The death of [34 Necrolyte] Orak (Orc)

in A Cobblestone Road

from the perspective of [34 Necrolyte] Orak (Orc)

<worn on head>       an evil looking helm [78%]
<worn on body>       a dark black robe
<worn on belt buckle>a quill
<attached to belt>   a quill
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a stout dagger [superior]
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

Macom, the town shipwright, stands here ready to deal.

< 459h/459H 111v/113V Pos: standing >
Guacho leaves west.
A duergar mystic leaves west.
A ghastly morgh leaves west.
Gaulzish leaves west.
You follow Gaulzish.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 111v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 111v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 110v/113V Pos: standing >
Guacho closes the gate.

< 459h/459H 112v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 112v/113V Pos: standing >
Guacho says in drow 'need to log.. Im sleepy'

< 459h/459H 112v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 111v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 110v/113V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 109v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
[4] The corpse of an elite bodyguard is lying here.
The corpse of aria is lying here.
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.
An orcish adventurer stands here.

< 459h/459H 109v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 108v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 108v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 109v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 109v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 108v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 108v/113V Pos: standing >
Guacho leaves south.
A duergar mystic leaves south.
A ghastly morgh leaves south.
Gaulzish leaves south.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 109v/113V Pos: standing >
Guacho leaves south.
A duergar mystic leaves south.
A ghastly morgh leaves south.
Gaulzish leaves south.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 108v/113V Pos: standing >
Guacho leaves east.
A duergar mystic leaves east.
A ghastly morgh leaves east.
Gaulzish leaves east.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 107v/113V Pos: standing >
Guacho leaves east.
A duergar mystic leaves east.
A ghastly morgh leaves east.
Gaulzish leaves east.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 459h/459H 106v/113V Pos: standing >
Guacho leaves east.
A duergar mystic leaves east.
A ghastly morgh leaves east.
Gaulzish leaves east.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 106v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 106v/113V Pos: standing >
Guacho leaves east.
A duergar mystic leaves east.
A ghastly morgh leaves east.
Gaulzish leaves east.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 105v/113V Pos: standing >
Guacho leaves east.
A duergar mystic leaves east.
A ghastly morgh leaves east.
Gaulzish leaves east.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West 
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 104v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.

< 459h/459H 104v/113V Pos: standing >
Guacho leaves north.
A duergar mystic leaves north.
A ghastly morgh leaves north.
Gaulzish leaves north.
You follow Gaulzish.

The Cheshire Inn
   This large, multi-level building is used as the Inn for the town.  Having
the reputation as a quiet place where a citizen can get good food and better
spirits, it has a steady clientele of workers and families looking to treat
themselves.  Thick furs cover the ground, sturdy wooden tables are placed
around, and a large central fireplace offer a cozy atmoshpere.
Obvious exits: -South
Gaulzish (Drow Elf)(medium) stands here.
A ghastly morgh is here, swiftly coming at YOU! (minion) 
An impenetrable globe of darkness floats near a ghastly morgh's head.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
Guacho  Dakhira (Drow Elf)(medium) stands in mid-air here.
Rjinal, the alchemist wanders here.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.

< 459h/459H 103v/113V Pos: standing >
Guacho looks at Rjinal, the alchemist.

< 459h/459H 108v/113V Pos: standing >
Gaulzish says in drow 'I need to AFK 2 minu to get a drink'

< 459h/459H 113v/113V Pos: standing >
Guacho says in drow 'wish'

< 459h/459H 113v/113V Pos: standing >
Gaulzish says in drow 'brb'

< 459h/459H 113v/113V Pos: standing >
Guacho says in drow 'im logging..'

< 459h/459H 113v/113V Pos: standing >

< 459h/459H 113v/113V Pos: standing >
Guacho says in drow 'im falling asleep'

< 459h/459H 113v/113V Pos: standing >
You say in orc 'have a great night cheers for taking me along with you'

< 459h/459H 113v/113V Pos: standing >
Guacho bows deeply.

< 459h/459H 113v/113V Pos: standing >
Gaulzish cheers wildly, Hip! Hip! Hooray!

< 459h/459H 113v/113V Pos: standing >
You wave.

< 459h/459H 113v/113V Pos: standing >
Gaulzish waves happily.

< 459h/459H 113v/113V Pos: standing >
You jump high in the air.

< 459h/459H 113v/113V Pos: standing >
Guacho says in drow 'you two should spare books'

< 459h/459H 113v/113V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 459h/459H 113v/113V Pos: standing >

< 459h/459H 113v/113V Pos: standing >
Guacho makes a magical gesture, sending a duergar mystic back to the nether plane.
A duergar mystic stops following Guacho.
Guacho makes a magical gesture, sending a ghastly morgh back to the nether plane.
A ghastly morgh stops following Guacho.
A ghastly morgh suddenly attacks Guacho!
A ghastly morgh's decent claw wounds Guacho.

< 459h/459H 113v/113V Pos: standing >
Guacho waves happily.

< 459h/459H 113v/113V Pos: standing >

< 459h/459H 113v/113V Pos: standing >
The innkeeper stores Guacho's stuff in the safe and shows him to his room.
Gaulzish stops following Guacho.

< 459h/459H 113v/113V Pos: standing >
Gaulzish says in drow 'Ill be back Orak'

< 459h/459H 113v/113V Pos: standing >
You say in orc 'ok cool'

< 459h/459H 113v/113V Pos: standing >
Gaulzish says in drow 'going to rent for 2 minutes to make a drink adn we can go elsewhere'

< 459h/459H 113v/113V Pos: standing >
You say in orc 'sweet as'

< 459h/459H 113v/113V Pos: standing >
You sit down and relax.

< 459h/459H 113v/113V Pos: sitting >
The innkeeper stores Gaulzish's stuff in the safe and shows him to his room.
You stop following Gaulzish.
Your group has been disbanded.

< 459h/459H 113v/113V Pos: sitting >
You start meditating...

< 459h/459H 113v/113V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - raise wraith
( 6th circle)  4 - vitalize undead
( 5th circle)  4 - heal undead
               2 - raise spectre
( 3rd circle)  3 - animate dead
               3 - embalm
               2 - sense follower
( 2nd circle)  9 - chill touch
( 1st circle) 10 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 4th) life leech
   17 seconds:  ( 4th) life leech
   26 seconds:  ( 4th) life leech
   37 seconds:  ( 7th) raise wraith
   46 seconds:  ( 4th) life leech
   55 seconds:  ( 4th) life leech
   64 seconds:  ( 4th) life leech
   72 seconds:  ( 4th) life leech

You can memorize 1 6th and 1 7th circle spell(s).
You continue your study.

< 459h/459H 113v/113V Pos: sitting >
You have finished memorizing life leech.

< 459h/459H 113v/113V Pos: sitting >
You have finished memorizing life leech.

< 459h/459H 113v/113V Pos: sitting >
You stop meditating.

< 459h/459H 113v/113V Pos: sitting >
You have finished memorizing life leech.

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >
You have finished memorizing raise wraith.

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >
You have finished memorizing life leech.

< 459h/459H 113v/113V Pos: sitting >
You have finished memorizing life leech.

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >
You have finished memorizing life leech.

< 459h/459H 113v/113V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >
Autosaving...

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >
The taste of blood slowly fades from your body.

< 459h/459H 113v/113V Pos: sitting >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >

< 459h/459H 113v/113V Pos: sitting >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.
A Human suddenly attacks YOU!
A Human snaps into visibility.
A Human's powerful bludgeon strikes you.

< 422h/459H 113v/113V Pos: sitting >
< T: Orak TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Human's impressive bludgeon strikes you.
A Human misses you.
A Human's bludgeon strikes you.
A Human's impressive bludgeon strikes you.

< 369h/459H 113v/113V Pos: sitting >
< T: Orak TP: sit TC: small wounds E: A Human sta EP: excellent >
 A Human blocks your futile lunge at him.
A Human snaps into visibility.

< 369h/459H 113v/113V Pos: sitting >
< T: Orak TP: sit TC: small wounds E: A Human sta EP: excellent >
 You clamber to your feet.

< 369h/459H 113v/113V Pos: standing >
< T: Orak TP: sta TC: small wounds E: A Human sta EP: excellent >
 A Human snaps into visibility.
You are knocked to the ground by a Human's mighty bash!

< 362h/459H 113v/113V Pos: sitting >
< T: Orak TP: sit TC: small wounds E: A Human sta EP: excellent >
 A Human snaps into visibility.
A Human's impressive bludgeon strikes you.
A Human's impressive bludgeon strikes you.
A Human's impressive bludgeon strikes you.
A Human's impressive bludgeon strikes you.
A Human's mace of light and darkness flares with pure light, unleashing the virtue of the gods at _YOU_!
Pain unlike you have ever felt before permeates your body.
OUCH!  That really did HURT!

< 173h/459H 113v/113V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Human dodges your futile attack.
A Human snaps into visibility.

< 173h/459H 113v/113V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Human snaps into visibility.
A Human's impressive bludgeon strikes you hard.
A Human's impressive bludgeon seriously wounds you.
A Human's bludgeon strikes you hard.
A Human's impressive bludgeon strikes you very hard.

< 96h/459H 113v/113V Pos: sitting >
< T: Orak TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 A faint hum can be heard from the mace of light and darkness carried by a Human.

< 96h/459H 113v/113V Pos: sitting >
< T: Orak TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 A Human dodges your futile attack.
A Human snaps into visibility.

< 96h/459H 113v/113V Pos: sitting >
< T: Orak TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 You scramble madly to your feet!

< 96h/459H 113v/113V Pos: standing >
< T: Orak TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 You are already standing.

< 96h/459H 113v/113V Pos: standing >
< T: Orak TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 
< 96h/459H 113v/113V Pos: standing >
< T: Orak TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 You are already standing.

< 96h/459H 113v/113V Pos: standing >
< T: Orak TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 A Human snaps into visibility.
A Human's fine bludgeon strikes you very hard.
A Human's fine bludgeon strikes you very hard.
A Human's impressive bludgeon seriously wounds you.

< 58h/459H 113v/113V Pos: standing >
< T: Orak TP: sta TC: awful E: A Human sta EP: excellent >
 You attempt to flee...
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
You flee southward!

< 58h/459H 90v/113V Pos: standing >
A Human snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Human's mighty bash!

< 51h/459H 91v/113V Pos: sitting >
< T: Orak TP: sit TC: awful E: A Human sta EP: excellent >
 A Human deflects your blow and strikes back at YOU!
A Human snaps into visibility.
A Human's impressive bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 34h/459H 91v/113V Pos: sitting >
< T: Orak TP: sit TC: awful E: A Human sta EP: excellent >
 
< 34h/459H 91v/113V Pos: sitting >
< T: Orak TP: sit TC: awful E: A Human sta EP: excellent >
 A Human snaps into visibility.
A Human's powerful bludgeon critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.