The death of [53 Storm Druid] Faxx (Centaur)

in The Great Fountain of Tharnadia

from the perspective of [53 Frost Magus] Tkul Dakhira (Kobold)

<worn as a badge>    a elven rune of restoration of precision (magic) (glowing)
<worn on head>       the helmet of corruption (glowing) [88%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing) [82%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [80%]
<worn around neck>   the necklace of regeneration (magic) (glowing) (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [84%]
<worn on body>       the armor of purity [poor] [87%]
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a quiver smeared with blood [86%]
<worn about waist>   a green belt of sages [superior] [82%]
<worn on belt buckle>a silver belt-buckle of dragon teeth [poor] (glowing) [87%]
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist>  a small silvery bracelet [superior] (glowing)
<worn on finger>     the ring of the mind flayer [poor] (magic) (glowing)
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the spiked mace of the Death Seekers (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       boots of the traveler [superior] (magic)

A LARGE water elemental enters from the east.
An ice elemental enters from the east.

< 774h/763H 249v/250V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 

< 774h/763H 249v/250V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A LARGE water elemental enters from the west.
An ice elemental enters from the west.

< 774h/763H 248v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/763H 250v/250V Pos: standing >
A Centaur has set off your frost beacon at The Ogre's Foot Lounge!

< 774h/763H 250v/250V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the west.
An ice elemental enters from the west.
A militia guard suddenly attacks an ice elemental!
A militia guard misses an ice elemental.

< 774h/763H 249v/250V Pos: standing >
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small leather bag lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Centaur (large) stands here.

< 774h/763H 249v/250V Pos: standing >
A Centaur trots in from the south.

< 774h/763H 249v/250V Pos: standing >
Something melts into nothingness.
A militia guard misses an ice elemental.
A Centaur starts casting a spell.

< 774h/763H 249v/250V Pos: standing >
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster misses you.
You snap into visibility.
[Damage:  8 ] An ice elemental's decent punch seriously wounds a militia guard.
[Damage:  8 ] An ice elemental's decent punch seriously wounds a militia guard.

< 774h/763H 249v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: tharnadian sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 774h/763H 249v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: tharnadian sta EP:  awful >
 You start chanting...

< 774h/763H 249v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: tharnadian sta EP:  awful >
 A Centaur completes his spell...
A Centaur utters the word 'gjifal'
Your icy shield melts around you from the fiery assault, but leaves you unharmed!

< 774h/763H 249v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: tharnadian sta EP:  awful >
 You snap into visibility.
Casting: arieks shattering iceball 

< 774h/763H 249v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: tharnadian sta EP:  awful >
 A Centaur starts casting an offensive spell.

< 774h/763H 249v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: tharnadian sta EP:  awful >
 You complete your spell...
You point at a Centaur.
[Damage: 203 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
You dodge the Tharnadian Quartermaster's vicious attack.
The Tharnadian Quartermaster misses you.
A militia guard's slash wounds an ice elemental.
[Damage:  4 ] A militia guard shivers as he hits an ice elemental.
An ice elemental dodges a militia guard's attack.

< 774h/763H 249v/250V Pos: standing >
<[Damage:  7 ] An ice elemental's crude punch enshrouds a militia guard in a mist of blood.

< 774h/763H 249v/250V Pos: standing >
<You start chanting...
You snap into visibility.

< 774h/763H 249v/250V Pos: standing >
<A shady mercenary enters from the west.

< 774h/763H 249v/250V Pos: standing >
<You complete your spell...
You point at a Centaur.
[Damage: 243 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
[Damage:  7 ] Your fine bludgeon enshrouds the Tharnadian Quartermaster in a mist of blood.
The Tharnadian Quartermaster dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your powerful bludgeon critically injures the Tharnadian Quartermaster.
The Tharnadian Quartermaster is mortally wounded, and will die soon, if not aided.

< 774h/763H 249v/250V Pos: standing >
You start chanting...

< 774h/763H 250v/250V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zrzwunsohar gxabraw'
An ethereal hulk grunts, and comes forth to join the swarm!
An ethereal hulk now follows a Centaur.
An ethereal hulk suddenly attacks YOU!
An ethereal hulk snaps into visibility.
You snap into visibility.
An ethereal hulk's decent crush wounds you.
[Damage: 14 ] An ethereal hulk ignites into black flames as it hits you!
Your spell flows around an ethereal hulk, leaving it unharmed!

< 764h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: ethereal sta EP: few scratches >
 You complete your spell...
Flowing ice encases you in a solid protective barrier!

< 764h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: ethereal sta EP: few scratches >
 An ice elemental dodges a militia guard's attack.
An ice elemental dodges a militia guard's attack.

< 764h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: ethereal sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 764h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: ethereal sta EP: few scratches >
 A militia guard parries an ice elemental's lunge at him.
[Damage:  7 ] An ice elemental's punch causes a militia guard to grimace in pain.
A Centaur starts casting an offensive spell.

< 764h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: ethereal sta EP: few scratches >
 You complete your spell...
You point at a Centaur.
[Damage: 192 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.

< 764h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:excellent E: ethereal sta EP: few scratches >
 You snap into visibility.
An ethereal hulk snaps into visibility.
[Damage:  6 ] Your bludgeon wounds an ethereal hulk.
Your icy shield melts around you from the fiery assault, but leaves you unharmed!
You snap into visibility.
[Damage:  6 ] Your fine bludgeon wounds an ethereal hulk.
You are burned as you hit an ethereal hulk!
[Damage:  7 ] Your fine bludgeon wounds an ethereal hulk.
You are burned as you hit an ethereal hulk!

< 753h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: ethereal sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 753h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: ethereal sta EP: few scratches >
 An ethereal hulk misses you.
An ethereal hulk's decent crush wounds you.
[Damage: 14 ] An ethereal hulk ignites into black flames as it hits you!
[Damage: 30 ] An ethereal hulk shivers from the unnatural cold as it hits you!
You dodge an ethereal hulk's vicious attack.
An ethereal hulk's decent crush wounds you.
[Damage: 14 ] An ethereal hulk ignites into black flames as it hits you!
[Damage: 30 ] An ethereal hulk shivers from the unnatural cold as it hits you!

< 733h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: ethereal sta EP:  few wounds >
 A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
A Centaur unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!
Your armor of purity [poor] is burned from the blast!

< 426h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC: few wounds E: ethereal sta EP:  few wounds >
 Casting: arieks shattering iceball 

< 426h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC: few wounds E: ethereal sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
You point at a Centaur.
[Damage: 201 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
An ice elemental dodges a militia guard's attack.
A militia guard misses a kick at an ice elemental's groin, stubbing his toe in the process.

< 426h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC: few wounds E: ethereal sta EP:  few wounds >
 A LARGE water elemental suddenly attacks an ethereal hulk!
A LARGE water elemental misses an ethereal hulk.

< 426h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC: few wounds E: ethereal sta EP:  few wounds >
 You snap into visibility.
[Damage:  5 ] Your bludgeon wounds an ethereal hulk.
You are burned as you hit an ethereal hulk!
[Damage:  6 ] Your fine bludgeon wounds an ethereal hulk.
You are burned as you hit an ethereal hulk!
An ethereal hulk dodges your futile attack.
[Damage:  6 ] Your fine bludgeon wounds an ethereal hulk.
You are burned as you hit an ethereal hulk!
A militia guard dodges an ice elemental's attack.
[Damage:  8 ] An ice elemental's punch critically injures a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
An ice elemental suddenly attacks an ethereal hulk!
[Damage:  8 ] An ice elemental's decent punch strikes an ethereal hulk.
An ethereal hulk's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits an ethereal hulk!
Your lucidity is not sufficient enough to cast that spell.

< 412h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC: few wounds E: ethereal sta EP:  few wounds >
 You attempt to flee...
The Grand Tharnadian Way
Obvious exits: -N -E -W
Alarm bells sound, signalling an invasion!
You flee westward!

< 412h/763H 228v/250V Pos: standing >
Saving Tkul.

< 412h/763H 228v/250V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 412h/763H 229v/250V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 412h/763H 230v/250V Pos: standing >
You start chanting...

< 412h/763H 233v/250V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!

< 609h/763H 237v/250V Pos: standing >
You start chanting...

< 610h/763H 242v/250V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!

< 738h/763H 246v/250V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A shady mercenary who is not far off to your east.
A Centaur who is not far off to your east.
An ice elemental who is not far off to your east.
A LARGE water elemental who is not far off to your east.
A militia guard who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A militia guard who is close by to your west.
The doctor who is not far off to your west.

< 739h/763H 250v/250V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)

< 740h/763H 249v/250V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Centaur (large) stands here.
An ice elemental is here chilling the room. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
A militia guard is lying here, mortally wounded.
The Tharnadian Quartermaster is lying here, mortally wounded.(Gold Aura)

< 740h/763H 248v/250V Pos: standing >
A Centaur starts casting a spell.
Ok.
An ice elemental suddenly attacks a Centaur!
You snap into visibility.
[Damage:  7 ] An ice elemental's crude punch wounds a Centaur.
A Centaur's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Centaur!
A LARGE water elemental suddenly attacks a Centaur!
A LARGE water elemental misses a Centaur.

< 740h/763H 248v/250V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 741h/763H 250v/250V Pos: standing >
A Centaur starts casting a spell.

< 742h/763H 250v/250V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 742h/763H 250v/250V Pos: standing >
You start chanting...

< 742h/763H 250v/250V Pos: standing >
[Damage:  7 ] An ice elemental's crude punch wounds a Centaur.
A Centaur's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Centaur!

< 742h/763H 250v/250V Pos: standing >
A Centaur blocks a LARGE water elemental's lunge at him.
A Centaur blocks a LARGE water elemental's lunge at him.

< 742h/763H 250v/250V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 742h/763H 250v/250V Pos: standing >
You complete your spell...
You open an icy vortex in the ether and blast a Centaur with the FuRy of Auril!

< 742h/763H 250v/250V Pos: standing >
A Centaur starts casting a spell.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 743h/763H 249v/250V Pos: standing >
You forget your battle tactics.

< 743h/763H 249v/250V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 743h/763H 249v/250V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Centaur (large) stands here, fighting an ice elemental. (Casting) 
An ice elemental stands here, fighting a Centaur. (Minion) 
A LARGE water elemental stands here, fighting a Centaur. (Minion) 
A militia guard is lying here, mortally wounded.
The Tharnadian Quartermaster is lying here, mortally wounded.(Gold Aura)

< 744h/763H 249v/250V Pos: standing >
[Damage:  6 ] An ice elemental's crude punch wounds a Centaur.
A Centaur's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Centaur!
[Damage:  6 ] An ice elemental's crude punch wounds a Centaur.
A Centaur's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Centaur!

< 744h/763H 249v/250V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
An ice elemental seems to be blinded!
A Centaur's fiery spell causes an ice elemental to smolder and spasm in pain!
A Centaur unleashes light in a focused, searing ray at an ice elemental!

< 744h/763H 249v/250V Pos: standing >
A LARGE water elemental misses a Centaur.
[Damage:  3 ] A LARGE water elemental's crush grazes a Centaur.
A LARGE water elemental is burned severely as it hits a Centaur!
A Centaur misses an ice elemental.
A Centaur misses an ice elemental.
You start chanting...
You snap into visibility.

< 745h/763H 249v/250V Pos: standing >
[Damage: 63 ] A Centaur shudders violently as the ice cold winds slice through him.

< 745h/763H 249v/250V Pos: standing >
You complete your spell...
The freezing winds around a Centaur intensify!
A Centaur starts casting an offensive spell.

< 746h/763H 249v/250V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)

< 746h/763H 249v/250V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Centaur (large) stands here, fighting an ice elemental.
An ice elemental stands here, fighting a Centaur. (Minion) 
A LARGE water elemental stands here, fighting a Centaur. (Minion) 
A militia guard is lying here, mortally wounded.
The Tharnadian Quartermaster is lying here, mortally wounded.(Gold Aura)

< 746h/763H 248v/250V Pos: standing >
You start chanting...
You snap into visibility.

< 747h/763H 249v/250V Pos: standing >
[Damage:  7 ] An ice elemental's crude punch wounds a Centaur.
A Centaur's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Centaur!
An ice elemental is dead! R.I.P.
An ice elemental's death cry reverberates in your head as it falls to the ground.
A blank look overcomes an ice elemental's face for a moment, before it shatters into tiny fragments!
An ice elemental stops following you.
an ice elemental is no longer in your group.

< 747h/763H 250v/250V Pos: standing >
A LARGE water elemental misses a Centaur.

< 747h/763H 250v/250V Pos: standing >
You complete your spell...
The freezing winds around a Centaur intensify!

< 747h/763H 250v/250V Pos: standing >
A Centaur starts casting a spell.

< 747h/763H 250v/250V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)

< 747h/763H 249v/250V Pos: standing >
A shady mercenary says 'What you got something to say?'

< 748h/763H 249v/250V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Centaur (large) stands here, fighting a LARGE water elemental.
A LARGE water elemental stands here, fighting a Centaur. (Minion) 
A militia guard is lying here, mortally wounded.
The Tharnadian Quartermaster is lying here, mortally wounded.(Gold Aura)

< 748h/763H 249v/250V Pos: standing >
You start chanting...
You snap into visibility.

< 748h/763H 249v/250V Pos: standing >
[Damage: 76 ] A Centaur shudders violently as the ice cold winds slice through him.
You complete your spell...
The freezing winds around a Centaur intensify!

< 749h/763H 249v/250V Pos: standing >
A LARGE water elemental misses a Centaur.
A LARGE water elemental misses a Centaur.

< 749h/763H 249v/250V Pos: standing >
A Centaur misses a LARGE water elemental.

< 749h/763H 250v/250V Pos: standing >
A Centaur starts casting a spell.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 749h/763H 249v/250V Pos: standing >
You sit down and relax.

< 750h/763H 250v/250V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  2 of  5   (   4 seconds)
  9th circle:  1 of  5   (   6 seconds)
 10th circle:  0 of  4   (   7 seconds)
 11th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 750h/763H 250v/250V Pos: sitting >
You start meditating...

< 750h/763H 250v/250V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 750h/763H 250v/250V Pos: sitting >
A militia guard enters from the north.
You snap into visibility.
[Damage: 70 ] A Centaur shudders violently as the ice cold winds slice through him.

< 750h/763H 250v/250V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 751h/763H 250v/250V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 752h/763H 250v/250V Pos: sitting >
A militia guard suddenly attacks YOU!
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
A militia guard misses you.

< 752h/763H 250v/250V Pos: sitting >
< T: Tkul TP: sit TC:few scratches E: guard sta EP: excellent >
 [Damage: 73 ] A Centaur shudders violently as the ice cold winds slice through him.

< 752h/763H 250v/250V Pos: sitting >
< T: Tkul TP: sit TC:few scratches E: guard sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 752h/763H 250v/250V Pos: sitting >
< T: Tkul TP: sit TC:few scratches E: guard sta EP: excellent >
 You clamber to your feet.

< 752h/763H 250v/250V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: guard sta EP: excellent >
 [Damage:  6 ] Your bludgeon strikes a militia guard very hard.
Your spiked mace of the Death Seekers lets loose a PoWeRFuL ScReaM!
[Damage: 39 ] You drain a militia guard of some of his energy.
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 839h/763H 250v/250V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 839h/763H 250v/250V Pos: standing >
You snap into visibility.
[Damage: 84 ] A Centaur shudders violently as the ice cold winds slice through him.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Centaur (large) stands here, fighting a LARGE water elemental.
A LARGE water elemental stands here, fighting a Centaur. (Minion) 
A militia guard is lying here, mortally wounded.
The Tharnadian Quartermaster is lying here, mortally wounded.(Gold Aura)

< 839h/763H 249v/250V Pos: standing >
A Centaur starts casting an offensive spell.
You start chanting...
You snap into visibility.

< 839h/763H 249v/250V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 195 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.

< 839h/763H 250v/250V Pos: standing >
[Damage:  3 ] A LARGE water elemental's decent crush wounds a Centaur.
A Centaur's spell flows around a LARGE water elemental, leaving it unharmed!
A Centaur blocks a LARGE water elemental's lunge at him.

< 839h/763H 250v/250V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)

< 839h/763H 249v/250V Pos: standing >
You start chanting...

< 839h/763H 249v/250V Pos: standing >
You snap into visibility.
[Damage: 81 ] A Centaur shudders violently as the ice cold winds slice through him.

< 839h/763H 250v/250V Pos: standing >
You complete your spell...
Flowing ice encases you in a solid protective barrier!

< 839h/763H 250v/250V Pos: standing >
Something melts into nothingness.

< 839h/763H 250v/250V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A Centaur (large) stands here, fighting a LARGE water elemental.
A LARGE water elemental stands here, fighting a Centaur. (Minion) 
A militia guard is lying here, mortally wounded.
The Tharnadian Quartermaster is lying here, mortally wounded.(Gold Aura)

< 839h/763H 249v/250V Pos: standing >
You start chanting...
You snap into visibility.

< 839h/763H 249v/250V Pos: standing >
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 839h/763H 249v/250V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 77 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur's flaming sabre freezes and shatters into million pieces from the intense cold!
A Centaur's some soft white gloves freezes and shatters into million pieces from the intense cold!
A Centaur's wooden helmet covered in leaves freezes and shatters into million pieces from the intense cold!
A Centaur's polished scarlet ring freezes and shatters into million pieces from the intense cold!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!