The death of [56 Psycheporter] Jixan Mutinous Militia (Githzerai)

in In a Wide Pool

from the perspective of [56 Psycheporter] Jixan Mutinous Militia (Githzerai)

<worn on head>       a glowing white stone circlet [23%]
<worn on eyes>       the severed eyes of a demon of endurance
<worn in ear>        a lightning earring [superior]
<worn in ear>        a small illithid tentacle of health
<worn on face>       the face of an illithid lord [superior]
<worn around neck>   a necklace of orbiting psi-crystals of regeneration (humming) [30%]
<worn around neck>   the fang of inhabitation [superior]
<worn on body>       the flowing robes of vitality of regeneration (glowing)
<worn about body>    the robes of the maelstrom of regeneration [59%]
<worn on back>       a large leather backpack [40%]
<worn as quiver>     the quiver of holding
<worn about waist>   a green belt of sages
<worn on belt buckle>an orb of mental toughness (humming)
<worn on arms>       sleeves of gold dragonskin of health
<worn around wrist>  a marble bracelet [superior]
<worn around wrist>  a twisted nether crystal bracelet of health (glowing) [89%]
<worn on hands>      the gloves of placation of endurance
<worn on finger>     a wispy astral-twined mindstone ring[72h 10m 48s]
<worn on finger>     the ring of the Netherworld of health (glowing)
<primary weapon>     the shadowy staff of damnation (glowing)
<held>               a large beautifully polished sphere (humming) [43%]
<worn on feet>       flaming puddles of destructive energy of regeneration (glowing)

In a Wide Pool
   Ground below the shallow pool is somehow both muddy and rocky at the same
time.  A coating of mud lines the smaller stones but the gentle current is
just strong enough to wash the mud off of the larger rocks.  A huge boulder
is to the east but the muddy slope to the south is just gradual enough that
it can be climbed without slipping.  The pool extends to the north and west
and a muddy incline can be climbed to get to River Circle to the south.
Obvious exits: -North -West  -Up   
A halfling warrior wanders through the town seeking adventure.
A small yellow perch swims by.
A halfling guard patrols the streets keeping the peace.

< 617h/617H 134v/134V Pos: standing >
You cast your slender fishing pole and start waiting...

< 617h/617H 134v/134V Pos: standing >
You are carrying: (5/11)
a large pike fish
a slender fishing pole [66%]
a blackened dragon horn
a pure white dragon horn
a pouch of many pockets

< 617h/617H 134v/134V Pos: standing >
You adjust your slender fishing pole in the water.

< 617h/617H 132v/134V Pos: standing >
Ok.

< 617h/617H 132v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 133v/134V Pos: standing >
Ok.

< 617h/617H 134v/134V Pos: standing >
Ok.

< 617h/617H 134v/134V Pos: standing >
You spit into the water as you wait.
You are carrying: (2/11)
a slender fishing pole [66%]
a pouch of many pockets

< 617h/617H 131v/134V Pos: standing >
a pouch of many pockets
This pouch has so many secret pockets, it can hold
incredible amounts of 'stuff'.
A pouch of many pockets is made of a non-substantial material and appears to be made by a master artisian.
A pouch of many pockets has an item value of 1.
a pouch of many pockets can hold around 533 pounds, and is as good as empty.
a pouch of many pockets currently contains:
A pouch of many pockets contains:

a pure white dragon horn
a blackened dragon horn
a large pike fish
a small clam
[2] a large hairy crab
[2] a rainbow trout
[2] a speckled perch
a scroll of human flesh
a dwarven-made ruby sword from Dragonnia
a dusty traveling cloak [poor]
a dusty traveling cloak [superior]
a blackened dagger [superior]
a blackened dagger [poor]
the silvery staff of the githyanki arch-mage [poor]
[10] some landrace Medicus
[2] a gauze tourniquet bandage
[8] a gauze bandage
an obsidian hookah
the hide of the apocalypse demon [poor]
some rolled-up raw leather
a thick chunk of strong bone
a jet-black dagger [superior]
some elegantly-stitched cloth
the armplates of armageddon [poor]
a hazy, blue amulet (glowing) [79%]
a dagger of anarchy [poor]
a dagger of anarchy
a dagger of anarchy [poor]
a dagger of anarchy [superior]
a large pearl
a serrated dagger of venom [superior]
[3] a vial of purple liquid (glowing)
[2] an ethereal soul shard (humming) (illuminating)
[7] the opaque white potion of regeneration
a dark red potion (glowing)
a dangling earring of crystal
a crossbow
a blackened short sword [superior]
[7] a green emerald
a silvery potion
a bright yellow potion (glowing)
a wet potion
[2] a yellow potion
[2] some heirloom Blue Haze
[2] lightning in a bottle
[23] a slab of beef
a blue dragonscale

< 617h/617H 134v/134V Pos: standing >
You continue fishing.
Skill
1h bludgeon                   70
1h piercing                   80
1h slashing                   46
2h bludgeon                   60
bandage                       60
carve                         40
climb                         40
concentration                 40
fishing                       68
kick                          40
meditate                      55
mount                         87
retreat                       40
salvage                       42
swim                          40
unarmed damage                40

< 617h/617H 132v/134V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 617h/617H 130v/134V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 617h/617H 127v/134V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 617h/617H 124v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 124v/134V Pos: standing >
The halfling thief enters from the west.

< 617h/617H 124v/134V Pos: standing >
The halfling warrior leaves west.

< 617h/617H 124v/134V Pos: standing >
The small woman enters from above.
You continue fishing.

< 617h/617H 122v/134V Pos: standing >
You continue fishing.

< 617h/617H 119v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 119v/134V Pos: standing >
The sun rises over the northern horizon.
You continue fishing.

< 617h/617H 116v/134V Pos: standing >
You adjust your slender fishing pole in the water.

< 617h/617H 114v/134V Pos: standing >
You continue fishing.

< 617h/617H 111v/134V Pos: standing >
You continue fishing.

< 617h/617H 108v/134V Pos: standing >
The small woman leaves north.

< 617h/617H 108v/134V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 617h/617H 106v/134V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 617h/617H 104v/134V Pos: standing >
You continue fishing.

< 617h/617H 101v/134V Pos: standing >
The halfling thief leaves west.

< 617h/617H 108v/134V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 617h/617H 114v/134V Pos: standing >
They can smell you.  It's the only explanation why you aren't catching anything.

< 617h/617H 134v/134V Pos: standing >
The small woman enters from the north.

< 617h/617H 134v/134V Pos: standing >
A halfling guard leaves west.

< 617h/617H 134v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 134v/134V Pos: standing >
The wandering merchant enters from the west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the west.

< 617h/617H 134v/134V Pos: standing >
The wandering merchant leaves north.

< 617h/617H 134v/134V Pos: standing >
The day has begun.

< 617h/617H 134v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 134v/134V Pos: standing >
The snow's coming down pretty fast now.

< 617h/617H 134v/134V Pos: standing >
The small woman leaves west.

< 617h/617H 134v/134V Pos: standing >
The halfling thief enters from the west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves west.

< 617h/617H 134v/134V Pos: standing >
A traveling mage enters from above.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the west.

< 617h/617H 134v/134V Pos: standing >
The halfling thief leaves west.

< 617h/617H 134v/134V Pos: standing >
A halfling guard enters from the west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves north.

< 617h/617H 134v/134V Pos: standing >
The halfling warrior enters from the north.

< 617h/617H 134v/134V Pos: standing >
A black squirrel enters from the west.

< 617h/617H 134v/134V Pos: standing >
A traveling mage leaves north.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves west.

< 617h/617H 134v/134V Pos: standing >
The halfling warrior leaves up.

< 617h/617H 134v/134V Pos: standing >
An ugly frog enters from above.

< 617h/617H 134v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the west.
The wandering merchant enters from the north.

< 617h/617H 134v/134V Pos: standing >
An ugly frog leaves up.

< 617h/617H 134v/134V Pos: standing >
The wandering merchant leaves up.

< 617h/617H 134v/134V Pos: standing >
An ugly frog enters from above.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the north.

< 617h/617H 134v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 134v/134V Pos: standing >
A giant dragonfly enters from above.

< 617h/617H 134v/134V Pos: standing >
A giant dragonfly leaves up.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves north.

< 617h/617H 134v/134V Pos: standing >
An ugly frog leaves west.

< 617h/617H 134v/134V Pos: standing >
A black squirrel leaves north.

< 617h/617H 134v/134V Pos: standing >
A speckled duck enters from the west.

< 617h/617H 134v/134V Pos: standing >
A halfling guard leaves north.

< 617h/617H 134v/134V Pos: standing >
A speckled duck leaves up.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves north.

< 617h/617H 134v/134V Pos: standing >
An ugly frog enters from the west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the north.

< 617h/617H 134v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves west.
A black squirrel enters from the north.

< 617h/617H 134v/134V Pos: standing >
Autosaving...

< 617h/617H 134v/134V Pos: standing >
An ugly frog leaves up.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the west.

< 617h/617H 134v/134V Pos: standing >
A halfling guard enters from the north.

< 617h/617H 134v/134V Pos: standing >
A black squirrel leaves up.

< 617h/617H 134v/134V Pos: standing >
A traveling mage enters from the west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the west.

< 617h/617H 134v/134V Pos: standing >
A black squirrel enters from above.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves west.

< 617h/617H 134v/134V Pos: standing >
A black squirrel leaves west.

< 617h/617H 134v/134V Pos: standing >
A traveling mage leaves north.

< 617h/617H 134v/134V Pos: standing >
A traveling mage enters from the north.

< 617h/617H 134v/134V Pos: standing >
A halfling guard leaves up.

< 617h/617H 134v/134V Pos: standing >
A traveling mage leaves west.

< 617h/617H 134v/134V Pos: standing >
The halfling warrior enters from above.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the west.

< 617h/617H 134v/134V Pos: standing >
The muscular farmer enters from the north.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the north.

< 617h/617H 134v/134V Pos: standing >
A traveling mage enters from the west.

< 617h/617H 134v/134V Pos: standing >
The muscular farmer leaves north.

< 617h/617H 134v/134V Pos: standing >
The halfling warrior leaves north.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves north.

< 617h/617H 134v/134V Pos: standing >
The muscular farmer enters from the north.

< 617h/617H 134v/134V Pos: standing >
A traveling mage leaves up.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the west.

< 617h/617H 134v/134V Pos: standing >
The sun hangs low on the southern sky.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves north.

< 617h/617H 134v/134V Pos: standing >
A speckled duck enters from above.

< 617h/617H 134v/134V Pos: standing >
A traveling mage enters from above.

< 617h/617H 134v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 134v/134V Pos: standing >
A speckled duck leaves north.

< 617h/617H 134v/134V Pos: standing >
The muscular farmer leaves west.

< 617h/617H 134v/134V Pos: standing >
The snow's coming down pretty fast now.

< 617h/617H 134v/134V Pos: standing >
A traveling mage leaves north.

< 617h/617H 134v/134V Pos: standing >
A traveling mage enters from the north.

< 617h/617H 134v/134V Pos: standing >
A traveling mage leaves west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves north.

< 617h/617H 134v/134V Pos: standing >
The halfling thief enters from above.

< 617h/617H 134v/134V Pos: standing >
The halfling thief leaves west.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the north.

< 617h/617H 134v/134V Pos: standing >
Autosaving...

< 617h/617H 134v/134V Pos: standing >
A speckled duck enters from the west.

< 617h/617H 134v/134V Pos: standing >
The halfling warrior enters from the west.

< 617h/617H 134v/134V Pos: standing >
A speckled duck leaves up.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves north.

< 617h/617H 134v/134V Pos: standing >
The sun starts to set in the south.

< 617h/617H 134v/134V Pos: standing >
A yellow perch enters from the north.

< 617h/617H 134v/134V Pos: standing >
The halfling warrior leaves west.

< 617h/617H 134v/134V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 617h/617H 134v/134V Pos: standing >
A yellow perch leaves west.

< 617h/617H 134v/134V Pos: standing >
A speckled duck enters from above.

< 617h/617H 134v/134V Pos: standing >
A fuzzy duckling enters from above.

< 617h/617H 134v/134V Pos: standing >
Jarus the fourth enters from above.

< 617h/617H 134v/134V Pos: standing >
The sun vanishes behind the southern horizon.

< 617h/617H 134v/134V Pos: standing >
A speckled duck leaves north.

< 617h/617H 134v/134V Pos: standing >
A fuzzy duckling leaves north.

< 617h/617H 134v/134V Pos: standing >
A halfling guard enters from above.

< 617h/617H 134v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 134v/134V Pos: standing >
You are already standing.

< 617h/617H 134v/134V Pos: standing >
You cast your slender fishing pole and start waiting...

< 617h/617H 134v/134V Pos: standing >
Jarus the fourth leaves west.

< 617h/617H 134v/134V Pos: standing >
You continue fishing.

< 617h/617H 132v/134V Pos: standing >
A halfling guard enters from the west.

< 617h/617H 132v/134V Pos: standing >
You adjust your slender fishing pole in the water.

< 617h/617H 130v/134V Pos: standing >
A young duck enters from the west.

< 617h/617H 130v/134V Pos: standing >
You continue fishing.

< 617h/617H 128v/134V Pos: standing >
A halfling guard leaves north.

< 617h/617H 128v/134V Pos: standing >
A fuzzy duckling enters from the north.

< 617h/617H 128v/134V Pos: standing >
A halfling guard leaves north.

< 617h/617H 128v/134V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 617h/617H 125v/134V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 617h/617H 123v/134V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 617h/617H 123v/134V Pos: standing >
A speckled duck enters from the north.

< 617h/617H 123v/134V Pos: standing >
You continue fishing.

< 617h/617H 120v/134V Pos: standing >
A fuzzy duckling leaves north.

< 617h/617H 120v/134V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 617h/617H 118v/134V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 617h/617H 116v/134V Pos: standing >
A black squirrel enters from the west.

< 617h/617H 116v/134V Pos: standing >
You continue fishing.

< 617h/617H 113v/134V Pos: standing >
You continue fishing.

< 617h/617H 110v/134V Pos: standing >
The snow's coming down pretty fast now.

< 617h/617H 110v/134V Pos: standing >
The night has begun.

< 617h/617H 110v/134V Pos: standing >
A halfling guard enters from the north.
You continue fishing.

< 617h/617H 107v/134V Pos: standing >
A black squirrel leaves west.

< 617h/617H 107v/134V Pos: standing >
You continue fishing.

< 617h/617H 105v/134V Pos: standing >
You continue fishing.

< 617h/617H 103v/134V Pos: standing >
A speckled duck leaves up.

< 617h/617H 103v/134V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 617h/617H 100v/134V Pos: standing >
A halfling guard leaves up.

< 617h/617H 108v/134V Pos: standing >
You continue fishing.

< 617h/617H 118v/134V Pos: standing >
You continue fishing.

< 617h/617H 132v/134V Pos: standing >
A halfling guard enters from above.

< 617h/617H 132v/134V Pos: standing >
A human traveler snaps into visibility.
You snap into visibility.
Out of nowhere, a human traveler stabs you in the back.
A halfling guard suddenly attacks a human traveler!
A halfling guard suddenly appears a bit confused!
A halfling guard's slash grazes a human traveler.

< 567h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: a human traveler sta EP: few scratches >
 Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
You snap into visibility.
A human traveler snaps into visibility.

< 567h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: a human traveler sta EP: few scratches >
 You stop fishing.

< 567h/617H 132v/134V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 PooF! someone suddenly performs an evasive maneouver, quickling darting into the shadows!

< 567h/617H 132v/134V Pos: standing >
A human traveler snaps into visibility.
You snap into visibility.
A human traveler disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 567h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: a human traveler sta EP: excellent >
 A human traveler snaps into visibility.
You snap into visibility.
You scream in pain as a human traveler's pierce tears into your flesh.
You scream in pain as a human traveler's pierce tears into your flesh.
You scream in pain as a human traveler's pierce tears into your flesh.
You dodge a human traveler's vicious attack.
You dodge a human traveler's vicious attack.
You scream in pain as a human traveler's pierce tears into your flesh.

< 465h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: a human traveler sta EP: excellent >
 A halfling guard suddenly attacks someone!
A halfling guard misses someone.

< 465h/617H 132v/134V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
Someone dodges your futile attack.
You snap into visibility.
A human traveler snaps into visibility.

< 465h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: a human traveler sta EP: excellent >
 A human traveler snaps into visibility.
You snap into visibility.
You scream in pain as a human traveler's pierce tears into your flesh.
You scream in pain as a human traveler's pierce tears into your flesh.
You dodge a human traveler's vicious attack.
You scream in pain as a human traveler's pierce tears into your flesh.
You scream in pain as a human traveler's pierce tears into your flesh.
You dodge a human traveler's vicious attack.

< 362h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: a human traveler sta EP: excellent >
 Someone parries a halfling guard's lunge at him.
Someone parries a halfling guard's lunge at him.
A human traveler snaps into visibility.

< 362h/617H 132v/134V Pos: standing >
< T: someone TP: sta TC: few wounds E: a human traveler sta EP: excellent >
 A human traveler snaps into visibility.
You snap into visibility.
Out of nowhere, a human traveler stabs you in the back.
A human traveler's gladius called 'Backstabber' begins to hum.
A human traveler quickly vanishes and reappears behind you!
Out of nowhere, a human traveler stabs you in the back.

< 262h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC: nasty wounds E: a human traveler sta EP: excellent >
 A human traveler snaps into visibility.
You snap into visibility.
You scream in pain as a human traveler's pierce tears into your flesh.
You dodge a human traveler's vicious attack.
You scream in pain as a human traveler's pierce tears into your flesh.
You dodge a human traveler's vicious attack.
You dodge a human traveler's vicious attack.

< 215h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC: nasty wounds E: a human traveler sta EP: excellent >
 Someone parries your futile lunge at him.
You miss someone.
You snap into visibility.
A human traveler snaps into visibility.

< 215h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC: nasty wounds E: a human traveler sta EP: excellent >
 Someone flashes a wicked grin as the shadows slowly coalesce around them.
A human traveler snaps into visibility.
You snap into visibility.
Out of nowhere, a human traveler stabs you in the back.

< 193h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC: nasty wounds E: a human traveler sta EP: excellent >
 A giant dragonfly enters from above.
A halfling guard enters from the north.

< 193h/617H 132v/134V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A halfling guard suddenly attacks someone!
A halfling guard suddenly appears a bit confused!
A human traveler snaps into visibility.
A halfling guard's weak slash grazes a human traveler.

< 193h/617H 132v/134V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: a human traveler sta EP: few scratches >
 Autosaving...
A halfling guard suddenly attacks a human traveler!
A human traveler cunningly sidesteps 's attack.
A halfling guard's weak slash grazes a human traveler.
A human traveler snaps into visibility.
You snap into visibility.
A human traveler's pierce strikes you.
A human traveler slips beneath your guard, dealing you a vicious attack!
A human traveler's impressive pierce strikes you.
A human traveler's impressive pierce strikes you hard.
You dodge a human traveler's vicious attack.
A human traveler's pierce strikes you hard.
A human traveler's impressive pierce strikes you hard.
You dodge a human traveler's vicious attack.

< 123h/617H 132v/134V Pos: standing >
< T: Jixan TP: sta TC:pretty hurt E: a human traveler sta EP: few scratches >
 A human traveler snaps into visibility.
You snap into visibility.
Out of nowhere, a human traveler stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 36h/617H 133v/134V Pos: standing >
< T: Jixan TP: sta TC: awful E: a human traveler sta EP: excellent >
 A halfling guard suddenly attacks a human traveler!
A halfling guard's weak slash grazes a human traveler.

< 36h/617H 134v/134V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
 A halfling guard suddenly attacks someone!
A halfling guard suddenly appears a bit confused!
A halfling guard misses someone.

< 36h/617H 134v/134V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
You miss someone.
You snap into visibility.
A human traveler snaps into visibility.

< 36h/617H 134v/134V Pos: standing >
< T: Jixan TP: sta TC: awful E: a human traveler sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 36h/617H 134v/134V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 A human traveler snaps into visibility.
You snap into visibility.
A human traveler's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You dodge a human traveler's vicious attack.
A human traveler slips beneath your guard, dealing you a vicious attack!
A human traveler's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A human traveler's pierce critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....