The death of [15 Warrior] Gruntle (Orc)

in A Dense Forest Enshrouded by a Dismal Fog

from the perspective of [15 Warrior] Gruntle (Orc)

<wielding twohanded> a large two-handed sword

The Inn of the Shady Grove
Obvious exits: -E -S
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
An orc anti-paladin surveys the area for intruders.

< 1h/256H 112v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
Puddles of fresh blood cover the ground.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orc guard of the Black Order is here watching your every action.
A wandering orcish soul, flying about here, is searching for a new victim.
A stray dog runs around searching for someone to play with.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/256H 112v/113V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP: excellent >
 [Damage:  4 ] Your fine punch strikes a stray dog very hard.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  small wounds >
 You dodge a stray dog's vicious attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  small wounds >
 A stray dog dodges your futile attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  small wounds >
 A stray dog misses you.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  small wounds >
 You drop a bag made from sewn skunk skin.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  small wounds >
 A bag made from sewn skunk skin crumbles to dust and blows away.
[Damage:  3 ] Your fine punch strikes a stray dog very hard.
You feel your skill in unarmed damage improving.
You miss a stray dog.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  few wounds >
 A slender fishing pole crumbles to dust and blows away.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  few wounds >
 You dodge a stray dog's vicious attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  few wounds >
 Ixie watches the battle in amusement.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  few wounds >
 A stray dog dodges your futile attack.
A stray dog dodges your futile attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  few wounds >
 You dodge a stray dog's vicious attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  few wounds >
 You feel your skill in unarmed damage improving.
[Damage:  3 ] Your fine punch strikes a stray dog very hard.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 A stray dog misses you.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 A stray dog dodges your futile attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 A stray dog misses you.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 A stray dog dodges your futile attack.
A stray dog dodges your futile attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 You do not seem to have the 'swrod'.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 You dodge a stray dog's vicious attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 A stray dog dodges your futile attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 Ixie starts casting a spell.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 A stray dog misses you.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 You wield a large two-handed sword.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 Ixie completes her spell...
Ixie utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Ixie.
You miss a stray dog.
You miss a stray dog.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 You dodge a stray dog's vicious attack.

< 1h/256H 112v/113V Pos: standing >
< T: Gruntle TP: sta TC: awful E: stray sta EP:  nasty wounds >
 A stray dog dodges your futile attack.
[Damage: 10 ] Your impressive slash grievously wounds a stray dog.
A stray dog is incapacitated and will slowly die, if not aided.

< 1h/256H 112v/113V Pos: standing >
<An orcish guard frowns in boredom at the obviously one-sided struggle.

< 1h/256H 112v/113V Pos: standing >
<You feel your skill in double attack improving.
[Damage:  6 ] Your fine slash hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] Your weak slash hits a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.

< 1h/256H 112v/113V Pos: standing >
Ixie starts casting a spell.

< 1h/256H 113v/113V Pos: standing >
Ixie completes her spell...
Ixie utters the word 'paghz'
A wandering soul starts to move with uncanny speed!

< 1h/256H 113v/113V Pos: standing >
An orcish guard leaves down.

< 6h/256H 113v/113V Pos: standing >
Ixie starts casting a spell.

< 10h/256H 113v/113V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'zuharukz jioculoae'
Darkness seems to encompass a wandering soul, and begins to permeate his rotting flesh!

< 10h/256H 113v/113V Pos: standing >
A wandering soul floats down.

< 10h/256H 113v/113V Pos: standing >
Ixie starts casting a spell.

< 17h/256H 113v/113V Pos: standing >
Ixie completes her spell...
Ixie utters the word 'yufzgpuzre'
Ixie is surrounded by burning flames!

< 17h/256H 113v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 19h/256H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/256H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/256H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/256H 113v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
The corpse of a stray dog is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 20h/256H 113v/113V Pos: standing >
An orcish guard enters from below.

< 21h/256H 113v/113V Pos: standing >
Ixie starts casting a spell.

< 21h/256H 113v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.

< 21h/256H 112v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
Fresh blood splatters cover the area.
A wandering orcish soul, flying about here, is searching for a new victim.
A wandering orcish soul, flying about here, is searching for a new victim.

< 22h/256H 111v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A small collar collects among the rubble on the ground.
An orc guard of the Black Order is here watching your every action.
A wandering orcish soul, flying about here, is searching for a new victim.
(Q)An old orcish woman cries over the loss of her spouse.

< 22h/256H 111v/113V Pos: standing >
The Bakery of the Shady Grove
Obvious exits: -W
Fresh blood covers everything in the area.
Meinar, the old baker, is here preparing another good.

< 23h/256H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 23h/256H 112v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A small collar collects among the rubble on the ground.
An orc guard of the Black Order is here watching your every action.
A wandering orcish soul, flying about here, is searching for a new victim.
(Q)An old orcish woman cries over the loss of her spouse.

< 23h/256H 111v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.

< 23h/256H 110v/113V Pos: standing >
An orcish warrior enters from the east.

< 23h/256H 110v/113V Pos: standing >
On Peddler's Way
Obvious exits: -N -S# -W

< 24h/256H 111v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
An orcish warrior is here preparing for the next invasion.

< 25h/256H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/256H 112v/113V Pos: standing >
An orcish warrior leaves east.

< 25h/256H 112v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A small black skunk peers wearily at you.

< 25h/256H 111v/113V Pos: standing >
The Shady Jewelers
Obvious exits: -W
Fresh blood splatters cover the area.
A drunken orc wanders about lost out of his mind.
Khazar, the jeweler of the Grove, stands here ready to serve you.

< 26h/256H 112v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A small black skunk peers wearily at you.

< 26h/256H 111v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S

< 26h/256H 110v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An orcish assassin prowls the area hunting his new prey.

< 26h/256H 111v/113V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
Puddles of fresh blood cover the ground.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 27h/256H 112v/113V Pos: standing >
The Way of the Knife
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
A small black skunk peers wearily at you.

< 27h/256H 111v/113V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 27h/256H 111v/113V Pos: standing >
Ok.

< 28h/256H 113v/113V Pos: standing >
The grinning bobcat enters from below.

< 29h/256H 113v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The grinning bobcat hungrily peers through the area.
An orcish thief watches his next victim closely.

< 29h/256H 112v/113V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
Fresh blood splatters cover the area.
An orcish warrior is here preparing for the next invasion.

< 29h/256H 111v/113V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 29h/256H 110v/113V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+M.^**  
 .....+...**  
  .^.M+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 29h/256H 110v/113V Pos: standing >
 
  ******MMM   
 ***^^^*^MMM  
 *^*^^^^**MM  
 ^.^^+@.***M  
 ^...+M.^***  
 ....+...***  
  ^.M+....*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 30h/256H 111v/113V Pos: standing >
 
  *****MMMS   
 **^^^*^MMMM  
 ^*^^^^**MMM  
 .^^+.@***MM  
 ...+M.^****  
 ...+...****  
  .M+....**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 30h/256H 110v/113V Pos: standing >
 
 ^^**M  
 ..@**  
 M.^**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 30h/256H 109v/113V Pos: standing >
You sit down and relax.

< 31h/256H 113v/113V Pos: sitting >
A Human snaps into visibility.

< 41h/256H 113v/113V Pos: sitting >
A Human completes his spell...
A Human points at you.
You reel in pain as a Human's iceball shatters upon impacting you.