The death of [30 Earth Magus] Maxie (Grey Elf)

in Harrow Dining Hall

from the perspective of [52 Channeler] Abu -*Clan DemonRage*- (Orc)

<worn as a badge>    a badge of the force commander's elite guard [superior]
<worn on head>       the turban of power (magic)
<worn on eyes>       a platinum-encrusted sapphire eye [superior] (invis)
<worn in ear>        an earring of pure gold [superior] (magic)
<worn in ear>        an earring of pure gold [superior] (magic)
<worn on face>       a pitch-black leather mask [poor] (magic)
<worn around neck>   a necklace of dancing shadows [poor] (magic)
<worn around neck>   a brittle collar of glowing glass [superior]
<worn on body>       a long flowing black robe [superior]
<worn about body>    a black silken cloak [superior]
<worn on back>       a large leather backpack
<worn about waist>   the sash of the maelstrom [poor] (magic)
<worn on belt buckle>lucky alchemist sack
<worn on arms>       the sleeves of the swamp troll [poor]
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a heavy silver ring (magic) (glowing)
<worn on finger>     a transparent ring (magic)
<held>               the writhing soul of a demon lord [poor] (humming)
<held>               a shriveled and rotting human head [superior]
<worn on legs>       some superior emerald leg plates
<worn on feet>       a light pair of winged sandals [poor]

 .....@..^^.  
 .........^M  
 *.....^..M.  
  ......M^M   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 605h/686H 103v/218V Pos: standing >
 
    .......   
   .........  
  ..........  
 *....@...^^  
 *.........^  
 **.....^..M  
  *......M^   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 605h/686H 101v/218V Pos: standing >
 
     ......   
    ........  
   .........  
  *...@....^  
  *.........  
 ***.....^..  
  **......M   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 606h/686H 100v/218V Pos: standing >
 
  M   .....   
 M   .......  
    ........  
   *..@.....  
   *........  
  ***.....^.  
  ***......   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 606h/686H 98v/218V Pos: standing >
 
     ......   
    ........  
   *........  
   *..@.....  
  ***.....^.  
  ***......M  
   **......   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 606h/686H 96v/218V Pos: standing >
 
    .......   
   *........  
   *........  
  ***.@...^.  
  ***......M  
   **.......  
   *^......   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 606h/686H 94v/218V Pos: standing >
 
   *.......   
   *........  
  ***.....^.  
  ***.@....M  
   **.......  
   *^.......  
   **......   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 606h/686H 93v/218V Pos: standing >
 
   *.......   
  ***.....^.  
  ***......M  
   **.@.....  
   *^.......  
   **.......  
   **...M..   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 606h/686H 91v/218V Pos: standing >
 
  ***.....^   
  ***......M  
   **.......  
   *^.@.....  
   **.......  
   **...M...  
    **.....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 606h/686H 89v/218V Pos: standing >
 
  ***......   
   **.......  
   *^.......  
   **.@.....  
   **...M...  
    **......  
    **.....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 606h/686H 87v/218V Pos: standing >
 
   ***.....   
    **......  
    *^......  
    **@.....  
    **...M..  
     **.....  
     **....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 606h/686H 86v/218V Pos: standing >
 
  *^..  
  *@..  
  **..  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 606h/686H 84v/218V Pos: standing >
 
   *^.  
   @*.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 607h/686H 82v/218V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 607h/686H 81v/218V Pos: standing >
 
    ***....   
    ***.....  
     **.....  
     *@.....  
     **.....  
     **...M.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 607h/686H 79v/218V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 607h/686H 79v/218V Pos: standing >
Elves do not show their age until the very end of their long lives, but this
wizened old creature reveals every one of the thousand years he has lived.
He wanders through the area, muttering "I just know the Savannah is around
here somewhere." This Savannah he speaks of must be his latest field of
study. In the past, he has written tomes on Turol, Cimmeria, Fonstaf and
the Planes, among many other subjects. He is justifiably proud of his work
and likes when people ask about his books.
Dromis appears to be Grey Elf and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..


< 608h/686H 81v/218V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 608h/686H 79v/218V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A goshawk who is not far off to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A loggerhead shrike who is close by to your east.
A giraffe who is rather far off to your east.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 608h/686H 80v/218V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 609h/686H 79v/218V Pos: standing >
You sit down and relax.

< 609h/686H 80v/218V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
(10th circle)  4 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - gate
               2 - corrosive blast
( 8th circle)  1 - improved invisibility
               4 - greater soul disturbance
( 7th circle)  1 - haste
               4 - greater mending
               1 - airy water
( 6th circle)  2 - teleport
               3 - stone skin
               1 - molten spray
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - pantherspeed
               1 - hawkvision
( 4th circle)  1 - lightning bolt
               1 - infravision
               4 - wall of force
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 3rd circle)  6 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               6 - sleep
               1 - spirit armor
               1 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) stone skin
   10 seconds:  ( 9th) spirit jump

You can memorize no more spells.
You continue your study.

< 609h/686H 80v/218V Pos: sitting >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 610h/686H 81v/218V Pos: sitting >
You appear to be Orc and has some small wounds and bruises.
He's medium in size.
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 610h/686H 87v/218V Pos: sitting >
You start meditating...

< 611h/686H 89v/218V Pos: sitting >
You have finished memorizing stone skin.

< 611h/686H 93v/218V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 613h/686H 101v/218V Pos: sitting >
You have to write quit - no less, to quit!

< 613h/686H 102v/218V Pos: sitting >
You clamber to your feet.

< 613h/686H 103v/218V Pos: standing >
You start chanting...

< 614h/686H 105v/218V Pos: standing >
Casting: haste 

< 614h/686H 106v/218V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!

< 614h/686H 107v/218V Pos: standing >
You start chanting...

< 615h/686H 108v/218V Pos: standing >
Casting: stone skin 

< 616h/686H 109v/218V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!

< 616h/686H 110v/218V Pos: standing >
It is snowing here.

< 616h/686H 110v/218V Pos: standing >
You start chanting...

< 616h/686H 111v/218V Pos: standing >
Casting: greater mending 

< 617h/686H 112v/218V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 686h/686H 113v/218V Pos: standing >
You feel less like a hawk and more like your normal self.

< 686h/686H 128v/218V Pos: standing >
Magic must always be enclosed by the holy symbols known only as 'apostrophes'.

< 686h/686H 137v/218V Pos: standing >
You start chanting...

< 686h/686H 139v/218V Pos: standing >
Casting: hawkvision 

< 686h/686H 140v/218V Pos: standing >
You complete your spell...
You point at yourself. Suddenly, your vision becomes sharper!

< 686h/686H 141v/218V Pos: standing >
You sit down and relax.

< 686h/686H 144v/218V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
(10th circle)  4 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - gate
               2 - corrosive blast
               1 - spirit jump
( 8th circle)  1 - improved invisibility
               4 - greater soul disturbance
( 7th circle)  3 - greater mending
               1 - airy water
( 6th circle)  2 - teleport
               3 - stone skin
               1 - molten spray
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - pantherspeed
( 4th circle)  1 - lightning bolt
               1 - infravision
               4 - wall of force
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 3rd circle)  6 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               6 - sleep
               1 - spirit armor
               1 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 7th) haste
    9 seconds:  ( 6th) stone skin
   14 seconds:  ( 7th) greater mending
   19 seconds:  ( 5th) hawkvision

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
(10th circle)  4 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - gate
               2 - corrosive blast
               1 - spirit jump
( 8th circle)  1 - improved invisibility
               4 - greater soul disturbance
( 7th circle)  3 - greater mending
               1 - airy water
( 6th circle)  2 - teleport
               3 - stone skin
               1 - molten spray
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - pantherspeed
( 4th circle)  1 - lightning bolt
               1 - infravision
               4 - wall of force
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 3rd circle)  6 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               6 - sleep
               1 - spirit armor
               1 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 7th) haste
    9 seconds:  ( 6th) stone skin
   14 seconds:  ( 7th) greater mending
   19 seconds:  ( 5th) hawkvision

You can memorize no more spells.

< 686h/686H 146v/218V Pos: sitting >
You start meditating...

< 686h/686H 148v/218V Pos: sitting >
You have finished memorizing haste.

< 686h/686H 152v/218V Pos: sitting >
You have finished memorizing stone skin.

< 686h/686H 158v/218V Pos: sitting >
You have finished memorizing greater mending.

< 686h/686H 165v/218V Pos: sitting >
You have finished memorizing hawkvision.
You snap out of your meditative trance, memorization complete.

< 686h/686H 170v/218V Pos: sitting >
You have to write quit - no less, to quit!

< 686h/686H 172v/218V Pos: sitting >
You clamber to your feet.

< 686h/686H 172v/218V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 686h/686H 174v/218V Pos: standing >
You are already standing.

< 686h/686H 175v/218V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 686h/686H 175v/218V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 686h/686H 175v/218V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 686h/686H 174v/218V Pos: standing >
 
    ***....   
    ***.....  
     **.....  
     *@.....  
     **.....  
     **...M.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 686h/686H 172v/218V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 686h/686H 171v/218V Pos: standing >
 
  ***.  
   @*.  
   *^.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 686h/686H 170v/218V Pos: standing >
You start chanting...

< 686h/686H 200v/218V Pos: standing >
Casting: spirit jump *

< 686h/686H 201v/218V Pos: standing >
Casting: spirit jump 

< 686h/686H 202v/218V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)

< 686h/686H 203v/218V Pos: standing >
The hallway lies to the west.
You extend your sights westward.
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 686h/686H 213v/218V Pos: standing >
You sit down and relax.

< 686h/686H 216v/218V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
(10th circle)  4 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - gate
               2 - corrosive blast
( 8th circle)  1 - improved invisibility
               4 - greater soul disturbance
( 7th circle)  1 - haste
               4 - greater mending
               1 - airy water
( 6th circle)  2 - teleport
               4 - stone skin
               1 - molten spray
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - pantherspeed
               1 - hawkvision
( 4th circle)  1 - lightning bolt
               1 - infravision
               4 - wall of force
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 3rd circle)  6 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               6 - sleep
               1 - spirit armor
               1 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) spirit jump

You can memorize no more spells.
You continue your study.

< 686h/686H 217v/218V Pos: sitting >
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)

< 686h/686H 218v/218V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 686h/686H 218v/218V Pos: sitting >
Nah... You feel too relaxed to do that...

< 686h/686H 218v/218V Pos: sitting >
You have to write quit - no less, to quit!

< 686h/686H 218v/218V Pos: sitting >
You clamber to your feet.

< 686h/686H 218v/218V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 686h/686H 217v/218V Pos: standing >
It seems to be locked.

< 686h/686H 217v/218V Pos: standing >
The hallway continues.
You extend your sights northward.
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 686h/686H 217v/218V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 686h/686H 216v/218V Pos: standing >
The stairwell lies to the north.
You extend your sights northward.
A Dark Stairwell
Obvious exits: -S -U
A patrolling guard walks through the halls of the tower.(Red Aura)
A large duergar stair guard blocks passage upward.(Red Aura)
A large duergar stair guard blocks passage upward.(Red Aura)

< 686h/686H 216v/218V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 686h/686H 216v/218V Pos: standing >
A moldy and disgusting room lies towards the north.
You extend your sights northward.
A Warm, Moldy Room
Obvious exits: -S
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)

< 686h/686H 216v/218V Pos: standing >
The weapons training room lies towards the south.
You extend your sights southward.
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)

< 686h/686H 216v/218V Pos: standing >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)

< 686h/686H 216v/218V Pos: standing >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)

< 686h/686H 217v/218V Pos: standing >
You start chanting...

< 686h/686H 218v/218V Pos: standing >
Casting: spirit jump *

< 686h/686H 218v/218V Pos: standing >
Casting: spirit jump 

< 686h/686H 218v/218V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.A Lush Full Garden
Obvious exits: -E -S -W -D#
A large carrot, ready for the shredder, is in the ground here.
A large carrot, ready for the shredder, is in the ground here.
A large carrot, ready for the shredder, is in the ground here.
A gardener tending to the vegtables.

< 686h/686H 218v/218V Pos: standing >
You sit down and relax.

< 686h/686H 218v/218V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
(10th circle)  4 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - gate
               2 - corrosive blast
( 8th circle)  1 - improved invisibility
               4 - greater soul disturbance
( 7th circle)  1 - haste
               4 - greater mending
               1 - airy water
( 6th circle)  2 - teleport
               4 - stone skin
               1 - molten spray
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - pantherspeed
               1 - hawkvision
( 4th circle)  1 - lightning bolt
               1 - infravision
               4 - wall of force
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 3rd circle)  6 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               6 - sleep
               1 - spirit armor
               1 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) spirit jump

You can memorize no more spells.
You continue your study.

< 686h/686H 218v/218V Pos: sitting >

< 686h/686H 218v/218V Pos: sitting >

< 686h/686H 218v/218V Pos: sitting >
You start meditating...

< 686h/686H 218v/218V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 686h/686H 218v/218V Pos: sitting >
You have to write quit - no less, to quit!

< 686h/686H 218v/218V Pos: sitting >
You clamber to your feet.

< 686h/686H 218v/218V Pos: standing >
The sun hangs low on the southern sky.

< 686h/686H 218v/218V Pos: standing >
A Lush Full Garden
Obvious exits: -E -S -W -D#
A large carrot, ready for the shredder, is in the ground here.
A large carrot, ready for the shredder, is in the ground here.
A large carrot, ready for the shredder, is in the ground here.
A gardener tending to the vegtables.

< 686h/686H 218v/218V Pos: standing >
A Lush Full Garden
Obvious exits: -N -S -W
(Q)A young girl, looking for something she lost.(Gold Aura)
A yummy tomato ready to be plucked from the vine.
A yummy tomato ready to be plucked from the vine.
A yummy tomato ready to be plucked from the vine.

< 686h/686H 216v/218V Pos: standing >
Entrance To A Lovely Garden
Obvious exits: -N -E# -W

< 686h/686H 214v/218V Pos: standing >
Ok.

< 686h/686H 215v/218V Pos: standing >
A Large Kitchen
Obvious exits: -E -W
A wandering visitor looks at all the booths.
The cook stands here stirring a pot at the busy stove.

< 686h/686H 213v/218V Pos: standing >
Ok.

< 686h/686H 213v/218V Pos: standing >
A wandering visitor leaves east.
Looks like an exit.
You extend your sights eastward.
Main Entry
Obvious exits: -N -E -S# -W
[4] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.

< 686h/686H 215v/218V Pos: standing >
Autosaving...

< 686h/686H 218v/218V Pos: standing >
You start chanting...

< 686h/686H 218v/218V Pos: standing >
Casting: improved invisibility 

< 686h/686H 218v/218V Pos: standing >
You complete your spell...
You vanish.

< 686h/686H 218v/218V Pos: standing >
Main Entry
Obvious exits: -N -E -S# -W
[4] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.

< 686h/686H 217v/218V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Harrow Dining Hall
Obvious exits: -W
Puddles of fresh blood cover the ground.
A human-made obsidian helm lies here on the ground.
[3] The corpse of an art student is lying here.
An earth elemental stands here, looking like a living rock. (minion) 
A Grey Elf (medium) sits resting. (Non-Fraggable)

< 686h/686H 217v/218V Pos: standing >
Looks like an exit.
You extend your sights northward.
Display Room
Obvious exits: -N -S
A wandering visitor looks at all the booths.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)

< 686h/686H 217v/218V Pos: standing >
Harrow Dining Hall
Obvious exits: -W
Puddles of fresh blood cover the ground.
A human-made obsidian helm lies here on the ground.
[3] The corpse of an art student is lying here.
An earth elemental stands here, looking like a living rock. (minion) 
A Grey Elf (medium) sits resting. (Non-Fraggable)

< 686h/686H 217v/218V Pos: standing >
You start chanting...

< 686h/686H 217v/218V Pos: standing >
A Grey Elf closes his book and smiles broadly.

< 686h/686H 217v/218V Pos: standing >
Casting: wall of stone **

< 686h/686H 217v/218V Pos: standing >
A Grey Elf clambers to his feet.

< 686h/686H 217v/218V Pos: standing >
Casting: wall of stone *

< 686h/686H 217v/218V Pos: standing >
Casting: wall of stone 

< 686h/686H 217v/218V Pos: standing >
You complete your spell...

< 686h/686H 217v/218V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...

< 686h/686H 217v/218V Pos: standing >
You start chanting...
You snap into visibility.

< 686h/686H 217v/218V Pos: standing >
Casting: arieks shattering iceball 

< 686h/686H 217v/218V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 169 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 686h/686H 218v/218V Pos: standing >
You start chanting...

< 686h/686H 218v/218V Pos: standing >
Casting: arieks shattering iceball 

< 686h/686H 218v/218V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 19 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's some twined crystal shoes freezes and shatters into million pieces from the intense cold!
An earth elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.