The death of [53 Controller] Kraith (Grey Elf)

in A Dark Corridor on the Second Floor of the Broken Arrow

from the perspective of [53 Controller] Kraith (Grey Elf)

<worn on head>       the cap of storytelling [poor] (magic)
<worn around neck>   a daisy necklace [poor] (illuminating)
<worn about body>    a simple robe
<worn on back>       a big big bag for a little person (illuminating)
<worn about waist>   a well-crafted diamond girth

A Guest Room
   This is one of the standard rooms of the inn. It has two beds with small bedside
tables, a corner table with two chairs and a cloak hanger next to the door. There is
a wash bin standing next to a towel rack by the lone window.
Obvious exits: -East #
A Wood Elf sits here, stringing his bow.(Gold Aura)

< 277h/277H 120v/120V Pos: standing >

< 277h/277H 120v/120V Pos: standing >
You are carrying: (8/11)
[5] a spellbook
a longsword named "Whistler" [superior]
a magical essence of Constitution (magic)
a quill

< 277h/277H 120v/120V Pos: standing >
You are using:
<worn on head>       the cap of storytelling [poor] (magic)
<worn around neck>   a daisy necklace [poor] (illuminating)
<worn about body>    a simple robe
<worn on back>       a big big bag for a little person (illuminating)
<worn about waist>   a well-crafted diamond girth

< 277h/277H 120v/120V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 277h/277H 120v/120V Pos: standing >
Ok.

< 277h/277H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/277H 120v/120V Pos: standing >
A Guest Room
Obvious exits: -East 
A Wood Elf sits here, stringing his bow.(Gold Aura)

< 277h/277H 120v/120V Pos: standing >
The Broken Arrow Reception
   The reception of the inn is not much different then the other parts of
the second floor of the building. Except of course that this is where the
reception desk is and where most of the staff is located during busy hours.
An old wooden counter stands next to the east wall, looking more at home in
a bank then a inn. The floor has a red carpet that seems to be of good quality.
There is a small table with a few chairs, currently empty, that works as a lounge.
A soothing aura fills the area.
Obvious exits: -North -East # -South# -West  -Up   #
A wooden counter stands here to the side.
A tiny Halfling servant stands here close to the concierge, ready to help new customers.
(Q)A handsome and arrogant elven concierge stand here behind the counter, smiling at you.(Gold Aura)

< 277h/277H 119v/120V Pos: standing >
It's already closed!

< 277h/277H 119v/120V Pos: standing >
A Dark Corridor on the Second Floor of the Broken Arrow
   This spacious hallway stretches through the second floor of this elven inn,
connecting the guests quarters and the private wing to the inn portion of the tavern.
There are torch sconces spaced sparingly across the hallway walls, gapped only by
portals into sleeping domiciles. Stairs lead down to the first floor and the tavern.
Obvious exits: -North -East # -South -West #

< 277h/277H 118v/120V Pos: standing >
You are using:
<worn on head>       the cap of storytelling [poor] (magic)
<worn around neck>   a daisy necklace [poor] (illuminating)
<worn about body>    a simple robe
<worn on back>       a big big bag for a little person (illuminating)
<worn about waist>   a well-crafted diamond girth

< 277h/277H 120v/120V Pos: standing >
You are carrying: (8/11)
[5] a spellbook
a longsword named "Whistler" [superior]
a magical essence of Constitution (magic)
a quill

< 277h/277H 120v/120V Pos: standing >
You start chanting...

< 277h/277H 120v/120V Pos: standing >
Casting: identify *

< 277h/277H 120v/120V Pos: standing >
Casting: identify 

< 277h/277H 120v/120V Pos: standing >
You complete your spell...
A longsword named "Whistler" [superior] weighs 20 pounds and is worth roughly 12 platinum, and 8 gold.
The item is able to float on water.
This item appears to be imbued with some magic beyond your comprehension!
You magically sense that the damage dice for this weapon are '4D5'
This item also affects your:
  HITROLL by +4
  DAMROLL by +3
A longsword named "Whistler" [superior] has an item value of 81.

< 277h/277H 120v/120V Pos: standing >
Your minor globe shimmers and fades into thin air.

< 277h/277H 120v/120V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 277h/277H 120v/120V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 277h/277H 120v/120V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 277h/277H 120v/120V Pos: standing >
Autosaving...

< 277h/277H 120v/120V Pos: standing >
You feel your skin soften and return to normal.

< 277h/277H 120v/120V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 277h/277H 120v/120V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 277h/277H 120v/120V Pos: standing >

< 277h/277H 120v/120V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 277h/277H 120v/120V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 277h/277H 120v/120V Pos: standing >
A Dark Corridor on the Second Floor of the Broken Arrow
Obvious exits: -North -East # -South -West #

< 277h/277H 120v/120V Pos: standing >
Autosaving...

< 277h/277H 120v/120V Pos: standing >
Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

< 277h/277H 120v/120V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 277h/277H 120v/120V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 277h/277H 120v/120V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 277h/277H 120v/120V Pos: standing >
Autosaving...

< 277h/277H 120v/120V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 277h/277H 120v/120V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 277h/277H 120v/120V Pos: standing >
A Dark Corridor on the Second Floor of the Broken Arrow
Obvious exits: -North -East # -South -West #

< 277h/277H 120v/120V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 277h/277H 120v/120V Pos: standing >
A Dark Corridor on the Second Floor of the Broken Arrow
Obvious exits: -North -East # -South -West #

< 277h/277H 120v/120V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 277h/277H 120v/120V Pos: standing >
Autosaving...

< 277h/277H 120v/120V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 277h/277H 120v/120V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 277h/277H 120v/120V Pos: standing >
A Drow Elf sneaks south.

< 277h/277H 120v/120V Pos: standing >
A Drow Elf sneaks in from the north.

< 277h/277H 120v/120V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 277h/277H 120v/120V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 121h/277H 105v/120V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 121h/277H 105v/120V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.