into visibility.
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1750h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You dodge a Gnome's vicious attack.
You snap into visibility.
-=[A Gnome's feeble bludgeon grazes you.]=-
A Gnome's twisted spine and skull of the Lich Lord glows with a devilish light...
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1749h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1748h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1748h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You snap into visibility.
Casting: energy drain *
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1748h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1748h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1747h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 1747h/1216H 297v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You snap into visibility.
You complete your spell...
[Damage: 114 ] -=[You drain a Gnome of some of his energy.]=-
A Gnome's pair of delicate spider silk gloves was disintegrated by the negative energy!
A Gnome's suit of diamond platemail was disintegrated by the negative energy!
A Gnome's royal observer's eye glasses was disintegrated by the negative energy!
A Gnome's belt of fresh blood [superior] was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 13333333.
The smell of fresh blood enters your body, infusing you with power!